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HoI 4 Dev Diary - Nationalist China

Hi and welcome! Today we announced the expansion we have been working on for the last couple of months: Waking the Tiger. The names comes from a quote by Mao: “When waking a tiger, use a long stick”. A major theme in the expansion is Asia, with a special focus on China. We will be presenting focus trees and other content leading up to release, as well as going over other features we haven't shown off yet. But first a word on the expansion pass:

The expansion pass for HOI4 was the first one we’ve done, and we’ve learned many lessons.

For example, we decided to release "Death or Dishonor" as a country pack rather than a full-sized expansion so that we could still release something cool during a period of time when we were busy staffing up and focusing on technical issues. We saw that with the resources we had, at the time, we couldn't release a full-sized expansion at the same time as we were spending time on improving the AI and doing other free updates to the base game, such as the significant revamp of the air combat system.

It turns out that scope changes of this type do not go well with an expansion pass if you look at the value we promised to pass-owners. So, in order to make sure we over-deliver and make everyone happy, we have decided that not only this expansion, but also the next expansion - the one after "Waking the Tiger", which is planned to be similar in scope - will also be included in the pass.

This means that the initially promised two expansions have now actually become four. This also means that we are also no longer selling the pass. So if you picked it up yesterday: jackpot!

More info about this here: https://forum.paradoxplaza.com/forum/index.php?threads/expansion-pass-faq.975687/

Now back to the regular diary!


China in 1936 was one of the most confusing and interesting countries on the planet. After a revolution in 1911 deposed the last Qing Emperor, the young republic quickly found itself ripped apart by a brutal civil war that would continue, on and off, until 1949. In 1936, the Central Government under Chiang Kai-Shek had established some measure of control over the central regions of China. A number of provincial governors, nominally under the control of Chiang, ran their provinces as essentially separate political entities. The Communists under Mao Zedong had successfully evaded annihilation and created a Base Area in Yan’an.

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In 1931, the Japanese military had engineered a false-flag terror attack on a Japanese-owned railroad and used the “Mukden incident” to invade and occupy Manchuria, eventually setting up a puppet government under Puyi. The deposed Qing Emperor, eager to reclaim the throne that was so rudely taken from him, is unlikely to give them too much trouble. The Japanese, of course, have their own designs on China - and they don’t necessarily involve Puyi.

The stage is set for the showdown between 3 large players and 5 smaller ones, with the ultimate prize the title of Ruler of China. Historically, the conflict would lead to a savage war against Japan, causing millions of deaths. The following renewed Chinese Civil War ended up in the disgraceful retreat of Chiang Kai-Shek’s government to Taiwan, with the Communists in control of the mainland. But history need not have followed this path…


Given that the various ideologies are already well-represented in the different players in the Chinese Civil War, we have diverted from our past practice of making alternate ideology paths for every country. It made little sense to us that you would want to turn Nationalist China communist when Communist China is already a thing you can play. This also meant we didn’t have to resolve all the weird edge cases that would spring up from this (the days of Mao vs. Mao battles for control of China are sadly over).

The first new focus tree we want to show you is Nationalist China. It has consistently been one of the most requested nations and is actually one of the most played nations even with the generic focus tree. We originally looked at China as a whole during the early development of DoD, but decided that with the available resources we couldn’t do it justice. Events have proven us right, since the new decision system in particular has been critical in modelling the complex issues in China and turn it into interesting gameplay.

china_focus_tree.jpg


In 1936 Nationalist China is coming out of the brief golden age of the so-called Nanking Decade, in which the Nationalist Government tried hard to industrialize the country and build a modern system of government. Guided by the political theories of Sun Yat-Sen, founder and first president of the Republic, this rested on three pillars, called The Three Principles of the People: Nationalism, Democracy and Welfare (note that the Chinese terms have various meanings and don’t map perfectly on what we understand those words to mean).

In the game, the three principles form the start of three separate branches. The Welfare branch builds a modern welfare state, as it was envisioned by the leading experts of the time. Making the people invested in your leadership by improving their livelihood will increase their willingness to defend it against any aggressor, raising your war support. It comes at a cost, however. The Chinese economy is not yet up to the task of supporting a large welfare state, and so your government will have to make up the deficit by printing money, increasing inflation. Inflation is represented by a national spirit in 5 levels, reducing factory output and the number of civilian factories available for construction. You will have various options to reform your taxation system in the industrial branch, but they might not be popular with everyone.

