• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
  • 1Like
Reactions:
I think other alternate history country is france or uk. Because one of the new germany focus tree's them is "no reds at western europe". Historicaly, no communist country at the western europe.. and other focus tree's theme is "strike the source(cross and st.basil cathedral)". ıf source is ussr, who are the others :)
 
If Kaiser Bill is back on the throne, then UK and France should get an immediate free war goal against Germany to overthrow or have him killed him. They would not stand for it after the first world war.
They accepted Germany invading it's neighbours I think it's fair to assume the return of the Kaiser would not have fazed them much, especially not after the desirability Germany had seen in the previous decades. I mean they accepted Hindenburg as Chancellor, Hindenburg not the Kaiser was effectively the leader of Germany during most of ww1.

sorry guys you make a fail August von Mackensen was a Fan from Adolf Hitler and never would fight gainst him!!! you need to fine same one els for revulution vs Hitler.
Eh no Mackensen was a fan of Hitler back when he thought Hitler was aiming to restore the monarchy after that he wasn't. And we're talking about the restoartion of the Kaiser, if Willie had merely hinted that he wished t return to Germany mackensen would have gotten his horse and his sabre and charged the Wehrmacht alone if he had to the guy was a royalist to the point of fanaticism.
 
In CK2 you're against China and pro-Europe... and here you're the opposite? :D

I am pro-logic and anti-irrationality. Adding a China to CK2 in its current state makes no sense to me when core crusading mechanics are so lacking. The Sino-Japanese and pacific war is the only major front left right now that lacks any sort of logic or immersion. Improving European majors that already get disproportional amount of content over the Sino-Japanese War is dumb and insulting.
 
A 6th research slot for a Democratic Germany seems excessive. Reverse the Brain Drain? Yes, I understand the idea, but it feels weird that a state in turmoil - or recovering from it, having just had a major political crisis- would so easily become a kind of scientist haven just like the US is in the game.
Especially when the UK still has to do with 5 slots.
 
A 6th research slot for a Democratic Germany seems excessive. Reverse the Brain Drain? Yes, I understand the idea, but it feels weird that a state in turmoil - or recovering from it, having just had a major political crisis- would so easily become a kind of scientist haven just like the US is in the game.
Especially when the UK still has to do with 5 slots.
It would be particularly weird for the US to become a scientist haven while a democratic Germany avoided it's Brain Drain ...

"Nazi" is an Allied propaganda term. It does not sound right in the context of one type of German Nationalist fighting another type of German nationalist.
"Nazi" was being used in Germany before WW2. Apparently, the term was used in the 1920s (e.g. by Tucholsky), and it's usage increased during the 1930s. It appears in issues of the London "Times" newspaper in 1930.
 
Last edited:
Quite right. Germany actually had a Communist government from the late 1940s. Not the whole of Germany, and not by choice, but it still seems odd to exclude one of the historical outcomes. Obviously the content designers have limited time though, and if you're only going to have one alt-historical constitution, the semi-democratic regime gives much better gameplay than a communist one.

My main concern is the idea that they'll add it in later, if the overall idea of more thorough a-historical NFs is well received (which it hopefully will be). Do you have to have two different DLCs to have a fully fleshed out German Focus Tree? Or will they be willing to add more features for this DLC at a future date? They've certainly added stuff for DLC in the past, but its not something they generally like to do (for obvious reasons). Just feels like a problem with less than ideal solutions that they've created for themselves.
 
Quite right. Germany actually had a Communist government from the late 1940s. Not the whole of Germany, and not by choice, but it still seems odd to exclude one of the historical outcomes. Obviously the content designers have limited time though, and if you're only going to have one alt-historical constitution, the semi-democratic regime gives much better gameplay than a communist one.

Germany going communist pre-WW2 was pretty much decided prior to the time frame of the game. The whole November Revolution, Spartacist Uprising, and then the Freikorps and Army stomping said left leaning revolutionaries all happened about 15 years before the game time frame. Not much likelihood Hindenburg was going to allow communists any say and ole Adolf sure wasn't. Takes a pretty big rabbit hole to go down that path with a lot of made up fanciful hypothetical what ifs.
 
I think that mods are for fantasy scenarios. The devs should stick to improve the WW2 of a WW2 game. I understand that you (Bratyn) are not a coder, but when i pre-order the game, paradox never said that its going to be more focused on alt-history than than the actual history. Why not spend your time on making more content for countries that matter in the period?, like Spain, Finland, Bulgaria, Siam?. The Alt-History should wait until the WW2 part of the game its done.
 
I think other alternate history country is france or uk. Because one of the new germany focus tree's them is "no reds at western europe". Historicaly, no communist country at the western europe.. and other focus tree's theme is "strike the source(cross and st.basil cathedral)". ıf source is ussr, who are the others :)

France already has a good chance of flipping communist tho
 
Great job!
But, I wish someday you can rework the focus three when you decide to support Hitler, maybe found the SS or something like that
But It's a great job! I waited so much to the rework of this focus three
 
t would be particularly weird for the US to become a scientist haven while a democratic Germany avoided it's Brain Drain ...
Yeah, but that brain drain was in progress since 1933. Einstein for example renounced his German citizenship and left for the USA in that year.