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HoI 4 Dev Diary - Japan Rework

Hello, and welcome to the first dev diary of 2018!

Although considering today’s topic perhaps we should call it the first dev diary of the year Heisei 30.

When we decided to expand on China for Waking the Tiger, we also decided that we would need to take another look at the Japanese focus tree and maybe do some minor rework and some alt-history expansions. While we were basically happy with the existing German focus tree, we felt that Japan might need a somewhat more extensive rework, so we asked our QA to compile a list of issues they had with the existing tree.

QA noted the lack of flavor and interesting choices, as well as the lack of really unique gameplay. Their final recommendation was fairly short:

Burn it down. All of it.

So we did.

japan_ft_3.jpg


As you can see, we have expanded the focus tree somewhat in comparison to the old one. The choice between striking north or south was a single focus each in the old tree, but has now been expanded into a full branch.

The first basic choice is what to do with the Kodoha (“Imperial Way”) faction in the military. This faction wanted to remove the last remnants of civilian government and restore the Emperor to his rightful place (i.e. a figurehead while the military has the actual power, as things were before the Meiji Restoration of the 19th century). Historically, supporters of this faction launched a coup in February of 1936 which failed within days as the rest of the military refused to support it.

For reasons of transparency and playability, we decided to not have the coup be an event that fires on or around a set date but made the choice of whether to support or purge the Kodoha faction part of the focus tree. Purging the faction sends you down the historical path to attack China, strike south and attempt to seize the European colonies for their resources.

As you can see, we decided to make Japan form its own faction in the historical path instead of having them join the Axis. The cooperation between Japan and Germany does not fit neatly into our current faction system. While Japan did join the Tripartite Pact, it did not join the war against the Soviet Union, and indeed the Germans concealed preparations to attack the Soviet Union from their Asian allies. While there was some military cooperation and exchange of technical know-how, it wasn’t anything like the scale to which the Western Allies cooperated and indeed closer to the military cooperation between the Western Allies and the Soviet Union.

Still, it is a historical fact that Japan joined the Tripartite Pact, and as such you can do so in the historical path. But instead of joining the Axis faction, it creates a set of mutual guarantees between Germany, Italy and Japan. Should either of them be attacked instead of being the aggressor, they can be called into each other’s wars (and frankly, that is a lot closer to the relevant Article 4 of the treaty).

While still not perfect, we believe that this solves more problems than it creates. In particular, it means that Germany isn’t considered to still be fighting until Japan is taken (which led to amusing side effects such as the Luftwaffe forming the Legion Pekingente and evacuating to Japan when Germany falls). Speaking of taking Japan: AI Japan will now surrender if they have been nuked twice or lost Manchuria and Korea when they aren’t holding any territory in China. A player has the option through the same decision but can, of course, choose to fight to the bitter end (the AI is simply scripted to always pick the decision as soon as possible).

Capture_nuke.JPG


Simulating the war in China itself has come with its own challenges. We wanted to make the war feel like the long campaign it was (lasting, historically, from 1937 to 1945), not least because a Japan with a secure China can bring far more resources to bear on other targets than it did historically. At the same time, China starts with crippling penalties to its army, which means that Japan could easily defeat them. This is not particularly historical, as the Japanese expected a quick victory and were rudely surprised as the Chinese divisions fought very tenaciously.

So in order to make the campaign in China feel historical and give the Chinese player a chance to survive the initial invasion, we gave Japan some penalties for fighting in China (or, specifically, when fighting against Chinese troops). These penalties can be reduced through decisions, which raise world tension, so you will have to balance out the need to finish the campaign fast against raising world tension too quickly. We feel that this best represents the disdain the Japanese military held their opponents in - the Chinese simply weren’t worth a proper effort. Of course you, as the player, can hound your military into actually taking this conflict seriously, but the rest of the world may not like the idea of all-out warfare in China.

