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HOI4 Dev Diary - Beta Patch Update IV

Hi guys, another week another patch update. We are now focusing on stabilizing it and preparing it for release once its gone through testing.

A cool thing we have added this week is new 3d models for Spain and Portugal. All the different civil war sides in Spain now look different. Here is a fancy render of what they look like in detail:
render_02.png

(pardon the german guns for the renders tho ;D)

Check out the changelog since last week:

##################################
# Balance
##################################
- neutral government can do collaborations now
- If Britain or France decide to abandon Czechoslovakia or Yugoslavia in their respective event chains, any guarantees they have made to those countries are revoked

##################################
# Bugfix
##################################
- fixed civil war flags not being cleared when country is annexed by an effect and causing script issues
- fixed some occupation modifiers wrongly being applied after loading a save game
- impassable terrains no longer has resistance
- fixed some issues with resources that was causing inconsistencies with the last added resource type
- "Give up Baleares" and "Refuse to Give up Baleares" events are now fired to Italy instead of Spain.
- fixed china uprising decision not working in some cases
- France should no longer abandon all bonds of fellowship by leaving their faction if they decide to support the Czechs together with Britain, because IT IS NOT THIS DAY
- The EU should now correctly gain cores on Belgium and the Netherlands, Byzanthium and Imperium Romanum now also both gain cores on new states that were previously missing
- Airwing duplication now also copies missions as well as the "auto turn off" training setting
- fixed some bugs that was changing resistance country (by cancelling and recreating resistance) not working
- Evade Blockade decisions will now be properly removed after a country capitulates.
- Germany and Soviet air volunteers can fight each other in the civil war
- Fix a case where carrier combat disruption was not working
- Gibraltar will not generate resistance to any Spanish nation if it is transferred during the SCW.


##################################
# Stability & Performance
##################################
- fixed a bug that was leaking memory in decision scripted guis
- fixed a ctd that happens when you have invalid color characters
- fixed a ctd that can happen when loading a save that has gie with units in naval transfer
- fixed a crash that happens when saving when a border war ordergroup is invalid
- fixed a ctd that happens during peace conf when the game tries getting tooltip for a deleted action


##################################
# UI & Graphics
##################################
- Added text-to-speech (Win/Mac) and speech-to-text (Win) to the multiplayer chat
- Added large font support and visual message notification to the multiplayer chat
- Added new 3D models for the various Spanish sides and Portuguese units in La Résistance
- Fixed overflow of resource icons in the state view
- added 'lack of fuel' icon for combat view for the divisions that are lacking fuel


##################################
# AI
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- Soviets are discouraged from sending volunteers to western Europe
- neutral ai countries won't create collaborations unless it is past 1944 and they are at peace
- ai will not create single state collaborations
- The US should now declare war on Vichy france closer to the historical date
- ITA now no longer invades NOR until FRA falls


##################################
# Modding
##################################
- added army_ledger navy_ledger air_ledger civilian_ledger tokens for parent_window_token scripted gui entries
- added state modifiers for building & repair speed for specific building types (example state_production_speed_infrastructure_factor state_repair_speed_infrastructure_factor)
- added is_impassable trigger
- added support for highlight_state_targets for decisions which is a script target that can be used for highlighting states. should give improved performance if used instead of highlight_states
- decision scripted guis now supports dirty var as well.
- event effects now accepts variables as its duration entries
- Enabled 3D mesh lookup based on a country's cosmetic tag before checking its true tag.


##################################
# Database
##################################
- fixed an issue where France would start out with too low war support if Man The Guns was not active
- Vichy France is now informed if any colonial territories are taken over by Free France
- Several new Spanish advisors are now at the service of the different Spanish factions. POUM will also receive a field marshal and two generals upon completion of Masters of Our Own Fate focus.
- Brazilian Fascist party will become an Anti-Monarchist Coalition when Portugal completes the focus Monarchist Uprising in Brazil.
- Added general Jose Asensio Torrado to the Spanish roster, so he can finally show up his cool portrait.
- Fixed missing portrait for Spanish general in vanilla.
- Fixed unlocalized option in one of the Spanish civil war news events.
- Spanish Election of 1936 events will now get the current Spanish leader, Niceto Alcala-Zamora.
- Updated BLR division names to use Belarusian instead of Russian.
- Added in decision category art for generic formable nations.
- The UK will now prioritize giving Gibraltar, if possible, to SPD, then SPA, then SPB and, only if no other Spanish tag exists, to SPC when they complete "Withdraw from Contested Territories" focus.


##################################
# Audio
##################################
- Fix sound effect for light armour fire. Now it has more DAKKA

If you want to see past changes and full changelog, check out the Beta Patch thread here as well as info on how to start playing on it.

To highlight some changes: We have restricted collaboration regimes further for AI, but opened it up more for players and fixed various issues with guarantee and event chains. We have also added support for accessibility features in multiplayer, like increased font sizes, notifications and text to speech support:
upload_2020-4-1_14-39-3.png


See you next week where I plan to do a bit of a roadmap update!
 
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@podcat

There have been multiple threads, from multiple player, plus a formal bug report, on Czech always refusing Sudentland. Several of us have never been able to get Yugoslavia to submit to annexing, both of these have occurred n 1.9. In 1.8 Sudentland was automatic on historical and almost automatic in non-historical. Yugoslavia was far more iffy. Sudentland is pretty game breaking IMO.

