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HoI 4 Dev Diary - Nationalist China

Hi and welcome! Today we announced the expansion we have been working on for the last couple of months: Waking the Tiger. The names comes from a quote by Mao: “When waking a tiger, use a long stick”. A major theme in the expansion is Asia, with a special focus on China. We will be presenting focus trees and other content leading up to release, as well as going over other features we haven't shown off yet. But first a word on the expansion pass:

The expansion pass for HOI4 was the first one we’ve done, and we’ve learned many lessons.

For example, we decided to release "Death or Dishonor" as a country pack rather than a full-sized expansion so that we could still release something cool during a period of time when we were busy staffing up and focusing on technical issues. We saw that with the resources we had, at the time, we couldn't release a full-sized expansion at the same time as we were spending time on improving the AI and doing other free updates to the base game, such as the significant revamp of the air combat system.

It turns out that scope changes of this type do not go well with an expansion pass if you look at the value we promised to pass-owners. So, in order to make sure we over-deliver and make everyone happy, we have decided that not only this expansion, but also the next expansion - the one after "Waking the Tiger", which is planned to be similar in scope - will also be included in the pass.

This means that the initially promised two expansions have now actually become four. This also means that we are also no longer selling the pass. So if you picked it up yesterday: jackpot!

More info about this here: https://forum.paradoxplaza.com/forum/index.php?threads/expansion-pass-faq.975687/

Now back to the regular diary!


China in 1936 was one of the most confusing and interesting countries on the planet. After a revolution in 1911 deposed the last Qing Emperor, the young republic quickly found itself ripped apart by a brutal civil war that would continue, on and off, until 1949. In 1936, the Central Government under Chiang Kai-Shek had established some measure of control over the central regions of China. A number of provincial governors, nominally under the control of Chiang, ran their provinces as essentially separate political entities. The Communists under Mao Zedong had successfully evaded annihilation and created a Base Area in Yan’an.

upload_2017-11-15_14-27-38.png


In 1931, the Japanese military had engineered a false-flag terror attack on a Japanese-owned railroad and used the “Mukden incident” to invade and occupy Manchuria, eventually setting up a puppet government under Puyi. The deposed Qing Emperor, eager to reclaim the throne that was so rudely taken from him, is unlikely to give them too much trouble. The Japanese, of course, have their own designs on China - and they don’t necessarily involve Puyi.

The stage is set for the showdown between 3 large players and 5 smaller ones, with the ultimate prize the title of Ruler of China. Historically, the conflict would lead to a savage war against Japan, causing millions of deaths. The following renewed Chinese Civil War ended up in the disgraceful retreat of Chiang Kai-Shek’s government to Taiwan, with the Communists in control of the mainland. But history need not have followed this path…


Given that the various ideologies are already well-represented in the different players in the Chinese Civil War, we have diverted from our past practice of making alternate ideology paths for every country. It made little sense to us that you would want to turn Nationalist China communist when Communist China is already a thing you can play. This also meant we didn’t have to resolve all the weird edge cases that would spring up from this (the days of Mao vs. Mao battles for control of China are sadly over).

The first new focus tree we want to show you is Nationalist China. It has consistently been one of the most requested nations and is actually one of the most played nations even with the generic focus tree. We originally looked at China as a whole during the early development of DoD, but decided that with the available resources we couldn’t do it justice. Events have proven us right, since the new decision system in particular has been critical in modelling the complex issues in China and turn it into interesting gameplay.

china_focus_tree.jpg


In 1936 Nationalist China is coming out of the brief golden age of the so-called Nanking Decade, in which the Nationalist Government tried hard to industrialize the country and build a modern system of government. Guided by the political theories of Sun Yat-Sen, founder and first president of the Republic, this rested on three pillars, called The Three Principles of the People: Nationalism, Democracy and Welfare (note that the Chinese terms have various meanings and don’t map perfectly on what we understand those words to mean).

In the game, the three principles form the start of three separate branches. The Welfare branch builds a modern welfare state, as it was envisioned by the leading experts of the time. Making the people invested in your leadership by improving their livelihood will increase their willingness to defend it against any aggressor, raising your war support. It comes at a cost, however. The Chinese economy is not yet up to the task of supporting a large welfare state, and so your government will have to make up the deficit by printing money, increasing inflation. Inflation is represented by a national spirit in 5 levels, reducing factory output and the number of civilian factories available for construction. You will have various options to reform your taxation system in the industrial branch, but they might not be popular with everyone.