If you decide to side with the Kodoha faction, you effectively decide to strike north against the Soviet Union (as many in the Kodoha faction believed that the Soviets were the bigger threat). Subsequently, you will have to do some diplomatic maneuvering to keep your southern flank secure: Where historically the Japanese signed a Non-Aggression Pact with the Soviet Union while they were engaged in China (at least in part because the Battle of Kalkin Gol revealed some serious shortcomings in the Japanese military) to secure their northern flank, now you will have to sit down with the Western powers to ensure they will stay out of your hair while you deal with the Soviet Union. The London Naval Treaty reduces your dockyard output quite dramatically, but should serve to keep the Allies happy enough to look the other way when you go to war with the Communists. You will also have to send some equipment to your Manchurian “ally” to enable them to actually be somewhat useful in the war.

Later on, you can join a technological exchange program with Germany and even gain access to German Rocketry. Going down this path will also allow you to prospect for resources in Siberia.

But of course, you don’t need to follow history quite so closely. The democratic branch assumes that there could have been a significant pushback against the militarization of Japan from forces inside the civilian government. After all, Japan did have a functioning system of democratic elections and a working parliament during the Taisho period, a mere 10 years before the start of the game.

However, the militarists will not go quietly and will rather flee to Manchukuo than to surrender their position. Those elements of the army that can’t or won’t go abroad will start a civil war. Once that has been dealt with, you can rewrite the constitution to turn the Emperor into more of a constitutional monarch like the Europeans have. Afterwards, you can either try to reach out to the British and revive the Anglo-Japanese Alliance that has served so well during the beginning of the 20th century, or you can form your own West Pacific Treaty Organization (or WPTO).

But that still leaves the problem of Manchukuo, now firmly run by the Kwantung Army and supported by the very militarists you kicked out of the country. You will have to go and remove this threat to your freedom with some good old fashioned liberty bombs. From there, you can go and ensure that the colonial powers actually make good on their promises of freedom and self-determination for the native people. After all, if you can have a functioning democracy, why can’t the rest of Asia?

Capture_usa.JPG


Finally, there is the communist branch, which is not quite as far fetched as it may seem. Historically, Japan experienced the same rise of leftist agitation as the rest of the world, and the Japanese Communist Party enjoyed some successes until new legislation effectively banned it. Extensive measures by secret police agencies ensured that by 1936, the party posed little threat to the establishment. That, however, does not mean that there wasn’t a potential for a revolution. A large number of young officers came from a peasant or working-class background, and many civil servants considered socialism to be the way of the future (or in any event better than the Japanese form of capitalism dominated by the huge industrial conglomerates, the Zaibatsus).

hoi4_102.jpg


Historically, these civil servants were quickly banished to Manchukuo or “encouraged” by the secret police to reconsider their political stance. The first step towards a communist revolution in Japan, therefore, is to recall those civil servants that have kept the faith back to the homeland as well as sending a number of militarist hardliners to serve in Manchukuo instead. By arranging for a number of younger and more revolutionary minded officers to be promoted, you will also gain three very loyal and reasonably capable Generals who will definitely serve on your side in the unlikely event that a civil war should break out.

In the next step, you trigger a civil war.

Here, the decision to send the militarists to Manchukuo is both a blessing and a curse, as the Japanese holdings in China are taken over by loyalist troops - who are nonetheless unable to interfere in the civil war in the homelands. Once you have secured the Home Islands, you face another problem: The Emperor has been the foundation of Japan’s political system for thousands of years, and you have just deposed him. Your government has very little legitimacy in the eyes of the people, so you will have to rebuild their trust and stabilize the country. Only then can you go over to the Asian mainland and eradicate the pest of militarism before making common cause with either the Soviets or the Chinese Communists.

Capture_rivalry.JPG


The Japanese military was famous for the poor relations between the Imperial Army and the Imperial Navy (for example, it took the Navy until 1943 to confess that the Battle of Midway hadn’t gone exactly as planned and had in fact included a minor setback). In the game, this is represented by a number of decisions about the prioritization of resources and resolving conflicts between the two parties. Each decision affects a national spirit representing the balance of power between Army and Navy, which affects things like factory output and dockyard construction speed.

