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HoI 4 Dev Diary - Nationalist China

Hi and welcome! Today we announced the expansion we have been working on for the last couple of months: Waking the Tiger. The names comes from a quote by Mao: “When waking a tiger, use a long stick”. A major theme in the expansion is Asia, with a special focus on China. We will be presenting focus trees and other content leading up to release, as well as going over other features we haven't shown off yet. But first a word on the expansion pass:

The expansion pass for HOI4 was the first one we’ve done, and we’ve learned many lessons.

For example, we decided to release "Death or Dishonor" as a country pack rather than a full-sized expansion so that we could still release something cool during a period of time when we were busy staffing up and focusing on technical issues. We saw that with the resources we had, at the time, we couldn't release a full-sized expansion at the same time as we were spending time on improving the AI and doing other free updates to the base game, such as the significant revamp of the air combat system.

It turns out that scope changes of this type do not go well with an expansion pass if you look at the value we promised to pass-owners. So, in order to make sure we over-deliver and make everyone happy, we have decided that not only this expansion, but also the next expansion - the one after "Waking the Tiger", which is planned to be similar in scope - will also be included in the pass.

This means that the initially promised two expansions have now actually become four. This also means that we are also no longer selling the pass. So if you picked it up yesterday: jackpot!

More info about this here: https://forum.paradoxplaza.com/forum/index.php?threads/expansion-pass-faq.975687/

Now back to the regular diary!


China in 1936 was one of the most confusing and interesting countries on the planet. After a revolution in 1911 deposed the last Qing Emperor, the young republic quickly found itself ripped apart by a brutal civil war that would continue, on and off, until 1949. In 1936, the Central Government under Chiang Kai-Shek had established some measure of control over the central regions of China. A number of provincial governors, nominally under the control of Chiang, ran their provinces as essentially separate political entities. The Communists under Mao Zedong had successfully evaded annihilation and created a Base Area in Yan’an.

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In 1931, the Japanese military had engineered a false-flag terror attack on a Japanese-owned railroad and used the “Mukden incident” to invade and occupy Manchuria, eventually setting up a puppet government under Puyi. The deposed Qing Emperor, eager to reclaim the throne that was so rudely taken from him, is unlikely to give them too much trouble. The Japanese, of course, have their own designs on China - and they don’t necessarily involve Puyi.

The stage is set for the showdown between 3 large players and 5 smaller ones, with the ultimate prize the title of Ruler of China. Historically, the conflict would lead to a savage war against Japan, causing millions of deaths. The following renewed Chinese Civil War ended up in the disgraceful retreat of Chiang Kai-Shek’s government to Taiwan, with the Communists in control of the mainland. But history need not have followed this path…


Given that the various ideologies are already well-represented in the different players in the Chinese Civil War, we have diverted from our past practice of making alternate ideology paths for every country. It made little sense to us that you would want to turn Nationalist China communist when Communist China is already a thing you can play. This also meant we didn’t have to resolve all the weird edge cases that would spring up from this (the days of Mao vs. Mao battles for control of China are sadly over).

The first new focus tree we want to show you is Nationalist China. It has consistently been one of the most requested nations and is actually one of the most played nations even with the generic focus tree. We originally looked at China as a whole during the early development of DoD, but decided that with the available resources we couldn’t do it justice. Events have proven us right, since the new decision system in particular has been critical in modelling the complex issues in China and turn it into interesting gameplay.

china_focus_tree.jpg


In 1936 Nationalist China is coming out of the brief golden age of the so-called Nanking Decade, in which the Nationalist Government tried hard to industrialize the country and build a modern system of government. Guided by the political theories of Sun Yat-Sen, founder and first president of the Republic, this rested on three pillars, called The Three Principles of the People: Nationalism, Democracy and Welfare (note that the Chinese terms have various meanings and don’t map perfectly on what we understand those words to mean).

In the game, the three principles form the start of three separate branches. The Welfare branch builds a modern welfare state, as it was envisioned by the leading experts of the time. Making the people invested in your leadership by improving their livelihood will increase their willingness to defend it against any aggressor, raising your war support. It comes at a cost, however. The Chinese economy is not yet up to the task of supporting a large welfare state, and so your government will have to make up the deficit by printing money, increasing inflation. Inflation is represented by a national spirit in 5 levels, reducing factory output and the number of civilian factories available for construction. You will have various options to reform your taxation system in the industrial branch, but they might not be popular with everyone.

Capture_inflation.JPG


The Democracy branch concerns itself with reforming the government to a state that truly deserves the name “Republic”. Part of this is the establishment of the 5 branches of government (as opposed to the three the rest of the world has to make do with): Executive, Legislative, Judiciary, Control and Examination. Creating a system of checks and balances will finally allow you to get rid of the “Ineffective Bureaucracy” spirit, which reduces conscription by 35%.

