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HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
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Are there plans to do anything with the fact that so many nations end up with alliance-creating focuses? It's a bit silly when Hungary and Italy have formed the Rome alliance, only for Italy to get to the national focus that creates a completely separate alliance with Bulgaria (leaving Hungary and whomever else has joined in the Rome alliance). As you add more alternate history focuses, surely this will just increase.
Pact of Rome doesn't even work properly because as soon as Hungary finishes the final focus and invites Italy they immediately leave the faction.

My question is how will this effect historical mode, because countries like Italy, Hungary, Romania and Japan all seek to join Axis at some point.Will their focuses get blocked or rerouted if Germany is under Kaiser rule or Weimar state?
 
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Whenever it is, unless we’re moving backward in time or you guys are constantly moving the date out, we’re getting closer

It was a jab at the fact that the original post seemed to imply a specific release date that we were rapidly approaching, when that has not been revealed yet.

A couple new thoughts:

- Is the ‘treaty with USSR’ focus mutually exclusive with the new anti-soviet focuses?
- Seems odd that the ‘accommodating’ monarchist path allows you to retake A-L and conquer Switzerland, but not Austria, which you can’t hoist back up to an empire in that path. Seems natural to me that such a Germany would want Austria.
- Whats ‘Ally the Shade’?
- Which focuses are needed for the ‘Danzig foe Guarantees’ focus?

If I keep explaining minute details of the focus tree, I'll be here all week. For more details you guys are just going to have to wait until release or streams :) Furthermore, I only briefly discussed the different paths. It's quite likely most 'seems odd that you can't x' stuff is already present in some way but simply hasn't been discussed in detail. Patience! :)
 
December 14th!

Close, it is Dec 13th. ;)

Interesting changes to Germany. Not surprising it would be in the first batch as it is the most played Major. Adds a lot more to the replay enjoyment of sp Germany. Still waiting for the info on the Asian big 3 focus trees. And of course the DD's on all the naval coding improvements and ai fixes coming towards the end of the development cycle.
 
It actually makes it better for everyone..

EDIT: Because it increases mission efficiency.
So you are telling me it would be more efficient if the air zones were split in France East and West if you were Spain invading from the South?

So instead of a single Southern French air zone there would be two to cover. That is more efficient?
 
Sorry, it's too much work to set up lists. You'll have to wait and see :) Suffice to say, unless we found evidence of clear (fanatical) fascist leanings we assigned them to von Mackensen's side.
- hope that Rommel will be properly assigned to Hitlers side, contrary to popular belief he was die hard nazi supporter.
 
I need to know how your brain made the logical jump from 'democratic Germany' to 'Rudolf Hess'.
He was a non-brainwashed Nazi. He flew to the Democratic UK to get away from Fascist Germany not to bomb it.

It could work lol
 
He was a non-brainwashed Nazi. He flew to the Democratic UK to get away from Fascist Germany not to bomb it.

It could work lol
Umm... I think some more reading on the subject might be required. Hess did not fly to the UK to get away from Germany, he flew there to strike a peace deal peace with the UK and try to increase his standing with Hitler. Hess was deputy fuhrer - in theory, the second most powerful man in the Reich - and a fervent Nazi, one of the party's founding members. He wasn't 'soft' or pro-democracy, he was simply trying to re-establish himself in Hitler's good books and try to get one over on people like Himmler and Goering.

Still, this is a conversation for another forum.
 
Now they just need a Turkey/Ottoman Empire tree so that the German Empire and the Austro-Hungarian Empires aren't alone.
Lots of potential for a Turkey/Ottoman tree. Claims on Egypt, Israel, Syria, USSR around the Black Sea, Saudi Arabia, or even unite the Arab nations in an alliance in a democratic side of the tree. Middle East could be a sleeping giant but right now it needs some TLC.
 
Can you make it clear whether the junta/monarchist content is free? It sounded like that's free, but the fascist routes around
It's all DLC apart from the industry section on the left, which is in the first screenshot.

Any guesses whether this is Bratyn making a slip and revealing the initials of the name of the next expansion?
CD? Content Design
 
Is this indicative of the theme of the DLC, or is it just a comment on the motivation for updating Germany's focus tree?

Motivation for Germany and the 'one other' we mentioned.

Can you make it clear whether the junta/monarchist content is free? It sounded like that's free, but the fascist routes around

All alternative history content is paid, starting with "Oppose Hitler".
 
Could be interesting to have plausible national trees for colonial European states like Britain, France, and the Netherlands. Spain could use some more flavor. Maybe the civil war could be avoided and a Fascist/Communist Spain would have enough strength to do some damage. Maybe Netherlands could try to take over Belgium (claiming Flanders as an excuse) and then occupying Luxembourg.

Turning the game from being exclusively a WWII railroad military simulator to a 20th century simulator would be interesting. Adding the Cold War and related start dates (1945 for a potential Operation Unthinkable, 1949 for a West Germany and the Korean War, 1959 for the Cuban Missile Crisis, Bay of Pigs, Kennedy, and decisions regarding joining the Vietnam War, 1968 for peak Vietnam War and the Tet Offensive, 1979 for War in Afghanistan, Khmer Rouge's defensive against Vietnamese invasion, Reagan, Thatcher, and the dangerous Able Archer 83) would make this game into a new game. NATO, Warsaw Pact, the UN and the EU would add new dynamics. People who want the Cold War would but it just to play the Cold War. It would also please those who want to carry on into the Cold War. Those who do not want the Cold War don't have to play that far. It's a win win situation.
 
Turning the game from being exclusively a WWII railroad military simulator to a 20th century simulator would be interesting.
Please God no.

If Paradox want to make one of those, fine, they can market it as such from release. I didn't buy that, and I don't want that.