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HOI4 Dev Diary - Airplanes and Lootboxes

Hi everyone! Today’s diary is sort of a logical continuation on the 1.4 “Oak” updated where we did a full revamp on the air interfaces and much of the underlying combat mechanics. So lets dive into some more air stuff!

Attaching air wings to armies
It's now possible to attach air wings directly to armies. This means that if you assign them to an army pushing into a hostile nation those wings will get automatically move to bases in range and assigned to areas the army is fighting in. This should hopefully mean no more accidentally forgetting your air force in france when you move forces up to the russian front in hectic multiplayer games or needing to manage things manually when crossing into new areas under an advance.
Assigned wings show over armies in air mapmode (you can’t attach to army groups) for easy check on how your attached air forces situation is. We show them in 3 groups: Fighters, Close Air support/tactical bombers and Transports for supply. You can’t attach strategic bombers, because, well, having planes on order to destroy the area you move through is generally not good. You can also quickly select those planes in each group which makes sending them around and rebalancing easy and quick.
Attaching is a free feature for everyone as part of the 1.5 “Cornflakes” update. The rest of the diary will cover features in the upcoming (and still unannounced. Trust me I’m itching to tell!) DLC.
Screenshot_1.png



Air Supply
Ever had your troops encircled and out of supply and wished there was some way to help them out? Now you can assign your transport planes to bring supply across enemy lines. Each plane assigned to a strategic area will boost supply in supply areas there. These planes can be intercepted as any other mission resulting in less supply, and destroyed planes. Air supply is designed to be a costly thing that you only want to use at a smaller scale, or to adjust minor supply problems. To ensure this we are rebalancing transport planes a bit so you will need a lot more of them (although with reduced costs as their “air fleet” status right now works badly with being intercepted) and air supply being a logistically tricky affair will require tying up new country resource to work. More info on that in a later diary though when we can show the whole picture. What is important here is that it's hard to use this at a large scale, and that it will come with some trade-offs.
supply_mapmode.png

(German planes delivering loot-boxes in a totally not-artificial at all situation of troops trapped in the middle of Poland)

To make it easy to identify where to send your transport planes on supply missions the air mapmode now has a special indicator showing areas with a supply need where planes could be assigned. If you are over supplying them through the air this is also shown, so that you may want to withdraw some of your wings.
supply_mapmode_2.png



Prioritization for strategic bombing
Players can now affect target selection for strategic bombers. The way it works is that you mark your prioritized targets when picking the strategic bombing mission. Those building types selected will have a higher chance of being targeted compared to others. Bombing isn't the most exact process and we felt it would be weird if you could completely control what doesn't get hit etc. So instead we decided on a system where you can somewhat affect it, but won't be able to walk into an area with all refineries destroyed but pristine infrastructure and factories.
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We also have one more air related feature as part of the DLC, but we will be showing that off in a future diary where it fits in better with the content there ;P

Next week is a diary I have been looking forward to - we are going to explain what that new topbar button does that you may have spotted in screenies :)

PS. The second episode of our beginner-stream with @Da9L and @bus is coming any second now. Even though most of you are probably familiar with the basics, this is perfect for any friends that want to join in. Check out the Paradox twitch today at 16:00 CET: https://go.twitch.tv/paradoxinteractive
 
AFAIK they did develop that capability ( but didn't use it much if at all ).

Germany used the Me 323 glider and Gigant often. I can post several fotos, but i didn´t have the time to paint the swastikas. They used them for Africa and the Eastfront. Youtube has two vids in english and you can search google for the pictures.
 
Germany used the Me 323 glider and Gigant often. I can post several fotos, but i didn´t have the time to paint the swastikas. They used them for Africa and the Eastfront. Youtube has two vids in english and you can search google for the pictures.

Yes, but I was talking about hostile gilder drops of tanks/vehicles in coordination with paratroopers behind enemy lines. I don't know of any such German examples.
 
Attaching planes to armies was the best feature of HoI3. I'm overly happy that you re-implement it in HoI4. This will make the airforce that much less tedious.

