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HOI4 Dev Diary - Greece

Hey all! After a long break over the summer, we are back with our regularly-scheduled dev diaries! Before we delve into today’s main topic, let me give you some info on what we will be doing next and how this dev diary fits into the overall scheme of things.

Way back in 2017, we released Death or Dishonor, something we called a Country Pack at the time. Back then, the community was mainly asking for big new flashy mechanics and revamps of game systems, so the initial reaction from the community was pretty mixed. In hindsight perhaps we shouldn't have been surprised :D. These days though we are bombarded with requests of more, better and bigger focus trees, and people are wondering if it's going to take 10 years to add trees to everyone? As a Content Designer, it has been very rewarding to see the community get more excited to see focus trees!

So we have decided to bring back the idea of a Country Pack, a smaller expansion that focuses on a specific part of the world and covering 3-4 minor nations. But at the same time, we didn’t want to put the entire team on it while there were still other parts of the game we wanted to work on such as adding an intelligence system. The idea is that this will let us increase how many focus trees and flavor we add while still being able to deliver big juicy features in larger expansions.

The approach we took was to recruit a freelancer to work on the focus trees while the rest of the team in Stockholm worked on the next big DLC, which would eventually become La Resistance. Today we are going to show you the first of the new focus trees coming in the next country pack, and in the coming weeks we will share more information on what other countries get focus trees in the pack, as well as what other content will accompany the release. As always, the country pack will be accompanied by a patch that will fix some bugs as well.

We think that this approach allows us to get more content to you faster, without taking resources away from the main team, which continues to work on the next big DLC. You will get more information on what that DLC contains after the country pack releases later this year (disclaimer: it is 2020 and fate can be fickle).

I’ll now hand you over to the man of the hour: Freelance CD Busby, working from Australia!


G’day, my name is Busby and I am the Freelance Content Designer who was responsible for putting together Greece and another soon-to-be-revealed mystery nation! ‘Freelance Content Designer’, I hear you ask, ‘how does that differ from your standard run-of-the-mill Content Designer’? Well, with COVID-19, those lines have certainly blurred; nominally, it means that I work remotely of the core team so I can focus on getting this pack out to you while they all collaborate on the next big expansion! Of course, I didn’t work alone, and you’ll be hearing from a familiar face who worked with me on this next week!

Before kicking things off, I just want to say as someone who used to read Hearts of Iron IV Dev Diaries on my lunch break in high school that it is an absolute privilege and an honour to be presenting you all with one of my very own! So, without further ado: Greece!

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Greece was a very interesting challenge to tackle, they are well known for repulsing the Italian invasion of their nation and then successfully launching a counter-offensive of their own, which culminated in the Capture of Klisura Pass. So, it was important that Greece be able to play defensively, but it would also have been thoughtless to neglect what might be one of the world’s richest histories that shared in some of the grandest of accomplishments. Greece has been the beating heart of many historical empires, so they had to be capable of reaching their historical heights but without neglecting the many challenges that faced them at the time.

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To say that Greece is in a challenging position in 1936 would be a great understatement. The Hellenic Armed Forces are the one positive in a sea of negatives, and even they’re woefully underequipped. Greece’s economic and political issues are represented through their starting national spirits:
  • I am going to start first with Greece’s broadly encompassing Political Instability spirit. Greece was mired in political uncertainty throughout the entirety of the Great War, and although they were finally able to rally around the prolific political leader and vocal republican Eleftherios Venizelos for a time, this newfound stability was not to last. Greece decisively lost the Greco-Turkish War that immediately followed the Great War, and this loss sent shockwaves throughout the entire political scene: there were many coups, a dictatorship, and finally the Second Hellenic Republic came to a bitter end by November of 1935. In 1936, the country remains divided among those who believe in the institution of the monarchy, and those who are followers of the liberal democratic ideologue Eleftherios Venizelos.

