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HOI4 Dev Diary - 1.6.2 Update

Hiya everyone, I am now back from the San Francisco Game Developer Conference and in the sweet embrace of soulcrushing jetlag! Last week was very fun chatting to other game devs and learning stuff from lectures as well as american food (burgers!). While I was there the team have been continuing work on the 1.6.2 patch. So today will be about status there. Short and sweet, enjoy!

We have been fixing all sorts of stuff, but here are some highlights:
  • Increased research bonuses. We may have low-balled our estimates a bit on the new research impacts, where the idea was that it would be faster overall despite many of the new techs. To accommodate that research companies have been improved along with ministers and the computer techs have also increased buffs to make them more worth it (details in the patchnotes below).
  • Help Soviets mount a better defense. We have identified a few things, like a tendency to keep units back for the japanese front despite their main front not having enough units to man it (which causes all sorts of issues).
  • Get Allies more into the Africa game. Keeping Africa allied is quite difficult, but the AI should now prioritize fighting over it a lot more and Uk should be making smarter early choices for focuses and ministers etc
  • The invasion AI has been improved quite a bit, which left China being crushed by Japan a bit too fast and often so we have tuned down Japans strategy a bit unless facing a player to keep a more historical timeline.
  • airwing names are no longer lost on save load, and many other fixes...
The patchlog since last week looks like this, and should hopefully get into the open beta tonight. We then plan to leave it over weekend for testing with you guys and if all is fine it should be making it to everybody next week.
##################################
# Bugfix
##################################
- AI can now accept a fuel incoming lend lease.
- Fixed taken states not being colored properly during a peace conference
- Fixed some decisions on a revolter country disapearing after loading a save
- Correctly change leader trait icons in army badge when switching between leaders where one has exile leader traits and the other does not.
- fixed naval mission assignment not working correctly with taskforces on repairs
- fixed an issue where countries occupying Manchuria would get reports about finding communist sleeper cells while allied with communist china
- fixed anniversary pack not being loaded
- review fixes
- Fixed newly created ships teleporting to the task force set as their deployment target
- Fixed auto balance task force not working
- Fix fuel lend lease. It was full of minor bugs.
- Selecting a decolonized Asia in the game rules will now also grant independence to Malaya.
- Fixed new Maltese fascist flag not showing up properly.
- fixed two instances in US events giving incorrect amounts of party popularity
- fixed ai sending invalid commands with foreign templates
- Fixed Expose the Belly of the Bear events not being sent out, as well as having incorrect requirement triggers.
- fixed a way to create invalid paradrop orders and fixed a ctd that is caused by that
- Converted Battleship and Converted Cruiser Hulls use now the right 3D model as the best match in the Ship Designer.
- Fixed ships from reserve not reinforcing if the reserve task force has at least one ship repairing
- locked the Silver Legion special template gained during the Fascist US civil war
- fixed some localization issues with dynamic modifiers
- fixed stability & war support values not giving all bonuses in some cases
- fixed some scripted diplomatic action issued that broke actions that requires acceptance
- moved lights of Los Angeles to correct province position
- Abdicating after getting "King's Support Forms" will now correctly remove the beneficial spirit granted by that event.
- fixed a original_tag problem related to reusing of dynamic tags
- Now display correct naval supremacy in naval invasion tooltip.
- fixed a ctd while loading saves
- De Gaulle will no longer be incorrectly removed as Free France's leader.
- Added Halifax to the bypass conditions of Motion of No Confidence.
- Added certain stipulations for Coerce Spain and Coerce Greece focuses.
- Only one Rebuild the Nation decision will now be available if you switch ideology using a civil war.
- Alliance with Germany now requires Germany to be fascist only.
- The number of factories displayed in war overview is now consistent with the number in topbar.
- Fixed an effect that was deleting a division template without deleting all divisions using that template, specifically volunteers and expeditionary forces, leading to potential memory problems and crashes.
- Fixed the game generating a definition.csv file that would override the original in case the later was missing some entries
- Mexico without Man the Guns enabled (and therefore with no ability to nationalize the oil fields) will now have control over its own oil from the start of the game.
- Fixed airwing name not being loaded from save
- Fixed DOD unique motorized icons to correctly shop up in the production tab.
- Fixed reserve fleet getting merged on daily tick if in the same naval base
- Fixed ship name from history file not being taking into account in some circumstances when adding a production line for it
- Highlight now fit the size of dockyard grid.
- Fragmenting Yugoslavia in the game setup rules should no longer result in Yugoslav units permanently being present on the map with no possibility of getting rid of them.
- Selecting Asia Decolonized game rule will now correctly grant independence to the Philippines.

