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HOI4 Dev Diary - Greece

Hey all! After a long break over the summer, we are back with our regularly-scheduled dev diaries! Before we delve into today’s main topic, let me give you some info on what we will be doing next and how this dev diary fits into the overall scheme of things.

Way back in 2017, we released Death or Dishonor, something we called a Country Pack at the time. Back then, the community was mainly asking for big new flashy mechanics and revamps of game systems, so the initial reaction from the community was pretty mixed. In hindsight perhaps we shouldn't have been surprised :D. These days though we are bombarded with requests of more, better and bigger focus trees, and people are wondering if it's going to take 10 years to add trees to everyone? As a Content Designer, it has been very rewarding to see the community get more excited to see focus trees!

So we have decided to bring back the idea of a Country Pack, a smaller expansion that focuses on a specific part of the world and covering 3-4 minor nations. But at the same time, we didn’t want to put the entire team on it while there were still other parts of the game we wanted to work on such as adding an intelligence system. The idea is that this will let us increase how many focus trees and flavor we add while still being able to deliver big juicy features in larger expansions.

The approach we took was to recruit a freelancer to work on the focus trees while the rest of the team in Stockholm worked on the next big DLC, which would eventually become La Resistance. Today we are going to show you the first of the new focus trees coming in the next country pack, and in the coming weeks we will share more information on what other countries get focus trees in the pack, as well as what other content will accompany the release. As always, the country pack will be accompanied by a patch that will fix some bugs as well.

We think that this approach allows us to get more content to you faster, without taking resources away from the main team, which continues to work on the next big DLC. You will get more information on what that DLC contains after the country pack releases later this year (disclaimer: it is 2020 and fate can be fickle).

I’ll now hand you over to the man of the hour: Freelance CD Busby, working from Australia!


G’day, my name is Busby and I am the Freelance Content Designer who was responsible for putting together Greece and another soon-to-be-revealed mystery nation! ‘Freelance Content Designer’, I hear you ask, ‘how does that differ from your standard run-of-the-mill Content Designer’? Well, with COVID-19, those lines have certainly blurred; nominally, it means that I work remotely of the core team so I can focus on getting this pack out to you while they all collaborate on the next big expansion! Of course, I didn’t work alone, and you’ll be hearing from a familiar face who worked with me on this next week!

Before kicking things off, I just want to say as someone who used to read Hearts of Iron IV Dev Diaries on my lunch break in high school that it is an absolute privilege and an honour to be presenting you all with one of my very own! So, without further ado: Greece!

1936 SPLASH.png


Greece was a very interesting challenge to tackle, they are well known for repulsing the Italian invasion of their nation and then successfully launching a counter-offensive of their own, which culminated in the Capture of Klisura Pass. So, it was important that Greece be able to play defensively, but it would also have been thoughtless to neglect what might be one of the world’s richest histories that shared in some of the grandest of accomplishments. Greece has been the beating heart of many historical empires, so they had to be capable of reaching their historical heights but without neglecting the many challenges that faced them at the time.

1936 Spirits View Better.png


To say that Greece is in a challenging position in 1936 would be a great understatement. The Hellenic Armed Forces are the one positive in a sea of negatives, and even they’re woefully underequipped. Greece’s economic and political issues are represented through their starting national spirits:
  • I am going to start first with Greece’s broadly encompassing Political Instability spirit. Greece was mired in political uncertainty throughout the entirety of the Great War, and although they were finally able to rally around the prolific political leader and vocal republican Eleftherios Venizelos for a time, this newfound stability was not to last. Greece decisively lost the Greco-Turkish War that immediately followed the Great War, and this loss sent shockwaves throughout the entire political scene: there were many coups, a dictatorship, and finally the Second Hellenic Republic came to a bitter end by November of 1935. In 1936, the country remains divided among those who believe in the institution of the monarchy, and those who are followers of the liberal democratic ideologue Eleftherios Venizelos.

