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HoI 4 Dev Diary - Naval Rework #1

Hello, and welcome back for the first in a series of dev diaries that will showcase the changes to the naval system beyond just building and designing new ships (aka the Kaiser Wilhelm Memorial Game Mode).

Today we will look at new mission types and changes to the naval interface. As we are still in development, you may see some stuff that is not strictly speaking finished (no matter how much Dan wants the hot pink coder art to go into the final build!)

As part of the rework, we have changed the Patrol as well as the Search & Destroy mission. While patrol still does mostly the same thing, Search and Destroy is gone and has been replaced with Strike Force. In the old system, the main difference between the missions was how many ships you had at the start of the battle.

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Now that is gone, and the primary difference is that Patrol sends the ships out to, well, patrol, while Strike Force makes the ships sit in harbor until a patrol has found an enemy. This is particularly useful if you want your fuel-hungry battleships to remain in port and not use up your precious fuel until you know there is actually something out there to sink.

Finding the enemy is the main purpose of the Patrol order, so you’ll want your ships with good surface detection values to make up the bulk of your patrols - particularly destroyers and cruisers, ideally equipped with Radar and/or floatplanes. If there is an enemy in a zone you patrol, you’ll gain spotting on them, which essentially goes from “there is something out there” to “It’s the Bismarck and Prinz Eugen!” (at this point HMS Hood sorties to destroy them, in an easy and painless victory for the Royal Navy). Weather, terrain and the amount of ships committed all affect how fast you gain spotting. If you time it right, your big ships might be able to break out into the Atlantic before the enemy knows they are there. Depending on your engagement level and enemy strength, your patrol group might just decide to deal with the enemy directly, without even calling in the big guns.

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As we mentioned before, your fleet is now made up from several task forces, each of which can have its own mission. Fleets are organized in Naval Theaters. While you can assign any number of sea zones to a fleet, a task force can only ever be in one place (with a few exceptions), so in order to cover all the zones, you should aim to have at least as many task forces as you have zones assigned. However, a single Strike Force can support several patrol task forces except that it can only support one combat at a time, so your poor little patrol force may find itself severely outgunned because your main force is off helping another patrol.

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(Art is not quite completely totally absolutely final on this one)

Every fleet can be led by an Admiral, and can only control a certain number of task forces. Since every task force usually only covers a single zone, you’ll want to make sure you have different fleets covering different parts of the globe. Particularly as a raider you will also want to cover a larger area to force the enemy to spread out more.

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You can customize your fleets and task forces with insignias and colors to keep track of them, much like with armies:

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Convoy Raiding still works much as you are used to. However, we have changed the convoy raiding impact to be a weekly tick rather than a flat modifier, so sinking convoys will bit by bit reduce war support for the country that loses them. More info on this comes in a future dev diary dedicated to raiding and subs.

Convoy escort task forces can be assigned to cover several zones and will try to defend any convoy in them. If you are too spread out and subs catch the convoys, few if any escorts will be available to defend it.

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Beyond that, we have added Invasion Support. A task force set to Invasion Support will defend transports in the area and remain off the beaches to provide naval gunfire support - ideal for your old battleships that just don’t cut it anymore against more modern opposition.

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In addition, mine warfare is conducted by mine laying and mine sweeping missions (although mine sweepers also provide a passive bonus to moving through minefields so you might want to add them to your other task forces as well), and naval exercises give ships experience as well as provide Naval Experience to design new ships with - at the cost of fuel.

Newly built ships are automatically added to a Reserve Fleet, which exists on the theater level. Ships in that fleet reinforce other task forces in the same theater. You can set up Task Force templates that the game will try to create from the available ships in the reserves, and will try to keep up to strength as best it can. If you don’t want to reinforce a unit because, say, it is the US Asiatic Fleet and the Japanese have just declared war, you can disable automatic reinforcements for each individual task force.

If you don’t want to micro-manage your task forces to this degree, we have added an auto-balance function that splits your existing task forces into several, trying to maintain a strike force and one or more patrol task forces.

That is all for today. Next week we will focus on a different part of the naval rework. Don’t forget to tune in for the stream at 1600 hours CET, where we continue with Mexico for another week.

Rejected Titles:


It has been 0 days since someone made fun of the HMS Hood

Reserve your fleet today

Strike Forces are very usefuel

USA naval organize start: now 100% less ragequit
 
@Archangel85 why is named strikeforce and not scramble force?

Google Books has millions of books and articles, but has precisely zero uses of "scramble force" as a noun phrase. Indeed, the words only seem to have been used together (collocated) twice in that vast archive; both times "force" was a verb. So "scramble force" would be a very poor choice of words.

If you're thinking that "scramble" is used for quick take-off fighter pilots and aircraft, then you are correct. But it's always used as a verb, never as an adjective. There is an adjective form, "scrambled", but it usually means "mixed by breaking into small pieces" ("scrambled eggs", "the scrambled phone call"). Scrambled navies are the problem that we all hope version 1.6 will solve! ;)

Should I ask why Britain was invading a democratic France?