##################################
# Balance
##################################
- naval mission efficiency will now go even lower if you don't have enough ships/taskforces for the assigned regions
- Nationalist Spain will not lose the "recovering from the Civil War" national spirit in historical focus mode, thus preventing them from joining the war
- Atlantic Fleet Designer now adds 10% HP to Carriers
- Armor upgrade for Carriers now adds 1% HP per level (non-MtG only)
- research companies research bonus 10% to 15%
- doctrine ministers research bonus 7% to 10% and 10% to 15%
- electron mechanical engineering research bonus 2% to 3%
- mechanical computer research bonus 3% to 4%
- computing machine research bonus 3% to 5%
- improved computing machine research bonus 5% to 8%
- advanced computing machine research bonus 5 to 8%
- focus: give refuge to scientist research bonus 3% to 5%

##################################
# UI
##################################
- Fixed Benelux formation news event properly referring to Netherlands' original name, rather than the new Benelux name.
- It is now possible to select a theater as a deployment target which will put the newly created ships in that theater's reserve fleet
- Now showing the task force insignia when selecting a task force as deployment target
- Finnish neutrality party was renamed
- Task forces created through the Move Ships Window now copy the insignia from the original task force
- Fixed timed decision showing 999 instead of a progressbar
- Dive bomber trait in admiral skill tree now correctly identifies bonus as only applying to carrier planes
- Minor loc fix to Dutch Trade Neutrality news event option text.
- Added list of required module slots that are empty to the save button tooltip when designing a ship
- Fixed invalid 'no mission set' warning on a task force with a mission but currently refitting or repairing

##################################
# AI
##################################
- Britain should now care more about Africa as well as other area prio tweaks
- ENG will avoid channel if it is at war with GER
- British AI should now pick ministers better to make use of Stanley Baldwin (a first in British history)
- British AI should no longer take early mobilization if it has better use of the political power
- British AI should no longer waste pp on resource prospecting if it has better things to do
- British AI should no longer offer refuge to German scientist until a certain amount of time has passed
- Italy alternate fascist plan will now result in Italy First, rather than Pact of Steel
- Both sides of the Suez Canal are now considered part of Africa for the purpose of AI calculations (still separate for all other purposes)
- blocked ai from creating naval missions in blocked regions
- naval_avoid_region >= 600 will disable regions for missions as well now. Germany disables the channel if ENG is still a threat
- historical Yugoslavian AI will no longer take Greater Yugoslavia
- added an AI strategy to Hungary to prevent them from joining the axis before it is historical if historical focuses are on
- ai is now less reluctant/random about upgrading its ship designs
- fixed a bug preventing the Soviet AI from researching Fighters II
- the Soviet union will no longer pick the War with Japan focus while fighting with Germany
- ai will care more about home fronts that have actual enemies if surrender process is >0 and less about other non dangerous fronts
- ai won't care about guarantees that are guaranteeing an enemy that has offensive war against us or a war that started long ago
- Improved UK historical focus selection order
- Japan will now avoid too aggressive early invasions

##################################
# Stability & Performance
##################################
- Protected against a buffer overflow.
- Detected and skipped a certain type of invalid mipmap data in dds files.
- Fixed CTD when reordering pinned strategic regions