  • The restoration of the monarchy turned the Greek political situation on its head: King George II, exiled in 1923, is back on his throne while Eleftherios Venizelos hides in exile after being forced to flee the country in 1935. The status of King George II serves as the ‘hook’ for every political path in the focus tree, but that will be addressed shortly. For now, understand that King George II’s status as monarch of the Kingdom of Greece is precarious to say the least.

  • The next four spirits are related to Greece’s economic situation, which is… not in a good state. Greece is buried underneath the tremendous debt it has accumulated over the past few decades, and this is represented through Greece’s Debt to the International Finance Commission spirit. If Greece wishes to free itself from the burdens of its debt, it will have to satisfy the three great powers holding the Greek economy hostage, and those would be the usual suspects: France, the United Kingdom, and the Kingdom of Italy.

  • Greece’s colossal debt is only the start of Greece’s economic woes: Greece remains one of the only mostly agrarian economies in all of Europe by the game start, and this has spawned two issues: 1). Greece’s economy and working class are centered around their agricultural sector rather than the nation’s industrial output, and 2). Greece’s agrarian economy has led to a dependence on foreign nations to supply their heavy industry for Greece’s construction needs. Greece’s industrial paths are focussed on nullifying these issues while also rapidly modernising the country so Greece is able to still compete with its neighbours.

  • But it’s not all bad for Greece, for they have a continental guardian angel to assist with their crippling economic hardship… Germany! Yes, the Schachtplan, a clever mechanism that gives the Germans a higher degree of control over the country’s finances and natural resources, but when you’re struggling as hard as Greece you take any form of reprieve you can get - even if it is ultimately serving German hegemonic aims in Europe.
Now, I know these debuffs seem rough - perhaps even discouraging - but every negative national spirit can be removed or mitigated through Greece’s focus tree, which you can see here!

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We shall be going through the focus tree from right-to-left, like an old Japanese novel!

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Greece can often find itself wanting for manpower so most Greek games aren’t going to be about amassing large armies but rather about fielding a smaller, professional army. The same applies to Greece’s navy and air force, but with the right sponsor who’s to say Greece couldn’t put one of its decommissioned battleships back into action?

Each armed forces branch offers at least one permanent national modifier that helps ensure Greece can set up a successful defensive game even if it can’t muster the manpower or equipment for a large army. The Hellenic Academy Battleplans should help quite a great deal in this!

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Greece can preemptively draw up defensive plans against the major powers of Europe as well as its smaller but no less threatening neighbours. These temporary boosts to defense, and even to attack in some cases, should ensure Greece can successfully hold any frontline so long as they aren’t being faced with an overwhelming force - very much like real life! Next, let’s look at how you can get your industrial base to match the level of excellence of your armed forces.

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Greece’s industrial path is your one-stop shop to access the means of eliminating those pesky national spirits that Greece starts with. The first focus, which is 35 days, unlocks the ability to chip away at that pesky Debt to the I.F.C. through decisions.
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Greece immediately unlocks the ability to make small debt repayments after finishing the first industrial focus, and other options can be unlocked along the way. The forced industrialisation path, for example, offers a faster route to getting rid of the Debt to the I.F.C. spirit by unlocking large debt repayments - and while they are more resource intensive than small debt repayments, they can clear a debt away very quickly. Of course, if Greece happens to fall under the influence of a regime that doesn’t quite play by the established rules of the liberal democratic world then there will of course be other roads opened up to circumvent the nasty capitalist plot to ruin the Greek economy!

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Greece’s two branching paths in the industrial path allow the player to choose how the Greek economy modernises: they can either double-down on their service economy and use Greece’s large commodity export sector to enrich the nation using the means of the outside world, or they can force their farmers off their farms and into the cities so Greece can be brought fully into the twentieth century. As the path progresses, the effects of the Foreign Monopolies spirit will be lessened and lessened until finally they can be abolished or co-opted to the benefit of the Greek state. Greek national companies, which require the Foreign Monopolies to be banished, apply better modifiers but the foreign companies are cheaper and ultimately easier to attain.

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Next up are the investment focuses: the middle ground between the industrial branches and the political tree. Investment is a nifty way to spend any spare political power in the pursuit of free factories courtesy of your ally or sponsor. It would be wise to show restraint, however, for the sponsoring country will take on a pretty hefty penalty while they prepare to fulfill any pledges they’ve made to Greece.