  • The restoration of the monarchy turned the Greek political situation on its head: King George II, exiled in 1923, is back on his throne while Eleftherios Venizelos hides in exile after being forced to flee the country in 1935. The status of King George II serves as the ‘hook’ for every political path in the focus tree, but that will be addressed shortly. For now, understand that King George II’s status as monarch of the Kingdom of Greece is precarious to say the least.

  • The next four spirits are related to Greece’s economic situation, which is… not in a good state. Greece is buried underneath the tremendous debt it has accumulated over the past few decades, and this is represented through Greece’s Debt to the International Finance Commission spirit. If Greece wishes to free itself from the burdens of its debt, it will have to satisfy the three great powers holding the Greek economy hostage, and those would be the usual suspects: France, the United Kingdom, and the Kingdom of Italy.

  • Greece’s colossal debt is only the start of Greece’s economic woes: Greece remains one of the only mostly agrarian economies in all of Europe by the game start, and this has spawned two issues: 1). Greece’s economy and working class are centered around their agricultural sector rather than the nation’s industrial output, and 2). Greece’s agrarian economy has led to a dependence on foreign nations to supply their heavy industry for Greece’s construction needs. Greece’s industrial paths are focussed on nullifying these issues while also rapidly modernising the country so Greece is able to still compete with its neighbours.

  • But it’s not all bad for Greece, for they have a continental guardian angel to assist with their crippling economic hardship… Germany! Yes, the Schachtplan, a clever mechanism that gives the Germans a higher degree of control over the country’s finances and natural resources, but when you’re struggling as hard as Greece you take any form of reprieve you can get - even if it is ultimately serving German hegemonic aims in Europe.
Now, I know these debuffs seem rough - perhaps even discouraging - but every negative national spirit can be removed or mitigated through Greece’s focus tree, which you can see here!

FULL FOCUS TREE VIEW.png


We shall be going through the focus tree from right-to-left, like an old Japanese novel!

1599667073310.png


Greece can often find itself wanting for manpower so most Greek games aren’t going to be about amassing large armies but rather about fielding a smaller, professional army. The same applies to Greece’s navy and air force, but with the right sponsor who’s to say Greece couldn’t put one of its decommissioned battleships back into action?

Each armed forces branch offers at least one permanent national modifier that helps ensure Greece can set up a successful defensive game even if it can’t muster the manpower or equipment for a large army. The Hellenic Academy Battleplans should help quite a great deal in this!

1599667104726.png


Greece can preemptively draw up defensive plans against the major powers of Europe as well as its smaller but no less threatening neighbours. These temporary boosts to defense, and even to attack in some cases, should ensure Greece can successfully hold any frontline so long as they aren’t being faced with an overwhelming force - very much like real life! Next, let’s look at how you can get your industrial base to match the level of excellence of your armed forces.

1599667145230.png


Greece’s industrial path is your one-stop shop to access the means of eliminating those pesky national spirits that Greece starts with. The first focus, which is 35 days, unlocks the ability to chip away at that pesky Debt to the I.F.C. through decisions.
1599667173718.png
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Greece immediately unlocks the ability to make small debt repayments after finishing the first industrial focus, and other options can be unlocked along the way. The forced industrialisation path, for example, offers a faster route to getting rid of the Debt to the I.F.C. spirit by unlocking large debt repayments - and while they are more resource intensive than small debt repayments, they can clear a debt away very quickly. Of course, if Greece happens to fall under the influence of a regime that doesn’t quite play by the established rules of the liberal democratic world then there will of course be other roads opened up to circumvent the nasty capitalist plot to ruin the Greek economy!

1599667223025.png


Greece’s two branching paths in the industrial path allow the player to choose how the Greek economy modernises: they can either double-down on their service economy and use Greece’s large commodity export sector to enrich the nation using the means of the outside world, or they can force their farmers off their farms and into the cities so Greece can be brought fully into the twentieth century. As the path progresses, the effects of the Foreign Monopolies spirit will be lessened and lessened until finally they can be abolished or co-opted to the benefit of the Greek state. Greek national companies, which require the Foreign Monopolies to be banished, apply better modifiers but the foreign companies are cheaper and ultimately easier to attain.