Capture_bicycles.JPG


Finally, as part of the rework, we decided to give Japan a bit more flavor by adding two units that are currently unique to Japan: Bicycle Battalions and Torpedo Cruisers. The former are about what you’d expect: infantry mounted on bicycles move a little faster than regular infantry but require some more resources. Although they are currently restricted to just Japan, they might end up being accessible for the rest of the world if we can find a place to put them in the tech tree. The Torpedo Cruisers were a fad in the Japanese Navy, who refitted a number of light cruisers with no less than 40 torpedo tubes (20 per broadside). Together with the Japanese bonuses to torpedo range, they can become a very terrifying force on the high seas - if you can manage to lure the enemy into a decisive surface battle.

Capture_torpedo.JPG


In the process, we also fixed a small issue that pestered some fans of Japanese aviation:

Capture_aircraft.JPG


Similar to the German focus tree, parts of the new focus tree will be part of the Waking the Tiger DLC. While most of the new focuses are free, the communist and democratic branches of the political part will be paid.

We will continue to rework vanilla focus trees in future DLCs (assuming, of course, that this meets with approval from the community), with an eye to which countries make sense with the overall theme of that DLC (for example, reworking the Soviet Union doesn’t really fit into a naval-focused DLC). Expect further updates on future plans after the release of Waking the Tiger.

DLC focus trees will see occasional updates when necessary to accommodate new mechanics (for example, Hungary now inherits Austria’s generals if they manage to form Austria-Hungary) but probably won’t see major reworks.

That is all for today. Tune in next week, when we open up Bag of Tricks #3. There is no World War Wednesday stream today, but it will be returning next week as normal.

Rejected Titles for this dev diary:

It’s pronounced YA-PAN

Glorious Nippon Focus Tree folded 1000 times

We’re not making this focus tree because we like you or anything

While you were waiting for dev diaries, we studied the blade

This focus tree makes our hearts go doki-doki

Girls und Schwerpunktbäume

Basically Sengoku 2

The Emperor demands Focus Trees

That wasn’t even the Focus Tree’s final form

FIXED: Japan’s Focus Tree no longer a Shameful Display

Samurai Communists are the best Communists

No Kaiju were harmed in the making of this Focus Tree

Japan 2.0

Japan Digital Remastered Edition

Japan HD Edition

Japan: Online Tactics Advanced
 
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Which brings me back to that can of worms and definitions that I was talking about. The game calls them communists as well as many of those own groups self identified as communists but, none of them ever actually were real communists nor has any society in history ever actually achieved communism since they never achieved a classless, moneyless, stateless "society". I'd say it actually would be pretty accurate to describe all liberal capitalistic democracies (that are important on the world stage) as the same as the NeoCons.

It isn't that the socialists in Japan were not 'real' communists - it's that in interpreting the works of Marx they also brought to the table their own cultural values & personal ambitions, and so to frame the Japanese movement in dialectical terms and seeing the imperial Japanese family in resonance with the Romanovs & their fate at the hands of a socialist revolt is really choosing to hand-wave away a lot of important detail in the name of ideological partisanship.

Case in point - a very substantial cross-section of the socialists in Japan saw the monarchy as a keystone for any socialist restructuring of the government, likely because Hirohito was rather distant from actual policy decisions compared to, say, his cabinet & because cultural connective tissue to the monarchy in Japan transcended class terms. The emperor represented a bridge to a romantic (and overly romanticized) history, when Japan's might & prestige were the equal of any other world power (this in contrast to the Romanovs, who represented nothing but the ignorance, excesses & cruelty of an aristocracy that had always embarrassed Russia). That was true regardless of whether or not you were a communist.
 
Finally, as part of the rework, we decided to give Japan a bit more flavor by adding two units that are currently unique to Japan: Bicycle Battalions and Torpedo Cruisers. The former are about what you’d expect: infantry mounted on bicycles move a little faster than regular infantry but require some more resources. Although they are currently restricted to just Japan, they might end up being accessible for the rest of the world if we can find a place to put them in the tech tree.​

You are going to do what and only if you can do what....in the tech tree?

Bicycle troops were invented in the 19th century. They were extensively used by all nations in WWI.

Are you proposing some kind of time machine whereby the game freezes and we go back to 1887 to invite bicycle mounted infantry?

Honestly. What a massive fail for the "Paradox Research Department". Even Adolf cycled about.

The Brits had 1st and 2nd Cyclist Divisions in July 1916.

