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HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
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Maybee there could be an event if the central European alliance defeats all communists in Europe that makes it into the European union.
 
I'm starting to feel that HoI4 would benefit from a set of options like the ones offered when starting a fresh game in CK2. That way, if for example I want to play as in a game where AI France forms the Little Entente, AI Canada and Australia take the US-Orbit focuses, and AI Hungary goes democratic, I can just tweak some menus and make that happen.

This. In a big way.

The "historical focuses off" feature is just too limited. For a true ahistorical fun alternate-history game I'd like to be able to tell the game at setup a few different things... maybe even if it's just a slider that increases the chance more countries go communist/fascist.

But really, especially for the new German tree and reforming the Kaiserreich, i'd like to see an option to tell AI Hungary to go the Austira-Hungary route, or to tell France to go communist, or Fascist Germany to align with China instead of Japan, or to tell the commonwealth nations to break off from the UK.
 
This. In a big way.

The "historical focuses off" feature is just too limited. For a true ahistorical fun alternate-history game I'd like to be able to tell the game at setup a few different things... maybe even if it's just a slider that increases the chance more countries go communist/fascist.

But really, especially for the new German tree and reforming the Kaiserreich, i'd like to see an option to tell AI Hungary to go the Austira-Hungary route, or to tell France to go communist, or Fascist Germany to align with China instead of Japan, or to tell the commonwealth nations to break off from the UK.
Exactly; I mean, the historical mode is cool 'n all (it's certainly most important to get it right), but after a dozen games there I thirst for something a little different. And right now, my options are to just turn historical focuses off and pray that something interesting emerges from the chaos, or actually mod the game.
 
Mh, von Mackensen. Curious choice. He actually held Hitler in quite high esteem, and tended to blame 'misconducting' party officials for any crimes committed by the regime, and he often was in denial about Hitler's part in them (hint for you, August: he gave the order, you lackwit!). Also, he wasn't even field marshal at that point. His role was reduced to that of a figurehead instrumentalized by the regime, people even mocked him for that by calling him "Reichstafelaufsatz" (German for "Reich centrepiece"). He also strongly condemned the attempted assassination of the 20th July in 1944. He is literally one of the worst choices for an anti Nazi coup leader. But I guess historical plausibility loses against that badass hat. Sigh.

Erwin von Witzleben, Ludwig Beck, or Walther von Braunitsch probably would all have been more appropriate and less ridiculous choices, since they, you know, actually actively tried to oust Hitler in 1938 in what was dubbed the 'Oster conspiracy'.
 
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reviving the old Kaiserreich (renaming the country to “German Empire”)

What's the reasoning behind this? Reich and empire means the same thing just in different languages.

I'm not asking what's the reasoning behind "German Reich" in the first place. To me "Grossdeutsches Reich" sounds 1000x better and it makes also sense and i'm not even German.
 
What's the reasoning behind this? Reich and empire means the same thing just in different languages.

I'm not asking what's the reasoning behind "German Reich" in the first place. To me "Grossdeutsches Reich" sounds 1000x better and it makes also sense and i'm not even German.
Grossdeutsches Reich sounds awful when every other nation is named with its English exonym. If you're gonna call Germany Grossdeutsches Reich, you must call Japan Nippon, the USSR CCCP et cetera. Nobody wants that. Nothing's wrong with exonyms; and in English, the word "Reich" carries a very different connotation than it does in German where it basically just means "country". So while "German Reich" for Nazi Germany and "German Empire" for Imperial Germany may be on shaky ground linguistically, it does a fine job of quickly communicating to an English speaker what that country actually is.

This is basically the same argument I see time and again in the CK2 forums where people insist on calling the Byzantine Empire the Eastern Roman Empire; like, we get it, the ERE never collapsed or anything, but when someone says ERE I'm thinking of one era, and when someone says Byzantine Empire, I'm thinking of something else. When trying too hard to be "correct" makes you confusing, I've found it's usually better to just give in and go with the lingual flow.
 
Grossdeutsches Reich sounds awful when every other nation is named with its English exonym. If you're gonna call Germany Grossdeutsches Reich, you must call Japan Nippon, the USSR CCCP et cetera. Nobody wants that. Nothing's wrong with exonyms; and in English, the word "Reich" carries a very different connotation than it does in German where it basically just means "country". So while "German Reich" for Nazi Germany and "German Empire" for Imperial Germany may be on shaky ground linguistically, it does a fine job of quickly communicating to an English speaker what that country actually is.
*Grossgermanisches Reich intensifies*

Besides that, I agree; in Darkest Hour I'm renaming countries to their English format
 
This is all fine and well, its always nice to have more options in the political tree, however this isn't what I think should be the focus of a DLC, maybe a Free DLC, ok, because its basically just a mod.

