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HOI4 Dev Diary - Beta Batch Update III

Hi everyone! We are still in quarantine at home working on the patch, so time for another update!
Its a meaty chunk of balance fixes, bugfixes and mod support. Also there are some special highlights after I recommend to read up on as we are looking for feedback there. So, without further ado...

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# Balance
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- operations will now higher cost as you execute same operation on same targets (default is 15%. rescue operation is still 0%. Some exceptions are 25%)
- neutral countries no longer allowed to create collaborations
- compliance is now halved (instead of factored by 75%) when a state controller is changed
- destroying the counter-revolution now prevents France from descending into another civil war against the fascists from low stability again
- Danzig and Memel are no longer required for forming Poland-Lithuania
- Memel is no longer required for forming the United Baltic States
- Political violence can no longer return to France if France has capitulated
- unprepared offensive modifier in SCW now also affect CAS impacts
- Decrease Base manpower lost in resistance attack to 1.5% from 2.5%
- Along with Niceto Alcalá-Zamora as a leader, the Republicans will now, after the 1936 elections, receive a National Spirit reducing their political power income. Along with Zamora's trait and various tweaks and adjustments made to the political power gained through events and Republican focuses, this should make the flow of Garrison Control fighting before the SCW much more natural. Now, Nationalists get an initial advantage and a 'head start', but if the Republicans correctly focus on delaying the civil war initially, they will be rewarded and eventually be able to take more states back from the Nationalists than if they focus on taking states from the very start. Delaying the civil war should therefore be more enticing as a strategy.
- Increased tech stealing bonuses to 300% from 200%
- Increased tech stealing extra bonus outcomes to also give either 1 or 2 year ahead of time bonuses also
- Tech stealing can now unlock techs, uses weights on tech picking to prefer more up to date and equipment for a more rewarding bonus


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# Stability & Performance
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- Fixed CTD on Windows related to flag atlas texture update
- Fix performance issue when creating dynamic tags from targeted decisions.


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# UI
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- French Focuses bypassed by not having an inefficient economy now correctly display that fact
- fixed is_on_continent trigger tooltip being reversed
- Fix units when retreating towards a tile while in multiple combats has a wrong arrow visually
- Clear all province colors when switching to root out resistance map mode
- Unified achievements tooltips during game setup and in-game so that the in-game button shows the same details as game setup.
- Corrected achievement UI to be disabled when not logged in with necessary accounts, with explanation added to tooltip.
- fixed "Expand Influence in state" decisions increasing the influence over max and causing ui to show wrong decision icons
- Fixed Communal Autarky focus showing an effect tooltip twice.


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# AI
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- fixed ai not taking zero cost decisions if it has negative pp
- ai will be more reluctant to create collaborations if it already has some
- GER now will try to put more armor to low countries instead of france border
- Ai now able to send volunteer airwings again (optimization broke it in 1.8.1)


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# Modding
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- scripted effects with names that start with "d_" (example d_test_effect) now will be available as a console command) example usages are in zzz_debug_effects.txt
- added mtth database that allows mean_time_to_happen/ai_will_do structure as if they were variables
- added script profile scopes for ideas
- fixed country_resource_cost modifiers for real
- Fixed occurences of limit in an else effect not being reported as an error
- added dirty = var_name for scripted windows. if this variable name is set, the game will check if the value of that variable is changed before updating scripted windows to see if it needs to update the gui. by default guis are updated every hour/with every command. now if a change has been made that would affect the scripted gui, you can just change/increase a variable to force an update and improve performance
- Errors that cause the invalid map data error are now preffixed with MAP_ERROR
- release release_puppet release_autonomy effects no longer changes the controller if the state is controlled by a non-ally country.
- you can specify a list of effects under spawn_civil_war effect now, which will be executed under new civil war country
- added release_on_controlled release_puppet_on_controlled effects that also works if on your controlled states


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# Database
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- fixed a missing Czech airwing name
- Spanish focus "Demand French North Africa" now also gives Algerian Desert.
- Portugal will not be able to complete "Intervention in Spain" or "Nationalist Intervention" if it is in a faction with Spain.
- Free French coup in territory operations should now only be available against the country actually occupying that territory
- Spanish POUM will no longer share the same game rules as Anarchist Spain. They will be able to join factions, boost ideology and puppet nations.
- fixed a number of edge cases in the Munich conference logic (and probably introduced a number of new edge cases, happy hunting!)
- Tito should no longer be able to serve as chief of army if he is dead
- Added Niceto Niceto Alcalá-Zamora as the initial leader of Spain in 1936, along with an event to replace him with Manuel Azaña in April 1936.


