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HOI4 Dev Diary - Bag of Tricks #2

Welcome to another bag of tricks dev diary for 1.5 “Cornflakes” and the unannounced expansion. Today we have several smaller features and improvements for you and all are connected to equipment in one way or the other.

Building your own stuff
Managing production lines is something you do all the time, and thus we want the interface to help you as much as possible. We have done several things to help out with this, like allowing you to collapse entries:
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The UI now also has more filters, so its easy to just look at lines lacking resources, lines used for upgrade, lines going straight to stockpile etc. Its also possible to assign up to 150 factories to a line (not naval production lines) by using the x5 and x10 toggles.

boosted_line.png


Toggling on x5 lets you put down 5 factories with each click so its easier to manage big lines (this part is still a bit more work in progress than normal and may see changes before release though).

We have also added drag-and-drop to the production interface and the civilian construction interface too. It makes reordering and changing priorities a breeze. See the future! In moving pictures:
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Hopefully this will make it a lot easier to manage things for everyone and if it proves popular we may start adding this to other interfaces too.


Taking other people's stuff
At the end of combats it will now be possible to capture enemy equipment. The divisions involved will grab stuff depending on participation (higher level maintenance companies help a lot here if you want to take full advantage of capturing). If the equipment isn't something the division needs it goes back to your stockpile. This one will be available for people with the DLC.
Captured Equipment.png

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Getting rid of stuff you don't want

There are sometimes situations when you just want to get rid of some of your equipment stockpiles. Death or Dishonor added the ability to convert equipment, but that is not always applicable. For people who get the DLC we have now added the option of straight up cleaning out your stores of stuff you don’t need or want anymore. To avoid exploits around surrender where someone in MP would try to destroy things to keep them out of enemy hands these are held in a special “being destroyed” storage, and will be accessible to the conqueror if you fall within 90 days.
destroy.png


Also finally there is another way available to all. Lend Lease has been changed to allow to send equipment that isn’t originally yours. This means that you can give captured stuff to your allies etc.
lendlease.png


Sending equipment that isn't yours like this will however not give you any XP (you wasn't the one who did research and development after all).

See you all next week for more updates and details!

Also, do you need more friends to invade and annex? Tell them to take a look at our new stream starting later today, Blitzkrieg for dummies! As always on Twitch: https://go.twitch.tv/paradoxinteractive .
 
Did someone say: Really nice UI changes?

Drag and drop is sooo sweet. :cool: And I can't begin to tell you how happy I'll be sending captured equipment to friends and family. It'll make a lovely gift! :) Big thumbs up for this one.
 
Wait a minute. So all these features posted on the front page are all part of the freaking "PAID DLC"? Then non DLC owners will not have these features? Especially the drag and drop production lines?!

But I've waited for this drag and drop since this game launched.

Unless specifically stated, an announced feature is free.
The features that will be part of the paid DLC from this Dev diary are equipment capture in combat and destroying equipment stockpiles.
Everything else (Production UI overhaul, Lend-leasing foreign equipment) is part of the free update.
 
While you are still working on the production interface I would ask you if it would be possible to easily see the estimated time till fully stocked (estimated time until every soldier has a functioning gun and ammo for his duties) without having to go to the logistics tab and hovering over the red stockpile count there. It would make balancing out the production a lot easier.
Having it tell me you need 15k rifles, 5k Artillery and 2k medium tanks for reinforcements is not easy to read if it can't tell me how long each would take to reach 0 if you get what I mean.
I thought I remembered being able to see it by hovering over something in the production interface but I either forgot how or was never able to.

Loving the take other ppl's stuff bit and how it makes maintenance companies more attractive, well done.
 
Sounds like great quality of life changes here! Specially the ability to drag and drop. I think it would be great to add a drag gesture to select multiple divisions in the divisions list. I find the individual clicking rather tedious at the beginning, specially in countries like the Soviet union with tons of units to select from, whenever I want to select them to form a new front line...
 
While you are still working on the production interface I would ask you if it would be possible to easily see the estimated time till fully stocked (estimated time until every soldier has a functioning gun and ammo for his duties) without having to go to the logistics tab and hovering over the red stockpile count there. It would make balancing out the production a lot easier.
Having it tell me you need 15k rifles, 5k Artillery and 2k medium tanks for reinforcements is not easy to read if it can't tell me how long each would take to reach 0 if you get what I mean.
I thought I remembered being able to see it by hovering over something in the production interface but I either forgot how or was never able to.

Loving the take other ppl's stuff bit and how it makes maintenance companies more attractive, well done.

You can already see this information if you hover over the item that you want to know about. The tooltip will say how many days until all reinforcement requests (field and new deployments) are fulfilled at the current rate of production.

Production UI.jpg
 
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Will we be able to have variant on rifles. For example I got some spring fields and I'm playing as the sov and I want. To produce variants of that rifles. Seeing I got the license from the United States. That those for the half track vehicles. Thank you
 
Talking about seeing when something will be finished...

I like the fact that I can easily see how many days a certain research takes to be finished.

Unfortunately for focusses I need to calculate how many days are left when it says e.g. "Progress 27/70 days".

Especially in MP you are often in a hurry wanting to see when you get the bonusses of a focus for a certain research.
And after all it would be given "in the same way" if both said how many days were left...
 
You can already see this information if you hover over the item that you want to know about. The tooltip will say how many days until all reinforcement requests (field and new deployments) are fulfilled at the current rate of production.

Yes, but it doesn't work for upgrades, which would also be useful.
 
Will we be able to have variant on rifles. For example I got some spring fields and I'm playing as the sov and I want. To produce variants of that rifles. Seeing I got the license from the United States. That those for the half track vehicles. Thank you
Easily moddable, but I highly doubt infantry equipment will ever be upgradeable in Vanilla, and the current full conversion mods usually just have new techs for more types infantry equipment. Save that valuable Army EXP for your tank and anti-tank equipment, that's where you need it.
 
150 factories!
Just wondering how this will be handled for the production efficiency aspect. I mean currently, if you assign 15 factories to infantry equipment and turn 'em loose to crank out rifles for a few months you'll have say 85% efficiency then you add 15 more factories and those will only be producing at 25% or so. How will the new all-in-one 30 factories handle the efficiency?
 
Just wondering how this will be handled for the production efficiency aspect. I mean currently, if you assign 15 factories to infantry equipment and turn 'em loose to crank out rifles for a few months you'll have say 85% efficiency then you add 15 more factories and those will only be producing at 25% or so. How will the new all-in-one 30 factories handle the efficiency?

Probably in exactly the same way it's currently handled when you add factories to existing lines.

Adding 15 factories to 15 existing is no different ( math ) from adding 3 factories to 3 existing if they have the same efficiency...
 
More good stuff, all of it.
The Drag/drop and the collapse-able entries, save space for the important stuff.

Is there a projected date yet for the DLC?

Please, take my money, I can't wait, like a six year old when the packages start to appear under the tree........