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HOI4 Dev Diary - Bag of Tricks #1

Hello, hopefully you can tear yourself away from rewatching the Star Wars trailer for just one more glimpse of the Porg creature... because it's Wednesday! Time for another dev diary for 1.5 “Cornflakes” update and the as-yet unannounced DLC. We have been covering several big features in the diaries leading up here, so now it's time to also look at some smaller features from our "bag of tricks" :)

Control Groups
This might actually be one of my favourites :D Was reminded about this in a forum thread about UI improvements people wanted and realized I had totally forgotten how nice it was. You can now hit Ctrl+number to save any selection, and then hit the number key again to bring that up. It works with any selection, not just divisions, so you can mark areas, air wings etc and jump between them quickly. Double tapping the number key moves camera to the selection.
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Consolidate Divisions
Sometimes after hard battles, or when cut off from reinforcement and supply you can end up with a lot of divisions a low strength. Sometimes you need them at full strength right away and can’t wait for them to fill up normally. The DLC will come with a new feature that lets you consolidate divisions together into fewer, full strength (or as close as you can get ones). Units will move towards the strongest division and transfer over their manpower and equipment when they get there. The system also handles doing it with many divisions in which case it will try to form as many full strength divisions as it can.
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Minimap & Pinging
A minimap is something HOI4 was designed to live without, but there is clearly a part of the community that really miss it, so you can now get it as part of the DLC if you want. It also comes with some new functionality for multiplayer. You can ping the map to illustrate to allies of things you are discussing, like where you want them to defend or push, or as a quick reminder like “watch out here the russians are about to encircle you!”
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Minimap can be toggled to a closed state if you like, and you can still use pings through keyboard shortcuts.
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Kick From Faction
With Cornflakes it will now be possible to kick nations from your faction in the form of a new diplo action.
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Since this stuff tended to lead to some exploiting in the past (players picking off members one by one etc), we have been working on how AI sees this stuff to make it handle a few things… Kicking is possible in war time also and we have been putting a lot of time into dealing with how HOI4 handles wars in code. Basically the underlying system has been completely remade to stop war merging and the like from ruining your wars, or getting nations dropped or included in ways you wouldn't expect. Its one of those non-sexy things that you can't really show but that is going to make things feel a lot better and avoid edge case bugs messing up your day. This also allows us much more flexibility with how we may want to handle wars in the future.


That's it for today, see you all again next week for more updates!

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Guys / Gals

This thread is to discuss the dev diary, not Pdx DLC policy, which has been debated ad nauseam. Stay on topic of the thread. - Had a dad
 
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quick question,

if you "consolidate" while out of supply (closed pocket, no harbour etc) will the part that would return to the stockpile/manpower pool be lost or "magical transported" or would the system just "bleed" the weaker division and let it stil be there with only the rest equipment/manpower?
 
Will the ai be able to consolidate its divisions?
It doesnt yet, but the plan is that it should in a couple of situations

Really cool stuff! Especially the changes to how wars are handled.

(Also, wondering if you missed a part @podcat, see emphasis)
quick reader :D I fixed that after like 30 seconds :D (the part I wrote afterwards already)
 
I like it all. I’ll have the DLC, but I think the mini map should be part of the free expansion, myself.
 
are the control groups DLC or Patch? it's the only feature that isn't specified.
Free. If we dont specify its safe to assume its in the update and not the DLC.
 
Both order of battle and minimap are returning to the game . Can we hope that you finally return message settings to the game, too?
 
Finally we get ability to control our own factions in a proper way! Say goodbye to useless allies with close to zero MP and industry.

@podcat
Will you rework majors in the future 1 by 1 to make their focus trees interact better with newer minor ones from DLCs, or it will be one big update?
 
I like it all. I’ll have the DLC, but I think the mini map should be part of the free expansion, myself.
Its one of those things thats really for a part of the players only. When I had the betas and QA play they were basically split between "oh yes!!!" and "I like it the way it is and will keep it collapsed", so I think its a pretty good fit for DLC. I personally still like to use quick mouse zooming