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HOI4 Dev Diary - Formables and Releasables

Hello everyone and welcome to another dev diary for La Resistance! I should begin by introducing myself: I am Meka, I joined Paradox just a few months ago as a Content Designer. Some of you may be aware of me due to my work on Theocracies and Burgundy over on EUIV, but now I'm here to show what mischief I've been up to in my time on Hearts of Iron.

Man the Guns saw the creation of a lot of new tags, making some countries balkanisable, and almost all of the world decolonisable. Waking the Tiger saw the introduction of formable tags, a mechanic that until now has not been further utilised. However, with the Husky patch, a whole slew of new releasable tags will be added to the game along with two new formable nations; one as part of the free patch, and one for owners of La Resistance.
Polynesia 001.png

Starting with releasable tags, Man the Guns allowed most of the world to be decolonised, but Oceania was mostly left unloved with only one nation being added to the continent, leaving the rest of the disparate islands untouched and still under colonial rule. However, I have added 6 new releasable tags and one formable for the region.

The Kingdom of Hawaii was only annexed by the United States 38 years before the start of Hearts of Iron and can be released along with most of the US’s pacific holdings.
Polynesia 002.png


Tahiti
Polynesia 003.png


Samoa
Polynesia 004.png


The Federated States of Micronesia
Polynesia 005.png


The Solomon Islands
Polynesia 006.png


The Mariana Federation
Polynesia 007.png


These disparate islands may struggle to survive on their own, and so a nation who holds enough of the Polynesian Triangle will be able to unite all Pacific peoples into a single state known as Polynesia. This state will be formable by any nation listed above plus New Zealand. Unlike other formable tags, this nation can be created by dominions meaning New Zealand does not necessarily have to leave the Allies in order to form this tag.
Polynesia 008.png


But perhaps players wish to live out an alternate history where the Naha Prophecy was fulfilled and Kamehameha united the Pacific several years earlier. With the Polynesian Empire game rule, Hawaii will begin the game having already conquered the entirety of the Polynesian Islands and built up a fair-sized industry.
Polynesia 009.png

Polynesia 010.png


The ability to form Polynesia is a free feature, as are the releasable tags.


Along with adding these releasable nations, I did also touch up the old fragmentation game options to make the world fully split into different continents. The UK now surrenders its African, Asian, and American islands to its former colonies, Portugal surrenders Timor to Indonesia, and a few other small changes like that.


Also, armies standing around in former colonial territories is now a thing of the past and nations will now only have armies stationed in territories where they have access.
Armies.png


Iberia is a focal point of La Resistance and as such, a few releasable tags have been added to the subcontinent as well.


Catalonia
Catalonia.png


The Basque Country
Basque.png


Galicia
Galicia.png


Spain can of course be fractured from the start of the game by selecting the appropriate option in the game menu. However, I noticed Catalonia, the Basque Country, and Galicia simply weren’t enough to make Iberia look “shattered” so I took the liberty of adding an “11th of November” game rule, and I will leave it for you all to speculate what that option does.
Spanish Fragmentation.png


When it comes to the second formable, one must be opportunistic and take full advantage of the instability in Spain and Portugal. The Moorish people once reigned sovereign over all of Iberia, and owners of La Resistance will be able to restore the long-dead state of Al-Andalus.
Andalusia Conditions.png


Andalusia was once an Islamic Sultanate that ruled from the Iberian peninsula and a beacon of the Islamic world. Through struggles with the Catholic kingdoms in the medieval era, the Andalusians would slowly be pushed out of Iberia, ending with the conquest of the Emirate of Granada in 1520. However, the Moorish people continue to exist to this day in Morocco, Tunisia, Libya, and Algeria, many of whom are descendants from Moorish refugees fleeing the Spanish Reconquista.