Yeah let's go back and re-invent that for WWII in HOI4!

Can you just fix the game? Focus on doing that so some of us can play it again. It's unplayable while you dither around trying to do all sorts of cosmetic fixes while leaving a tonne of stuff untouched and just moulding away. Naval, battle front management using proper reserve techniques and stopping the up and down the front movements etc etc etc........
 
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@President Jyrgrunkkard The same ideological situation we find the "communists" in HoI4 to be in is also true for the "Fascists" of HoI4. I don't *REALLY* mind it that much since its a good way to separate all the countries into 3 main ideologies for the game but, if we're going to be nitpicking the ideological differences between the Communists in the game its only fair to do so for the Fascists as well. The only real Fascists in the game would be Sir Oswald Mosley's British Union of Fascists and the Duce himself. Franco was really just a conservative reactionary monarchist. Franco betrayed the actual Fascists in Spain, taking power for himself and his pro-estabalishment (the monarchy and the businesses) faction. The "Fascist" movements in the Balkans would be more appropriately understood as conservative reactionaries much like Franco. They were all staunch supporters of the church and often their respective monarchies as well. Compared to Italian Fascism's willingness to attack the monarchy (The Italian King wound up cooperating with Mussolini but, Mussolini was prepared to seize power from the King if he didn't cooperate) anti-church and anti-clerical stances, those Balkan groups like the Ustase and especially the Iron Guard were more just like christian extremists, conservative reactionaries and nationalists than any real kind of Fascists though, the Ustase did have significant racial awareness and considered the Muslim Bosniaks to be true to the blood of the Croats despite them being Muslim so, the Ustase would be closer to Italian Fascism than they were to Codrenau's Iron Guard but, not quite the same of course especially since the Ustase were still implacable supporters of the catholic church.

German National Socialism is on a whole different level from Italian Fascism, the other Fascistic groups and in many cases ideologically opposed to many of the christian extremists and conservative reactionary monarchist groups that they wound up fighting on the same side with due to the common enemy in the the liberal capitalists and the communists. They were certainly not all of the same exact world view. German National Socialism is an all encompassing world view that includes religion unlike Italian Fascism and those other associated groups. For anyone who has given an honest study of the various ideologies and "Fasicst" movements of the era this would be obvious. Just a few examples to not derail the thread about Japan's rework too much, German National Socialism was very anti-church and had absolutely zero intention in bringing back the Kaiser or any power to the former monarchist elements such as the Prussian Junkers. They seized international banks, they developed a labor-based currency, work programs and stamped out the last remnants of the old Monarchist power structure. German National Socialism was a truly revolutionary movement which turned up the whole old order and made something entirely new. Far different than the conservative, reactionary, christian and monarchist groups which are lumped in as "Fascist".

Just to be clear mods, I'm not advocating anything here, I'm just discussing the ideological differences between the real world groups which the wonderful game labels "Fascist" and "Communist" and since this isn't a political forum this will be my last post on the topic.
 
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It isn't that the socialists in Japan were not 'real' communists - it's that in interpreting the works of Marx they also brought to the table their own cultural values & personal ambitions, and so to frame the Japanese movement in dialectical terms and seeing the imperial Japanese family in resonance with the Romanovs & their fate at the hands of a socialist revolt is really choosing to hand-wave away a lot of important detail in the name of ideological partisanship.

Case in point - a very substantial cross-section of the socialists in Japan saw the monarchy as a keystone for any socialist restructuring of the government, likely because Hirohito was rather distant from actual policy decisions compared to, say, his cabinet & because cultural connective tissue to the monarchy in Japan transcended class terms. The emperor represented a bridge to a romantic (and overly romanticized) history, when Japan's might & prestige were the equal of any other world power (this in contrast to the Romanovs, who represented nothing but the ignorance, excesses & cruelty of an aristocracy that had always embarrassed Russia). That was true regardless of whether or not you were a communist.
lol anyone who knows orthodox marxism knows that national identities are just social constructs of the bourgeoisie that are used to divide the working class. That is a terribly convenient "interpretation" of Marx in order to satisfy the nationalism of the Japanese masses. You can't take that seriously right? A real communist would vomit hearing the symbol of the Japanese system, the Japanese national character and ultimately the supreme leader of Japan, the Emperor himself be described as "transcending class terms". wew lad. Yeah those Japanese socialists were certainly not real communists if they actually believed that. But, as I said in my first post, never expect communist and/or socialists to be internally consistent. Its just a malleable collection of mass appeal which party leaders use to gain power. No real substance or commitment to it.