Capture_inflation.JPG


The Democracy branch concerns itself with reforming the government to a state that truly deserves the name “Republic”. Part of this is the establishment of the 5 branches of government (as opposed to the three the rest of the world has to make do with): Executive, Legislative, Judiciary, Control and Examination. Creating a system of checks and balances will finally allow you to get rid of the “Ineffective Bureaucracy” spirit, which reduces conscription by 35%.

Capture_advisors.JPG


The Nationalism branch concerns itself with the struggle to unite China under your banner and defend it against foreign aggression. It offers you a fundamental choice: do you focus on uniting the country first, leading to a confrontation with the warlords and the Communists, or do you put your petty squabbles behind you to focus on defending against Japan? Or perhaps, you might want to take the fight to the Japanese directly? After all, nothing unites a people like a common enemy…

Before you do, however, it might be wise to review the state of your army, which is less than impressive. Usually under-equipped, often poorly trained and shoddily led, your army suffers crippling penalties to attack and defence until you have had the chance to reform it. Each step will have to be paid for with Army XP, meaning you will be on the back foot for a while until your army has absorbed the harsh lessons of warfare.

Capture_army_reform.JPG


The only upside in your rather bleak position is that you are, after all, the internationally recognized government of China, which offers up a large number of avenues to get outside support: German advisors can help you reorganize your officer corps and assist you in building up your tank force, while approaching the Soviet Union might gain you some desperately needed planes as well as support in developing new tanks.

The French and British will send you supplies directly through the Burma Road and Hanoi, represented by off-map factories helping you produce equipment. They may, however, withdraw the support if they wish. Should Burma be overrun, they will also be unable to help you.

Capture_burma_road_eng.JPG


Finally, the US can help you build a navy and will support you in building up a domestic aviation industry. Should you find yourself in the position to approach Japan, they can help you with modernizing your navy, although they won’t help you to the point where you may become a legitimate challenger in their own home waters.

Lastly, once you have built up your forces, it may be time to throw off the shackles the Great Powers have laid on you, and reclaim the position you were meant to have: the undisputed, unchallenged hegemon of the Eastern Hemisphere. Whether you will be a benevolent overlord or institute direct rule from Nanking is up to you.

CHI_infantry_artillery_cavalry_04 (1).jpg

The expansion will come with a bunch of new 3d models for china, more details of this in a later diary.

upload_2017-11-15_14-44-4.png

A sample of the new general pictures for nationalist china

See you all next week with another diary!

PS. The last episode of our beginner-stream with @Da9L and @bus will start at 16:00 today and run for 30 minutes and then I’ll pop in and talk a bit about the expansion. So check out the Paradox twitch today at 16:00 CET: https://go.twitch.tv/paradoxinteractive

PSS: This is not the thread to discuss the recent removal of HoI from sale in China. To discuss this issue, please go to the relevant thread: https://forum.paradoxplaza.com/foru...-iron-iv-removed-from-steam-in-china.1052971/ . Moderators will remove posts concerning this issue.

PSSS: If you missed the trailer, check it out here:
 
@Archangel85: The flag of the Communist Party of China, on the other hand, was used since the 1920s up until the official revealing of the 1949 (current) Chinese flag and continued to be used as the Communist Party of China's flag even to this day. It would represent the civilian leadership of the Soviet Zone. In short, despite the several short-lived Soviets that popped up throughout China during the Civil War, the use of this flag remained consistent by Mao Zedong's party.

I did not know but I suppose that by doing this, the generals lose their traits/lvl, or no ?
Perhaps so and probably.
 
The flag of the Communist Party of China, on the other hand, was used since the 1920s up until the official revealing of the 1949 (current) Chinese flag and continued to be used as the Communist Party of China's flag even to this day.
A problem with the use of that flag is that is bears a striking resemblance to another major country that I just can't place my finger on...
I think aesthetically the Chinese Soviet flag would be a better alternative, because a lot more people will cry foul over the PRC flag being used than the Chinese Soviet flag. Remember, the game isn't 100% historically accurate when it comes to flags *cough cough, Germany*.
Still I agree with your name change, Communist China is a catch-all that should work fine (although I should add that I'm not Chinese myself, so maybe there would be an uproar over the flags or country names).
 