1599667241093.png


Next up are the investment focuses: the middle ground between the industrial branches and the political tree. Investment is a nifty way to spend any spare political power in the pursuit of free factories courtesy of your ally or sponsor. It would be wise to show restraint, however, for the sponsoring country will take on a pretty hefty penalty while they prepare to fulfill any pledges they’ve made to Greece.


1599667257535.png


Ah, and now we get to the real meat of the tree: the politics. The first big choice of the game comes in the very first month via either a focus or decision, where the player will have to decide whether to place the king under arrest to prevent him from meddling in the election or allow him to forcibly establish a governmental mandate for the monarchists.

1599667307350.png


Let’s start with the historical path, where the monarchists win their election and the king appoints former officer and arch-enemy of the republicans Ioannis Metaxas as prime minister and soon-to-be-dictator.
1599667323313.png

The Metaxist path is all about trying to maintain your neutrality for as long as possible so you can take all the Metaxist focuses which provide some tremendous national buffs that all go away the moment Greece enters a faction. The exception is if the player reaches the end of the Metaxist branch by finishing Reviving the Spartan Warrior Spirit before they join a faction. Of course, the player doesn’t have to wait that long - they can go straight to the Allied path on the left or transform Greece from a quasi-fascist dictatorship into a full-blown fascist regime.

1599667337046.png


The aim of the fascists is not only to bring themselves closer to the Axis, but to pressure Turkey into joining the war as an equal ally and partner. To achieve this aim, the player can choose to either appoint George Mercouris or Ioannis Metaxas as their fascist dictator. Of course, there’s always the chance negotiations could be sabotaged, giving the Greek player the opportunity to act counter to Germany’s wishes by forcing the Axis into a conflict with the Turkish regional power. Perhaps that might not be so bad, because while Metaxas is fixated on crafting his Third Hellenic Civilization Mercouris has a decidedly fixated obsession with the First Hellenic Civilization…

But let’s return to Metaxas, because even though he was a Germanophile it must be said that not every member of the Axis has Greece’s best interests at heart.

1599667420831.png


Strange times call for strange bedfellows, and despite Metaxas’ fascist leanings he is free to align Greece up with its historical allies in the Mediterranean: the British Empire. Once the overtures have been made, Greece will be free to get down to the business of Cyprus and the facilitation of a change in administration of the island. But Metaxas isn’t the only possible would-be Allies member in the King’s administration…


1599667463708.png


...so let’s talk about the Anglophilic King George II himself! Perhaps Metaxas just isn’t going to cut it for Greece, perhaps what Greece really needs is a strong monarch who can serve as a beacon of stability and hope for the Greek people! Of course, the people aren’t going to see it like that - in fact many of them are going to really hate the government’s guts.

1599667484105.png


Years of instability and infighting shall culminate in a triumphant civil war between the monarchists and the republicans! It’s perhaps not the most delicate solution, but a good civil war really does have the habit of ironing out a nation in contempt of itself. Take on King George II as your absolute monarch and assist the British in scourging fascism from Europe, or alternatively perhaps a good bit of that fascism has already been purged away and the Central Powers have been reborn. Well, in that case link up with your royalist brethren and fight together to protect the divine right of kings!

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Political Instability keeps coming up as a concept, so let’s look at the spirit. Greece is divided into four factions: the Monarchists, the Republicans, the Communists, and the Fascists. They’re all pretty hateful of each other, but there was also a common consensus that Greece needed to be strong and united in the face of a global catastrophe (like a World War). Not every leader saw it that way, *cough* Metaxas *cough*, so there will be three primary ways of dealing with political instability.

First, to progress the spirit and lower its debuffs it's necessary for progress to be made down the political tree - every ideology has its own unique Political Instability spirit but although the modifiers change the universal principle remains the same.

1599667538905.png


The player can choose between smashing a faction and negating the negative debuffs applied to the nation by having a hostile faction, or they can go the longer and more expensive route of co-opting a faction and making them an ally. Generally, the more allied factions the better because more allies means more manpower and more ministers, but sometimes the resources required to commit to such an act would be better spent elsewhere preparing for external threats rather than internal ones.