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Ah, and now we get to the real meat of the tree: the politics. The first big choice of the game comes in the very first month via either a focus or decision, where the player will have to decide whether to place the king under arrest to prevent him from meddling in the election or allow him to forcibly establish a governmental mandate for the monarchists.

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Let’s start with the historical path, where the monarchists win their election and the king appoints former officer and arch-enemy of the republicans Ioannis Metaxas as prime minister and soon-to-be-dictator.
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The Metaxist path is all about trying to maintain your neutrality for as long as possible so you can take all the Metaxist focuses which provide some tremendous national buffs that all go away the moment Greece enters a faction. The exception is if the player reaches the end of the Metaxist branch by finishing Reviving the Spartan Warrior Spirit before they join a faction. Of course, the player doesn’t have to wait that long - they can go straight to the Allied path on the left or transform Greece from a quasi-fascist dictatorship into a full-blown fascist regime.

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The aim of the fascists is not only to bring themselves closer to the Axis, but to pressure Turkey into joining the war as an equal ally and partner. To achieve this aim, the player can choose to either appoint George Mercouris or Ioannis Metaxas as their fascist dictator. Of course, there’s always the chance negotiations could be sabotaged, giving the Greek player the opportunity to act counter to Germany’s wishes by forcing the Axis into a conflict with the Turkish regional power. Perhaps that might not be so bad, because while Metaxas is fixated on crafting his Third Hellenic Civilization Mercouris has a decidedly fixated obsession with the First Hellenic Civilization…

But let’s return to Metaxas, because even though he was a Germanophile it must be said that not every member of the Axis has Greece’s best interests at heart.

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Strange times call for strange bedfellows, and despite Metaxas’ fascist leanings he is free to align Greece up with its historical allies in the Mediterranean: the British Empire. Once the overtures have been made, Greece will be free to get down to the business of Cyprus and the facilitation of a change in administration of the island. But Metaxas isn’t the only possible would-be Allies member in the King’s administration…


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...so let’s talk about the Anglophilic King George II himself! Perhaps Metaxas just isn’t going to cut it for Greece, perhaps what Greece really needs is a strong monarch who can serve as a beacon of stability and hope for the Greek people! Of course, the people aren’t going to see it like that - in fact many of them are going to really hate the government’s guts.

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Years of instability and infighting shall culminate in a triumphant civil war between the monarchists and the republicans! It’s perhaps not the most delicate solution, but a good civil war really does have the habit of ironing out a nation in contempt of itself. Take on King George II as your absolute monarch and assist the British in scourging fascism from Europe, or alternatively perhaps a good bit of that fascism has already been purged away and the Central Powers have been reborn. Well, in that case link up with your royalist brethren and fight together to protect the divine right of kings!

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Political Instability keeps coming up as a concept, so let’s look at the spirit. Greece is divided into four factions: the Monarchists, the Republicans, the Communists, and the Fascists. They’re all pretty hateful of each other, but there was also a common consensus that Greece needed to be strong and united in the face of a global catastrophe (like a World War). Not every leader saw it that way, *cough* Metaxas *cough*, so there will be three primary ways of dealing with political instability.

First, to progress the spirit and lower its debuffs it's necessary for progress to be made down the political tree - every ideology has its own unique Political Instability spirit but although the modifiers change the universal principle remains the same.

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The player can choose between smashing a faction and negating the negative debuffs applied to the nation by having a hostile faction, or they can go the longer and more expensive route of co-opting a faction and making them an ally. Generally, the more allied factions the better because more allies means more manpower and more ministers, but sometimes the resources required to commit to such an act would be better spent elsewhere preparing for external threats rather than internal ones.

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Speaking of factions, how about some insight into the most incongruous of factions - the communists! Communism, being allied with the concept of republicanism, requires the Venezelists to seize the election. Once that is done, they can choose to ally together with the communists so that a Third Hellenic Republic can be reborn. However, as you can imagine the communists aren’t really content with anything short of… well… full-blown communism.

