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HoI 4 Dev Diary - Nationalist China

Hi and welcome! Today we announced the expansion we have been working on for the last couple of months: Waking the Tiger. The names comes from a quote by Mao: “When waking a tiger, use a long stick”. A major theme in the expansion is Asia, with a special focus on China. We will be presenting focus trees and other content leading up to release, as well as going over other features we haven't shown off yet. But first a word on the expansion pass:

The expansion pass for HOI4 was the first one we’ve done, and we’ve learned many lessons.

For example, we decided to release "Death or Dishonor" as a country pack rather than a full-sized expansion so that we could still release something cool during a period of time when we were busy staffing up and focusing on technical issues. We saw that with the resources we had, at the time, we couldn't release a full-sized expansion at the same time as we were spending time on improving the AI and doing other free updates to the base game, such as the significant revamp of the air combat system.

It turns out that scope changes of this type do not go well with an expansion pass if you look at the value we promised to pass-owners. So, in order to make sure we over-deliver and make everyone happy, we have decided that not only this expansion, but also the next expansion - the one after "Waking the Tiger", which is planned to be similar in scope - will also be included in the pass.

This means that the initially promised two expansions have now actually become four. This also means that we are also no longer selling the pass. So if you picked it up yesterday: jackpot!

More info about this here: https://forum.paradoxplaza.com/forum/index.php?threads/expansion-pass-faq.975687/

Now back to the regular diary!


China in 1936 was one of the most confusing and interesting countries on the planet. After a revolution in 1911 deposed the last Qing Emperor, the young republic quickly found itself ripped apart by a brutal civil war that would continue, on and off, until 1949. In 1936, the Central Government under Chiang Kai-Shek had established some measure of control over the central regions of China. A number of provincial governors, nominally under the control of Chiang, ran their provinces as essentially separate political entities. The Communists under Mao Zedong had successfully evaded annihilation and created a Base Area in Yan’an.

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In 1931, the Japanese military had engineered a false-flag terror attack on a Japanese-owned railroad and used the “Mukden incident” to invade and occupy Manchuria, eventually setting up a puppet government under Puyi. The deposed Qing Emperor, eager to reclaim the throne that was so rudely taken from him, is unlikely to give them too much trouble. The Japanese, of course, have their own designs on China - and they don’t necessarily involve Puyi.

The stage is set for the showdown between 3 large players and 5 smaller ones, with the ultimate prize the title of Ruler of China. Historically, the conflict would lead to a savage war against Japan, causing millions of deaths. The following renewed Chinese Civil War ended up in the disgraceful retreat of Chiang Kai-Shek’s government to Taiwan, with the Communists in control of the mainland. But history need not have followed this path…


Given that the various ideologies are already well-represented in the different players in the Chinese Civil War, we have diverted from our past practice of making alternate ideology paths for every country. It made little sense to us that you would want to turn Nationalist China communist when Communist China is already a thing you can play. This also meant we didn’t have to resolve all the weird edge cases that would spring up from this (the days of Mao vs. Mao battles for control of China are sadly over).

The first new focus tree we want to show you is Nationalist China. It has consistently been one of the most requested nations and is actually one of the most played nations even with the generic focus tree. We originally looked at China as a whole during the early development of DoD, but decided that with the available resources we couldn’t do it justice. Events have proven us right, since the new decision system in particular has been critical in modelling the complex issues in China and turn it into interesting gameplay.

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In 1936 Nationalist China is coming out of the brief golden age of the so-called Nanking Decade, in which the Nationalist Government tried hard to industrialize the country and build a modern system of government. Guided by the political theories of Sun Yat-Sen, founder and first president of the Republic, this rested on three pillars, called The Three Principles of the People: Nationalism, Democracy and Welfare (note that the Chinese terms have various meanings and don’t map perfectly on what we understand those words to mean).