How do you feel about renaming it to Shanxi Soviet and using the flag of the Chinese Soviet Republic?
A problem with the use of that flag is that is bears a striking resemblance to another major country that I just can't place my finger on...
I think aesthetically the Chinese Soviet flag would be a better alternative, because a lot more people will cry foul over the PRC flag being used than the Chinese Soviet flag. Remember, the game isn't 100% historically accurate when it comes to flags *cough cough, Germany*.
Still I agree with your name change, Communist China is a catch-all that should work fine (although I should add that I'm not Chinese myself, so maybe there would be an uproar over the flags or country names).

@Archangel85: Oy, I'm sorry. I thought you meant "Jiangxi Soviet" as I never heard the term "Shaxi Soviet" before, but I'm guessing we're talking about the Hubei-Henan-Shaanxi Border Region. In my opinion, and again I plea that you get a native source in addition to my word, "Communist China" is still a better term. As for the flag, I still think it is unfitting if you're attempting to remain historical. It's my understanding that its use ended with the Chinese Soviet Republic and would be about as historical as using the PRC flag. For what it's worth, they're not so similar and pretty easy to differentiate from my experience using them in-game. Though maybe not if you're color blind.
 
I guess you don't know the history of south american in during ww2 to be talking like that.
Not only they had wars that saw paratroopers in action, Czech tanks being used and naval battles but also communist columms marching in Brazil, countries flirting with both the allied and axis, the US planing to invade the northeast of Brazil with Marines, and so on and on and on.
South America had no huge scale conflics that were connected with actual war. Both Africa and Middle East played bigger role, i don't think they should even be considered until the rest of European nations get adressed like Finland, Greece, Norway, Bulgaria and Spain
 
The expansion pass for HOI4 was the first one we’ve done, and we’ve learned many lessons.

Will there be another expansion pass? Will there be more expansions? I'd like to see more focus on Soviet Union, perhaps India/China . . . perhaps a Korean/Cold War extension??
 
Regarding the whole Mongolia issue with Republic of China, Chiang actually accepted Mongolian independence late in WW2 (Yalta Conference?) as condition for Soviet involvement in war with Japan. (Actually, it was agreed by the UK, US and USSR, Chiang had no choice but to accept). Republic of China and USSR signed a friendship treaty after the war formalizing Mongolian independence, in exchange for Soviets not supporting the Chinese communists. However, when Soviet troops retreated from Manchuria, they left behind huge stockpiles of captured Japanese arms for the Communists which helped them greatly in the civil war. After founding of the People's Republic, Soviets were the first to recognize the new government as legitimate government of China. Mao went to Moscow shortly afterwards to negotiate an alliance with Soviet Union. However, as precondition for Soviet assistance, Stalin insisted Mao recognized the independence of Mongolia as codified by treaty signed with Chiang's government. Mao, again, had no choice but to accept. Chiang, having retreated to Taiwan by this time, claimed that the Soviets violated the friendship treaty by supporting the Communists during the war and recognizing Mao's government, renounced his recognition of Mongolian independence. Hence, the Republic of China government in Taiwan to this day, at least officially in their constitution, claimed Mongolia as part of their territory. Incidentally, while the ROC government held China's seat at the UN, one of the only times it used its Security Council veto power was when Mongolia applied to join the UN. However, when the Soviets threatened to veto all subsequent nations' applications to the UN unless Mongolia was allowed through, ROC had to yield.

Ok, but the Mongolia focus would conceivably pop up when China isn't on its last legs. A successful Nationalist China would definitely not accept the independence of Mongolia.
 
Will there be another expansion pass? Will there be more expansions? I'd like to see more focus on Soviet Union, perhaps India/China . . . perhaps a Korean/Cold War extension??

there will be more expansions, but we will see whether we will do another expansion pass. We have to process the lessons we learned first to make any future expansion pass not so...messy.
 
What do people think this thing from the stream is?

DSPzK58.png


Sounded like it would have something to do with having multiple field marshals in one theater...

Although Dan mentions in the end that it's something they're just testing and may not end up in the patch, would still be interesting to hear some speculations of what it could be. :)
Fallback line, if defeated in battle go to this line, instead of shuffling around and the whole defensive line loosing its dig in bonus
 
I am sorry that you are still living in Soviet Union.
Also Soviet tree is okayish, and probably will be looked at when there are resources available.
You definitely know about history of Soviet Union only something like "meh, evil Stalin, over 9000 million repressed innocents, totalitarianism" if you find that tree "okayish".

