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HOI4 Dev Diary - Exiled Governments

Welcome to another dev diary for Man the Guns. The expansion has 2 main themes: Naval and Democracies, and so far we have had dev diaries for USA and UK and today its time to continue the second theme by talking about how you can host governments in exile and turn them against their conquerors. We will also be doing some follow up on UK with Imperial Conferences.


Harboring Governments in Exile

Many nations overrun by the Axis would field at least a few small units of exiled forces, such as (but not limited to) the French, Greeks, Norwegians, Dutch, and even Czechs. These served not only in the Army, but also in the Air Force and the Navy. The most well-known, however, are probably the Polish. At their height they numbered almost 250,000 men, and served with distinction in France, Norway, North Africa, Normandy, and Northern Europe, while Polish pilots proved their mettle in the Battle for Britain, among others.
The main focus of this feature is to give extra power to democracies in that nations who are conquered by, say, Germany will be able to function from a host nation and lend their strength to them. Each government in exile has a certain amount of Legitimacy - essentially how acknowledged they are by governments in the world as the legitimate government. The higher the legitimacy, the more advantages you will get from a government in exile.

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As you reach each step on the scale the following things will be unlocked (some at more than one place):
  • Ability to train and deploy Exiled Veteran Divisions (more details below)
  • Ability to have Airwings with exiled manpower. These start out at a higher experience level right away.
  • Exiled Generals. These guys synergize well with exiled divisions.
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So ready for revenge that if this was animated you'd see that glorious mustasch quivering.

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Legitimacy is gained first before actually capitulating. The higher your warscore, the better your starting Legitimacy. If you just fold, transport all your divisions to safety or disband them, you won’t get much and the road to gaining more will be that much harder. Once you are actually in exile you gain legitimacy by helping in the fight. This both makes historical sense and means that players have a good reason to fight as hard as possible.

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Once a nation has capitulated and is exiled it can salvage some things. Depending on Legitimacy some of the stockpile may be spirited off and some divisions may escape (with severe equipment losses) and will appear in the host nation after a long while (presumably sneaking across the channel in small boats or on long detours etc). These divisions will be Exiled Veterans.

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An Exiled Veteran division generally has a better experience level and will get both a combat bonus when fighting the occupiers of its nation as well as an extra bonus when on its old core territory. So these divisions are quite precious and potent. They are trained in much the same way as colonial forces are for those that own Together for Victory and you get access to both their templates and your own:
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Playing an Exile

Playing in exile is something I think will be more popular in multiplayer than single player, because you are limiting yourself quite a bit, but for those who like a challenge we wanted to make sure it was possible and give you some of these advantages as well!

If your host is an AI it will be trying to be helpful in this case by passing over control of veteran divisions arriving. Exile Commanders will also be under your control. Because some exiles will have no land at all you will likely need to depend on the master for lend lease of equipment to arm your divisions with. If you are totally landless you will be getting a trickle of manpower based on your Legitimacy as well (Poland is likely in this position while Netherlands or France wouldn’t necessarily be). When you are an exiled nation you can keep track of your legitimacy on the country screen as well as bring up the more detailed view like the host nation can:

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Exiled nations also come with several new decisions to help them grow and to celebrate their achievements. We also plan for exiles of nations that don't fall normally, like Czechoslovakia to come into existence from decisions.
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Imperial Conferences

Hi! Bratyn here. In the thread for the British Focus Tree dev diary a lot of community feedback pointed out the glaring lack of the Imperial Conference as a potential ahistorical path. As I already mentioned in certain threads, this has now been rectified :)

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I have rearranged the Dominions development branch of the Reinforce the Empire path, and added three new focuses. After having developed Canada, South Africa, Australia, and New Zealand, it is now possible to kick off the [insertcurrentyearhere] Imperial Conference. Doing so will send a notification event to all parties involved (including yourself), which then activates the Imperial Conference decisions.

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This text has since been adjusted to properly locate the Conference in London!

However! Note that this conference will only last for 60 days, and so even though the “Hold the Imperial Conference” focus grants 120 political power, you should be prepared by having a sizeable amount of political power saved up in order to push through the motions you want during this timeframe. Considering the likelihood of the Dominions agreeing to your motions depends to a large degree on their opinion of you, you may also want to have prepared by improving relations with them before you kick off the conference, as you will likely not have time for this in the 60 days you are given. Finally, to make opinion actually matter, all positive opinions throughout the game have been cut in half, and on top of this you get a -100 opinion modifier with all your Dominions (and India) for the duration of the conference. This allows us to use the 0-100 range of opinion to calculate AI likelihood of accepting your proposals.

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The possible motions to make are the following:
  • Imperial Defense: Each Dominion that accepts gains a 10% production bonus for factories and dockyards for 365 days. Accepting costs them 25 political power. For each Dominion that accepts, the UK gets 3% production bonus for factories and dockyards (for a grand total of 15% bonus max, if all 5 accept) for 365 days.