##################################
# Modding
##################################
- added target_root_trigger trigger for targeted decision. this is checked before checking all targets and if false, will skip that targeted decision completely
- added game variables fuel_k & max_fuel_k
- fixed example of scripted diplo actions & fixed some string problems

##################################
# Database
##################################
- Tweaked Chamberlain resigns event to now require Poland to have fallen, and slightly increased the required surrender progress required for Denmark, Norway, the Low Countries, or France.
- The US now correctly starts with 2 Yorktown Carriers under construction in 1936 (MtG only due to balance concerns)
- Italy now correctly has two Littoria-Class Battleships under construction in 1936 (MtG only)
- changed some starting technologies for Italy
- France now starts with 1 Richelieu Class Battleship under construction in 1936 (Richelieu) and two more under construction in 1939 (Jean Bart and Clemenceau) (MtG only)
- added HMS Aurora to British starting construction (MtG only)
- moved Town Class Light Cruiser template to 1936 start, added 5 ships to British starting construction in 1936
- Added Marines division template to HOL
- Added portrait for Ataturk
- added and tweaked a number of division name lists for various countries
- Commonwealth Ties can now be taken if UK is overlord of Dominion civil war factions, as well (and applies the relationship boost to those countries).
- Adjusted requirement for Imperial Conference to no longer be impossible if UK accepts Destroyers for Bases offer from USA.
- removed the claim Romania gets on Bulgaria from the relevant event
- Reach out to the Ware Group is now available for both democratic and communist governments
- Removed Atatürk as a starting field marshal and instead added a decision to recruit him if Turkey is in a defensive war, also assigned to him his new field marshal portrait
- Added foreign language loc and an on_action trigger for Turkish civil wars.
- Added Admiral Hipper to German starting construction (MtG only)
- Added two Kirov-Class Cruisers to Soviet starting construction (MtG only)
- Added USS Vincennes and USS Wichita to US starting production (MtG only)
- Added two light cruisers to Italian starting construction (MtG only)
- Central Powers will now invite Bulgaria if they exist, are AI, and are non-aligned.
- Adjusted Vojvodina state population, and added cores to it in the Hungarian focus tree.
- Central Powers focus now sends event invites to the various potential nations, giving them a choice rather than automatically adding them to the faction.
For the full 1.6.2 log (its huge), or if you want to help test go check out the 1.6.2 beta page.

See you all next week again!
 
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There seems to be a bug with commonwealth minors having insane destroyer models and with Indian decision duplicating and giving an extra debuff instead of reducing the existing debuff (regarding marginalize muslim communities)
 
There seems to be a bug with commonwealth minors having insane destroyer models and with Indian decision duplicating and giving an extra debuff instead of reducing the existing debuff (regarding marginalize muslim communities)
Both fixed in the beta.
 
Why can't Destroyers for Bases give naval access? Instead of it just annexing Labrador to the USA. I mean it can be that in vanilla, but for Man The Guns, please change it.....
 
Great!
Could you please have a look at traits XP gain for admirals? Numerous reports by the community that some are almost impossible to get, such as Ironside or the Carrier one.
Also look into Flyswatter. Apparently Admirals cannot get better at commanding cruisers unless those cruisers are attacked by aircraft. German and British subs operating in the Pacific don't bring any air cover for my Commonwealth forces to fight against.
 
UK care MORE about Africa? They ALREADY don't send ANY divisions to france/benelux to fight the Germans in europe, instead sending them all to Africa! How could they care more?
 
Why would Edwardian UK not ally with a Kaiserreich? I know that there is a history between the two, but it need not block the focus outright, especially if Wilhelm II isn't the Kaiser.
There was no love lost between the Windsors and Kaiser Bill, and much blood had been shed fighting Imperial Germany in WW1. I don't think a restored Kaiser and Edward VIII would necessarily get on, whereas Hitler's regime didn't really bring any baggage with it (so to speak) and both Edward and Wallis were admirers of the Nazis.

