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Götterdämmerung | Expansion Pass


Aaand there we have it, with the release of this video there can be no more subterfuge: our expansion Götterdämmerung drops November 14th.

Of course, we’ve kept this one under wraps for a bit longer despite some … subtle hints, so now is our opportunity to explain a little about what Götterdämmerung heralds, and what else is coming for Hearts of Iron in the near future.

With the above said, I’d like to draw attention to the fact that Dev Diaries and related events will be arriving with high frequency over the coming six weeks - two or three items per week up until launch. This means today we won’t be diving into extreme detail on each of the headline items, but you won’t have long to wait to see more.

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Note: The original schedule was changed to swap the Raids and the Small Features DD's to give the Devs more time with the Raids DD

Special Projects
A German themed expansion is something many of you have been clamouring for for many years, and as we’ve been quite clear about in previous roadmaps, we’ve also wanted to work on a super-weapons feature since the release of HoI4. Naturally, these two things made sense to tackle together.

War drives all sorts of technological innovation in an attempt to out-do opponents and although many projects ultimately never saw the battlefield, Götterdämmerung aims to tie together existing research systems with a new experimental research mechanic that allows for both historical and less historical but plausible super-projects to be pursued. The research process will become an important part of gameplay, with scientists, map-located experimental facilities, and supporting infrastructure all combining to produce a wide variety of outcomes that can augment your forces or change the very nature of the war you are fighting.

Military Raids
Of course, the story of experimental project development during the war was one fraught with strategic implications. From the secrecy around the Manhattan project, to the dambusters raids or targeted strikes on important facilities such as Peenemunde, there are numerous examples of targeted military strikes that had a severe impact on the nature of the conflict.

The military raids feature aims to add more narrative to your conflict while remaining an inherently strategic tool in your arsenal. Target experimental facilities, important military installations and more with high-risk, high-reward planned operations across multiple disciplines. We’ve aimed to have as much integration as possible here with special projects: raids will be one of your main counterplays to an opponent scheming to develop their own [redacted].

Germany
Germany will be receiving a totally revised historical national focus tree and a host of new alternate historical paths. We’ll go into further detail about exactly what is coming here, but we’ve put a high premium on retaining the core feeling that Germany’s old tree gave the player: a sense that they are the protagonist in the events leading up to the war; that the conflict revolves around their actions.

Austria
Resist the oncoming storm, cast off the shackles of enforced military impotence and retool your nation around your chosen identity. Forge a new history for Austria free of German control, standing as a beacon of resistance or reclaiming your fractured empire.

Revised Hungarian Focus Tree
A completely overhauled Hungarian focus tree, with a detailed historical revision and a completely unique perspective on reforging the Austro-Hungarian Empire, independent of Austrian content.

Belgian Focus Tree
Resist or welcome German supremacy. Draw on the natural wealth of the Congo and build potential for an African government-in-exile. Alternatively, play as the Belgian Congo, and either support the war effort, or throw off your old masters.


And of course that’s not all. With any release there’s a host of other items that will appear, some small, some bigger, and notably some pretty nice improvements to the way the AI will play on a tactical and planning level.

Expansion Pass

With Götterdämmerung we’ll be trying something a bit new. The release will be part of an expansion pass. Expansion passes are our way of both giving you a roadmap for the content that’ll be arriving over the next few releases, and for letting you sign up to get that content when it arrives with a discount of 20%.

The expansion pass will include:
  • Instant unlock of three new 3d tank models and a music track​
  • The Götterdämmerung expansion (Nov 14th 2024) - $24.99/£21.99/€24.99​
  • The Graveyard of Empires country pack (Q1 2025) - $14.99/£12.79/€14.99​
  • Prototype Vehicles unit pack (Q3 2025) - $6.99/£5.89/€6.99​
HOI_ExpansionPassOne_KeyArt.png
To see the Expansion pass on Steam, click the image above or this link https://pdxint.at/EP1Store
Now to get ahead of the game here: we understand that this method won’t appeal to everyone. All items listed above except for the first bullet-point will be available for purchase separately as per usual, or in the DLC subscription.
 
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Does this mean that after Anschluss, Germany will get way more generals? Not to mention the new generals Germany will already be getting for this dlc.
 
Does this mean that after Anschluss, Germany will get way more generals? Not to mention the new generals Germany will already be getting for this dlc.
Germany will not get all Austrian generals, only a select few. We've been very careful with not upsetting the balance too much with the Austrian content. Still, will be more than just Karl Eglseer, I'll give you that much!
 
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Germany will not get all Austrian generals, only a select few. We've been very careful with not upsetting the balance too much with the Austrian content. Still, will be more than just Karl Eglseer, I'll give you that much!