  • Imperial Trade: Each Dominion that accepts is flipped to the Free Trade law (this making a larger amount of resources available for export), and the UK gets a +50 trade relations opinion modifier with them.

  • Imperial Economy: Each Dominion that accepts gains a 10% construction speed bonus to civilian and military factories, and dockyards, for 365 days. Accepting costs them 25 political power. For each Dominion that accepts, the UK gets 3% construction speed bonus to civilian and military factories, and dockyards (for a grand total of 15% bonus max, if all 5 accept) for 365 days.

  • Appeasement: Only available if the UK is not at war. Each Dominion that accepts gains 10% war support. Accepting costs them 25 political power. For each Dominion that accepts, the UK gets 3% war support.
In addition, Dominions that accept the previous four motions will also get 10 opinion with the UK per motion they accepted. This gives you a way to improve opinion other than simply improving relations. Each motion costs 50 political power to start. Of course, note that all values are subject to change based on testing.

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WIP event picture!

Each motion kicks off with a starting event for the UK, where the player can choose whether to roll the dice solely based on the Dominions’ opinion, or to invest various degrees of political power (currently 25 and 50) to influence the outcome. Influencing them will double and triple (respectively) the chance of them saying yes, but the only thing that will absolutely guarantee it is if they have 100 opinion with you.

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WIP event picture!

Finally, there is the Imperial Federation motion. This one is a bit different from the previous four, because it will not have effect unless at least Canada, South Africa, Australia, and New Zealand unanimously accept the motion. This costs 100 political power to start.

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WIP event picture!

India is a bit of a special case. They were not a Dominion, and so if you want their support you will have to first make them one. This is where the new “Indian Autonomy” focus comes in. Taking this will make the Raj a dominion, and also give them +0.5 autonomy gain for 2 years. If you do this before the Imperial Federation, the Raj may (following the same opinion restrictions as the other Dominions) accept the Federation proposal. If you do not grant them autonomy before triggering the Conference, they will always reject it.

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WIP event pictures!

If all five Dominions accepted, they then all receive a national spirit that reduces Autonomy by -3 per day. You will manually have to pay the PP to reduce their Autonomy levels all the way down to Integrated Puppet (and these TfV Autonomy levels have therefore been unlocked for MtG!), and once all of them are that Autonomy level, you can take the “Imperial Federation” focus. If India did NOT accept for whatever reason, but all other Dominions did, you can elect to either cancel the plans, or push through with the remaining Dominions and give independence for India. The reason for making this require a long process of autonomy reduction is to illustrate that integration is a long-term process, as well as to make this be a difficult (or at least slow) thing to achieve, due to how powerful it is. The idea is that it should only be possible to get towards the mid-late game. Currently, this takes roughly 3 years. Of course, again note that all values are subject to change based on testing, and especially the speed at which you can integrate them may well change (if anything, likely to be adjusted so that it can be done more quickly).

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WIP event picture!

Taking the “Imperial Federation” focus will do multiple things.
  • Canada, Australia, and New Zealand will have all units and army leaders transferred to the UK, they will be annexed, and all their core states will become core states of the UK.

  • South Africa will have all units and army leaders transferred to the UK, and they will be annexed, but, to illustrate cultural differences and lingering anti-British sentiment there, their core states will NOT become core states of the UK.

  • The British Raj, if they accepted, will have all units and army leaders transferred to the UK, and they will be annexed, but, to illustrate cultural differences, their core states will NOT become core states of the UK (also done to counteract the OPness of gaining full access to all Indian manpower, which even British Raj/India doesn’t get).

  • UK gets a new cosmetic tag with a new map color, name, and flag.

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WIP event picture!

Current names and flags for the Imperial Federation are as following:

Democratic: Commonwealth of Nations
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Fascism: The Empire
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Communism: Commonwealth of Peoples
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Neutrality: The Imperial Federation
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Right -hand one is if India is included.

Rejected Titles:

In the skies above the isle...

Brought to you by Game Devs in Swedish Exile

Defending Britain to the last Pole

Say [ZENSIERT] to your [ZENSIERT] Balls

More smiling Indian soldiers than you can shake a stick at!
 
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I don’t think you should be given no other choice but to grant the British Raj independence if they decide to reject joining the Imperial Federation. The opportunity to still keep them as a subject should still be available, perhaps either by a series of diplomatic actions, or if they choose to rebel - by force. Moreover, considering the nation’s that are more likely to accept joining are racially and culturally British, it makes a lot more sense than that of India. So one would think that, especially following the formation of a strong, international-scale federation, that the British government would be given the choice to enforce their rule on the Raj whether they like it or not.
 
Re Imperial Conferences, how will the unification interact with the Franco-British Union (if at all)? Given how many different people could all be living under the same banner, I feel like there ought to be something...
 