##################################
# Bugfix
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- Fix targeted legitimacy daily decision not giving 0.05 legitimacy
- fixed propaganda against warmonger decision not having lower cost against neighbors
- Fix Missing localization tag for synthetic refineries when hovering over state resources
- Fix steal naval blueprint removing civilian instead of a navy infiltration token
- invalid operations (target is now ally etc) are now cancelled even if they are prepared
- France should now only be able to invite a country once into the non-intervention committee
- fixed two incorrect tags in a French focus
- fixed an issue preventing Paul von Lettow-Vorbeck from being recruited
- Wilno will now become a core when forming the United Baltic States or Poland Lithuania
- Nationalist Spain will no longer be offered to move their capital to Madrid if their capital is already Madrid
- Carlist Spain should now have access to a naval advisor
- Solved issue with the end of SCW news event having multiple event options
- fixed missing text in the Italian focus Develop the Benghasi Oil Fields
- Mexico should no longer be able to send shipments to Spain if the war is over
- Tooltip for Alan Turing should now make more sense
- it is no longer possible to run an operation to capture cyphers if the target country is already fully decrypted
- fixed not properly creating collaborations in some cases involving states that are controlled but not owned
- Fixed an exploit that allows you to control another country that was being controlled Back in the previous Game
- fixed missing icon and description for a hidden tech
- fixed activate_targeted_decision & remove_targeted_decision not working properly for some cases of state targeted decisions
- Dynamic tag equipment and tech names fallback to original/base country tag
- Fixed scope so that Navarra, if owned by the Carlists, will become their capital during Fascist Crackdown and Carlist Uprising events.
- Fix saving and reloading remove research bonus already applied to a research.
- fixed a rare case where a recently freed collaboration government could peacefully annex the original country if both existed at the same time
- fixed a case where countries not joining peace conferences when there are multiple different wars the enemy is in
- fixed a rare case where Italy would not correctly join the Allies if France was already part of the Allies and Italy agreed to join the Stresa Front
- Fixed the Paradox account initialization to detect the active session passed to the game from the launcher.
- fixed Reichskommissariat Ukraine not properly puppeting Ukraina
- Fixed an issue with tech stealing operation where players with MTG could be stealing old useless techs

If you want to see past changes and full changelog, check out the Beta Patch thread here as well as info on how to start playing on it.

Some highlights we wanted to make sure to highlight and where we are interested in feedback:

Peace conferences

We are now more inclusive in peace conferences to try and stop issues where you might be left out and someone steals territory from you. This means that you can actually get peace conferences with enemies on each side cutting up a 3rd side before getting back to their war. Peace conferences have a lot of edge cases so try to be observant for anything we might have broken with this behaviour change.

Tech Stealing Operation
We wanted to make this more attractive so have been beefing it up. You can now get full unlocks and the system is more weighted towards lategame techs (so you can try and nab that Tiger tank instead of a great war tank). Its still a random system (remember to pick the right operation targeting the branch of tech you want, they get unlocked by infiltration of that branch) but should be a lot more rewarding now so let us know how it feels now!

Collaboration puppets
We have made AI more reluctant to release a lot and fixed some performance issues here.

See you next week for more updates!
 
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If my game from yesterday evening is any indication then there's an entry missing:

- AI now uses its navy to gain naval supremecy around its coasts to prevent sneaky early invasions.

Can someone confirm this?
If its true, than this is a very good change.

...however I still would like the cores of the formable nations fixed....

I started a new game as soon as I downloaded the patch, I didn't see evidence of this early on, probably as the main Italian Battle Fleet had based itself in Eritrea, leaving me and the French free to sweep the Mediterranean clear of Italian surface ships in a matter of a week or three and achieve total naval supremacy.

However, a little later The Italians invaded Norway before the Germans, and quite surprisingly the Soviet Union invaded Denmark at the very start of hostilities with Germany. (I'd pulverized both the German and Italian fleets by this point.)
*Nearly Forgot, Australia (in both tries so far) independently invades the Dodecanese.
So it does seem the AI is a little more aggressive now providing it can cover it's invasion forces, which is certainly a good thing, though I suspect it's old habit of not securing its supply lines (ports) and not being ready to reinforce a successful landing (except the Japanese AI which can be quite challenging if you don't interrupt it somehow) are still in play.

