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HoI 4 Dev Diary - Formable Nations and Achievements

Hello, and welcome back to another dev diary! We are on the home stretch, with only two more issues to go before release! The team is working very hard to squash the last bugs and tweak the almost-possibly-partially-final values.


Today, we will talk about Achievements and Formable Nations.


Formable Nations have already been teased by some ill-advised clicking on stream. We won’t tell you just how you can get the infamous form_hre decision, but rest assured: it is quite a journey. And no, the trigger that was accidentally shown on stream is no longer quite so accurate...


The historical purists can also rest assured that they won’t see the decision pop up if they follow the historical path, and the AI is set to never go down this path.

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The goal of the Formable Nations system is to give players a goal to work towards and enhance the sandbox gameplay. The formable nations have proven quite popular in other titles such as EUIV and the economics-simulator-that-shall-not-be-named. The implementation was fairly simple on the mechanics side: if you are one of the countries that can form a nation and control the required territories, you can activate a decision to form that nation. This gives you a cosmetic tag and cores on the relevant territories.

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We have a few fairly plausible formable nations like the Baltic Federation, Scandinavia, or the United Netherlands, which are pretty easy to do. We also have a number of somewhat less historically accurate formable nations like, say a reborn Roman Empire (which Mussolini may or may not have been aiming for), and finally the really far out ones like the Byzantine Empire.

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We envision these latter ones to be a late-game thing, after you have already achieved dominance over your region, when you want a little extra flavor for that world conquest. We’ve also attempted to ensure that all world regions have at least some possible formables.

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Again, the AI is set to never take these decisions in historical mode, and the territory requirements are such that only the more plausible and easy ones would likely ever be taken by the AI.


Currently, you need to control the territory directly, but future iterations might also allow you to form nations diplomatically.


Your reward is a new name and country color and a new flag. We had a lot of fun coming up with alternative history flags for a lot of these countries. For some, there are some additional goodies like custom namelists.

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(This particular one is also available if you form Austria-Hungary through the Hungarian focus tree)

We’re not going to spoil the full list of countries that you can form - you can find them out yourself in just a few weeks.

And if forming a new nation isn’t enough of a challenge for you, Waking the Tiger also comes with 18 new achievements:

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Awake and Angry: Reconquer all of China and Manchuria and force a Japanese surrender.

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Romance of the Three Kingdoms - as China, puppet and then annex Yunnan and Guangxi Clique.

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Sun Tzu Reborn: As Any Chinese Nation, have fully upgraded/promoted field marshal to Level 10.

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The people have stood up!: With Mao as your leader, win the Chinese Civil War.

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Made in China: As Communist China, have over 100 military factories

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Tojo shot first: As Japan, nuke a core territory of the US before the US develops nuclear weapons.

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Sunrise Invasion: As Japan, conquer Mexico then Europe before 1945.

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The Dragon Swallowed the Sun: As Manchukuo, break free from Japan and annex your former Overlord without being in a faction.

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Hail to the Qing: As Manchukuo, restore the Qing dynasty.

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The good, the bad and the weird: As Manchukuo, have max level infrastructure in every owned state and generate at least 15 units of oil.

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Battlecry: As a warlord, conquer all of China and Japan.

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Panda-monium: As a warlord, be at war with all chinese nations simultaneously.

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Make a man out of you - Have at least 1.000.000 manpower queued up for deployment.

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My ships don't lie: Form Gran Colombia and have 20 capital ships

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I swear I’m not a Byzantophile: As Greece, Form Byzantine Empire.

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Australia-Hungary: Annex all of Hungary as Australia

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Our Other Place in the Sun: As Imperial Germany, conquer a Caribbean island.

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Monarchy is back in fashion: As Germany, bring back the Kaiser and ensure that Italy is controlled by Victor Emmanuel by killing Mussolini.


That is all for today. Next week, we will take a closer look at the nuts and bolts of the game and talk a little about what our AI programmer(s) have been doing in these past weeks. On stream, Daniel and Gabriel continue their run of “historical” Germany, so tune in at 16:00 CET at https://www.twitch.tv/paradoxinteractive


Rejected Titles:

Providing a sense of Pride and Accomplishment

Stealing Victoria II game mechanics for fun and profit, mostly profit

Dan Lind’s Disney Song Singalong

Google Search History: Byzantium Tank Division Names

We use only the finest memes for our achievements

Proud to announce the Shakira/Sabaton collaboration project
 
Scandinavianism was about a diplomatic union if I am not incorrect a system that the game does not currently support. The game as is requires one of them to conquer the two others and then it wouldn't be a union of equals.

I still doubt that Sweden after conquering Denmark and Norway would kept his name Sweden. It would be more similiar to Sardinia conquering the whole Italian peninsular and renaming itself to Italy...
 
I still doubt that Sweden after conquering Denmark and Norway would kept his name Sweden. It would be more similiar to Sardinia conquering the whole Italian peninsular and renaming itself to Italy...
Except Sweden is already more than half the population and land area of Scandinavia. And as I pointed out there is a Swedish empire in the past which was more powerful than any Scandinavian entity ever was.
Let's face it in 1936 due to Norway's independence, Sweden and Norway's different allegiances in ww1 and Sweden seeking closer ties with Finland instead, Scandinavianism is dead as a doorknob.

"Finlands sak är vår", is the words of Sweden in this era not "För Brödrafolkens Väl".

Maybe Norway and Denmark could form Scandinavia they idea always seems to appeal more to them than to us. Also it might placate those Swedes who would dislike the idea of being ruled by denmark. In the case of a conquest that is.


