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Hi everyone I hope you are enjoying 1.9.1 and La Resistance. Today will be a smaller diary to let you know that we are putting out a beta for 1.9.2, and also to fill you in on what the plan is now moving forward into next expansion work.

1.9.2 Beta
Since we came back from easter we have been working hard on nailing down some stubborn out of sync bugs. Some of those still elude us so the quest continues but we have also gotten some other things dealt with. Click below for changelog:
##################################
# Balance
##################################
- added mil factory to china that was incorrectly set up in 1.9.1

##################################
# Bugfix
##################################
- Soviet now retains the old behaviour of sending volunteers to spain
- Fix end of civil war events no longer firing (initially reported on German Civil war)

##################################
# Stability & Performance
##################################
- Fixed OOS related to different language settings between the host and client
- Fixed OOS due to differing ship name in combat result
- Fixed OOS when joining a MP that has not LaR with a client that has LaR enable while comming back from a game with active operatives
- Added basic land and naval combat details to hourly OOS checks
- Fixed save game formatting of AI strategies for managing production of army roles, to use text instead of unstable numeric IDs
- Enabled the abort on map error for when game files are modified in the installation directory
- Fixed CTD when showing the leaderboard before going back to the main menu
- Fix a CTD on related to clearing strategic air data and processing air activity

The beta patch thread is over here and includes info on how to opt into it :)

We have no release date on this yet, but its not planned to be a giant mega patch like 1.9.1. The goal is to deal with the OOS issues and mop up anything major we missed as well as do some balancing (some operations need a buff for example).

Future
Working from home during the corona pandemic has started to feel more and more normal for us although I really miss hanging out with co-workers at the pub or the like. We are very fortunate to be able to work on at home and not be impacted as heavily as other companies. Paradox has also been super supportive and sending us dinners from local restaurants (gotto make sure they are still there when we go back to work!) and the like.

As for development we are still fixing some stuff but the team is transitioning over to working on the next expansion now. That means that this will be the last dev diary for a while. We will let you know when they kick off again when we know :) If you want to follow work on 1.9.2 keep an eye on the beta thread. That said expect to hear from us from time to time during the work period :).

Stay safe inside your panzers everyone!
 
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I understand how the virus has slowed everything down but you guys should have already been working on the next expansion while working on LR. Do you need more people on the HOI4 team? Its been almost 5 years since the release and half of the world still feels empty, I think it would be really beneficial to go back to releasing country pack that just focuses on focus trees so you are not spending over half a year to a year on 1 dlc. Plus more dlc = more money for Paradox.
 
I think the Japanese approach to the southern attack should be revised. It is inconceivable that the attack on the Philippines approach should take place almost 6 months before the rest of Southeast Asia should take place at the same time as the attack on MalayaBritish or Dutch East Indies . and that both operations should be simultaneous as a step in reality and of course there should be no disjunctive in the case of attacking the Philippines since the Japanese understood that it was vital to attack these islands to avoid that the North Americans could cut off the maritime routes between the Japan and the new conquests of the south that were rich rubber and oil of those areas
 
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Keep up the good work and stay healthy.
 
So we aren't getting proper espionage notifications, or a fix for the naval training keyboard shortcut...ever, or maybe a year from now with 2.0. (Among many other things like QOL uodates)

Thanks Paradox, keep making that expansion money. If you do not change your tune you will end up like Maxis and Simcity. Enjoy the monopoly while it lasts, or.........start listening to your base again.
 
Is there any chance we could get at least a few more generals for Italy? I'd not mind them starting out at low level and it would also be acceptable that several of them are being held back unti we get an overhaul of Italy proper but as is, Italy really lacks quite some part of it's historical commanders. To give just a few examples for candidates:

https://en.wikipedia.org/wiki/Italo_Gariboldi
https://en.wikipedia.org/wiki/Ettore_Bastico
https://en.wikipedia.org/wiki/Vittorio_Ambrosio
https://en.wikipedia.org/wiki/Mario_Berti
https://en.wikipedia.org/wiki/Mario_Roatta
https://en.wikipedia.org/wiki/Giuseppe_Tellera
I have been begging such changes for ages, but it seems the Dev just won't want to add them just yet and I have already stopped playing this game for quite a while.
 
@podcat: Is an overhaul of air misisons planned some day, so its like navel style with adding more than one zone to an airwing mission? I'm not talking about a designer, just that an airwing can do a mission over several zones. The new split of iberia into 3 airzones shows how much micro has to be done to control only 3 air zones. The SOV airwings freqently swapping the zones so it ends in a never ending cat and mouse game
 
The new split of iberia into 3 airzones shows how much micro has to be done to control only 3 air zones. The SOV airwings freqently swapping the zones so it ends in a never ending cat and mouse game

Or as Germany:
- UK is bombing Western Germany -> Ok put 400 Fighters there
- UK is now bombing Northern Germany -> Ok put 400 Fighters there
- UK is now bombing Eastern Germany -> Ok put 400 Fighters there
- UK is now bombing Alpine Region -> No fighters left. -> Ok put 400 Fighters from Western Germany there
- UK is bombing Western Germany again -> Ok put 200 Fighters from Alpine Region there
- UK is still bombing Western Germany again -> Ok put another 100 Fighters from Alpine Region there
- UK is now bombing Alpine Region again -> Sigh...

:)
 
Yeah you have to check that every day again and again. Also the change in the xp system for fighters forces you even more to do that, because fighters gain exactly 0 XP if there is no enemy in that specific airzone your fighters patrouling now. WAD

I'm really amazed the nobody cares about the xp change for fighters anyway
 
In my opinion the AI should only create collaboration governments if the original owner is in exile, because in this case you will always have resistance. It doesn't make much sense to set up a puppet government in provinces that you own peacefully.

