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Hi everyone! Today we will be following up with some info on what is going on with the 1.7 Hydra update as well as some cool new stuff some of you might have found hints of if you tested out the Open Beta.


The Axis Armor Pack
A lot of you have asked for us to make 3d model packs for units, so we have! We wanted it to be big so we decided to focus on a pack that would fill out all the Axis majors with vehicles. Over 60 in total, for Germany, Italy and Japan. As a free bonus, the pack includes 8 German tanks that were previously only available in the Colonel Edition (we couldn't very well make an Axis Armor Pack without the King Tiger). Here is a couple of sample renders for each nation:

tanks.png



We also have 2d art, so you will also see changes when doing production etc:

Screenshot_4.jpg

Screenshot_5.jpg


The total breakdown is as such:
  • 18 Tanks
  • 18 Tank destroyers
  • 15 Self-propelled Artillery
  • 8 Self-propelled Anti-Air
  • 2 Mechanized/Halftracks

Radio Pack
Another thing people have asked for is a chance to get access to some of the old preorder music content, as well as more music, so to make this a reality we have revamped the music player and organized old and new tracks into “Radio Stations”. The idea here is to make it easier to control what kind of music you want to listen to as it allows you to toggle on or off whole stations. Each station also has the possibility of having a custom graphical look (my old winamp modder soul is ecstatic!). When release we have a big pack we simply call “The Radio Pack” which has 3 radio stations: Communist, Fascist and Allied, each with unique art and tracks. In total the pack comes with 28 new tracks, and includes the old preorder content for a total of 35 songs. Here is some picture of how it will look:

Screenshot_12.jpg


Screenshot_2.jpg


For the axis radio we tried to match the look of the iconic German radios of the time:
Screenshot_1.jpg



As a bonus we have also made a new free station called “Hearts of Iron Classics” which has 35(!) of our favorite tunes from HOI2 and HOI3:

Screenshot_3.jpg


Last week modders asked me how to do music mods now and have them fit into the structure. its pretty simple and flexible, so click the spoiler below for a simple guide:
First up you need to edit your music track list txt file and include what radio station you want them to be in:
So for your "my_mod" mod you would have a my_mod_songs.txt file as before:
Code:
music_station = "my_mod" # include this, songs after are assigned to this station
music = {
    song = "cooltrack"
}

You will want to include a localization file to get a proper name for your station as well. Write it like this:
Code:
my_mod_TITLE:0 "My music mod"

If you also want to give it a cover image and change how the player looks you will need to do some UI modding.
Make a .gui file for your mod. Its probably best to copy one of the ones we have already once they are out and work from there. The important part is the naming of elements.
upload_2019-5-29_16-1-46.png

If you don't set up the gui files it will simply use the default look etc.

1.7 ‘Hydra’
1.7 is currently in open beta and seems to be pretty stable at the moment, so if you want to try it out you can find out how here. Since last dev diary we have been doing more fixes and balance work. The actual release date is not yet decided, and with Sweden being a socialist paradise, we only have a 3 day week this week (and another one next week). I’ll let you know when I know, but it shouldn't be that far off.

Convoy Raiding Balance
Sub convoy raiding was a bit too binary. An escort would either show up in time, and discourage raiders, or raiders would get too much free reign over convoys they have found. We made convoy raiding with subs a bit more flexible, giving them more opportunity to attack convoys that are escorted sufficiently. This comes with the added risk of losing too many subs in a war of attrition. The attrition game should favor the player with a tech and doctrine advantage.

Naval Balance
Naval battles were too decisive and too many ships, particularly screens, were dying. We tried to make changes that would increase the chance that ships survive combat. There is less focus fire in combat now, screens retreat faster, and damage has been overall lowered. Combat are longer which means a closer to statistical representative of opposing stats and a bit less feel of random results.

The speed reduction setup on ship modules didn’t really incentivise historical builds. Most ship modules have had speed impacts lowered and some others have had speed debuffs added. This should help in designing ships that are light and fast, and a bit more historical. In general ships should be faster and thus a bit more survivable. Other modules have had some updates to address community and internal balance concerns.

Land Commander Balance
Since land commander traits were introduced, they have done a bit too much to diminish the importance of ground combat tech. To soften some of the land combat min-maxing, as well as put more weight onto research, a lot of the most beneficial commander traits were nerfed and offense and defense stats on commanders had their benefit halved. This, combined with improving some of the generally less desirable traits, should provide more viable options for building commanders, and make commander grinding less impactful overall. These commander changes probably need more testing though and likely wont make it for 1.7.

Next week & 3 Day War
Next week is the 3 year anniversary (!!!) of Hearts of Iron IV, so among other things, we will be hosting a 3 day war stream together with influencers.


Me, Daniel and maybe some more people will be taking a trip down memory lane and talk about the development of HOI4 and how the game has changed. I will see if I can dig up an old pre-release version as well from the archives, and the dev diary will also be focused on the anniversary. See you then!
 