Capture_inflation.JPG


The Democracy branch concerns itself with reforming the government to a state that truly deserves the name “Republic”. Part of this is the establishment of the 5 branches of government (as opposed to the three the rest of the world has to make do with): Executive, Legislative, Judiciary, Control and Examination. Creating a system of checks and balances will finally allow you to get rid of the “Ineffective Bureaucracy” spirit, which reduces conscription by 35%.

Capture_advisors.JPG


The Nationalism branch concerns itself with the struggle to unite China under your banner and defend it against foreign aggression. It offers you a fundamental choice: do you focus on uniting the country first, leading to a confrontation with the warlords and the Communists, or do you put your petty squabbles behind you to focus on defending against Japan? Or perhaps, you might want to take the fight to the Japanese directly? After all, nothing unites a people like a common enemy…

Before you do, however, it might be wise to review the state of your army, which is less than impressive. Usually under-equipped, often poorly trained and shoddily led, your army suffers crippling penalties to attack and defence until you have had the chance to reform it. Each step will have to be paid for with Army XP, meaning you will be on the back foot for a while until your army has absorbed the harsh lessons of warfare.

Capture_army_reform.JPG


The only upside in your rather bleak position is that you are, after all, the internationally recognized government of China, which offers up a large number of avenues to get outside support: German advisors can help you reorganize your officer corps and assist you in building up your tank force, while approaching the Soviet Union might gain you some desperately needed planes as well as support in developing new tanks.

The French and British will send you supplies directly through the Burma Road and Hanoi, represented by off-map factories helping you produce equipment. They may, however, withdraw the support if they wish. Should Burma be overrun, they will also be unable to help you.

Capture_burma_road_eng.JPG


Finally, the US can help you build a navy and will support you in building up a domestic aviation industry. Should you find yourself in the position to approach Japan, they can help you with modernizing your navy, although they won’t help you to the point where you may become a legitimate challenger in their own home waters.

Lastly, once you have built up your forces, it may be time to throw off the shackles the Great Powers have laid on you, and reclaim the position you were meant to have: the undisputed, unchallenged hegemon of the Eastern Hemisphere. Whether you will be a benevolent overlord or institute direct rule from Nanking is up to you.

CHI_infantry_artillery_cavalry_04 (1).jpg

The expansion will come with a bunch of new 3d models for china, more details of this in a later diary.

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A sample of the new general pictures for nationalist china

See you all next week with another diary!

PS. The last episode of our beginner-stream with @Da9L and @bus will start at 16:00 today and run for 30 minutes and then I’ll pop in and talk a bit about the expansion. So check out the Paradox twitch today at 16:00 CET: https://go.twitch.tv/paradoxinteractive

PSS: This is not the thread to discuss the recent removal of HoI from sale in China. To discuss this issue, please go to the relevant thread: https://forum.paradoxplaza.com/foru...-iron-iv-removed-from-steam-in-china.1052971/ . Moderators will remove posts concerning this issue.

PSSS: If you missed the trailer, check it out here:
 
1. No, but you can't access it unless the US likes you enough.
2. No, but it shouldn't be needed. You start with 100%.
3. Yes.
4. Stilwell is (as a General), Wedemeyer is not.
5. I think we gave him drift defense to prevent party popularity boosting shenanigans, but he doesn't gain any new traits over the course of the game. unless we decide to make him a field marshal after all, in which case...ah, but that would be telling.

1. Wonderful! One issue I have with the China National Focus mod is that you can't become bros with the US unless you're democratic too. Unfortunately, I like to follow the historical path and remain as a centrist authoritarian dictatorship.
2. Awesome!
3. Also, if Germany loses the war and gets Potsdam'd, can he come back?
4. Awww. Wedemeyer was much, much nicer, way more competent and far less arrogant. Stilwell was, in general, a prick.
5. Good! You should make him a field marshal, seeing as he was recognized as the de facto commander-in-chief for Chinese forces throughout the war.
 
Excellent, China was most certainly a logical choice for the expansion, seeing as it's one of the most popular minors. The features announced so far are very exciting, Volunteer air groups in particular (now if only you could transfer ships properly, like the UK and US did with the SU or the Allies amongst themselves ;))

Expanding the season pass was a pleasant surprise.

My hope for a naval rework on the other hand, has diminished to the point of non-existence. Next expansion maybe.
 
Will Manchukou get cores on the rest of china since they can recreate the Qing Empire?

It would be nice that once you do that, you get freedom from being a puppet...but then the KMT, warlords and Communists seriously, 100% unite to remove the revived imperialist abomination from the premises.

Seriously, the reaction to the news for all Chinese states should be "WHAT?!", followed by a faction-wide national spirit where all divisions get a massive boost in recovery rate, so they can wreck the monarchy once again.
 