Some oddities I've noticed in the Betas so far

  • If I don't manually guarantee Poland the Allies can't invite her into the faction when war starts as world tension is too low
  • If I do invite her into the faction the war starts from late October sometimes early December ( @podcat Is this likely to be due to strength checks? By then the UK under my command will have a 300+ strong fleet, around 60 divisions and ~200 IC 60mil/40sip/100civ)
  • Italy now seems even more determined than ever to wage war in the strategic backwater of East Africa where it can not properly supply it's troops under any kind of serious response. The past few Betas, this one included, now see 35-45 divisions down there who pretty much will get wiped out to a man every single time
  • Vichy France on formation seems to immediately send large numbers of volunteer forces to the Axis
  • Vichy France also gives access to Ports to the Axis
  • When the USA joins the allies, it's very first move is to Justify on then DoW Vichy France, so I see Operation Torch in action in early 1941 rather than 43
  • The UK And Allies have the Naval conference restrictions in place for 2 years longer than they did historically so they cannot modernize or rebuild their heavy ships to any extent pre-war (okay, okay I didn't just notice that, but still :D)
  • As a general aside, Germany seems to stall much more often vs the USSR than 1.8.x not usually even getting through Ukraine and Byelorussia, lack of supporting Italian Divisions? Maybe shortage of bombers, as the Axis usually lose around 1.5-2k of these for the cost of a handful of destroyers and maybe a CL whilst fruitlessly trying to gain control of the channel. Or maybe the USSR AI is just doing a better job.
 
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I appreciate the other changes, but this is no fix. It won't fix the problem, just make it smaller. Italy maybe won't release Somalia if it has already released Greece, and Japan won't release China if it has released the Mariana. But if Greece and the Mariana have been released, the problem is there, just smaller and less noticeable.

I just started a new game and Japanese Marianas and Italian Greece are still a thing. Jap Marianas even demanded that I withdraw my attache from communist China ..... Had to lose some pp to refuse
 
Absolutely no man! I love the game, but really they need a couple of months to fix everything. France guarantee ruin the game for Balkan's nations and Italy too ( and no one is answering our questions about that ), collaborations government are totally out of control in most of the cases and performance are going down as well. I mean I have a Ryzen 3600X, 16 GB 3200mhz ram, an RTX 2700 and an NVME SSD and after the last major update ( 1.9 ) the game is practically unplayable after 1941 it lags as hell. So what kinds of pc do I need to play the game smoothly?
It's already been answered that it is an intended change, quite frankly France wouldn't have let Italy run roughshod all over the Balkans without intervening themselves
 
Petain shouldn't be the leader of the french fascist party in 1936, he only need to lead vichy france.
And the french AI has a problem : it keeps boosting the fascist party via the cagoule decisions even if it has gone royalist.
 
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I started a new game as soon as I downloaded the patch, I didn't see evidence of this early on, probably as the main Italian Battle Fleet had based itself in Eritrea, leaving me and the French free to sweep the Mediterranean clear of Italian surface ships in a matter of a week or three and achieve total naval supremacy.

However, a little later The Italians invaded Norway before the Germans, and quite surprisingly the Soviet Union invaded Denmark at the very start of hostilities with Germany. (I'd pulverized both the German and Italian fleets by this point.)
*Nearly Forgot, Australia (in both tries so far) independently invades the Dodecanese.
So it does seem the AI is a little more aggressive now providing it can cover it's invasion forces, which is certainly a good thing, though I suspect it's old habit of not securing its supply lines (ports) and not being ready to reinforce a successful landing (except the Japanese AI which can be quite challenging if you don't interrupt it somehow) are still in play.

Some oddities I've noticed in the Betas so far

  • If I don't manually guarantee Poland the Allies can't invite her into the faction when war starts as world tension is too low
  • If I do invite her into the faction the war starts from late October sometimes early December ( @podcat Is this likely to be due to strength checks? By then the UK under my command will have a 300+ strong fleet, around 60 divisions and ~200 IC 60mil/40sip/100civ)
  • Italy now seems even more determined than ever to wage war in the strategic backwater of East Africa where it can not properly supply it's troops under any kind of serious response. The past few Betas, this one included, now see 35-45 divisions down there who pretty much will get wiped out to a man every single time
  • Vichy France on formation seems to immediately send large numbers of volunteer forces to the Axis
  • Vichy France also gives access to Ports to the Axis
  • When the USA joins the allies, it's very first move is to Justify on then DoW Vichy France, so I see Operation Torch in action in early 1941 rather than 43
  • The UK And Allies have the Naval conference restrictions in place for 2 years longer than they did historically so they cannot modernize or rebuild their heavy ships to any extent pre-war (okay, okay I didn't just notice that, but still :D)
  • As a general aside, Germany seems to stall much more often vs the USSR than 1.8.x not usually even getting through Ukraine and Byelorussia, lack of supporting Italian Divisions? Maybe shortage of bombers, as the Axis usually lose around 1.5-2k of these for the cost of a handful of destroyers and maybe a CL whilst fruitlessly trying to gain control of the channel. Or maybe the USSR AI is just doing a better job.

I'm specifically refering to an early invasion of France by Germany. This was quite easiliy doable within a week in octobre of '36, but now AI-France uses its fleet on a strike force mission to gain naval supremecy in the channel and the eartern north sea.
 