Could we get at least a confirmation, that is is bug, or works as designed, or something acknowledgement. I keep looking at patch notes in vain.

- If Britain or France decide to abandon Czechoslovakia or Yugoslavia in their respective event chains, any guarantees they have made to those countries are revoked
 
I think some of Collaboration governments should be available from the start date of the game such as British Egypt, French Indonhina or the autonomous government the free city of Danzig etc ...
 
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In my current Francoist Spain game I hit a snag where I joined the Axis before I took the conquer Gibraltar focus, so now I can't take the claim French West Africa focus. They should both be available at the same time so you can't get locked out of French West Africa if you've already taken Gibraltar. I also haven't been able to switch to Fascist even though I've joined the Axis and Fascism has majority popularity.
 
Latest beta, anything happening recruiting spies? I'm testing as the UK, usual historical outcome to 39, war declared etc but I've only got 5 spies, despite Benelux joining the fray. I thought spies were recruited per country joining your faction?
 
Latest beta, anything happening recruiting spies? I'm testing as the UK, usual historical outcome to 39, war declared etc but I've only got 5 spies, despite Benelux joining the fray. I thought spies were recruited per country joining your faction?

It got further limited by the amount of factories in the joining country

50+ is half a spy
10+ is a quarter
less than that is an eighth.

But that's from memory so I might be off the factory count a bit
 
Sometimes volunteer forces seem to hibernate. Often they are rebuilding organisation or reinforcing. Same too for other forces. I've seen volunteers camp for a long time. Particularly Soviet troops in the Chinese/Japanese war.
 
Sometimes volunteer forces seem to hibernate. Often they are rebuilding organisation or reinforcing. Same too for other forces. I've seen volunteers camp for a long time. Particularly Soviet troops in the Chinese/Japanese war.

Do they still attack independently of the main front resulting in glorious volunteer suicide charges? :)
 
Sorry for far too late post (had to take a break).

Has anything been done in regards to Vichy France if countries other than Germany beat France? I had this game (in 1.9, no beta) were I played as Italy (Novus Imperum) and managed to beat France on my own. But then Vichy popped up and all my troops got cut off, and they didn't want to give me military access. Luckily Germany (also at war with the allies, but not making as much progress) gave it to me.

Also I think there was a state in Africa I had claims on which went to them instead of me. I don't remember the details of this though since half of my army was stuck in Northern France, open for attack.

But what's important is that France was at my mercy, and then Vichy decided to play by its own rules. Broke my immersion and could have served as a cheap way for the AI to beat me.
 
Noticed a few rather serious issues in the latest patch concerning the Spanish Civil War.

- The Soviets don't appear to be sending the Republicans volunteers anymore.
- The Anarchist uprising didn't spawn any Anarchist territory or units.
 
- The Soviets don't appear to be sending the Republicans volunteers anymore.

That's good, Soviets didn't send many men and they were more in advisor positions then actual combat troops like the Italians and Germans did, the Soviet should prioritize lend-lease to the Republican side. It's frustrating being the Nationalist side or even being somebody sending volunteers to them and running into 7 fully equipped Soviet armoured divisions.
 
That's good, Soviets didn't send many men and they were more in advisor positions then actual combat troops like the Italians and Germans did, the Soviet should prioritize lend-lease to the Republican side. It's frustrating being the Nationalist side or even being somebody sending volunteers to them and running into 7 fully equipped Soviet armoured divisions.

I doubt this is by design and the Soviets give the Republicans a fighting chance even though they'll lose nine times out of ten anyway (unless a human playing as them). The Reds also prolong the civil war. Right now without the Soviets, Republican Spain is folding in '37.

As for historical accuracy I don't think that matters. Lots of things aren't accurate, even on historical mode.
 
German Reich still releases German Czechoslovakia in Bohemia, Moravia and the Sudetenland, which doesn't make any sense because German Reich has cores on Sudetenland. I'm fine with Germany creating a collaboration government in Bohemia and Moravia from the Fate of Czechoslovakia focus, as it was actually more a collaboration government than a full annexation. Same for Slovakia, the annex everything option should create a collaboration in Slovakia. Maybe that would be a solution? Anyway, ad hoc solutions won't solve this problem because there will always be another case where the problem still exists. For example, it's not very noticeable, but Spain releases Spanish Morocco too.

@podcat please, the collaboration government thing is clearly not solved, 1.9.1 shouldn't leave beta with countries spamming collaborations in places and situations which don't make any sense. It's not just historicity, a Germany that has cores on Sudetenland would never release a Czech puppet that 'steals' those German cores.
 
I doubt this is by design and the Soviets give the Republicans a fighting chance even though they'll lose nine times out of ten anyway (unless a human playing as them). The Reds also prolong the civil war. Right now without the Soviets, Republican Spain is folding in '37.

As for historical accuracy I don't think that matters. Lots of things aren't accurate, even on historical mode.

Yeah I don't think it's by design, you could give the Republicans a chance by buffing them a bit so they don't need 7 armoured divisions to stand a chance. I'd be fine with the Soviets sending volunteers depending on which political path they take, once they get reworked, Stalin prioritzed the Soviet Union over other communist movements, not saying he didn't help them, just that it wasn't a top priority and it was more he was trying to use them. One of the things missing from the Spanish Civil War is the embargo that Britain put on countries that to get involved, obviously Italy and Germany ignored it, but the Soviets for the most part we're limited by it.