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HoI 4 Dev Diary - Communist China

Hello, and welcome back to another Dev Diary covering China. Today, we are taking a look at Mao Zedong, and the country recently renamed to “Communist China”. As a little treat, we will also show you how crazy you can really get with the new decision system (spoiler alert: pretty crazy).

Given the overall situation in China in 1936, the Communists certainly weren’t anyone’s favourite to win the Civil War. Mao and the Red Army had barely escaped encirclement and destruction in Jiangxi, being forced on the famous Long March that carried them to Shanxi to a new Base Area. There, they tried to recover their strength and prepare for the next showdown with the forces of Chiang Kai-Shek. Japan loomed in the background, and the basic question was simple: Who would strike first?

Capture_intro.JPG


This question formed the core of the strategic deliberations the Party found itself in. If Japan struck first, then an alliance with the Nationalists would be necessary to present a United Front to the enemy. If Japan remained passive, then the efforts should be directed against the Nationalists. And while Mao had emerged as supreme in the internal factional struggles during the Long March, he was far from safe. Others may well try to usurp his position, advocating different paths to achieve true communism.

Capture_zhang_lan.JPG


When war actually came, it came from the Japanese. Mere months earlier, one of Chiang’s top generals had taken matters into his own hand and forced Chiang (more or less at gunpoint) to sign an alliance with the Communists (this Xi’an incident is represented in game as a decision the warlords can take - which we thought worked better from a gameplay perspective than a random event that fired at some point). Finally together in a United Front, both sides lost no time in undermining the spirit of the treaty while staying true to the letter. By 1940, the United Front had become more or less a formality.

Looking at the focus tree, you will note that the Communists share the right hand side of their tree with the Nationalists (modders will be pleased to hear that we now have something called a “shared focus” in script, which does about what you’d think it does). Since the the opening missions to the various countries depend on either having the same ideology or very good relations, the Communists start in a somewhat weaker negotiating position than the Nationalists. But changes in the global situation might give you new opportunities - for example if, say, Japan were to fall to communism…

prc_tree.jpg


On the left side, the tree deals with the various internal factions in the Communist Party, from Mao and his allies to the Soviet-trained and backed faction under Wang Ming to an attempt at less radical “Social Democracy” under Zhang Lan. In the center, you are presented with the mirror of the choice facing the Nationalists - do you focus on the Japanese threat, or do you try to take the fight to the other Chinese factions and try to gain supremacy before Japan comes knocking?

Representing the Chinese Communists contribution to the war presented us with a bit of a problem - they didn’t engage in open warfare for the most part, and our systems are not really made to represent offensive guerilla warfare. We wanted to give the Communists a real shot at winning the Civil War without having to resort to the clumsy and counter-intuitive system used in vanilla, where you boost party popularity in China to flip states to your side.

So a few late-evening “design meetings” (beer may or may not have been involved) later, we came up with the Infiltration/Uprising system, which is a unique mechanic for the Communists. At the most basic level, it was supposed to let you pay infantry equipment to infiltrate a state. By itself, this does very little - but when you trigger the Uprising, the states you have infiltrated will flip to your side. Depending on your approach, this can cripple the other side’s war economy and strand a large part of their army in enemy territory.

infiltration.png

(numbers are not final)

While we did want this to represent the ways the Communists executed their strategy of People’s War, building base areas from which to wage guerilla warfare, we also didn’t want to leave the other side without any way to counter the infiltration. So the infiltrated player can spend resources to try and uncover your infiltration, and, if discovered, to counter it.

We then expanded the system a bit further to make infiltrating a state not just a binary infiltrated/cleared state, but actually allow you to build up a Base Area in several levels. On the most basic level, your soldiers merely sabotage infrastructure and factories when you trigger the uprising. On the higher levels, the state flips to your control and on the highest level even spawns militia units to defend it.

We then adapted this system to also work against the Japanese. Countering infiltration does not remove it instantly, but only reduces the level of infiltration. It is always worthwhile, but it may not be enough.

Note that this system is still in testing and might change before release.

But opposition and warfare is not the only way you can win the Civil War. We really wanted to explore how the Communists could have secured their influence through political means, which brings us to the second unique China mechanic: Political Support.

support.png

(numbers are not final)

When the Communists decide to go down the “Social Democracy” branch of their focus tree, they will eventually form a coalition government with the Nationalists, which will begin a power struggle between the two parties. You can then spend political power over a number of days to build your power base in different states. Each state represents a support value, and securing the support of other warlords adds even more support. Once you have more support than the Nationalists, you can make a push for taking over the entire country, eventually annexing all of China after Chiang Kai-Shek suffers an...accident.

The Nationalist player, of course, has ways to counter this, but with political power scarce, eventually something will have to give. Note that you can pursue both approaches at the same time to keep the Nationalists guessing.

More details on how we did this will have to wait until a future diary, in which we talk more about the scripting behind the new features.

That’s all for this week. Next week we will talk about Generals, and why we have been looking at their family tree. For now, have a look at the awesome hats the Heroes of the Revolution wear into battle:

PRC_cavalry_infantry_02.jpg


Edit: We forgot to showcase some of the other new portaits for PRC, here ya go:
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At 16:00 today, @Da9L and @podcat will show off the reworked German focus tree, attempt to kill Hitler and bring back the Kaiser! So check out the Paradox twitch today at 16:00 CET: https://go.twitch.tv/paradoxinteractive
 
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If decisions will be using PP, will there be cost changes to research advisors? PP is already pretty limiting in the early game, so adding decisions into that mix, while it creates some decision/priority making, might leave a large amount of the system unused..
 