I feel like to be charged cash money for a DLC that it should include new features and at the very least fixes and updates to old features. There are soo many features/fixes that could make this game even better. I think that should be the focus, not political trees.
 
This is all fine and well, its always nice to have more options in the political tree, however this isn't what I think should be the focus of a DLC, maybe a Free DLC, ok, because its basically just a mod.

I feel like to be charged cash money for a DLC that it should include new features and at the very least fixes and updates to old features. There are soo many features/fixes that could make this game even better. I think that should be the focus, not political trees.
Well, if you take a look at the screenshots, you can see a new button in the top bar which looks like a tab for decisions, I believe that such an addition is more than welcomed
 
in English, the word "Reich" carries a very different connotation than it does in German where it basically just means "country".

Is there any use of the word Reich in England? I'm just curious since i never've been there.

In German it means empire afaik. Country would be "Land". I have to speak German when in work but not on some high level.
 
Is there any use of the word Reich in England? I'm just curious since i never've been there.

In German it means empire afaik. Country would be "Land". I have to speak German when in work but not on some high level.

Since English has other words for country/land/State, to use the German word, 'reich', connotates an idea of 'The third Reich'.
 
Since English has other words for country/land/State, to use the German word, 'reich', connotates an idea of 'The third Reich'.

I see. It makes sense this way.

In a similar way like "Achtung" became somehow connotated with Nazi soldiers probably from movies although it has nothing really to do with it :)
 
In German it means empire afaik. Country would be "Land". I have to speak German when in work but not on some high level.

Correct, 'country' would be "Land" in German. Hence the German version of 'Germany', which is "Deutschland" (literally German country, or effectively country of the Germans).

"Reich" is a different beast, though. While 'empire' is as close as you can get when trying to translate it directly into English, it does have a slightly different connotation. In English, "empire" implies a political entity also exerting power to other non-native areas, while "Reich" describes a more or less culturally consolidated polity. For example, France is "Frankreich" in German, meaning "realm of the Franks" or "country of the Franks". In the case of the German Reich, the name also heavily references the Holy Roman Empire to imply continuity with, which is "Heiliges Römisches Reich Deutscher Nation" in German (literally "Holy Roman Realm/Reich of the German Nation"). Nazi Germany also was dubbed "Third Reich", styling it as a successor to the Holy Roman Empire of old and the "Second Reich" of 1871. It should be noted, though, that contemporary people did not perceive the Reich of 1871 as "second Reich". That was made up by the Nazi regime to create said continuity with both German precursor polities, two at one stroke, so to say, for all that German goodness.

Now that I think about it, 'Realm' is probably the closest translation of 'Reich'. The English word "empire" would be "Imperium" in German. The Roman empire, for instance, is "Römisches Imperium" in German.
 
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Correct, 'country' would be "Land" in German. Hence the German version of 'Germany', which is "Deutschland" (literally German country, or effectively country of the Germans).

"Reich" is a different beast, though. While 'empire' is as close as you can get when trying to translate it directly into English, it does have a slightly different connotation. In English, "empire" somewhat implies a political entity also exerting power to other non-native areas, while "Reich" describes a more or less culturally consolidated polity. For example, France is "Frankreich" in German, meaning "realm of the Franks" or "country of the Franks". In the case of the German Reich, the name also heavily references the Holy Roman Empire to imply continuity with. Nazi Germany also was dubbed "Third Reich", styling it as a successor to the Holy Roman Empire of old and the "Second Reich" of 1871. It should be noted, though, that contemporary people did not perceive the Reich of 1871 as "second Reich". That was made up by the Nazi regime to create said continuity. Now that I think about it, 'Realm' is probably the closest translation of 'Reich'.

The English word "empire" would be "Imperium" in German. The Roman empire, for instance, is "Römisches Imperium" in German.

Thanks for the education, my friend.

I did not know that Reich implies a culturally monolithic entity. So that the British Empire is more like an Imperium while the Russian Empire is more like a Reich.

Moreover i think Imperium is just directly imported from Latin where e.g. the Roman Empire is Imperium Romanum afaik.
 
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Thanks for the education, my friend.

I did not know that Reich implies a culturally monolithic entity. So that the British Empire is more like an Imperium while the Russian Empire is more like a Reich.

Yeah, that is pretty much spot on. Funnily enough, in German, the word 'empire' developed it's own life, just as 'Reich' did in English, and is heavily associated with the British empire. In fact, the British empire is most commonly called "Britisches Empire" in German, and not, as one might assume, "Britisches Imperium". It's pretty much the same as "German Reich" in reverse.