Capture_advisors.JPG


The Nationalism branch concerns itself with the struggle to unite China under your banner and defend it against foreign aggression. It offers you a fundamental choice: do you focus on uniting the country first, leading to a confrontation with the warlords and the Communists, or do you put your petty squabbles behind you to focus on defending against Japan? Or perhaps, you might want to take the fight to the Japanese directly? After all, nothing unites a people like a common enemy…

Before you do, however, it might be wise to review the state of your army, which is less than impressive. Usually under-equipped, often poorly trained and shoddily led, your army suffers crippling penalties to attack and defence until you have had the chance to reform it. Each step will have to be paid for with Army XP, meaning you will be on the back foot for a while until your army has absorbed the harsh lessons of warfare.

Capture_army_reform.JPG


The only upside in your rather bleak position is that you are, after all, the internationally recognized government of China, which offers up a large number of avenues to get outside support: German advisors can help you reorganize your officer corps and assist you in building up your tank force, while approaching the Soviet Union might gain you some desperately needed planes as well as support in developing new tanks.

The French and British will send you supplies directly through the Burma Road and Hanoi, represented by off-map factories helping you produce equipment. They may, however, withdraw the support if they wish. Should Burma be overrun, they will also be unable to help you.

Capture_burma_road_eng.JPG


Finally, the US can help you build a navy and will support you in building up a domestic aviation industry. Should you find yourself in the position to approach Japan, they can help you with modernizing your navy, although they won’t help you to the point where you may become a legitimate challenger in their own home waters.

Lastly, once you have built up your forces, it may be time to throw off the shackles the Great Powers have laid on you, and reclaim the position you were meant to have: the undisputed, unchallenged hegemon of the Eastern Hemisphere. Whether you will be a benevolent overlord or institute direct rule from Nanking is up to you.

CHI_infantry_artillery_cavalry_04 (1).jpg

The expansion will come with a bunch of new 3d models for china, more details of this in a later diary.

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A sample of the new general pictures for nationalist china

See you all next week with another diary!

PS. The last episode of our beginner-stream with @Da9L and @bus will start at 16:00 today and run for 30 minutes and then I’ll pop in and talk a bit about the expansion. So check out the Paradox twitch today at 16:00 CET: https://go.twitch.tv/paradoxinteractive

PSS: This is not the thread to discuss the recent removal of HoI from sale in China. To discuss this issue, please go to the relevant thread: https://forum.paradoxplaza.com/foru...-iron-iv-removed-from-steam-in-china.1052971/ . Moderators will remove posts concerning this issue.

PSSS: If you missed the trailer, check it out here:
 
yeah-well-thats-just-like-your-opinion-man.jpg




They weren't in the game, and you knew that when you bought it.



Should it have remained some top secret that Paradox wasn't going to stop making content after Waking the Tiger? Who would have even suspected this?

I'm having trouble with the translator, but in short, I'm just expressing a bit of indignation with the content, and mechanisms that yes !, should be included in the game when it was released, if you liked to pay for puppet management, and lend lease, among other small changes, good for you, but I would like a complete game, with all the mechanisms working, but neither the existing ones work right, well while the third dlc, was a site translation error, which gave the understand this.
 
My only nitpick with the new infantry sprites is the lack of straw sandals.

Shoes weren't really all that available within the KMT army. Most soldiers used the tried and trusted black canvas slippers or straw sandals instead. The sandals were preferred for being cool in summer, and giving a better grip in mud. When winter came, they were comfy with lots of fabric wrapped around. Plus, they didn't wear out as much as shoes.

But modeling bare feet can be hard, so that's why they stuck with boots, I guess. Eh, at least the rest of the uniform is spot-on (and they're presumably wearing field caps under the Stahlhelms - I don't think they had much liners).
 
@podcat: While I don't mind a democratic path as an option for the Republic of China, I feel that the likelihood of China actually going democratic during the Hearts of Iron IV time frame is slim to none. And I'm afraid with that branch being the only one focused on ideology, China will inevitably become democratic as long as it continues to exist. Chiang Kai-shek was by no means a democrat and he admired Mussolini and wanted to use fascism as a tool to modernize China into a state similar to Italy or Germany at the time. Thus, I propose an alternative alternate history branch where Chiang's plans weren't finally sacked with the Japanese invasion and he is able to establish China as an authoritarian non-aligned or fascist state. Perhaps with the latter, China could gain more favor with the European Axis powers and give Germany's option to ally with China more weight.

This could be implemented with a small branch similar to the democratic one focused on industrialization and establishing better relations with fascist Italy or Nazi Germany, perhaps going as far as to give boosts to technology research like tanks or small arms. The player can be presented with a choice to either go full fascist or adopt a limited approach that keeps the country non-aligned. While even going fascist will not deter the inevitable Japanese invasion, adding this branch to the tree would not only make sense historically, but give the player more control over China and their future.