I have no idea, who was content designer at the start, but, damn, even western modders with simple access to Google make SU in a more apropriate way.

Commander list: fail.
Correct portraits: fail.
Diplomatic choices: fail.
Internal political struggle: fail.

Honestly, all majors in some degree deserve rework and expansion of their focuses, but SU as "core" of one of three War sides could have a bit more priority.

Yes, because them not updating a focus tree when they're working on Asia and Germany is obviously an attack on your country. /s
SU was practically ignored in DoD, while IRL it was carrying out pretty active policy of trying to create some system of collective security, suggested guarantees and military help to Czechoslovakia during Sudeten crisis and etc.

Now we get DLC about Asia, where SU surprisingly was pretty active too. Is the tree changed in any way? No.
 
I want a focus tree for Sweden. :( ;)
 
It turns out that scope changes of this type do not go well with an expansion pass if you look at the value we promised to pass-owners. So, in order to make sure we over-deliver and make everyone happy, we have decided that not only this expansion, but also the next expansion - the one after "Waking the Tiger", which is planned to be similar in scope - will also be included in the pass.

This means that the initially promised two expansions have now actually become four.


I want to thank you for this decision.
It shows that you care about your loyal customer.
Having been truly deveice by the content so far, I know must make amend.
This one is an expansion and your decision to extend the Pass to a 4th DLC/expansion is welcome.

Thank you Paradox
 
How do you feel about renaming it to Shanxi Soviet and using the flag of the Chinese Soviet Republic?

Put me in the PRC flag and "Communist China"-name camp.

There never really was an entity called the Shanxi Soviet. If you name Communist China the Shanxi Soviet then you'll have to put triggers in to change the name based on the territory it controls otherwise the name makes no sense. Additionally, having Shanxi and a Shanxi Soviet on the map at the same time will lead to confusion.

For the flag, though there was a historical de facto flag used until 1937, it isn't easily recognisable and several different versions of it exist as it was never standardised (don't trust the version on wiki - the supporting reference returns a 404). The PRC flag was used after the communist victory in the civil war and is easily recognisable. If you do use a version of the Chinese Soviet Republic flag it too will have to be changed by triggers depending on what territory the CCP controls.
 
That could be part of the 'Renegotiate the Unequal Treaties' branch, on the lower right of the Focus Tree.

I'm eager to take a good look at the merits of the French vs British aid branches; on the surface, the French offers look better, since they help China's army, whereas the Brits seem more air force focused, which isn't as helpful, in my playstyle for China. On the other hand, Burma is a more secure supply base than Vietnam. On the third hand, it looks like all your potential foreign aid branches overlap a bit: Germans and Russians both help your tanks, Russians and French both help your army, British and Americans both help your air force, and Americans and Japanese both help your navy. That should give you plenty of flexibility.

Historically, China took aid from everyone but the Japanese. (and even them before the start of the game) The Chinese 200th mechanized division had 70 T-26, 4 BT-5, 20 ( 92? ) CV-33 tanks. The armoured car regiment had around 50 BA armoured cars and 12 ( 18? ) Leichter Panzerspähwagen (Sd Kfz 221) armoured cars.

During the interwar years, a lot of European arms companies sold weapons to China as they would buy anything because they lacked the domestic production.

People are down-voting this, but it's basically correct.

China did not produce any tanks or warplanes before or during WW2 historically. Its total construction of warships was a single license-built light cruiser designed in Japan.

Historically China took decades to actually bring out domestically designed and built tanks and aircraft, and in both cases the first efforts were near-copies of Soviet models. The same is true of warships. Even in Taiwan production of domestic models took more than a decade to achieve, with help from western countries.

China could not even produce enough rifles to equip its troops. Total all-time production of the Zhongzheng and Hanyang 88 pattern rifles in the period 1895-1945 sums to ~1.5-1.6 million but the NRA reached a strength of 4.3 million men during the war. Artillery, machine-guns, mortars and so-forth were only made in small quantities. Only grenades seem to have been made in reasonable amounts, and many of these appear to have been defective, with even the ones that worked having a relatively weak bursting charge.

Now, I assume the new game mechanisms about license-building, lend-lease, and the Burma Road will cover a lot of this. If so, fair enough.

I also think people may want to be able to have China become an industrial power during WW2 even though it's not very historically accurate for gameplay reasons. Again, if so this is fair enough.

But let's not pretend that China becoming an industrial power during this era is accurate or plausible - it isn't. Even with external help, and even with a period of peace, it took decades to achieve it.