The Emperor being allowed to stay in power in order to help gain support among the Japanese masses was clearly a populist concession that these so called Japanese socialists made to make their party have more support. Even the Americans didn't completely get rid of the entire Imperial institution likely out of fear that the Japanese would not surrender if they would no longer have an Emperor.

>advocate seizing the means of production and self-organizing power from the ruling class
>advocate maintaining the current power structure of the ruling class
pick one
 
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You can certainly advocate for the Emperor remaining in charge, then quietly move to the Emperor remaining "in charge", and finally to the Emperor remaining in charge of one particular corner of the oubliette.
 
@Archangel85 - Has there been any changes to starting technologies for Japan?
Such as starting with Tier 2 destroyers as historically 1st of the Asashio-Class destroyers was launched at december the 16th and was already laid down in September of previous year.
 
I wouldn't say the Japanese didn't take the Chinese seriously. Rather the IJA army couldn't fund a total war overseas (they blackmailed the banks in Japan to finance the war early on) and the supply situation became untenable. In addition, the civilian government wasn't in favor of an all out war initially but became sidelined once the war started. A penalty to fight the Chinese that goes down over time doesn't help introduce a stalemate. It should be the other way around. A penalty that goes up over time due to logistic problems and increasing partisan problems (garrisoning rural territories, cities, railways).

With regards to the strike north solution, communist and nationalist partisans were still present in Manchuria during scenario start and pacification campaigns did take place. Some sort of diplomatic resolution would need to be made. One idea would be the nominal return of (rural) territory to the Nationalist government (or a restoration of Puyi to the throne) while Japan gets economic concessions in the cities (a la Hong Kong) that essentially means full control over the IC of the territory.

A diplomatic resolution would be the best for a permanent peace for Japan if they wanted to strike north. Jiang's plan was for 10 more years of modernization before reclaiming territory occupied by Japan and he would have agreed to a non aggression for only 10 years. If the Soviets were still alive and Japan was fighting them Jiang would have joined the Soviet's side (the soviets sent supplies to the KMT).
 
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lol anyone who knows orthodox marxism knows that national identities are just social constructs of the bourgeoisie that are used to divide the working class. That is a terribly convenient "interpretation" of Marx in order to satisfy the nationalism of the Japanese masses. You can't take that seriously right? A real communist would vomit hearing the symbol of the Japanese system, the Japanese national character and ultimately the supreme leader of Japan, the Emperor himself be described as "transcending class terms". wew lad. Yeah those Japanese socialists were certainly not real communists if they actually believed that. But, as I said in my first post, never expect communist and/or socialists to be internally consistent. Its just a malleable collection of mass appeal which party leaders use to gain power. No real substance or commitment to it.

The Emperor being allowed to stay in power in order to help gain support among the Japanese masses was clearly a populist concession that these so called Japanese socialists made to make their party have more support. Even the Americans didn't completely get rid of the entire Imperial institution likely out of fear that the Japanese would not surrender if they would no longer have an Emperor.

>advocate seizing the means of production and self-organizing power from the ruling class
>advocate maintaining the current power structure of the ruling class
pick one

Even by saying 'orthodox Marxism', you are missing one of the most central tenets of Marx's work - that one should not deify or make heroes out of other people, that all works are left somewhat incomplete and that it is desirable to have work built upon as new points of view emerge & faults are found in tradition.

The emperor himself did not transcend class terms, no - the symbolism of what the emperor's office represented (in the eyes of some) transcended class terms. This cuts in a lot of different ways, sometimes via toxic & regressive attitudes like xenophobia (the emperor's office representing the superiority of Japanese ethnicity), sometimes by more aspirational & optimistic attitudes about growth & change while retaining your roots (seeing the Meiji Restoration as a necessary & just break from the feudal Samurai nobility that still held onto principles like Bushido).