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Of all the branches, the communist one perhaps adds the most in terms of industrial potential for Greece: while all those other sucker ideologies focus on culture and heritage, the communists focus on more material achievements. Although, would it really be a communist branch without a doctrinal split near the end?

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Take the nation under the wing of the uncompromising revolutionary Markos Vafeiadis, and assist Josip Broz Tito in his ascent to power in Yugoslavia as you prepare to tackle the fascist menace in Europe. Or perhaps you’re a little more loose with your Marxist morals; perhaps Stalinism doesn’t seem so bad after all! Chairman Nikos Zachariadis is your man!

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Why waste precious resources fighting fascism when you can leave that to the capitalists! Your objective, like your theory, is based on practicalism and not idealism. Orders from Moscow dictate that the Bosporus must be taken at any cost. To fulfill Stalin’s whims, a crisis must be started - one border conflict shall escalate into another, and before the world knows it Southern Europe will be red from Corfu to Kars!

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...well, that might be all fine and dandy for everybody whose favourite colour is red, but we’ve got one last path to discuss! Yes, yes, the so often spurned democratic path - but even though this path comes last it is certainly not least! Few parties were as influential in Greece’s history between 1910 and 1936 as Eleftherios Venizelos’ Liberal Party, and it was important to me that the player felt some weight playing as these titans of Greek politics. Although, if the Venezelists were titans then Venizelos himself was a colossus. This is reflected in his Ethnarch trait, which provides some much needed manpower and stability - but utilise him while you have him, for he is not long for this world!

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Something that sets Greece’s liberal democratic party apart from many others is that warmongering is a core part of their doctrine. The Venezelists were staunch believers in the Megali Idea - the irredentist dream of a Greater Greece incorporating many parts of modern day Turkey. The Venezelists made a grand attempt to fulfill the Megali Idea after the Great War… it led to the Greco-Turkish War… which, to put it mildly, did not end well for the Greeks. They were decisively defeated by the Turkish Kemalists, and the Hellenic Republic fell apart shortly afterwards.

When you restore the Venezelists, you inherit their shattered legacy - the only way to restore the reputation of Venezelism is to couple yourself with the monarchists, fulfill the Megali Idea, and avenge the terrible loss the Greek nation endured. But not everybody in Greece believes the Venezelists deserve a second chance…

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Enter, stage left: a new breed of fascist, Ethniki Enosis Ellados. The EEE collapsed in 1935 due to infighting, but with the reemergence of the Venezelists they have found new purpose: to unite the millions of Greeks who were exiled from their homes in Anatolia after the Greco-Turkish War, and to oust the government that led them into defeat last time. The EEE is a ‘no half measures’ movement, to them the Megali Idea is not worthy of the paper it was written on - when it comes to reclaiming territory from Turkey, it must be all… or nothing.

Playing as the Venezelists, the EEE are going to be a serious thorn in the side of any government trying to effectively unite the country, and before the Megali Idea can be addressed the EEE must be dealt with. There’s a particularly famous and talented young man who was also an exile from Anatolia, and it might be expedient to encourage him to form a counter-movement to thwart the nascent EEE. Or perhaps the player wants to see the EEE in government, well, the option to take them into a coalition is certainly available - although the consequences of this course of action will be on your head…

Once the EEE are out of the way, it will be time to call on the original Treaty of Sèvres signatories so that a frank discussion on the future of the Turkish state can be had. The end result of a particularly fruitful Heraklion Convention is truly a sight to behold.

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But should the Venezelists fail… should their legacy be trashed once again, and their leaders thrown out of office… well, that could be a truly dark day for Europe indeed…

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That’s all for this week, so thank you for reading! Make sure to stay tuned for another Dev Diary next week!
 