Let's be clear: they weren't even "built" in China - they were assembled from kits made elsewhere. This isn't building aircraft in the sense that most people would understand it.

I disagree a bit on this one. If you take a point of divergence like China holding Shanghai and Nanjing for longer or even not losing them at all, then you could plausibly have an indigenous vehicle development program (as in good enough to build kits on a large scale with significant local parts.) See this https://www.chinesecars.net/sites/default/files/sah_en_vertaling.pdf. There was potential, but it was undone by the territorial losses. I remember reading somewhere that the amount of industry in "Free China" after 1939 was only 7% of what it had been before the war.

I also don't like the "decades to achieve it." Nationalist China and the Communists had a series of errors that built and compounded on one another that hampered post war development. A Nationalist China that wins the Civil War early or doesn't suffer as much at the hands of Japan would have been in a much better position historically than either the post 1949 Taiwan or PRC. You could also imagine similar less costly paths for Communist victory that would have lead to them having a better start. Heck, imagine that China liberates Manchuria instead of the Soviets and thus they don't have it all shipped back to Russia.

Even holding upper Burma in 1942 would have drastically improved China's fortunes later in the war. Had Stilwell been fired as Chiang Kai Shek almost did after Burma, that would have improved things.

So the metric of what China "could have done" circa 1936 based on what happened post 1949 is going to be very confounded by what happened before.

This is why I like China. It really did have a ton of potential in 1936, and there are several plausible ways that the war could have gone better for them. (For example, had the initial two weeks in the Battle of Shanghai gone their way... that might have changed the later war.)

Unlike all of the "and here's the way the Axis could have won!" there are a great deal of times when the war broke against China when it plausiibly could have gone another way.

China winning outright remains.... vastly implausible. China doing significantly better than historically? Very plausible.

How do you feel about renaming it to Shanxi Soviet and using the flag of the Chinese Soviet Republic?

@Archangel85: The flag of the Communist Party of China, on the other hand, was used since the 1920s up until the official revealing of the 1949 (current) Chinese flag and continued to be used as the Communist Party of China's flag even to this day. It would represent the civilian leadership of the Soviet Zone. In short, despite the several short-lived Soviets that popped up throughout China during the Civil War, the use of this flag remained consistent by Mao Zedong's party.

I would go with "Communist China." Achieving the "PRC" was seen by Mao as the final victory and goal. It makes no sense for it to be there at the start.

After the second United Front in 1937, at the time, it was the Shaan Gan Ning border region. It looked like this....
250px-Map_of_Shaan-Gan-Ning.svg.png


(The whole state system has probably broken China as the distinction between rural and urban and infra levels was INCREDIBLY important for how the war was fought on a sub provincial level.)

Also, you should give them the option to sell opium to the rest of China... because they did... a lot.

The flag you should use is this one minus the Chinese characters on the left.

1200px-%E4%B8%AD%E5%9C%8B%E5%B7%A5%E8%BE%B2%E7%B4%85%E8%BB%8D%E8%BB%8D%E6%97%97.svg.png


It's the Red Army (not the PLA) flag and it looks unmistakeably communist while being very different from the Soviet, Nationalist Chinese, and Japanese flags. It is also historical up until 1949.
 
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You definitely know about history of Soviet Union only something like "meh, evil Stalin, over 9000 million repressed innocents, totalitarianism" if you find that tree "okayish".

I have no idea, who was content designer at the start, but, damn, even western modders with simple access to Google make SU in a more apropriate way.

Commander list: fail.
Correct portraits: fail.
Diplomatic choices: fail.
Internal political struggle: fail.

Honestly, all majors in some degree deserve rework and expansion of their focuses, but SU as "core" of one of three War sides could have a bit more priority.


SU was practically ignored in DoD, while IRL it was carrying out pretty active policy of trying to create some system of collective security, suggested guarantees and military help to Czechoslovakia during Sudeten crisis and etc.

Now we get DLC about Asia, where SU surprisingly was pretty active too. Is the tree changed in any way? No.

The only thing I find the SU Focus Tree lacks is proper alt history paths, perhaps some Foci on Trotsky, aside from that the Vanilla is pretty flexible and appropiate. AT leats if we compare it to truly lackluster Focus Trees, such as Japan, France and Poland, -specially France- but if Im honest all he Majors Focus Trees need some love and provide options to play more ahistorically