@Archangel85
Any news about fixing the borders? Kwantung Leased Territory and borders of Yunnan come to mind in China alone. Tibet should also control western part of Xikang state.
Since this is a Chinese update, it would be good to see this fixed.
 
Great!
 
I hope the infiltration system will allow the Russians to severely mess up the Germans when they are deep into the Russian homeland, if not in this DLC then the next. A proper partisan army with some control of the Russian player would be nice and dare I say historical.
 
index.php


Can i shave his beard?

Anyway, i love the idea of a shared focus. This focus tree really opens up a lot of posibilities whether you're Blue shirt china, nationalist china or communist china.

I'm looking up to see the Japan focus as well!
 

I support all of this. Also, thanks for changing the name to "Communist China."

1) In the map, you split off the East Hebei autonomous council as an in game state in order to give it to the Japanese (since it was de facto Japanese territory) even though it was legally part of Hebei province.

Well, to echo ChairmanMeow, could we split off the Shaan Gan Nan Border area as its own in game state?

415px-Map_of_Shaan-Gan-Ning.svg.png


It's about the size of an HOI4 state and it is more historical. It was also legally recognized and subsidized by the Nationalists from 1938 to 1940. The opium production decision was partially related to the loss of the subsidy in 1940.

2) Speaking of which... can we have some cultivation of the Americans decisions that are unique to the Communists. Mao worked very hard to convince both the Americans and the Chinese intellectuals at large that he was more of an agrarian reformer than a communist and that he was fighting the Japanese when they really weren't. He was largely successful historically. Things like offering to put his troops under American command were nonsense but some Americans believed it and it was successful on souring them on the Nationalists.

3) Segueing from that... US intervention into the Chinese Civil War needs to be a possibility that the CCP needs to work to prevent. Historically, Stilwell had so poisoned the relationship that Marshall didn't want to help the KMT but this isn't a given.

4) The Communists should get bonuses for a prolonged war... as in it should be in their interest to prevent Nat China from just rolling over the Japanese in 1939. They should have in game reasons (as they did historically) to want to avoid a quick Nationalist victory.

5) Please allow more of a hot war between the Communists and the Nationalists before the Xi'an incident. Right now, it's just a decision and some political power with no change in facts on the ground. Maybe you can make it cost a lot of political support in many areas... so that Nationalist China faces the real problem of "the communists are an existential threat to the state... but the extermination campaigns are unpopular."

6) Allow a small chance for the Xi'an incident to fail... in the sense that Chiang doesn't get captured so this results in no peace with the communists and no

7) Give options for Communist China to push for direct Soviet intervention into the war.
 
All parts of it are open for modding (the system works entirely without code support beyond the basic decision system), but turning it into a full-blown resistance mechanic will take a lot of work.

Thanks for quick response !

Oh we have something else for that

Nice tease :)
 
Hmm... Mandate of Heaven > Jade Dragon > Waking the Tiger, we're going to get China in Stellaris next, aren't we?
 
Looks good, will the new Mao portrait be included with the patch or DLC? while I'm fine with alternative leaders and general portraits being part of the DLC's, I feel that all the starting rulers should have their correct portrait as part of the base game, why do I need Together for Victory for the correct portraits of the leaders of South Africa and New Zealand? Hopefully the portraits for Mao and the Warlords will be included in the patch.

Maybe Mao's portrait could change to the older one if you play on into the 50's or 60's?
 
I support all of this. Also, thanks for changing the name to "Communist China."

6) Allow a small chance for the Xi'an incident to fail... in the sense that Chiang doesn't get captured so this results in no peace with the communists and no

There are many fun ways in which Xi'an can blow up really good. Starts with Chiang just deciding not to go to Chiang being executed on Moscow's orders.
 
At this point, I really don't care if the expansion releases after Christmas...It's almost like we're getting a completely new game.
 
I support all of this SNIP

I support all of this too, they are really brilliant ideas!

I have a little confusion, since both "People's War" and "Hundered Reg. Offensive" are both historical, why would they become mutually exclusive?
*It is ShanGanNing Border Region (ShaanGanNing, oh lord, not again)
 
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Are you guys gonna rework soviet tree or make some changes? Because IIRC you did mention that you will do something because of germany getting reworked focus tree. There is no mention about that in DLC info.
 
At this point, I really don't care if the expansion releases after Christmas...It's almost like we're getting a completely new game.
Yeah, I'm happy to wait for what looks like to be shaping up to "Excellent".
Plus it's more time for the two AI guys to do their thing.
 
I support all of this too, they are really brilliant ideas!

I have a little confusion, since both "People's War" and "Hundered Reg. Offensive" are both historical, why would they become mutually exclusive?
*It is ShanGanNing Border Region

Are you sure you're Chinese....?;) 陕甘宁边区 陕 = Shaan 山 = shan

It's called https://en.wikipedia.org/wiki/Gwoyeu_Romatzyh... Supposedly easier for foreigners than pinyin since our brains have spaces for different spelling but tend to forget the tone markers.