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Graveyard of Empires | Release Notes

Hi everyone!

With a mere one day to go before the release of Graveyard of Empires, it is tradition that we provide you with the Release Notes. The usual disclaimer applies; this list is comprehensive, but not necessarily complete. Any items we add will be placed in a separate spoiler underneath the main list. (Checksum: 722d)

Graveyard of Empires

Gameplay
  • British Burma now exists from game start as a British subject
  • Mandatory Palestine now exists from game start as a British subject
  • Jordan now exists from game start as a British subject
  • Kuwait now exists from game start as a British subject
  • Lebanon now exists from game start as a French subject
  • Syria now exists from game start as a French subject
  • Added Burma namelist and oob
  • Removed Prince Henry as leader for Palestine
  • Added new tactics and modifiers for urban combat*
*With this update we want urban combat to progress slower than it has before. Taking a city is intended to be harder than taking a plains province. By making it harder to capture cities we've also provided UI indications for where urban battles occur.
In more details, the small feature consists of the following:
  • Updated map icons for urban combat
  • Special tactics that are only applied in urban combat and for specific unit compositions
  • These new tactics can, in addition to the old modifiers, affect the organisation damage of the attackers/defenders

Balance
  • Siam now joins the Co-Prosperity sphere on historical
  • Added a port in Phuket
  • Added a supply hub in Hat Yai
  • Siam starts with army of Siam spirit
  • Extra shared slots don't get removed when flipping state owners anymore
  • Added railway line to Archangelsk
  • Added some resources in Pakistan area (Peshawar 3 Steel, Baluchistan States 3 Oil)
  • Updated Siams AI to produce more units and streamline production
  • Increased Siams Building slots
UI
  • Reliability and Torpedo upgrades no longer overlap for Torpedo Cruisers

Modding
  • has_artillery_ratio, has_cavalry_ratio and has_unit_type triggers now also consider support units

Bugfixes
  • Fixed a Crash To Desktop (CTD) when loading games with prepared raids
  • Daily Army, Air and Naval XP gain can no longer be negative
  • Prevent a rare Out Of Sync (OOS) related to operative mission names when using different languages
  • Swedish national spirit "Hungersköld" is no longer removed too early
  • The Netherlands can once again Placate the Germans through their Gateway of Europe Decision
  • Without Götterdammerung, there can be only one Fascist Advisor in Belgium
  • Fixed an issue where Germany's Operation Panzerfaust would result in Hungary getting puppeted and having their war reset, resulting in teleported divisions
  • Dutch East Indies no longer starts with only 10% democratic support
  • "Expansion Pass 1: Supporter Pack" is no longer included in save game compatibility checks
  • Fixed a rare random OOS in AI truck production
  • Fixed rare Out of Sync in character name generation
  • Fixed UI crash when rendering items in lists
Performance
  • Ai is now more performant when upgrading equipment
  • Weather updates now are more efficiently parallelized
  • AI plans naval invasion in parallel (drastically reduced spikes on multi-core CPU's)
  • Refactored a number of decision systems to improve performance
  • Optimized AI Diplomacy Calculations
  • Optimized how reinforcements are computed
  • AI is now more performant when selecting which doctrines to upgrade
  • MIO attributes are now computed faster across the board
  • Naval Supremacy is now better parallelized
Some updates to this post today, March 6
  • Added the checksum at the top
  • Added links to Dev Diaries and Feature Videos
  • Added a snippet to try and explain Urban combat a bit more
 
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Comintern was behind the international brigades, so indirectly, you could say that they did organise volunteers from across the world from communist movements.



The largest number of Soviets in Spain at any time is believed to have been 700, and the total during the war is thought to have been between 2,000 and 3,000. Estimates for the pilots of Spanish Republican Air Force from the Soviet Union who took part in the conflict are given at 1,000.

So it may be a stretch to say they sent no volunteers during the war, however their biggest contributions were in terms of planes and materials. They did not, unlike the Germans and Italians, send formal battalions and airwings of their own army and air force in.

And ground troops from the red army in spanish civil is complete fiction.

And they most definitely should not be anywhere near dominating the skies with double as many planes as the Italians and Germans combined.
While there absolutely were not any formal ground troops operating openly under the Soviet flag in the Spanish Civil War, as many volunteers wrote in memoirs written later there was a very strong "Moscow Communist" faction amongst both volunteers and native Spanish forces and there was an active NKVD presence that is known to have murdered many anti-Stalinist members of the Republican factions.

It is quite likely that the Soviet presence was significantly larger than history books remember, just nowhere near the tens of thousands of the other factions and being more consistent at using "they volunteered" as a shield.
 
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Can I ask how changelogs are compiled internally? Or at the very least if there's a good way to find out every change you made when making a dlc?
because I make a personal vanilla plus kinda mod and every update I have to trawl through every updated file looking for new changes just to find things not mentioned in the changelog like this.
Is there an easier way for me to do this? Either by seeing the full changes or by going through file by file?
 

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Hello, I'm a Turkish Vaishnava, been to India dozens of times, studied Mughals and Timurids (precisely Akbar's period), and your Mughal path SUCKS. I got 1.5k hours at hoi4 and a modding background, I'm literally begging you to let me fix the path FOR FREE. A good path, satisfying both Turks and Indians would help you saving your reputation for this new DLC.
I expect literally nothing from you. I just can't stand the existence of this abomination.
 
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Hello, I'm a Turkish Vaishnava, been to India dozens of times, studied Mughals and Timurids (precisely Akbar's period), and your Mughal path SUCKS. I got 1.5k hours at hoi4 and a modding background, I'm literally begging you to let me fix the path FOR FREE. A good path, satisfying both Turks and Indians would help you saving your reputation for this new DLC.
I expect literally nothing from you. I just can't stand the existence of this abomination.
Go help the folks at Unofficial Custodian Patch mod instead.
 
Hello, I'm a Turkish Vaishnava, been to India dozens of times, studied Mughals and Timurids (precisely Akbar's period), and your Mughal path SUCKS. I got 1.5k hours at hoi4 and a modding background, I'm literally begging you to let me fix the path FOR FREE. A good path, satisfying both Turks and Indians would help you saving your reputation for this new DLC.
I expect literally nothing from you. I just can't stand the existence of this abomination.

Sorry to hear that. Could you be more specific as to what you felt could be better/improved?
 
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