In the game, the three principles form the start of three separate branches. The Welfare branch builds a modern welfare state, as it was envisioned by the leading experts of the time. Making the people invested in your leadership by improving their livelihood will increase their willingness to defend it against any aggressor, raising your war support. It comes at a cost, however. The Chinese economy is not yet up to the task of supporting a large welfare state, and so your government will have to make up the deficit by printing money, increasing inflation. Inflation is represented by a national spirit in 5 levels, reducing factory output and the number of civilian factories available for construction. You will have various options to reform your taxation system in the industrial branch, but they might not be popular with everyone.

Capture_inflation.JPG


The Democracy branch concerns itself with reforming the government to a state that truly deserves the name “Republic”. Part of this is the establishment of the 5 branches of government (as opposed to the three the rest of the world has to make do with): Executive, Legislative, Judiciary, Control and Examination. Creating a system of checks and balances will finally allow you to get rid of the “Ineffective Bureaucracy” spirit, which reduces conscription by 35%.

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The Nationalism branch concerns itself with the struggle to unite China under your banner and defend it against foreign aggression. It offers you a fundamental choice: do you focus on uniting the country first, leading to a confrontation with the warlords and the Communists, or do you put your petty squabbles behind you to focus on defending against Japan? Or perhaps, you might want to take the fight to the Japanese directly? After all, nothing unites a people like a common enemy…

Before you do, however, it might be wise to review the state of your army, which is less than impressive. Usually under-equipped, often poorly trained and shoddily led, your army suffers crippling penalties to attack and defence until you have had the chance to reform it. Each step will have to be paid for with Army XP, meaning you will be on the back foot for a while until your army has absorbed the harsh lessons of warfare.

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The only upside in your rather bleak position is that you are, after all, the internationally recognized government of China, which offers up a large number of avenues to get outside support: German advisors can help you reorganize your officer corps and assist you in building up your tank force, while approaching the Soviet Union might gain you some desperately needed planes as well as support in developing new tanks.

The French and British will send you supplies directly through the Burma Road and Hanoi, represented by off-map factories helping you produce equipment. They may, however, withdraw the support if they wish. Should Burma be overrun, they will also be unable to help you.

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Finally, the US can help you build a navy and will support you in building up a domestic aviation industry. Should you find yourself in the position to approach Japan, they can help you with modernizing your navy, although they won’t help you to the point where you may become a legitimate challenger in their own home waters.

Lastly, once you have built up your forces, it may be time to throw off the shackles the Great Powers have laid on you, and reclaim the position you were meant to have: the undisputed, unchallenged hegemon of the Eastern Hemisphere. Whether you will be a benevolent overlord or institute direct rule from Nanking is up to you.

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The expansion will come with a bunch of new 3d models for china, more details of this in a later diary.

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A sample of the new general pictures for nationalist china

See you all next week with another diary!

PS. The last episode of our beginner-stream with @Da9L and @bus will start at 16:00 today and run for 30 minutes and then I’ll pop in and talk a bit about the expansion. So check out the Paradox twitch today at 16:00 CET: https://go.twitch.tv/paradoxinteractive

PSS: This is not the thread to discuss the recent removal of HoI from sale in China. To discuss this issue, please go to the relevant thread: https://forum.paradoxplaza.com/foru...-iron-iv-removed-from-steam-in-china.1052971/ . Moderators will remove posts concerning this issue.

PSSS: If you missed the trailer, check it out here:
 
Cool.
Looking forward to bring the Blue-shirts to power and fight back Japan, let Germany know that China is what the Axis is looking for!

Would be a refreshing strategy. As China I usually churn out tons of Redshirts (4-6 infantry only with rifles).

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PDX, are you sure about Communist Sinkiang? I have no deep knowledge in this subject, but judging by Wikipedia articles it should be with Neutrality ideology as other warlord' "states", but with good relationship with USSR from start. "Communist state" here should be Second East Turkestan Republic with Elihan Tore or Ehmetjan Qasimi as leader.
Xinjiang was under control by the Soviet-backed warlord Sheng Shicai since 1937, several years prior to the founding of the Second ETR. The time frame is a little off, but having it as communist is acceptable. Sheng himself would become a member of the VKP(b) soon after assuming control of the province. I imagine Paradox is going to retouch this area, what with the new DLC being focused on China.
 