Please, I beg you to consider and look into this suggestion. I love China and am so grateful your next DLC is focused on the region, but I'd be lying if I said I was anything but a little disappointing when I saw the only path for them was democratic when it would of been about as likely as Chiang adopting Marxist-Leninism. Again, I don't mind that the option is there, but please provide some realistic alternatives and this will probably be looking up to be one of my favorite Paradox DLC.
 
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@podcat: While I don't mind a democratic path as an option for the Republic of China, I feel that the likelihood of China actually going democratic during the Hearts of Iron IV time frame is slim to none. And I'm afraid with that branch being the only one focused on ideology, China will inevitably become democratic as long as it continues to exist. Chiang Kai-shek was by no means a democrat and he admired Mussolini and wanted to use fascism as a tool to modernize China into a state similar to Italy or Germany at the time. Thus, I propose an alternative alternate history branch where Chiang's plans weren't finally sacked with the Japanese invasion and he is able to establish China as an authoritarian non-aligned or fascist state. Perhaps with the latter, China could gain more favor with the European Axis powers and give Germany's option to ally with China more weight.

This could be implemented with a small branch similar to the democratic one focused on industrialization and establishing better relations with fascist Italy or Nazi Germany, perhaps going as far as to give boosts to technology research like tanks or small arms. The player can be presented with a choice to either go full fascist or adopt a limited approach that keeps the country non-aligned. While even going fascist will not deter the inevitable Japanese invasion, adding this branch to the tree would not only make sense historically, but give the player more control over China and their future.

He certainly wasn't overly fascist, but took some influence from it. He was definitely more of the HOI3 "paternal autocrat", or a centrist authoritarian military dictator as I like to say. The centrist position of the KMT helped them ally up with Germany, the USSR and the USA at various points in time.

Or maybe the democratic influence is going to be veeeeeeeery slow.
 
I'm having trouble with the translator, but in short, I'm just expressing a bit of indignation with the content, and mechanisms that yes !, should be included in the game when it was released, if you liked to pay for puppet management, and lend lease, among other small changes, good for you, but I would like a complete game, with all the mechanisms working, but neither the existing ones work right, well while the third dlc, was a site translation error, which gave the understand this.

Where is your line of what should and should not be included in a "complete" game?

Ive dumped 800+ hours into this game, over half of that was before TfV or DoD were released. Was I playing a broken incomplete game?

Was American Football an incomplete game until the most recent rule changes to kick off returns were added? And for that matter will it retroactively be considered not a complete game if a rule is changed down the line?

The game was stable when it was released and it has had many thousands of game played in it online and in singleplayer since then, what about that makes it not a complete game?

Is the only demarcation of complete vs incomplete your willingness to pay for additional features?
 
He certainly wasn't overly fascist, but took some influence from it. He was definitely more of the HOI3 "paternal autocrat", or a centrist authoritarian military dictator as I like to say. The centrist position of the KMT helped them ally up with Germany, the USSR and the USA at various points in time.

Or maybe the democratic influence is going to be veeeeeeeery slow.
Yes, that's why I wanted it to be an option whether to go full fascist or remain non-aligned. To determine its allegiance in-game. But non-aligned is also my preferred choice if only one can be added. Either way, there needs to be an alternative to the democratic option. The non-aligned choices are finally getting interesting with the last couple DLCs and I have no doubt that Paradox could do the same here. Perhaps even add some NFs for reclaiming lost territory, but I'm just here to suggest a new branch overall, I'll leave the details to Paradox if they decide to add it. Which I hope they do.
 
People are down-voting this, but it's basically correct.

China did not produce any tanks or warplanes before or during WW2 historically. Its total construction of warships was a single license-built light cruiser designed in Japan.

Historically China took decades to actually bring out domestically designed and built tanks and aircraft, and in both cases the first efforts were near-copies of Soviet models. The same is true of warships. Even in Taiwan production of domestic models took more than a decade to achieve, with help from western countries.

China could not even produce enough rifles to equip its troops. Total all-time production of the Zhongzheng and Hanyang 88 pattern rifles in the period 1895-1945 sums to ~1.5-1.6 million but the NRA reached a strength of 4.3 million men during the war. Artillery, machine-guns, mortars and so-forth were only made in small quantities. Only grenades seem to have been made in reasonable amounts, and many of these appear to have been defective, with even the ones that worked having a relatively weak bursting charge.

Now, I assume the new game mechanisms about license-building, lend-lease, and the Burma Road will cover a lot of this. If so, fair enough.