@Bratyn Also another idea for the United States is some way of getting a national spirit or something for the U.S. having the West Point U.S. military academy which has proven to be very influential since it has created great fighting men and some examples are: George S. Patton Jr., Omar Bradley, Dwight D. Eisenhower, Douglas MacArthur, John J. Pershing, and Harry S. Truman wanted to go there but bad eyesight prevented him from going to West Point but not joining the military which he did in WWI. I could go on but I feel like those were enough examples to show the influence that West Point had and still has on the American military and it's personnel. I just thought I would bring this up for you guys to consider since you have a national focus and spirit for the Chinese military academy.
 
Will the leader of non aligned Britain be locked at Edward VIII or it it going to be the current king? (George V or George VI?) will there be an option (decision or otherwise) to change the leader from Edward to his brother in any way?
 
If you discount the six counties that were partitioned Sinn Féin would easily have a majority, and ultimately IPP successor parties like the National League Party and the National Centre Party never managed to get much support. Fianna Fáil were also continually elected from 1932 until 1948, the fact is that the majority of people were in favour of leaving the British Empire and this position recieved a democratic mandate time and time again without much resistance.

You're forgetting too that the reason why SF actually got relatively few votes despite gaining the vast majority of seats, was that SF were elected unopposed in many of the their constituencies. They unionists and IPP didn't even both run against them, given the immense level of republican sentiment that had developed after the Easter Rising. Had there been elections in many of these constituencies, it would have been a different % entirely.

Your man doesn't seem the most clued in about Irish History, with his talk of "Prime Minisister" and "Valera", so I'd say leave him be. :p He doesn't even realise why so many people fought in WWI in the first place - purely to get Home Rule, which was much more likely at the time than full independence was. Ireland was only an "active" member of the Commonwealth for about 8 years. They stopped all contact and involvement in the early 30s.
 
Will the leader of non aligned Britain be locked at Edward VIII or it it going to be the current king? (George V or George VI?) will there be an option (decision or otherwise) to change the leader from Edward to his brother in any way?
Considering the Non-Aligned path is explicitly linked to keeping Edward VIII on the throne, that seems unlikely.
 
Let's just hope that one day people will remember how much the Italian tree needs a rework.

*flies away*
 
Dear Dev's,

If the imperial federation focus gets enacted will the new nation get the resource development focus tree options e.g. Canada and its Oil and Aluminium focus tree events?
Will the Imperial Federation get province development options in its constituent nations like improve industry or encourage immigration?
Will there be focus tree options to remove anti-British feelings say for instance in Quebec and South Africa for a price like tax or recruitment?
Will there be focus tree options for creating cores in areas in Africa where there are currently no cores?
 
Exiled governments looks like a very welcome feature and there's now a reason for playing countries that are doomed to be conquered by the Germany/Soviet. Still, since ex.gov. works mostly for democracies, would you consider to finally change the democratic leader for Bulgaria from yugoslavian socialist Zivko Topalovic to someone who's actually bulgarian politician from the period ? Or at least change the name to No one. I'm not even asking for portrait. Please !
 
A few things about the random Canadian flag debate I see: The maple leaf has been a Canadian symbol since French rule, was worn on uniforms since at least 1914, and has been on every Canadian flag since the 19th Century. The Canadian flag debate started around 1867 and for some still isn't over yet.

I like what I see. Will at some point be able to assign divisions to allied formations temporarily in a future expansion? 2nd Canadian Corp briefly had 7 British Divisions attached for an operation. That would require joint planning mechanics, so difficult. I mention because it was/is political suicide to put Canadian forces under foreign command without a national veto to prevent WW1 levels of losses.
 
A few things about the random Canadian flag debate I see: The maple leaf has been a Canadian symbol since French rule, was worn on uniforms since at least 1914, and has been on every Canadian flag since the 19th Century. The Canadian flag debate started around 1867 and for some still isn't over yet.

I like what I see. Will at some point be able to assign divisions to allied formations temporarily in a future expansion? 2nd Canadian Corp briefly had 7 British Divisions attached for an operation. That would require joint planning mechanics, so difficult. I mention because it was/is political suicide to put Canadian forces under foreign command without a national veto to prevent WW1 levels of losses.

True but the modern image of the leaf with the clean straight lines is new from 1965, the old maple leaf was more organic looking like this 1940 army flag:

ca_fcac.gif
 
This is Awesome! Out of curiosity, for the commonwealth path, are there some requirements that need to be taken? For example, does the UK need to be at peace with the Axis to take the focus, and can you still form the Franco British union if you unite the commonwealth, or visa versa?
 
Malaya only exists in the game for Australia's singleplayer fantasy focuses. The colonial government there had less autonomy than a member state of the US, and no-one is seriously suggesting we'd include those as separate tags.
I meant that they weren't part of the superstate, they were still independent
 
I know I am terribly late on this question. But is there anyway once the exiled London government is created, its essentially the Polish Home Army right? Could we have the Polish flag change to the PHA's flag?
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Just like how the French become the Free French. Also sorry for the large flag, I do not know how to make it smaller XD