1599667556857.png


Speaking of factions, how about some insight into the most incongruous of factions - the communists! Communism, being allied with the concept of republicanism, requires the Venezelists to seize the election. Once that is done, they can choose to ally together with the communists so that a Third Hellenic Republic can be reborn. However, as you can imagine the communists aren’t really content with anything short of… well… full-blown communism.

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Of all the branches, the communist one perhaps adds the most in terms of industrial potential for Greece: while all those other sucker ideologies focus on culture and heritage, the communists focus on more material achievements. Although, would it really be a communist branch without a doctrinal split near the end?

1599667591980.png


Take the nation under the wing of the uncompromising revolutionary Markos Vafeiadis, and assist Josip Broz Tito in his ascent to power in Yugoslavia as you prepare to tackle the fascist menace in Europe. Or perhaps you’re a little more loose with your Marxist morals; perhaps Stalinism doesn’t seem so bad after all! Chairman Nikos Zachariadis is your man!

STALINIST BOSPORUS BATTLE BEGINNING.png


Why waste precious resources fighting fascism when you can leave that to the capitalists! Your objective, like your theory, is based on practicalism and not idealism. Orders from Moscow dictate that the Bosporus must be taken at any cost. To fulfill Stalin’s whims, a crisis must be started - one border conflict shall escalate into another, and before the world knows it Southern Europe will be red from Corfu to Kars!

VENEZELIST PATH.png


...well, that might be all fine and dandy for everybody whose favourite colour is red, but we’ve got one last path to discuss! Yes, yes, the so often spurned democratic path - but even though this path comes last it is certainly not least! Few parties were as influential in Greece’s history between 1910 and 1936 as Eleftherios Venizelos’ Liberal Party, and it was important to me that the player felt some weight playing as these titans of Greek politics. Although, if the Venezelists were titans then Venizelos himself was a colossus. This is reflected in his Ethnarch trait, which provides some much needed manpower and stability - but utilise him while you have him, for he is not long for this world!

VENIZELOS DEATH.png


Something that sets Greece’s liberal democratic party apart from many others is that warmongering is a core part of their doctrine. The Venezelists were staunch believers in the Megali Idea - the irredentist dream of a Greater Greece incorporating many parts of modern day Turkey. The Venezelists made a grand attempt to fulfill the Megali Idea after the Great War… it led to the Greco-Turkish War… which, to put it mildly, did not end well for the Greeks. They were decisively defeated by the Turkish Kemalists, and the Hellenic Republic fell apart shortly afterwards.

When you restore the Venezelists, you inherit their shattered legacy - the only way to restore the reputation of Venezelism is to couple yourself with the monarchists, fulfill the Megali Idea, and avenge the terrible loss the Greek nation endured. But not everybody in Greece believes the Venezelists deserve a second chance…

NEGOTATIONS WITH THE EEE.png


Enter, stage left: a new breed of fascist, Ethniki Enosis Ellados. The EEE collapsed in 1935 due to infighting, but with the reemergence of the Venezelists they have found new purpose: to unite the millions of Greeks who were exiled from their homes in Anatolia after the Greco-Turkish War, and to oust the government that led them into defeat last time. The EEE is a ‘no half measures’ movement, to them the Megali Idea is not worthy of the paper it was written on - when it comes to reclaiming territory from Turkey, it must be all… or nothing.

Playing as the Venezelists, the EEE are going to be a serious thorn in the side of any government trying to effectively unite the country, and before the Megali Idea can be addressed the EEE must be dealt with. There’s a particularly famous and talented young man who was also an exile from Anatolia, and it might be expedient to encourage him to form a counter-movement to thwart the nascent EEE. Or perhaps the player wants to see the EEE in government, well, the option to take them into a coalition is certainly available - although the consequences of this course of action will be on your head…

Once the EEE are out of the way, it will be time to call on the original Treaty of Sèvres signatories so that a frank discussion on the future of the Turkish state can be had. The end result of a particularly fruitful Heraklion Convention is truly a sight to behold.