Andalusia will be formable by any of the North African countries; Morocco, Tunisia, Western Sahara, Algeria, or Libya. In order to form this tag, one must occupy a large portion of both Spain and Portugal’s southern states and forming the tag grants cores on the entirety of the Iberian subcontinent.
Andalusia 1.png


But that isn’t the end of Andalusia. Similar to Byzantium’s “triumph” decisions, Andalusia will be able to sweep across the Mediterranean and beyond, restoring their old claims and titles.
Andalusia Decision 2.png


If a player can enact all decisions relating to the Andalusian conquests of North Africa and the Med, they will be able to press on for Egypt and Arabia and declare themselves the Umayyad Caliphate reborn, granting cores on the Arabian Peninsula.
Andalusia Decision 3.png


Upon doing so, Andalusia will unlock their final set of decisions, allowing them to restore the entire former claims and titles of the Umayyad Caliphate, effectively reuinifying the Islamic world.
Andalusia Decision 4.png

Andalusia 3.png


As we have expanded the scope of Hearts of Iron, some old bits of content started to become outdated and lead to some annoying bugs, which I have dedicated some time to fixing. One key thing I have improved is the way that the British Raj interacts with different game options and Britain doing strange things. From now on, the Raj will be able to freely pursue their focus tree even if Britain forces them into independence, with some focuses bypassing, and others no longer requiring the Raj to be a subject.
Raj Fix.png


Join Da9L, Bratyn and Jojo at 16:00CET on twitch.tv/paradoxinteractive as they have a closer look at Anarchist Spain!
 
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Can't say I found this diary interesting. To me at least, it seems like wasting resources on meme content.
 
[sarcasm] I am so glad that this is how we have spent time and resources improving the game experience of Hearts of Iron, what was once a World War II franchise. [/sarcasm]
 
Well, that was unexpected. I mean, I am happy to have returned to the game with MTG, but...aren't there more important things to fix? Like, incredible stupid AI (the vast majority of players goes for singleplayer), bugs and actually quite important countries not even properly joining the war if you play historically (yes, you are sitting in Sweden and seemingly forgot about your neighbouring country, Finland!)? Please, at least hire someone to fix the AI and don't give us more broken, useless content nobody cares about.
 
Could you fragment Germany mutiple states like Bavaria, Prussia, Hesse etc ... as a spotlight of the Napolenic route of the reworked French tree gave that impression?
 
What are the alternate names for the new tags? I'm particularly thinking about the People's Democratic Republic of Hawaii.
I had a lot of fun with alternate country names and flags. Communist Hawaii specifically is known as "the Great Ohana Commonwealth"

I am sure adding pacific islands as releaseable tags had priority over fixing broken events and event chains that for example hungary has.
The Oceanic releasables began as a pet project of mine since I noticed that the decolonisation game options largely ignored this corner of the world. I did spend quite some time updating old events and focuses too, as mentioned at the end of the diary ;)
 
Can you guys fix the Caucasus states (Armenia, Azerbaijan and Georgia) to be more historically shaped (like their SSRs) rather than just being some provinces hastily drawn?
 

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I had a lot of fun with alternate country names and flags. Communist Hawaii specifically is known as "the Great Ohana Commonwealth"


The Oceanic releasables began as a pet project of mine since I noticed that the decolonisation game options largely ignored this corner of the world. I did spend quite some time updating old events and focuses too, as mentioned at the end of the diary ;)

I can't help but wonder, if you were placed on the CKIII or Stellaris teams how you'd get Polynesia into those games...
 
Prioritising fun and layered objectives over any historical believability.

That's a very sad news to hear :(
Hope at least modders won't be forced into that choice.
 
Sorry but do you play your own game? For a whole lot of people these added countries are 1. never used and thus a waste of your time; 2. ahistorical and completely uninteresting; 3. causing a bunch of lag (which was already bad in the British free colonies setting); and finally 4. taking away from actual development being put into historicality.

Also; why is Tahiti using a generic OPERATIVE portrait instead of a leader portrait?