Sounds good, but if this doesn't come with some major improvements to Japan the war will play out like it does without the expansion: hold the lines and coastal cities as the AI slams it's head against the wall till it's drained of MP then press attack.
 
Sounds good, but if this doesn't come with some major improvements to Japan the war will play out like it does without the expansion: hold the lines and coastal cities as the AI slams it's head against the wall till it's drained of MP then press attack.

Then upgrade to 7/2, get some CAS planes in there and watch as the exhausted invaders are flattened without mercy.

Excellent, China was most certainly a logical choice for the expansion, seeing as it's one of the most popular minors. The features announced so far are very exciting, Volunteer air groups in particular (now if only you could transfer ships properly, like the UK and US did with the SU or the Allies amongst themselves ;))

Expanding the season pass was a pleasant surprise.

My hope for a naval rework on the other hand, has diminished to the point of non-existence. Next expansion maybe.

From the looks of the navy's state in HOI4 (both vanilla and most mods), it's gonna be a pretty big project, so they'll have to dedicate colossal amounts of time to improving it.
 
It would be nice that once you do that, you get freedom from being a puppet...but then the KMT, warlords and Communists seriously, 100% unite to remove the revived imperialist abomination from the premises.

Seriously, the reaction to the news for all Chinese states should be "WHAT?!", followed by all divisions getting a massive boost in recovery rate so they can wreck the monarchy once again.

Monarchy is one of the most interesting stuffs in Hoi4. I love Austro-Hungarian Empire!:D
 
Upcoming Red Alert DLC confirmed?

Pretty please.

YES. UNDEAD NRA GREATEST REMNANT ARMY. GLORY TO THE ALLIES.

HAIL PORTRAIT-OF-MAO-THAT-IS-NOT-ACTUALLY-MAO-BUT-IT'S-ACTUALLY-HIM-FELLOW-CHICOMS-WE-PROMISE-GLORY-TO-THE-CHAIRMAN. (That was a really funny feature)

Monarchy is one of the most interesting stuffs in Hoi4. I love Austro-Hungarian Empire!:D

Or as I like to call it, Papa Osterreich-Ungarn comes back to punish the misbehaving Balkans (while all of Europe laughs in the background).
 
Will Manchukou get cores on the rest of china since they can recreate the Qing Empire?

I would imagine that Manchukuo will not start with any claims or cores on the rest of China at the start, but will be able to gain them after throwing off the Japanese yolk and declaring themselves the Qing Empire.

Granted, this assumes that you will be able to restore the Qing Empire as Manchukuo, which I personally haven't seen any concrete evidence of. But I imagine you will be able to, because what is the point of playing as Manchukuo if you can't form 'Qing Empire 2: The Search for Puyi's Gold' ?
 
The most important change in the entire expansion:

SEXY MAO

qCtDIiK.jpg


I see your sexy Mao, and raise you GORGEOUS ZHOU ENLAI.

main-qimg-a798902800e7f81a3fdfbc2769041ac0-c.jpeg


His hair actually does look similar to some modern Asian pop singers at times.
 
The Democracy branch concerns itself with reforming the government to a state that truly deserves the name “Republic”. Part of this is the establishment of the 5 branches of government (as opposed to the three the rest of the world has to make do with): Executive, Legislative, Judiciary, Control and Examination. Creating a system of checks and balances will finally allow you to get rid of the “Ineffective Bureaucracy” spirit, which reduces conscription by 35%.

View attachment 313705

Am I correct in my analysis of this screenshot that there is a way for CHI to remove the "Communist Uprisings" national spirit?
 
1. No, but you can't access it unless the US likes you enough.
2. No, but it shouldn't be needed. You start with 100%.
3. Yes.
4. Stilwell is (as a General), Wedemeyer is not.
5. I think we gave him drift defense to prevent party popularity boosting shenanigans, but he doesn't gain any new traits over the course of the game. unless we decide to make him a field marshal after all, in which case...ah, but that would be telling.
Why is Chiang not a field marshall?
 
let me see if I understood, they released two bad DLC, full of things that should already have in the game, now announce the fourth DLC without the third was released ...?

Kinda, yeah. Waiting for them to be on sale so i'm not paying a whopping 15€ for next to nothing. Thinking of giving them a chance and buying this immediately though.
 
Im interested in the relationship between Germany and China
- will there be any advantages for Germany if they leave Von Falconhurst in China and persue closer relations?
-will AI Germany ever take this option?
-will a player controled China be able to influence Germany to take this option if so how effectively?