MEGALI IDEA.png


But should the Venezelists fail… should their legacy be trashed once again, and their leaders thrown out of office… well, that could be a truly dark day for Europe indeed…

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That’s all for this week, so thank you for reading! Make sure to stay tuned for another Dev Diary next week!
 

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Hey all! After a long break over the summer, we are back with our regularly-scheduled dev diaries! Before we delve into today’s main topic, let me give you some info on what we will be doing next and how this dev diary fits into the overall scheme of things.

Way back in 2017, we released Death or Dishonor, something we called a Country Pack at the time. Back then, the community was mainly asking for big new flashy mechanics and revamps of game systems, so the initial reaction from the community was pretty mixed. In hindsight perhaps we shouldn't have been surprised :RE. These days though we are bombarded with requests of more, better and bigger focus trees, and people are wondering if it's going to take 10 years to add trees to everyone? As a Content Designer, it has been very rewarding to see the community get more excited to see focus trees!

So we have decided to bring back the idea of a Country Pack, a smaller expansion that focuses on a specific part of the world and covering 3-4 minor nations. But at the same time, we didn’t want to put the entire team on it while there were still other parts of the game we wanted to work on such as adding an intelligence system. The idea is that this will let us increase how many focus trees and flavor we add while still being able to deliver big juicy features in larger expansions.

The approach we took was to recruit a freelancer to work on the focus trees while the rest of the team in Stockholm worked on the next big DLC, which would eventually become La Resistance. Today we are going to show you the first of the new focus trees coming in the next country pack, and in the coming weeks we will share more information on what other countries get focus trees in the pack, as well as what other content will accompany the release. As always, the country pack will be accompanied by a patch that will fix some bugs as well.

We think that this approach allows us to get more content to you faster, without taking resources away from the main team, which continues to work on the next big DLC. You will get more information on what that DLC contains after the country pack releases later this year (disclaimer: it is 2020 and fate can be fickle).

I’ll now hand you over to the man of the hour: Freelance CD Busby, working from Australia!


G’day, my name is Busby and I am the Freelance Content Designer who was responsible for putting together Greece and another soon-to-be-revealed mystery nation! ‘Freelance Content Designer’, I hear you ask, ‘how does that differ from your standard run-of-the-mill Content Designer’? Well, with COVID-19, those lines have certainly blurred; nominally, it means that I work remotely of the core team so I can focus on getting this pack out to you while they all collaborate on the next big expansion! Of course, I didn’t work alone, and you’ll be hearing from a familiar face who worked with me on this next week!

Before kicking things off, I just want to say as someone who used to read Hearts of Iron IV Dev Diaries on my lunch break in high school that it is an absolute privilege and an honour to be presenting you all with one of my very own! So, without further ado: Greece!

View attachment 622701

Greece was a very interesting challenge to tackle, they are well known for repulsing the Italian invasion of their nation and then successfully launching a counter-offensive of their own, which culminated in the Capture of Klisura Pass. So, it was important that Greece be able to play defensively, but it would also have been thoughtless to neglect what might be one of the world’s richest histories that shared in some of the grandest of accomplishments. Greece has been the beating heart of many historical empires, so they had to be capable of reaching their historical heights but without neglecting the many challenges that faced them at the time.

View attachment 622700

To say that Greece is in a challenging position in 1936 would be a great understatement. The Hellenic Armed Forces are the one positive in a sea of negatives, and even they’re woefully underequipped. Greece’s economic and political issues are represented through their starting national spirits:
  • I am going to start first with Greece’s broadly encompassing Political Instability spirit. Greece was mired in political uncertainty throughout the entirety of the Great War, and although they were finally able to rally around the prolific political leader and vocal republican Eleftherios Venizelos for a time, this newfound stability was not to last. Greece decisively lost the Greco-Turkish War that immediately followed the Great War, and this loss sent shockwaves throughout the entire political scene: there were many coups, a dictatorship, and finally the Second Hellenic Republic came to a bitter end by November of 1935. In 1936, the country remains divided among those who believe in the institution of the monarchy, and those who are followers of the liberal democratic ideologue Eleftherios Venizelos.