Sure, a Coles Notes version of communism will boil down to, 'Seize the means of production,' and this is not really compatible with any sort of monarchy in place. Similarly, a Coles Notes version of Libertarianism will probably boil down to, 'All taxes are theft,' and this is not really compatible with any sort of organized society at all. Yet boiling things down to only the barest structures does not give full appreciation for how belief systems & philosophies are adopted in practice, or change & are re-imagined according to differing cultural norms, differing time periods, etc (...which is precisely why one of Marx's most emphatic arguments was that his work should not be considered either wholly authoritative or conclusive).


In any case, in terms of HoI IV, no - it would not strictly make sense historically for the communist branch of the Focus Tree to force the player to eliminate the monarchy. I wouldn't really object if it did, because I'd have a hard time imagining a socialist revolt in Japan during that time period that doesn't go pear-shaped, but it certainly shouldn't count as a black mark or whacky insanity to give appreciation to the branch of communists who really did, in 1930s Japan, feel that the best way to have a worker's revolution was to keep Hirohito as a revered figurehead in the process.
 
Thats not communism. That is still a reactionary society with perhaps a more involved state in the economy with some worker's concessions. There is a thing called orthodox marxism, its a real thing you should look it up. You don't know your communisms. Read a book.
 
Thats not communism. That is still a reactionary society with perhaps a more involved state in the economy with some worker's concessions. There is a thing called orthodox marxism, its a real thing you should look it up. You don't know your communisms. Read a book.

The Sovietunion wasn't communist either. And no state was real communist. So?
And did you ever heard of Arab Socialism? Which is both socialist AND to some degree nationalistic.
 
Pleas make Bicycle Battalions and a upgreat to Motorcycle Battalions for all nations! they are not that good like real Motorized Version but easyer to build. many nations use them in high Numbers like Germany and Russia.

German tankdivisions often had one Motorcycle Battalion instead of a real motorizzed battalion because of the lack of Trucks and the easyer to produce Motorcycle.
this trupps get called Krad Truppen (Kraftrad).

Russian also wasnt able to motorises his truppes and try to compansate with Motorcycle and build complet Divisions with them till the USA send so much Trucks that this problem get solved.

This and the missing Assaultguns (Ok only Germany and Russia Realy use them, StugIII A-D and Brumbär, Sturmtiger, Su122 but this are important taktical war Mashines and a Part of the Wunderwaffe as well only the lack of them dont make them that impressive) i realy miss them in this game... in HoI 2 and 3 Assaultguns and Bicycle and there upgrade Motorcycle Battalions where in game why not in HoI4?
 
Pleas make Bicycle Battalions and a upgreat to Motorcycle Battalions for all nations! they are not that good like real Motorized Version but easyer to build. many nations use them in high Numbers like Germany and Russia.

German tankdivisions often had one Motorcycle Battalion instead of a real motorizzed battalion because of the lack of Trucks and the easyer to produce Motorcycle.
this trupps get called Krad Truppen (Kraftrad).

Russian also wasnt able to motorises his truppes and try to compansate with Motorcycle and build complet Divisions with them till the USA send so much Trucks that this problem get solved.

Motorcycle battalions are not upgrades of Bicycle battalions. Nor are they subsititutes for trucks. Motorcycle battalions were used in the reconnaissance role. If anything, they were a subsitute for a horse. Note we are talking about entire battalions, not motorcycles that were part of other units.
 
This and the missing Assaultguns (Ok only Germany and Russia Realy use them, StugIII A-D and Brumbär, Sturmtiger, Su122 but this are important taktical war Mashines and a Part of the Wunderwaffe as well only the lack of them dont make them that impressive) i realy miss them in this game... in HoI 2 and 3 Assaultguns and Bicycle and there upgrade Motorcycle Battalions where in game why not in HoI4?

Tank destroyers are in the game, you must have missed them.
 
@Archangel85
Some remarks:

1. The new NF-tree doesn't seem to support one of the most popular strategies: Defeat China first, then join Germany in a war against the Soviets. It seems to be either "NAP with China, then DoW Soviet" or "go China, then NAP with Soviet, then DoW Allies".
Maybe some less railroading and linking those branches at some point to allow more options like "DoW China, then DoW Soviet".