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Wow this looks fantastic. I've wanted a Greek focus tree for so long and we're getting it in what appears to be some sort of "Balkan Pack" which is great since that region is really underrepresented in the current build of the game. Even Romania, a country that already got a focus tree, could be getting some change, if the Transylvania and independent Moldova from the fulfilled Megali Idea screenshot are any indications. I've got two points I want to make though:

1. I'm glad to see Konstantinos Demertzis as the starting Prime Minister instead of Metaxas, which was a glaring historical inaccuracy. However, I'm puzzled as to why he is the national leader instead of George II. Yes, the King is represented by a national spirit, but usually, non-aligned countries with monarchs have the King as the national leader instead of the other way around. It just seems inconsistent when compared to non-aligned countries like the German Empire, Edward VIII's Great Britain, Austria-Hungary, monarchist Portugal, Ethiopia, etc.

2. To anyone complaining that Paradox is just appealing to Roman/Byzantine memers, consider that Mussolini was obsessed with Roman symbolism. If he had, against all odds, conquered all of the lands that once constituted the Roman Empire, do you think for a moment that he wouldn't declare his empire to be a reincarnation of Roman glory? Similarly, the whole point of the Megali Idea was to retake Greek-majority lands once held by the Byzantine Empire. You don't think they would be making appeals to the Byzantine Empire in propaganda? Heck, there are still people today who think that Istanbul should belong to Greece, the reason being that it was the capital of the Byzantine Empire.
 
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I have a few problems with this, most notably that it seems like the communists are gonna take power in Greece without a civil war which doesn't seem reasonable at all. But the bigger issue is the fact that it seems like there is literally zero mention of the Slav minority in Greece which is silly at a time like this, especially considering they were a driving force behind Bulgaria's ambition and also a major contributor to the Greek communist movement.

Otherwise it seems fun and I'm glad Greece is getting a focus, it'll make the game a lot more interesting.
 
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That's a good argument honestly it is, but at the sametime you've got to understand the insanity of bringing back this ancient empire was the driving force for many countries fighting in this world war, even the last one. Greece certainly wanted terrority that it previously had held returned even when those claims had faded into a dim light in a dark room. Carlist spain is a wonderful example of how a single claim can cause a persistent partisan problem till the present day and when a world war appears everyone is busy fighting that war not to notice that your fighting your own war.
 
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I find the lack of a real Democratic path...disturbing. I agree with others in this thread who are concerned that the only outcome of the Democratic branch seems to be the country becoming fascist. The communist and monarchist paths seem okay, but without knowing what all the focuses do it's hard to judge anything.
@podcat , @Buzz! for the awesome work!
Germany also didn't get a Communist path in WtT, while Japan got one. So a country missing a path is not that uncommon.
 
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Greek Thrace should be split in two for the pre-WW1 Bulgarian borders. If Bulgaria gets a focus tree, it needs to happen.

And that Greek northernmost province west of Greek Macedonia should be part of Greek Macedonia. Macedonia looks weird without it.
 
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well that map related divided turkey made me laugh since it shows historical armenian lands in eastern anatolia (including mount ararat and van lake) as kurdish mandate of france lol. prepare for another war between kurds & armenians.
note: if anyone doesnt know about the relation between kurds and armenians let me say a simple thing. all of the lands & workshops belonged to armenians transferred to the kurds after exile of armenians by the ottoman government during ww1. at that time kurdish tribe leaders were allied with the turkish authorities to get rid of armenians.
 
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Selling fixes to DoD as a new DLC would be inexcusable.

I don't know how they'd manage that but Yugoslavia desperately needs a rework (a prerequisite to a better interaction with her Balkan neighbors and Italy), actually her focus tree is very poor. Since they seem to be focused on Balkan and Bosphorus area I don't see why don't do it now :D .
 
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Thrilled to see Paradox working on the Byzantine Empire instead of well known problems with the AI.
I see it's time for this again -_- .

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Selling fixes to DoD as a new DLC would be inexcusable.
Yes, no more of that, please. Bad enough you have to buy DLCs if you want to direct convoys to go outside lethal sea zones, and to experience a neutral Vichy France.
 
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I see it's time for this again -_- .

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Yes, no more of that, please. Bad enough you have to buy DLCs if you want to direct convoys to go outside lethal sea zones, and to experience a neutral Vichy France.