It should also be possible in some historical cases such as British Egypt, French Indochina or the autonomous government of the free city Danzig etc ...
 
I have been begging such changes for ages, but it seems the Dev just won't want to add them just yet and I have already stopped playing this game for quite a while.

Seconded. In a long-term Italy game, after you appoint a few more generals than the default ones, it feels like playing with an army of clones.
 
@podcat: Is an overhaul of air misisons planned some day, so its like navel style with adding more than one zone to an airwing mission? I'm not talking about a designer, just that an airwing can do a mission over several zones. The new split of iberia into 3 airzones shows how much micro has to be done to control only 3 air zones. The SOV airwings freqently swapping the zones so it ends in a never ending cat and mouse game

They should let you fly from point A to do a mission in point B to land in point C.

Air zones should also be combined for missions like naval zones.
 
Hi everyone I hope you are enjoying 1.9.1 and La Resistance. Today will be a smaller diary to let you know that we are putting out a beta for 1.9.2, and also to fill you in on what the plan is now moving forward into next expansion work.

1.9.2 Beta
Since we came back from easter we have been working hard on nailing down some stubborn out of sync bugs. Some of those still elude us so the quest continues but we have also gotten some other things dealt with. Click below for changelog:
##################################
# Balance
##################################
- added mil factory to china that was incorrectly set up in 1.9.1

##################################
# Bugfix
##################################
- Soviet now retains the old behaviour of sending volunteers to spain
- Fix end of civil war events no longer firing (initially reported on German Civil war)

##################################
# Stability & Performance
##################################
- Fixed OOS related to different language settings between the host and client
- Fixed OOS due to differing ship name in combat result
- Fixed OOS when joining a MP that has not LaR with a client that has LaR enable while comming back from a game with active operatives
- Added basic land and naval combat details to hourly OOS checks
- Fixed save game formatting of AI strategies for managing production of army roles, to use text instead of unstable numeric IDs
- Enabled the abort on map error for when game files are modified in the installation directory
- Fixed CTD when showing the leaderboard before going back to the main menu
- Fix a CTD on related to clearing strategic air data and processing air activity

The beta patch thread is over here and includes info on how to opt into it :)

We have no release date on this yet, but its not planned to be a giant mega patch like 1.9.1. The goal is to deal with the OOS issues and mop up anything major we missed as well as do some balancing (some operations need a buff for example).

Future
Working from home during the corona pandemic has started to feel more and more normal for us although I really miss hanging out with co-workers at the pub or the like. We are very fortunate to be able to work on at home and not be impacted as heavily as other companies. Paradox has also been super supportive and sending us dinners from local restaurants (gotto make sure they are still there when we go back to work!) and the like.

As for development we are still fixing some stuff but the team is transitioning over to working on the next expansion now. That means that this will be the last dev diary for a while. We will let you know when they kick off again when we know :) If you want to follow work on 1.9.2 keep an eye on the beta thread. That said expect to hear from us from time to time during the work period :).

Stay safe inside your panzers everyone!
Good bye my friends !!! Until you are back again!!
 
A bit early for that :) I will say that in some ways people will be surprised, and in some other ways they totally wont be

If i had to make a guess, it would be that USSR and ITA focus trees both get covered in the next expansion. It would surprise in a way to get two majors at once but on the other hand it wouldn't since both powers are absolutely overdue and - the DLCs use to include at least two bigger focus trees. The size of the individual focus trees also has significantly grown with more recent expansions...
 
Or as Germany:
- UK is bombing Western Germany -> Ok put 400 Fighters there
- UK is now bombing Northern Germany -> Ok put 400 Fighters there
- UK is now bombing Eastern Germany -> Ok put 400 Fighters there
- UK is now bombing Alpine Region -> No fighters left. -> Ok put 400 Fighters from Western Germany there
- UK is bombing Western Germany again -> Ok put 200 Fighters from Alpine Region there
- UK is still bombing Western Germany again -> Ok put another 100 Fighters from Alpine Region there
- UK is now bombing Alpine Region again -> Sigh...

:)

I always thought you should be able to specify multiple airzones for the intercept mission.
 
I have been begging such changes for ages, but it seems the Dev just won't want to add them just yet and I have already stopped playing this game for quite a while.
Each portrait takes significant art time that has to be balanced against other needs of the project, while Italy could do with more generals do you want it to come at the cost of less portraits in an upcoming dlc and so on?
 
I'm sorry if I sound like the Channel Islands guy from the EU4 dev diaries, but can we please have Karl Pius as a Habsburg Carlist candidate for the Spanish throne?

I mean you can't justify the absolutely, way more absurd option of a Trotsky led Mexico, but not a Habsburg led Spain. At least Carlos was a real life claimant of the Spanish throne.
 
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Glad to hear the next expansion is well underway, do I hear Soviet Rework + Finland and Poland? Take the time you need though personally I hope it doesnt take over a year this time...
 
Or as Germany:
- UK is bombing Western Germany -> Ok put 400 Fighters there
- UK is now bombing Northern Germany -> Ok put 400 Fighters there
- UK is now bombing Eastern Germany -> Ok put 400 Fighters there
- UK is now bombing Alpine Region -> No fighters left. -> Ok put 400 Fighters from Western Germany there
- UK is bombing Western Germany again -> Ok put 200 Fighters from Alpine Region there
- UK is still bombing Western Germany again -> Ok put another 100 Fighters from Alpine Region there
- UK is now bombing Alpine Region again -> Sigh...

:)
This hit way too close to home, ouch :(