I think it's fine that a non-aligned UK should generally avoid allying with the Kaiser.
 
There is a bug with Germany now, you can give refuge to your scientists. I even reverted the version back and forth but the bug is still there. And Schacht does cost 150pp , wasn´t it changed to 75pp?

Or are this changes intended and I just missed the news?
 

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Well, time to do another New Zealand Historical campaign, gotto see what happens with these changes :D
 
There's nothing I like better in a dev diary than a long list of bugfixes! :):):)

Especially when some of them are caused by the fact that the AI (in this case the Barbarossa and Japanese naval algorithms) are just too good for the opposition. What a pleasant problem to have! :):)

Thank you, HoI 4 team!

Fixing the airwing names bug will be great for immersion, as will the return of the Anniversary Pack. And hopefully "fixed ai sending invalid commands with foreign templates" means the UK & Chinese AIs will now build divisions again, which should be a great help to the Allies.

@podcat

I don't know whether you've already considered this, but I think a good incentive for players to upgrade ships would be if the conversion techs (in the industry tree) also affected ship conversion speed. You need not grant huge bonuses with them, but it would give the player more incentive to research them, and also to convert/rebuild ships (which, from a gameplay perspective, is often not worthwhile compared to the time/cost of building a new one).

This will mean that the naval game would need to be differently balanced for vanilla, DoD, MTG, and DoD+MTG. Not worth the hassle IMHO.

And in case rebuilding should be an option with costs, not a no-brainer.

Any nerf to Germany?

There are ways to improve the Soviet AI in 1.6.3. This would be much better than undoing the good work on Germany in 1.6.0.

Great update, really appreciated! Could you also add a couple of historical commander for Italy in this patch as well? I am having great fun with Italy in MtG but the lack of starting general is really killing me off.

I would be surprised & disappointed to see new artwork added to the game in a bug-fixing patch. But Italy is due to be thoroughly reworked in the next year or two. Have patience. ;)

@podcat will those capital ships in queue being deleted by the AI as the Ark Royal, or will they be build?

@Archangel85 has answered this elsewhere. He said that the deletion is deliberate: the AI "correctly" prioritizes destroyers because it has better naval intelligence than the historical Royal Navy. :p

Can you add drop & drag for fleets and task forces within them?

You can already move task forces between fleets and fleets between theatres by right-clicking, although it's often difficult to hit the right spot. Drag and drop would probably make it even harder to hit the right spot as icons move about, so I worry that this would (a) compound an existing problem and (b) use up dev time that could be spent bug-fixing.
 
There is a bug with Germany now, you can give refuge to your scientists. I even reverted the version back and forth but the bug is still there. And Schacht does cost 150pp , wasn´t it changed to 75pp?

Or are this changes intended and I just missed the news?
I just loaded up a vanilla game Schacht is 75 PP. I know EAI hasn't been updated to 1.6.2, but he is still 150 PP in EAI if you play it in 1.6.2.
 
5% research boost for the scientists for 100pp and permanent -5% stability modifier?

Have to say we are still not getting close to decent adequacy here.

50pp and -2% base stability hit (but for sure not stability modifier) could make the -5% scientists worth consideration again.

Or if the current steep price is to be maintained then make them at least +20% research boost.
 
Help Soviets mount a better defense. We have identified a few things, like a tendency to keep units back for the japanese front despite their main front not having enough units to man it (which causes all sorts of issues).
Please make it cheaper for the Soviet Union to produce infantry equipment (and maybe artillery). That might do the trick!
 
Historical, playing as Netherlands

Ran into an issue where Germany did the Demand the Sudetenland focus either 1 or 2 fouses later than usual, turns out they didn't have the manpower. This caused them to declare on Poland in early 1940 (about 6 months later than usual)

I think this was due to a very long (and late starting Spanish civil war) , where over 1 million casualties were taken combined. Fixing this would be greatly appreciated.

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