Look, if Paradox's view is "we will never stop your allies from eating your supply, or using bad templates," that's fine, but they could just say so.

The Stellaris dev team has been up front about AI issues and performance issues, which was appreciated. Why not HOI?
 
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Look, if Paradox's view is "we will never stop your allies from eating your supply, or using bad templates," that's fine, but they could just say so.

The Stellaris dev team has been up front about AI issues and performance issues, which was appreciated. Why not HOI?

The answer is already there:

If you make us Content Designers work on the AI code I assure you that the number of problems will not go down.
 
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DoD has not aged great. Then again, I worry if they redo them we'll end up with them all becoming majors by 1939.
IMO there is no way they are redoing the old DLC. The expectations of having it done "properly" would create more engineering work than churning out yet another new expansion. Players (customers) don't seem to mind too much that "years long support" really only applies to the base game.
The threshold for major power needs to be dynamic.
The threshold is dynamic, see https://hoi4.paradoxwikis.com/Countries#Major_countries. Or what exactly do you have in mind to be dynamic? Seven to eight majors seem be a good balance (as even in more recent decades there are G7/G8 summits) and I don't see a lot of other ways to refine the existing parameters without taking away the initial major status of at least Italy as a side effect.
The Raj frequently manages to become a major due to CIC from exports. Maybe that could be looked at.

I don't know how they'd manage that but Yugoslavia desperately needs a rework (a prerequisite to a better interaction with her Balkan neighbors and Italy)
Due to the DLC model the designers adopted, there is little opportunity for such interactions. Each DLC needs to be able to interact with the base game as well. I.e. Yugoslavia having nothing but the generic focus tree. Think about the currently existing expansions and country packs; is there a rich interaction between any two of them?
Otherwise (if it wasn't for marketing and financial interests), I agree with you.
 
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One quick question, though: are you guys going to keep this model in the future? I.E., after this pack and the 1.11 expansion, is the team going to continue working on two patches at a time, one bigger and one smaller, or is this a one-time thing?

We will see. We tried that overlapping approach on other teams and it has some issues. I don't like trying to keep two different development branches from interfering with each other if it can be avoided. Using a freelancer solves some of the issues, but not all of them.
 
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I'm a little sad that the USSR ain't next, but I welcome the idea of having these extra content packs being worked by a "side-team" (no offense!).
I just hope they meld well with the rest of the game's content and they aren't too expensive!
 
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I've worked on Greece in quite a few mods, and was quite surprised when this tree was teased, so ive put together a list of suggestions that could improve your guys' take in Greece

The election and the democratic path.
1: Something to note is the reason the liberals failed to gain a majority in the 1936 election is due to them absolutely refusing to cooperate with other parties, like the democratic monarchist laikon komma(people's party) which had the second biggest turnout in the election. The king had absolutely no part in the election. Additionally i recommend having themistoklis sofoulis as leader of the democratic coalition path.
2: Assuming the democratic path is centered around the liberals compromising with the democratic monarchists and forming a government, it should include more realistic focuses instead of simple focuses about ancient and byzantine Greece, which by 1936 had absolutely no influence in modern Greek life and culture
3: While the megali idea is absolutely dead by 1936, i totally understand adding it to the tree, however the foreign focuses should include more interaction with britain and france, aswell as the balkan powers, additionally a think it would be fun to have a path to extend the Greco-Turkish alliance established before 1936, effectively militarizing it.
4: Ideas for new democratic focuses: Undermine The King, Sideline Metaxas, No More Coups/Depoliticise The Military, Recall Republican Generals (Konstantinos Manetas, Stefanos Sarafis, Alexandros Othonaios), Institute Universal Suffrage (was introduced post war), Reconcile with extreme republicans (unlock nikolaos plastiras and other radical republicans as advisors), Re-institute Venizelist Economics and Constitutional Revision, Institute The Sklavainas reforms (a set of reforms proposed by the communist MP stelios sklavainas, which included unbanning communist organizations, lowering the cost of bread and other pro-peasant acts)