Nice to see phantom collaboration governments fixed, but It is still possible to yeet yourself out of existence by forming one, if the country you are about to form a collaboration government of does not exist and has cores on your territory.
 
I'm specifically refering to an early invasion of France by Germany. This was quite easiliy doable within a week in octobre of '36, but now AI-France uses its fleet on a strike force mission to gain naval supremecy in the channel and the eartern north sea.

Hahaha apologies Hemothep, my old bad habit of seeing a word or two I'm thinking of already and meditating on that coming through :D

As an unrelated aside the UK is still plagued by colab govt events, despite the fact that it cannot set them up.

upload_2020-3-26_12-55-21.png
 
Absolutely no man! I love the game, but really they need a couple of months to fix everything. France guarantee ruin the game for Balkan's nations and Italy too ( and no one is answering our questions about that ), collaborations government are totally out of control in most of the cases and performance are going down as well. I mean I have a Ryzen 3600X, 16 GB 3200mhz ram, an RTX 2700 and an NVME SSD and after the last major update ( 1.9 ) the game is practically unplayable after 1941 it lags as hell. So what kinds of pc do I need to play the game smoothly?
Ok wow. Another hot mess. I am playing 1.9.1 batch w.o Would be nice to have armored cars.
 
Does the new Beta patch automatically get downloaded the next time I launch the game, or do I need to re-enroll in the beta to get the latest version? Sorry if this is a dumb question, but I've never used a Paradox Beta before.

I see the below version info on my game today, so it looks like it updated automatically. Just wanted to confirm that I'm doing this correctly to get the new updates.

Also, I didn't see anything in the notes about issues with saves from the prior Beta version of two days ago? Should I fine to continue with that save or do I need to start over?

beta_version.jpg
 
Does the new Beta patch automatically get downloaded the next time I launch the game, or do I need to re-enroll in the beta to get the latest version? Sorry if this is a dumb question, but I've never used a Paradox Beta before.

I see the below version info on my game today, so it looks like it updated automatically. Just wanted to confirm that I'm doing this correctly to get the new updates.

Also, I didn't see anything in the notes about issues with saves from the prior Beta version of two days ago? Should I fine to continue with that save or do I need to start over?

View attachment 559237
Auto updated and fine to continue on the same save
 
I'm still rather new to the game. Tell me, does the patch automatically update on my game our do I have do it? If so, how do I install the patch?

This is a beta(test version, possibly full of bugs) so you have to manually opt-in to it. Normally you don't have to do anything.

Right click on the game in your steam library and click on 'Properties', then click the 'Betas' tab. There you can choose what version of the game you want to play. Pick '1.9.1 Beta' for the beta and 1.9.0 is the one you are currently running in case you want to go back.

You may have to do this again when the patch get officially released. Not sure.
 
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This is a beta(test version, possibly full of bugs) so you have to manually opt-in to it. Normally you don't have to do anything.

Right click on the game in your steam library and click on 'Properties', then click the 'Betas' tab. There you can choose what version of the game you want to play. Pick '1.9.1 Beta' for the beta and 1.9.0 is the one you are currently running in case you want to go back.

You may have to do this again when the patch get officially released. Not sure.

I did exactly as you said and updated to 1.9.1 beta. Thank you!

Question: I see a lot of older "betas". Should I update all those, too?
 
I did exactly as you said and updated to 1.9.1 beta. Thank you!

Question: I see a lot of older "betas". Should I update all those, too?

No. Just pick the version you want to play.

The older versions are there because Steam will automatically put people on the latest stable version and people sometimes need to go back. So they can finish their games if they have ongoing games in an old version.
 
Yeah, looks like countries are still releasing tons of collaboration governments. Saw Italian Greece in my game, which was just the island of Rhodes.
 
It's already been answered that it is an intended change, quite frankly France wouldn't have let Italy run roughshod all over the Balkans without intervening themselves
In 1936 France was too busy with their own security instead of keeping the little entente alive (which is what the guarantees represent). That's why they betrayed the Czechs when Germany knocked at their door, there's no explanation for why they would stand up for Yugoslavia and Romania but not for Czechoslovakia. If Paradox wants to keep the guarantees, at least remove them from all three nations after the Munich conference where the Sudetenland gets taken by Germany. This would be historically accurate under the game's circumstances because then France has made it clear that they won't defend the Balkans.

But even if I'm wrong about France's attitude, in the end I would gladly trade some historical accuracy for more fun. The guarantees have no effect in historical games, they only make non-historical runs less fun for everyone.
 
I just started a new game and Japanese Marianas and Italian Greece are still a thing. Jap Marianas even demanded that I withdraw my attache from communist China ..... Had to lose some pp to refuse
I don't know why devs don't implement a thorough solution, many have been proposed, anything would be better than this partial solution.