I also think people may want to be able to have China become an industrial power during WW2 even though it's not very historically accurate for gameplay reasons. Again, if so this is fair enough.

But let's not pretend that China becoming an industrial power during this era is accurate or plausible - it isn't. Even with external help, and even with a period of peace, it took decades to achieve it.



Let's be clear: they weren't even "built" in China - they were assembled from kits made elsewhere. This isn't building aircraft in the sense that most people would understand it.

None if this is necessarily wrong, but the game mechanics do not support arms purchases, so if you insisted that China be limited to it's historical production, the game would become ahistoric in the opposite direction, with China unable to raise as many forces as it could historically because it only had it's domestic industry but lacked the foreign purchases that it made up these shortfalls with (partially).

I'm not thrilled with minors having domestic tank industries and shit either but it's sort of a necessary evil without the addition of whole new mechanics for economics and arms markets. Which I'd be happy to have! But they're clearly not here yet.
 
@podcat: While I don't mind a democratic path as an option for the Republic of China, I feel that the likelihood of China actually going democratic during the Hearts of Iron IV time frame is slim to none. And I'm afraid with that branch being the only one focused on ideology, China will inevitably become democratic as long as it continues to exist. Chiang Kai-shek was by no means a democrat and he admired Mussolini and wanted to use fascism as a tool to modernize China into a state similar to Italy or Germany at the time. Thus, I propose an alternative alternate history branch where Chiang's plans weren't finally sacked with the Japanese invasion and he is able to establish China as an authoritarian non-aligned or fascist state. Perhaps with the latter, China could gain more favor with the European Axis powers and give Germany's option to ally with China more weight.

This could be implemented with a small branch similar to the democratic one focused on industrialization and establishing better relations with fascist Italy or Nazi Germany, perhaps going as far as to give boosts to technology research like tanks or small arms. The player can be presented with a choice to either go full fascist or adopt a limited approach that keeps the country non-aligned. While even going fascist will not deter the inevitable Japanese invasion, adding this branch to the tree would not only make sense historically, but give the player more control over China and their future.

Please, I beg you to consider and look into this suggestion. I love China and am so grateful your next DLC is focused on the region, but I'd be lying if I said I was anything but a little disappointing when I saw the only path for them was democratic when it would of been about as likely as Chiang adopting Marxist-Leninism. Again, I don't mind that the option is there, but please provide some realistic alternatives and this will probably be looking up to be one of my favorite Paradox DLC.
They made it quite clear that the meaning of the three principles isn't necessarily mainstream - so it's probably "democracy with Chinese characteristics".
 
Firstly I made a mistake, it was 150kg, not 75kg. More!
Dr. Sun spinned in his grave really made me laughed. True, his grave never became a silent place, I won't surprise if he is really spinning like a tornado.
I remember in 1948 Chiang and his officials held a memorial in front of his grave. Suddenly his wife Song QingLing cried out loud at Sun's statue and asked if he was "trully dead with the last breath faded away". Afterwards she cried "now the country is ruled by douchebags, you must have a heart of stone if you just lie in there and sleep."

Poor Dr. Sun, in the Cultural Revolution his grave was destroyed and repaired at the same time!

If he is still alive I would order a cup of tea for him. It's hard to be a dead man, not to mention the living one.

I know what you mean. I'd have tea with Zhang Zhongchang if I could and listen to him recite his rather odd poetry. Hell, I'd bring him back from the dead just to see what funny antics he would get up to in the war like some long lost cousin of Carton de Wiart.
 
I know what you mean. I'd have tea with Zhang Zhongchang if I could and listen to him recite his rather odd poetry. Hell, I'd bring him back from the dead just to see what funny antics he would get up to in the war like some long lost cousin of Carton de Wiart.
“Fire the canons bombard the shit.”
LMAO
“You told me to do this way,
He told me to do that way.
You are a bunch of jerks,
All mother f***ing jerks.”
 
Yes, that's why I wanted it to be an option whether to go full fascist or remain non-aligned. To determine its allegiance in-game. But non-aligned is also my preferred choice if only one can be added. Either way, there needs to be an alternative to the democratic option. The non-aligned choices are finally getting interesting with the last couple DLCs and I have no doubt that Paradox could do the same here. Perhaps even add some NFs for reclaiming lost territory, but I'm just here to suggest a new branch overall, I'll leave the details to Paradox if they decide to add it. Which I hope they do.
It could be like the British Raj, where if China gets help from the USA or Britain or France, it leans towards Democracy, but if Nazi Germany stays loyal to the Chinese rather than recognize Japan as a better ally, then China leans towards fascism.
 
whats with the china dlcs is there going to be a stellaris dlc allowing you to find space chinese dragons and communism to take over your country?
Well, Utopia already added the Celestial Empire government, so it could be argued Stellaris already got its China.