2. Historically, Japan surrendered after 2 nukes and 1 DoW from the Soviets. It is debatable which contributed more to the surrender. Since the nukes didn't cause nearly as much damage as the conventional strategic bombing campaign of the US, I personally believe that the Soviet DoW contributed more to the surrender.
Be that as it may, I would still attach the condition "at war with Soviets" to the decision, not just the 2 nukes.
If you base the decision on nukes, you should definitely make sure that the a.i. uses its airforce properly. Japan's a.i. should be focused heavily on defending her airspace while the US should use massive force to control Japan's skies and also use strategic bombers.

3. Love the bikes!
Might be something for Germany as well:
the-nazi-propaganda-image-shows-members-of-a-german-wehrmacht-bicycle-hphbc8.jpg

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97bf16c7addd173cf29f49a8e3dc9bcd.jpg
Who doesn't want this great type of warfare?
Anyway, remember something on Nat Geo about the Japan thing. They dropped the first bomb mostly because they wanted everything. Stalin feared a Japanese surrender (he wouldn't get Manchuria) but then Japan asked him for help (WTF????) so this was the sign he needed. He invaded Manchuria and Northern Korea in like a day. Then the Americans dropped the second bomb (they dropped more in my MD game as N Korea) but the guys who supported war won he debate and Japan kept going, but the emperor came in and did somehing that schoked everyone: SURRENDER! He demanded a surrender to prevent another bomb or more enemy invasions. Of course, military decisions were his major power, so nobody could refuse this. Only Hirohito himself.
 
Thats not communism. That is still a reactionary society with perhaps a more involved state in the economy with some worker's concessions. There is a thing called orthodox marxism, its a real thing you should look it up. You don't know your communisms. Read a book.
Noone ever have given a f*ck about "real communism". You do what you have to do, not what some dead guy has wrote a century ago. Because they were writing their works in completely different conditions, for completely different society.

Marx and Engels would never even think about possibility of socialism/communism in Russia. Such regime in Japan would have been treated as a bad joke too.
 
Who doesn't want this great type of warfare?
Anyway, remember something on Nat Geo about the Japan thing. They dropped the first bomb mostly because they wanted everything. Stalin feared a Japanese surrender (he wouldn't get Manchuria) but then Japan asked him for help (WTF????) so this was the sign he needed. He invaded Manchuria and Northern Korea in like a day. Then the Americans dropped the second bomb (they dropped more in my MD game as N Korea) but the guys who supported war won he debate and Japan kept going, but the emperor came in and did somehing that schoked everyone: SURRENDER! He demanded a surrender to prevent another bomb or more enemy invasions. Of course, military decisions were his major power, so nobody could refuse this. Only Hirohito himself.

I remember a "Millenium Dawn" game with China. My friendly neighbourhood bully North Korea got nuked a gazillion times by the US. For the first time ever a North Korean night was brighter than South Korea.
The whole nuke mechanism needs to be analyzed. Currently the a.i. (also in vanilla) goes ape with nukes. The Allies have no qualms about nuking German occupied Paris. What irony: the French declared it an open city and didn't defend it to save Paris from destruction. Then the Americans come and nuke Paris to the ground. :D
 
I remember a "Millenium Dawn" game with China. My friendly neighbourhood bully North Korea got nuked a gazillion times by the US. For the first time ever a North Korean night was brighter than South Korea.
The whole nuke mechanism needs to be analyzed. Currently the a.i. (also in vanilla) goes ape with nukes. The Allies have no qualms about nuking German occupied Paris. What irony: the French declared it an open city and didn't defend it to save Paris from destruction. Then the Americans come and nuke Paris to the ground. :D
They stopped nuking me after like 3 or 4 nukes, when I gained air superiority. I forgot that when I declared war. Luckily, US was no longer in NATO. NATO was led by Germany. US formed Monroe Alliance and called those mighty countries in like the entire Americas (damn, big deal!!!! ), Sweden and Ukraine! (What The????) Only Canada landed some 20 divisions, but I killed them all in like a few days. Then I got bored and stopped. The entire war was me stopping invasions and fighting the enemy planes.