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HOI4 Dev Diary - Bag of Tricks #2

Welcome to another bag of tricks dev diary for 1.5 “Cornflakes” and the unannounced expansion. Today we have several smaller features and improvements for you and all are connected to equipment in one way or the other.

Building your own stuff
Managing production lines is something you do all the time, and thus we want the interface to help you as much as possible. We have done several things to help out with this, like allowing you to collapse entries:
all_of_it.png


The UI now also has more filters, so its easy to just look at lines lacking resources, lines used for upgrade, lines going straight to stockpile etc. Its also possible to assign up to 150 factories to a line (not naval production lines) by using the x5 and x10 toggles.

boosted_line.png


Toggling on x5 lets you put down 5 factories with each click so its easier to manage big lines (this part is still a bit more work in progress than normal and may see changes before release though).

We have also added drag-and-drop to the production interface and the civilian construction interface too. It makes reordering and changing priorities a breeze. See the future! In moving pictures:
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Hopefully this will make it a lot easier to manage things for everyone and if it proves popular we may start adding this to other interfaces too.


Taking other people's stuff
At the end of combats it will now be possible to capture enemy equipment. The divisions involved will grab stuff depending on participation (higher level maintenance companies help a lot here if you want to take full advantage of capturing). If the equipment isn't something the division needs it goes back to your stockpile. This one will be available for people with the DLC.
Captured Equipment.png

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Getting rid of stuff you don't want

There are sometimes situations when you just want to get rid of some of your equipment stockpiles. Death or Dishonor added the ability to convert equipment, but that is not always applicable. For people who get the DLC we have now added the option of straight up cleaning out your stores of stuff you don’t need or want anymore. To avoid exploits around surrender where someone in MP would try to destroy things to keep them out of enemy hands these are held in a special “being destroyed” storage, and will be accessible to the conqueror if you fall within 90 days.
destroy.png


Also finally there is another way available to all. Lend Lease has been changed to allow to send equipment that isn’t originally yours. This means that you can give captured stuff to your allies etc.
lendlease.png


Sending equipment that isn't yours like this will however not give you any XP (you wasn't the one who did research and development after all).

See you all next week for more updates and details!

Also, do you need more friends to invade and annex? Tell them to take a look at our new stream starting later today, Blitzkrieg for dummies! As always on Twitch: https://go.twitch.tv/paradoxinteractive .
 
Didn't podcat say it was something to do with bugs and the debug build they're running? I distinctly remember that from a previous dev diary thread.

One of the devs said something like "I see nothing inconsistent with this being error dawg [= the debug monitor] on vacation [= moved to another part of the screen]". However, this DD shows error dawg and the telephone. It's not impossible that the 'phone is debug-related, but IMHO it's more likely that the earlier dev comment was just teasing and it's nothing to do with debug.
 
One of the devs said something like "I see nothing inconsistent with this being error dawg [= the debug monitor] on vacation [= moved to another part of the screen]". However, this DD shows error dawg and the telephone. It's not impossible that the 'phone is debug-related, but IMHO it's more likely that the earlier dev comment was just teasing and it's nothing to do with debug.

Could very well be, although generally they sneak these things in a screenshot and then reveal stuff in the next DD, and this phone has been around for some time now. Or maybe they think they're not teasing us hard enough...
 
Was that ever done much? its not something I know about if so. We do model germany capturing stuff and and converting it to other things with the conversion feature.

oh actually I guess the Czech factories kept producing Pz 38(t) etc. So yeah I guess it was a thing.
Yes, but that was more of a capitulation thing, really, wasn't it? Not captured equipment being copied, but factories that made the equipment taken over "lock, stock and (gun) barrel"? Maybe should be treated as "capturing licenses" for all equipment on capitulation? That would cover equipment made by Vichy France for Germany, too.
 
A question about the production lines.
Where will they be added if I assign more then 15 to a line? I am thinking about resources.
E.g. I have a line of artillery on top and one of medium tanks somewhere below both require tungsten as we all know. I have enough tungsten to full fill need for both lines, but not more. I assign more factories to artillery like 30 more will they queue up before or after my line of mediums? Will my mediums now be out of tungsten or the additional artillery factory's? Or is this just an ui thing for better overview?
 
Does the drag and drop mean that its not possible to move stuff to top or bottom with shift click?
 
Because it's cumbersome and not intuitive to rearrange lines if you have more than one column?
Uhm, drag and drop?
It's already a great overview boost and limits scrolling to almost zero.
 
Uhm, drag and drop?
It's already a great overview boost and limits scrolling to almost zero.
To each their own. I've tried this mod because it sounded useful in theory, but when I started using it it became clear that it makes things more tedious instead.

I guess if PDS made their own implementation it could be better, but still, I find the very idea of multiple column list thoroughly not intuitive.
 
No worries :) As someone who has been waiting for games I know your pain :D Paradox at least shares progress unlike a lot of places where you only get to know stuff at the end.

You summarized in one sentence why Paradox will always be, for me, superior to Firaxis, whatever the quality of the games is.
 
@podcat Any chance of getting the auto rebase for air wings back that was taken out in the Air UI change? While its nice to see the plane ranges, its not so nice that you have to manually move all the air wings yourself especially if they get rebased randomly after being kicked out of a province. That single button saves a lot of time and effort as it takes in both range and airfield capacity.