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HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
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I would propose, if Germany returnes monarchist, then France should get something like a "second" crisis of 1934 with an fascist path togehter with Italy to oppose Germany. So they can align with Britain to oppose fascism.
 
*heavy breathing* I need this expansion. Give it to me. NAOO!
 
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Form the Reichskommisariats looks like an interesting focus, does it actually create puppet states?

It does.


Are you sure that communist path, even one that slows down Germany´s development should not be in the game?

We have a lot of other really cool stuff we want to do as well, which I'm sure you guys will like :) As I said, we may take a look at this for a future DLC.
 
Yeah, I can see that. If you like historial outcomes, you don't buy the DLC, if you want to have them, you buy the DLC. Saves those of us not buying from playing through very ahistorical/unrealistic games. Not 100% convinced, though.

Even if you buy the DLC for the other features I guess you could just play with historical focuses on and the AI won't use this ahistorical "feature" so you get to chose if you want the historical experience or not still.
 
Are you sure that communist path, even one that slows down Germany´s development should not be in the game?

If there is a chance that all Europe will go against USSR there should be some rework of their tree also. Or it will be not that hard to deal with them. And, well, all things require time :(
 
@Bratyn

By the way (and kudos again on that awesome new tree), it may be an idea to make 'Strategic Bomber Effort' a slightly better pick; currently, going either TAC or STRAT allows you to go for 'Air Innovations II', but 'Naval Air Effort' requires 'Tactical Bomber Effort' -- if you have time, perhaps add a relevant focus under STRAT? I am just thinking in terms of, most of the time you're just going to pick TAC because it also gives a bonus for NAV.

I mean it's not a major issue but I just wanted to point it out. It'd be easy enough to add a new focus under STRAT and move 'Air Innovations II' and 'Extra Research Slot' down a notch.

Just a suggestion!
 
It's great to finally see Germany get some latitude for ahistorical play that it currently lacks and leads to odd things since the tree doesn't check the ideology for a lot of focuses.

I'm very interested in seeing more details about how exactly the MEFO bills work, as it's a good example of how the Reich was on its way to bankrupting itself through its massive rearmament program. Hence the annexations and conquests were used to pay for the war effort.
 
Have you folks ever thought about adjusting the German states? It’s impossible in vanilla to divide Germany in the historical way now.

This has been discussed. Personally I'm in favor of this. But this is absolutely no guarantee of it happening, or, if it does, when. We'll have to see if we get the time at some point :)

If there is a chance that all Europe will go against USSR there should be some rework of their tree also. Or it will be not that hard to deal with them. And, well, all things require time :(

They get bonuses as a result of the German rhetoric (a case of 'holy crap people are ganging up on us, we better get our shit together to be ready for them!'). We will have to tweak these to ensure they're not a pushover, though. This is also why they will most likely invade their border states if you invite one of them to the alliance (essentially the lower 3 invitation focuses are 'soft mutually-exclusive') :)
 
Cheers for the DD Bratyn (and the silly quote Podcat, lol :)), very cool :cool: (as I'm sure Sleight of Hand would agree :)). I'm a big fan of both 'forms of the game', but when playing ahistorical, it is interesting not really knowing what's going to happen, and have to react to things unfolding (while when playing historical, I like the AI to behave more historically, but the beauty of this approach looks like we'll get the best of both worlds :)). I'd bet the big challenge dev-wise is balancing focus tree requirements and what-have-you to make sure other nations do the same thing and can cope with Germany going the Full Mackensen :D.

Looking forward to seeing what you've done with the other nation you've spruced up :).

In honour of the extra Kriegsmarine focus or two, here's a pic of German battleship 'H' under construction at Blohm and Voss - historically Germany never got it finished, our challenge is to do better :D.

H Class BB - small.jpg
 
In honour of the extra Kriegsmarine focus or two, here's a pic of German battleship 'H' under construction at Blohm and Voss - historically Germany never got it finished, our challenge is to do better :D.

Damn right! BBs ftw! Who needs CVs anyway? The Kaiser sure didn't...
 
I am really quite excited about this. Looks like a really good way to flesh out an alt-history Germany.
 
Looking at the focus tree there is no indication of an implementations of espionage though. :(

Will the Reischcommisariats have custom leaders? Will the Reichscommisariats have there own NF-tree a genreric NF-tree but for the designed for reischcommisariats?
 
Love the new focus tree but disappointed to see the lack of a Finnish-German alliance in the fascist tree while it's present in the non-aligned tree. Would this perhaps be revisited in the Finnish tree once the Scandinavian pack is released?
Also very excited to see how you handle the Oswald Mosley alt-history tree for the United Kingdom - seeing as how he was an isolationist intent on keeping the British Empire out of any wars not directly waged upon it. I wonder if you'll include any of his 'Greater Britain' ideas, which could serve as a great alternative to the Commonwealth industry tree, as instead of improving the industry of say Canada it might improve the industry of Rhodesia or Jordan.
 
Holly crap! This looks awesome. Even in vanilla I replayed germany like 8 times and now this?










Damn, im gonna fail all my exams...