No, because there's a very high chance that it was an artificial situation created to illustrate this article.
 
Please please also allow us to send airpalnes on a 'protecct port' mission so as to counter air spam. Secondly, every country should have to manage and train its own pool of pilots so that said air spam is mitigated and doesn't ruin the new naval meta.
 
I strongly agree with the above poster about needing to train pilots. That was a very real scarce resource. Germany and Japan at the end of the war were sending up complete novices with whatever highly skilled aces they had left. The US meanwhile sent its veteran pilots home to train new ones.

The naval changes are looking good and I'm excited. But I'm still very worried about convoys and submarines. I hope submarines and convoy raiding still isn't useless. Convoys were expensive to make and should require manpower. Most nations didn't create large dedicated convoy ships, but just drafted all kinds of civilian ships into the merchant marine. This isn't simulated at all. And with the lack of food resources and the way supplies work, it's not even possible to simulate the German submarine campaign and its methodologies and intended goals.
 
Please please also allow us to send airpalnes on a 'protecct port' mission so as to counter air spam. Secondly, every country should have to manage and train its own pool of pilots so that said air spam is mitigated and doesn't ruin the new naval meta.
planes with strike port works as bombers? (i feel they would work as naval attack too) i mean you must protect the zone with interceptor mision planes in the land zone that contain the port to defend and disrrupt the attack?

will the carrier perform port attack when they are in suport naval invasion?
 
You also gain a bonus in war support when your fighters protect you if I remember correctly (so that's the simulation of the Battle of Britain and why the terror bombing didnt work I guess).

For your second question, yeah, I don't know. That's not very intuitive.
Troop losses like that should only hurt democracies, as in those countries the people would be more likely to hear of the losses. I doubt very much the Soviets told their own people about the massive encirclements resulting in hundreds of thousands in dead and captured. Look at how the Japanese people were kept in the dark about the losses and reverses in the Pacific. For losses and such to effect war support, the people would have to be able to know such things happened. However, in nations with a heavily censored press, the danger would come more from rival factions within the government - there it might be stability that is lost. Or it could still be WS - I'm still a bit fuzzy about what both are supposed to fully represent.
 
Troop losses like that should only hurt democracies, as in those countries the people would be more likely to hear of the losses. I doubt very much the Soviets told their own people about the massive encirclements resulting in hundreds of thousands in dead and captured. Look at how the Japanese people were kept in the dark about the losses and reverses in the Pacific. For losses and such to effect war support, the people would have to be able to know such things happened. However, in nations with a heavily censored press, the danger would come more from rival factions within the government - there it might be stability that is lost. Or it could still be WS - I'm still a bit fuzzy about what both are supposed to fully represent.

True, to an extent. I had a history professor in Uni that was 14 when the war ended. He lived in Munich. He said that the population knew as early as 1943 that the war was lost. When asked how, his reply was that there were fewer and fewer planes at the airfields and less and less replacement pilots. . .
 
Why would you want to bomb and ruin the port you aim to capture in an invasion to be able to supply your divisions after they have landed?
portstrike is suposs to attack the docked ships, now will be more normal have units in ports. i understand your answer but im not pointing there. nut also the shore bombardament will hit the dock and as they mentioned in this dev diary can be desactived.
how react a naval unit in a dock during a naval invasion? automatic goes to see, sleep there?

and my original question wants to know if port strike works as strategic bombing affected by interception mision?
 
True, to an extent. I had a history professor in Uni that was 14 when the war ended. He lived in Munich. He said that the population knew as early as 1943 that the war was lost. When asked how, his reply was that there were fewer and fewer planes at the airfields and less and less replacement pilots. . .
In addition, there were the likes of Sefton Delmer and his "black propaganda". Radio broadcasts by "the Chef", posing to be a rabid and particularly nasty Nazi - but breaking news that Hitler and Goebbels wanted released in a 'careful and controlled' manner (if at all).
 
Troop losses like that should only hurt democracies, as in those countries the people would be more likely to hear of the losses. I doubt very much the Soviets told their own people about the massive encirclements resulting in hundreds of thousands in dead and captured. Look at how the Japanese people were kept in the dark about the losses and reverses in the Pacific. For losses and such to effect war support, the people would have to be able to know such things happened. However, in nations with a heavily censored press, the danger would come more from rival factions within the government - there it might be stability that is lost. Or it could still be WS - I'm still a bit fuzzy about what both are supposed to fully represent.

I remember recently reading about Russian troops who were captured by the Germans pretty much at the extent of their eastwards push, and when they were questioned the poor Russian sods thought that they had been fighting in Germany itself.
 
Just like there is training time for recruited soldiers, there should be training time for pilots and sailors. Training can be shortened during war time and lengthened during peace time.