However, why give away all the good stuff for free? The problem is perception: People see the amount of paid content and aren't satisfied with what they get for their money. I think that you guys subsidize the free-rollers too much.
 
Huzzah on the improvements, though it likely won't help me as I do the encircling (mwahahaha).

How's that not helping you? If the enemy does air supply and you send in your fighters, then you can shoot down all of his slow transport planes (which now finally have an additional function).
 
Yes, but I was talking about hostile gilder drops of tanks/vehicles in coordination with paratroopers behind enemy lines. I don't know of any such German examples.

Ok, thats a different story. Germany didn´t paradrop whole Divisions after Crete. They had only three Operations with Paratroopers, Operation Eiche, Operation Leopard and during the Battle of the Bulge.
 
Attaching air wings to armies

https://forum.paradoxplaza.com/forum/index.php?threads/air-system.987340/

Dec 8 2016: For front-line operations, you must attach the planes to Theaters (or directly to the armies) and now this aircrafts will support the troops and air superiority. For these planes do not need to place them on the ground province - just attach them to the theaters like air divisions

Dear plagiarist Podcat (I asked you to comment this idea a year ago) :)
ok, waiting for experience of air combat units!
 
I think you should be able to assign Field Marshals to theaters. The bonuses should scale inversely to the total number of divisions assigned to a theater in a similar way that ace bonuses scale with air wing size. This would then provide at least some command structure without going into the micromanagement order of battle detail that was in HOI3.
 
I don't think you can actually do the Hump with this unless you have some American divisions chilling in Kunming. @podcat Can this be used to supply allies?

Or America could just have planes in the Yunnan airbase first.
 
However, why give away all the good stuff for free? The problem is perception: People see the amount of paid content and aren't satisfied with what they get for their money. I think that you guys subsidize the free-rollers too much.
As far as I can tell, a lot of the free changes tend to be more QoL related, while paid content involves more actual extra features, which imo is the preferable standard for DLC. To be completely fair though, the line between QoL and feature can definitely be blurry. One person's reasonable-to-pay-for content is going to be someone else's why-isn't-this-free (as well as a third person's why-did-you-ruin-my-game, though ideally that one is less frequent ;))
 
If there are no desirable features in the DLC nobody will buy the DLC, and people will scream that the DLC is worthless.

If the DLC contains all the desirable features of the patch, people will scream that they're being forced to buy the DLC.

There is no balance between free and paid features that will please everyone, so I don't really see the point in half of the thread being "I don't see why we should have to pay for X"
 
Please read the dev post. Not just the title.



The Brits transported light tanks (the Tetrarch) and jeeps and what not with gliders, I don't see why Germans and Americans couldn't, if they chose to develop that capability.

The Americans did--at the very least use Gliders for Jeeps on Dday. It didnt work well. Stephen Ambrose in DDay has an excerpt of a glider pilot and company commander getting killed by a jeep during the crash landing of the glider...inertia and all that.

As for the Germans...at least in Real Life...they just didnt have the transport plane capacity for any real air reinforcement. Their big attempt at Air Supply was the Stalingrad pocket...and they ended miserably (the pocket collapsed, Russians took 96k prisoners of the 350,000 in the pocket at the start, 5k made it to Germany after the war--nice job Goring).
 
I wonder why Romania has so much political power on day 2 of the game? It would be odd for podcat to have added it through commands for this pic.
 
Sorry for my bad English first, but i thing i dont understand why is this good i now that this is profit and money and all that shit but why don t come this features in update FOR FREE why every time for DLC for fuck sake you now some man can't afford that HUGE money for every single dlc whats this game why are even called "updates2 there not one big update just DLC-s theres just little updates for distracion that there is no update really the modders has to fix this game when was that time when there were dlc-s but only 3-5 months often when was the last time when there was some features added in game but in UPDATES




WHAT THIS GAME BECOME DON T FUCKING DELETE

The vast majority of the community sees the additions to the game in this Patch/DLC cycle to be great additions to the game.

What is it you were aiming to see?