The Monarchist Paths
1: The initial choice for the monarchist tree i recommend being "Appoint a puppet prime minister" and "Appoint Ioannis Metaxas" these focuses would progress into the royalist and metaxist paths respectively
2: i recommend including a focus about forming organization X in the royalist path, which would make georgios grivas a general, who was famously an extremist monarchist who formed his own resistance organization during the german occupation, additionally the metaxist path should include the labour reforms passed by metaxas, although those could be included in the actual economic path
3: In 1936 the EEE was effectively dead, i recommend replacing it with the Elliniko Ethniko-Socialistiko Komma (EESK, Greek national socialist party) led by georgios merkouris, who was a collaborator and a monarchist.

The Communist path
1: in reality i find the communist path to be okay, but it would be nice to include a choice between state atheism and religious socialism, the KKE at the time never had a policy on religion, as some priests even fought for them during the civil war.

The Army (in general)
1: In 1936 the army went through a lot of reforms, organized by general Alexandros Papagos, additionally updating service uniforms for officers
2: This may have been already added, but in 1936 there were a lot of destroyers employed by the greek navy that arent ingame right now, like the thyella destroyer
3: for generals i recommend including most of the lt. generals that took part in ww2, for example Georgios Tsolakoglou, Haralambos Katsimitros, Georgios Kosmas, Ioannis Pitsikas, Ioannis Kotoulas, and obviously field marshal alexandros papagos.


I'd be glad to help further with Greece further if you guys need it

Edit: i forgot to post a list of new starting parties, so here it is
Democratic: Kivernisi Demertzi (Demertzi's Administration), should be changed to Komma Fileleftheron if the libs take over
Fascist: Elliniko Ethniko Socialistiko Komma
Communist Kommounistiko Komma Ellados
Neutral: Komma Eleftherofronon (metaxas' own party) should be changed to Laikon komma if the king takes properly over

Agreed. When I did my research for a Greek political suggestions thread, I found that the EEE was pathetically tiny, and even with German support during the occupation were still unpopular. Agree with the rest. Although there should a way to empower/promote Sofoklis Venizelos to leader of the liberal party leader. There also needs to a focus/decision to ban all parties, which Metaxas did to all Greek Parties including his own.

I've gotta agree, a more conventional democratic path seems kind of necessary as an alternative. I'm pretty sure the more moderate democrats and major powers would be quite opposed to Greek expansionism

While I agree with the idea for a more "conventional" democratic path, such as having a comutual focus "Denounce Nationalism" with "Megali Idea", however that aside the Greek "democratic" faction would be the more agressive as the Liberal party acted on its nationalistic goals with the authorization of the European Great power, so I feel like those focuses could be allowed but require Greece to be in a faction with Britain or France, or have those countries have an opinion of you great than 100. The only "democratic" nation that would protest such aggression would be the US.
 
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I'm a little sad that the USSR ain't next, but I welcome the idea of having these extra content packs being worked by a "side-team" (no offense!).
I just hope they meld well with the rest of the game's content and they aren't too expensive!

I have that these types of dlc will be similar to the price that they took out TFV or DOD that is to say something cheaper than great annual dlc
 
The answer is already there:

Again, I am not criticizing the content designer of this tree. I am criticizing the Paradox approach here and asking them to fix the AI in their game.
 
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I have that these types of dlc will be similar to the price that they took out TFV or DOD that is to say something cheaper than great annual dlc

Having in mind that I think the "big" dlc's should've been priced the same as DoD (or at max TfV!) currently is, you can see how that doesn't exactly fill me with confidence...
 
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Wow! I'm stoked to hear that we're getting a DLC of country expansions/reworks so soon! I love the idea of an expansion that gives new trees but isn't bundled with new game mechanics (because I'm a grumpy gus who hates having to learn news ways of doing old things, consarn it!)... and Greece looks to have an actually decent Communist branch on it's tree! So many of the Communist paths in the game are total pants, so it's good to see one that looks like it would be worth playing. I'm hoping the Turkish tree is as sprawling as this one!
 
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