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I'd like to see an expanded Tech tree which allows me to play into the 50s or even 60s without scientific progress suddenly ending. Is that something you have on your to do list?
They definitely need to expand the tech trees to provide more options, but I'm not sure expanding it anything past 1950 is a good idea. I think adding more techs to choose from within and around the time of the Second World War would be better.
 
Xinjiang was under control by the Soviet-backed warlord Sheng Shicai since 1937, several years prior to the founding of the Second ETR. The time frame is a little off, but having it as communist is acceptable. Sheng himself would become a member of the VKP(b) soon after assuming control of the province. I imagine Paradox is going to retouch this area, what with the new DLC being focused on China.
Sheng was classical third world dictator. He kowtowed to Great Power, but turned away from Soviet Union shortly after it's heavy defeats in WWII and started bloody purge of communists (incl. Mao Zedong brother). East Turkestan Republic is way better option for "communist Sinkiang"
 
I hope that when the base game is improved sufficiently it is extended into the Korean War period, with a mechanism for contained proxy wars that can cause WWIII.

The "Cold War" mod is shaping up to become a viable alternative although it's still too early to tell.
The main issue with this Cold War thing is in its name: HoI is a war game, not a political simulator and nation builder. Vicky would be more fitting for a Cold War. It's quite boring to spend 5-10 years in HoI4 without major wars going on. You'll end up repeating the same things: pause and pick new NF, pause and pick new tech, pause and decide on an event...

I hope that PDS won't spend resources on extending the time line. It's just not the right game for simulating a 40 year period that mainly consisted of taunting and proxy wars.
Even extending it to the Korean war would mean 5 more years that have to be filled with techs, events, NFs and to be worthwhile: a lot of railroading cause what if the Korean War doesn't happen due to alternative decisions?
 
Sheng was classical third world dictator. He kowtowed to Great Power, but turned away from Soviet Union shortly after it's heavy defeats in WWII and started bloody purge of communists (incl. Mao Zedong brother). East Turkestan Republic is way better option for "communist Sinkiang"
Sure, if you want to be even more off point with the dates.
 
I hope that PDS won't spend resources on extending the time line. It's just not the right game for simulating a 40 year period that mainly consisted of taunting and proxy wars.
Even extending it to the Korean war would mean 5 more years that have to be filled with techs, events, NFs and to be worthwhile: a lot of railroading cause what if the Korean War doesn't happen due to alternative decisions?

I think extending the timeline a few more years so most techs don't end in 1943 could work decently as long as it's done in a flexible way.

What I mean is that the postwar proxy-war doesn't necessarily need to be in Korea, if Communists + Democracies win (historical) their borders will meet in alot of other places ( Germany, Finland, Balkans, Turkey, Middle East, Afganistan, India, China ) where conflicts could erupt. Maybe Soviet + USA decide to meddle in the Chinese civil war instead? ( Which ends just months before the Korean war starts ).

And there would also need to be ahistorical possibilities for postwar proxy-wars if Facist + Communists win or if Facists + Democarcies win.
 
I think extending the timeline a few more years so most techs don't end in 1943 could work decently as long as it's done in a flexible way.

What I mean is that the postwar proxy-war doesn't necessarily need to be in Korea, if Communists + Democracies win (historical) their borders will meet in alot of other places ( Germany, Finland, Balkans, Turkey, Middle East, Afganistan, India, China ) where conflicts could erupt. Maybe Soviet + USA decide to meddle in the Chinese civil war instead? ( Which ends just months before the Korean war starts ).

And there would also need to be ahistorical possibilities for postwar proxy-wars if Facist + Communists win or if Facists + Democarcies win.

I personally think that PDS should focus with the HoI-series on producing the best WW2 games possible. They're doing an awesome job with HoI4 and still there are tons of flaws left which should be tackled first.
I agree that some techs should be extended, most prominently the light tanks which shouldn't end in 1943 and thus be somewhat unattractive. But extending the timeline with all sorts of alt-history possibilities should be left to mods. And why not? "Kaiserreich" for instance already feels like a full-priced game, "MDS" covers the 2000s, "Cold War" is off to a nice start etc.
Vanilla HoI should IMHO provide the tools and the modders the added non-WW2 content.
 