It would be nice for countries that have peaceful annexation focuses to get generals from other countries they annex in the already existing focus trees. Could this be something that could get reviewed before the release? I think in most cases generals are brought over but I believe there are a few forgotten instances.

On a side note, will Blomberg and Fritsch get added to Germany?
 
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Germany will not get all Austrian generals, only a select few. We've been very careful with not upsetting the balance too much with the Austrian content. Still, will be more than just Karl Eglseer, I'll give you that much!
Eglseer is an Austrian mountaineer general, but he becomes a field marshall for Germany with Anschluss, so Germany does not get a general with mountaineer traits with him.

I think Germany needs a general with mountaineer traits. Eduard Dietl would be a good choice (if Eglseer is FM). Dietl commanded the 20th Mountain Army, the only mountain army Germany had.
 
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I am very disappointed that we will be spending another cycle ignoring the woefully outdated Japanese focus tree, but I must admit - greater depth in alternate history Germany, added Belgian tree, and the promise of a new mechanic is exciting all the same.

I fear the addition of wonderweapons as game breaking tools, but I trust our developers will do their utmost to add just enough flavor without the feeling of getting too whacky with the idea. I support a general research overhaul, where players can clearly prioritize breakthroughs in specific areas and industries, paired with uncertainty and some randomness.

Either way, I will be excited to see what the new DLC has to offer, and I am also excited at the prospect of the Graveyard of Empires DLC.
 
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Germany will not get all Austrian generals, only a select few. We've been very careful with not upsetting the balance too much with the Austrian content. Still, will be more than just Karl Eglseer, I'll give you that much!
If Austria does a reverse-Anschluss, how many German generals do they get?
 
Regarding the generals I am interested to know if new collaborators will be added for Germany for example from Yugoslavia, Poland, Denmark and of course the USSR. For example white immigrants from tsarist Russia? You can't get enough of Vlasov alone.
Will there be an opportunity to play for the Reichskomissariat and who will be as the leader of the Reichskomissariat Netherlands because in real life this place was occupied by Seyß-Inquart, who was the leader of the Austrian cell of the NSDAP?
 
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in real life this place was occupied by Seyß-Inquart, who was the leader of the Austrian cell of the NSDAP?
Currently, if you establish it, you actually get Seyß-Inquart. Can't imagine them taking that away.

They did mention, if I remember correctly, that you'd get a choice for RK leadership, between an ethnic German or a local leader.
 
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Another question is whether Germany will have Luftwaffe generals and original air assassins like the USSR and Italy?

Air marshals would be a big feature that would have been announced. If anything, maybe in a year from now for expansion pass 2, which most likely might be a Japan rework.
 
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Air marshals would be a big feature that would have been announced. If anything, maybe in a year from now for expansion pass 2, which most likely might be a Japan rework.
Yes, as much as I like to have the air force equivalent of Generals/Admirals, the task of adding them is non-trivial: Aside from working out how the should impact gameplay and designing the interface, you suddenly have the need to research and add (= creating portrait) at least a few of them for any nation with a meaningful air force and a couple of generic ones as fallback. That I imagibe is a task for the art department - of course nothing impossible, but it comes on top of everything they need to do for the accopanying DLC as well.
 
Yes, as much as I like to have the air force equivalent of Generals/Admirals, the task of adding them is non-trivial: Aside from working out how the should impact gameplay and designing the interface, you suddenly have the need to research and add (= creating portrait) at least a few of them for any nation with a meaningful air force and a couple of generic ones as fallback. That I imagibe is a task for the art department - of course nothing impossible, but it comes on top of everything they need to do for the accopanying DLC as well.
I agree. Developers have many more important tasks, the air war works well without air generals. For example, improving carrier air operations so that carrier fighters really protect the navy and shoot down land based naval bombers, would be much more important.
 
I think that attacks like the Pearl Harbor raid are supposed to be modeled already by the "coordinated strike" spy operation. If you have a war goal and use that operation (takes 7 days), all your port strike and strategic bombing missions execute multiple times with a damage multiplier while being immune to disruption at the start of the war.

In practice, it doesn't work because I've basically never seen the USA, either as a player or as an AI, base any ships in Pearl Harbor. The fleet is always docked in San Diego or wherever else the AI feels like sending it.
I'm not even sure if it can be used to do Pearl Harbor at all, even if the US bases their ships there. Coordinated Strike requires a war goal since it doubles as a declaration of war, which Japan doesn't have - their war goal targets the Philippines.
 
Looks good!
But have you considered revising the Czechoslovakian focus tree as well?
When Austria and Belgium get their focus trees, and when Hungary gets the revised one, Czechoslovakia would remain perhaps the only European country without a recently reworked focus tree.
Why are you forgotting Albania?
 
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