All in all I think both a scandinavia and a nordic union is overkill and the nordic union is a lot more fitting for the times.
 
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You should have formed Gran Venezuela, not Gran Colombia.

I am quite cetain that in that case Nicolas Maduro would have ordered 500000 Copies of HOI4!

You take Bolivares, or?
 
The latin empire never called itself the latin empire it was a term used by the greeks to label it as not the true roman empire.

And the Greeks didn't call themselves Byzantium, so where the problem ? But we could go with the official name of the Empire of Romania (Imperium Romaniae) then, but will be a bit odd, as Romania also exist at this point, but not really a problem if Romania required to make the decision.
 
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Byzantium with its capital in provincial Athens? Oh, the horror.
 
Byzantium with its capital in provincial Athens? Oh, the horror.

I wonder if it could be possible to change your capital through a decision or straight PP? The mechanic for changing the capital already exists as it moves when the original capital is captured - wonder if they could make that a voluntary act?
 
Yes, but is it really enough to motivate that 2 translations must be done with priority?

For example in Taiwan (which is where most Chinese living outside mainland China are) you have 23 million inhabitants, less then half of South Korea or nothing compared to the 126 million Japanese, so it would make much more sense to translate HoI4 to Korean and Japanese well before Chinese.

I think that is enough of-topic now though, so let's get back to talking bout the DD?
We'll get the game in other ways.I believe Chinese fans are willing to help translate
 
And the Greeks didn't call themselves Byzantium, so where the problem ? But we could go with the official name of the Empire of Romania (Imperium Romaniae) then, but will be a bit odd, as Romania also exist at this point, but not really a problem if Romania required to make the decision.
True enough but in 1936 the byzantine empire is referred to as the byzantine empire in greek too. And usually nation names are all in English. Like I said yes Romania should form the Roman Empire but do so by the same criteria as greece forms the Byzatine one.
The Roman Empire with its capital in provincial Milan/Ravenna/Byzantium?

Oh wait... did happen.
A handful of times over thousands of years of history. And usually for very diffrent reasons. Whenever someone restored the empire after a dark period, say when the latin empire was defeated by the empire of nicea then they always moved the capital back to the former capital. Moving the capital was either done because the capital was lost or because of structural reforms (and the last only happened once as far as I know).
 
All I really need is the ability to make territory cores. Trying to conquer lands with a limited manpower supply is terrible when you only get 1 dude per month from your new territory. EU4 lets you do it without any real justification. I feel like if you annex a nation, it should all become core too.
 
I can't believe you actually put Gran Colombia here

It was great that you included the option of restoring the German empire, announced in that diary many months ago, but Gran Colombia?, It's simply amazing!
I thank you very much for it and can't wait to play Colombia when the patch comes out.



400px-Gran_Colombia_%281824%29.svg.png


Picture taken from wikipedia

meanwhile you could try my mod
 
Could we form the "South American Union/Empire/Republic" if I play as a south american nation and conquer all of south america? I always dreamed to do it, I once did conquered all of south america as brazil (Expect for the small French and English territories), but what lacked for me is the ability to form the Souch American union...
 
You can with the set_capital command.

Yes, but that's not available for ironman games (achievement games) where the console commands are disabled.
 
Could we form the "South American Union/Empire/Republic" if I play as a south american nation and conquer all of south america? I always dreamed to do it, I once did conquered all of south america as brazil (Expect for the small French and English territories), but what lacked for me is the ability to form the Souch American union...

Given there is a "United States of (North) America", and there was a "United States of Central America", then there is good cause for a "United States of South America" IMO. :)
 
Some remarks from a player who is as casual as a player of a Paradox Game can be and who thinks there's a nothing more boring than optimizing the 36th Barbarossa:

I fully understand the issues that the WW2-simulation fraction has with the current game.

If you conduct a little experiment, and choose a 1939 scenario with historical AI-focus, play as Switzerland and just watch what the AI is doing you should see a more or less historical WW2 on the screen. What you see is Weserübung failing, Barbarossa not coming across Warsaw, the US doing nothing (in Europa and in the pacific) and Greek invasions in Brest (my favorite). I fully agree that this is not a historical gameplay.

Yet from my perspective none of these issues are a problem of the game itself – even in the current state it offers everything necessary to solve them. It’s all about AI-abilities, pre-programmed AI-behavior (scripting) and most likely some balancing. I’m fully aware that the AI of a program like HoI4 is a very complex thing which cannot be “improved” by a bunch of high school trainees, but given appropriate resources the list of problems listed above is definitely solvable. I’ve no internals regarding the economic situation of Paradox (they are definitely not EA or Blizzard) so I don’t know whether it is realistic that they invest the money for something of which no screenshots could be made. Perhaps some focused crowd-funding would be an option; I’m always willing to pay for a good game, there is almost no hobby which is cheaper than gaming when you calculate €/h of playing.

In summary I fully support the claim to have the option to play historically – what I oppose is the claim to be forced to play historically. The heart of HoI4 is the “WW2-simulator” but the game has grown far behind that which is actually a great thing!
 
I suppose in order to form Gran Colombia you need to conquer Venezuela, Panama and Ecuador as Colombia.
Now the billion dollar question is: do we have to take over the Panama canal which is controlled by the USA? That would be pretty schwiffty.
I once played as Colombia un HOI4, I conquered Ecuador, Venezuela and Panama. Panama controls the northern half of the canal, in the current state at least, so you have control of the canal as long as you're in peace with the US, you can freely move military ships and so.