I personally think that PDS should focus with the HoI-series on producing the best WW2 games possible. They're doing an awesome job with HoI4 and still there are tons of flaws left which should be tackled first.
I agree that some techs should be extended, most prominently the light tanks which shouldn't end in 1943 and thus be somewhat unattractive. But extending the timeline with all sorts of alt-history possibilities should be left to mods.
Vanilla HoI should IMHO provide the tools and the modders the added non-WW2 content.

I don't want them to extend timeline and do alt-history so I can play it myself. I want them to do is because it sells more copies which I think allows producing the best WW2 game possible. :) Our end goal is the same.

Why do you think you can do alt-history like bring the Kaiser back or go communist South Africa if not for selling more copies?
 
I don't want them to extend timeline and do alt-history so I can play it myself. I want them to do is because it sells more copies which I think allows producing the best WW2 game possible. :) Our end goal is the same.

Why do you think you can do alt-history like bring the Kaiser back or go communist South Africa if not for selling more copies?
Extending timelines and having more alt-history does not make HoI better WW2 game, if anything it starts slipping away from the "ww2" title, PDX needs to calm down with "everyone can do everything", i laughed so hard when i saw Japan will be able to become communist state in reworked focus tree, i'm half expecting you will be able to restore Tsar when Soviet Union gets expanded...

When it comes to Cold War, the game does not have specific mechanics for it, all you would do during cold war era is sending volunteers to countries who would get plunged into war and that would be it, the whole point of HoI4 is that it's focusing on the large scale conflicts and China civil war is prolly the only event that would fit that description, Korean War would be over way too fast.
 
Extending timelines and having more alt-history does not make HoI better WW2 game, if anything it starts slipping away from the "ww2" title

And I guess you would prefer that the game dies a slow death because a strictly historical WW2 game where there is no sandbox or alt-history would among most players be about as popular as Arsenal of Democracy with 10-40 active players on steam compared to HoI3 with 10 times that amount? ( Both were released about the same time ).
 
And I guess you would prefer that the game dies a slow death because a strictly historical WW2 game where there is no sandbox would among most players be about as popular as Arsenal of Democracy with 10-30 active players on steam compared to HoI3 with 10 times that amount?
I disagree with Reinner in that I like the alternate history paths we were shown, but there is a difference between creating plausible alternate history in a game about the Second World War and making a game that's supposed to be about the Second World War into a Cold War game. In fact, turning Hearts of Iron IV into a Cold War game is probably the least good idea I can think of. Perhaps I am in the minority, but I like my games about World War Two, designed to handle the circumstances of World War Two, to take place around the time of World War Two. Making it more than that by extending the timeline closer to the modern day is only going to cause problems that should be pretty evident.
 
I disagree with Reinner in that I like the alternate history paths we were shown, but there is a difference between creating plausible alternate history in a game about the Second World War and making a game that's supposed to be about the Second World War into a Cold War game. In fact, turning Hearts of Iron IV into a Cold War game is probably the least good idea I can think of. Perhaps I am in the minority, but I like my games about World War Two, designed to handle the circumstances of World War Two, to take place around the time of World War Two. Making it more than that by extending the timeline closer to the modern day is only going to cause problems that should be pretty evident.

I totally agree with you.

My post was not about a cold war game at all but about making HoI4 cover all of WW2 (instead of ending in 1943 techs + normally being over by 1941). It's pretty reasonable to be covering few years of postwar era in case WW2 drags on for longer then historical ( which I think you agree is plausible if the Axis were better led and organized ), as well as likely conflicts between postwar powers around 1950 using 99% WW2 technology and game mechanics.
 
I totally agree with you.

My post was not about a cold war game at all but about making HoI4 cover all of WW2 (instead of ending in 1943 techs + normally being over by 1941). It's mostly reasonable to be covering few years of postwar in case WW2 drags on for longer then historical ( which I think you agree is plausible if the Axis were better led and organized ), as well as likely conflicts between postwar powers around 1950 using 99% WW2 technology and game mechanics.
This contradicts what you wrote a few posts back.