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Many thanks!
 
Awesome!!

Whether it's storming or snowing,
Whether the sun is laughing, The day is glowing,
Or cold the night. Dusty are the faces, But glad is our sense, Is our sense;
Our tank is roaring...​

Alas, if only those songs were sung by actual Germans or people who speak German well. I'm not a German myself but I understand and speak it and when I hear those songs, the pronunciation grinds my gears. But that's just me being too picky.
 
How are you doing with the USSR? This is a country like a leper - has not changed since the game has started. The USSR requires hugerework: focus tree, generals, airborne troops - in 1936, the USSR already had airborne troops and began to include a T-37A light tank (which can be transported by air and transparted by air during the Mtsensk landing operation on October 3, 1941) , fleet - the Soviet fleet was more at the start of 1936, the infantry and tanks skin.
 
No commander changes for 1.7 is kind of a bummer. In my opinion you're way too conservative when it comes to fine tuning balance. Instead of gradually and slowly adjusting values in a certain direction to hit a sweet spot there is months to years of no changes and then you do something and change the whole meta for no purpose. Like there is no way I will ever see the new 3d models, because nobody is rocking divisions that have AT or ART focus. There is too little incentive.
 
Alas, if only those songs were sung by actual Germans or people who speak German well. I'm not a German myself but I understand and speak it and when I hear those songs, the pronunciation grinds my gears. But that's just me being too picky.

Really Why!

I’ve used
as a playlist and I did prefer the Panzerlied on that to be honest which I guess are real Germans.

I’ve read people love the HOI3 songs but when I listened to them it just brought back memories of that ghastly HOI3 user interface.

I’m excited to play them against the backdrop of HOI4 which I envision will change my view on them.
 
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Very happy about Hoi2 and 3 music being added! Hoping that some of my favorite Hoi3 songs like Big fleet, Storming Omaha beach, March of Dominance and of course the song that plays every time when starting new game, 1936. I miss the mood setting "starting theme" sometimes. :p EDIT: How did I forget Word at War!? Hoi3 soundtrack had so many great songs!
 
Wow awesome looking Axis models!! Thank you! I can't wait to buy the new models and the radio pack.
 
Free Armor pack is nice but what about creating a Planes Pack or at least Jet Pack addon? this part in game is still week and hunt to see that jet planes in game is represent with propeller plane models.

Code name of patch hydra reminds me on Nazi Hydra SS organization from Marvel Captain America which make many
Wunderwaffen weapons so jets and maybe V weapons pack will be logical addon for Hydra patch.
 
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I think they will do this hopefully with a wonderwaffen expansion, I mean it’s only logical.

Also I wouldn’t doubt there being an additional tick setting to enable fantastical wonder weapons at the menu or disable it. like weird ufo stuff or laser weapons or whatever futuristic crazy weapons they were working on

compared to just keeping normal based wonder weapons like nukes and nuclear powered ships and jets and rockets and missile cruisers

Also when are these two dlcs coming out? Any date?
 
Hi everyone! Today we will be following up with some info on what is going on with the 1.7 Hydra update as well as some cool new stuff some of you might have found hints of if you tested out the Open Beta.


The Axis Armor Pack
A lot of you have asked for us to make 3d model packs for units, so we have! We wanted it to be big so we decided to focus on a pack that would fill out all the Axis majors with vehicles. Over 60 in total, for Germany, Italy and Japan. As a free bonus, the pack includes 8 German tanks that were previously only available in the Colonel Edition (we couldn't very well make an Axis Armor Pack without the King Tiger). Here is a couple of sample renders for each nation:

View attachment 484980


We also have 2d art, so you will also see changes when doing production etc:

View attachment 484981
View attachment 484982

The total breakdown is as such:
  • 18 Tanks
  • 18 Tank destroyers
  • 15 Self-propelled Artillery
  • 8 Self-propelled Anti-Air
  • 2 Mechanized/Halftracks

What about the black planes?
Black Planes.jpg
 
Any change you all can fix the frequent desyncs multiplayer games experience? Can you also add a maximum speed possible button to multiplayer games so the host does not have to constantly micro the game speed?
 
Yes! Finally! StuG III and Jagdtiger :eek: Thank you very much :D :D :D

A suggestion for the radio: It would also be nice if we could compose our own radio packs by mixing different songs from different groups ;)

Also, a little bit sad to see that you're nerfing the commander skills. Maybe buff the doctrines a little bit instead? And talking about commander skills, some of them take way too long to learn. If they get weaker they should definitely get quicker to earn. Also, the divisions themselves also take very long to level up towards veterans, it would be nice if they could either get more XP or if the amount of XP lost per casualties would drop. It would also be nice if they got more XP the more damage they caused and the more battles they won instead of just basing it on time in battle.

Otherwise it sounds nice ;)