  • The restoration of the monarchy turned the Greek political situation on its head: King George II, exiled in 1923, is back on his throne while Eleftherios Venizelos hides in exile after being forced to flee the country in 1935. The status of King George II serves as the ‘hook’ for every political path in the focus tree, but that will be addressed shortly. For now, understand that King George II’s status as monarch of the Kingdom of Greece is precarious to say the least.

  • The next four spirits are related to Greece’s economic situation, which is… not in a good state. Greece is buried underneath the tremendous debt it has accumulated over the past few decades, and this is represented through Greece’s Debt to the International Finance Commission spirit. If Greece wishes to free itself from the burdens of its debt, it will have to satisfy the three great powers holding the Greek economy hostage, and those would be the usual suspects: France, the United Kingdom, and the Kingdom of Italy.

  • Greece’s colossal debt is only the start of Greece’s economic woes: Greece remains one of the only mostly agrarian economies in all of Europe by the game start, and this has spawned two issues: 1). Greece’s economy and working class are centered around their agricultural sector rather than the nation’s industrial output, and 2). Greece’s agrarian economy has led to a dependence on foreign nations to supply their heavy industry for Greece’s construction needs. Greece’s industrial paths are focussed on nullifying these issues while also rapidly modernising the country so Greece is able to still compete with its neighbours.

  • But it’s not all bad for Greece, for they have a continental guardian angel to assist with their crippling economic hardship… Germany! Yes, the Schachtplan, a clever mechanism that gives the Germans a higher degree of control over the country’s finances and natural resources, but when you’re struggling as hard as Greece you take any form of reprieve you can get - even if it is ultimately serving German hegemonic aims in Europe.
Now, I know these debuffs seem rough - perhaps even discouraging - but every negative national spirit can be removed or mitigated through Greece’s focus tree, which you can see here!

View attachment 622789

We shall be going through the focus tree from right-to-left, like an old Japanese novel!

View attachment 622753

Greece can often find itself wanting for manpower so most Greek games aren’t going to be about amassing large armies but rather about fielding a smaller, professional army. The same applies to Greece’s navy and air force, but with the right sponsor who’s to say Greece couldn’t put one of its decommissioned battleships back into action?

Each armed forces branch offers at least one permanent national modifier that helps ensure Greece can set up a successful defensive game even if it can’t muster the manpower or equipment for a large army. The Hellenic Academy Battleplans should help quite a great deal in this!

View attachment 622758

Greece can preemptively draw up defensive plans against the major powers of Europe as well as its smaller but no less threatening neighbours. These temporary boosts to defense, and even to attack in some cases, should ensure Greece can successfully hold any frontline so long as they aren’t being faced with an overwhelming force - very much like real life! Next, let’s look at how you can get your industrial base to match the level of excellence of your armed forces.

View attachment 622761

La ruta industrial de Grecia es su ventanilla única para acceder a los medios de eliminar esos molestos licores nacionales con los que comienza Grecia. El primer enfoque, que es de 35 días, desbloquea la capacidad de eliminar esa molesta Deuda con la CFI a través de decisiones.
View attachment 622762View attachment 622763

Greece immediately unlocks the ability to make small debt repayments after finishing the first industrial focus, and other options can be unlocked along the way. The forced industrialisation path, for example, offers a faster route to getting rid of the Debt to the I.F.C. spirit by unlocking large debt repayments - and while they are more resource intensive than small debt repayments, they can clear a debt away very quickly. Of course, if Greece happens to fall under the influence of a regime that doesn’t quite play by the established rules of the liberal democratic world then there will of course be other roads opened up to circumvent the nasty capitalist plot to ruin the Greek economy!

View attachment 622764

Greece’s two branching paths in the industrial path allow the player to choose how the Greek economy modernises: they can either double-down on their service economy and use Greece’s large commodity export sector to enrich the nation using the means of the outside world, or they can force their farmers off their farms and into the cities so Greece can be brought fully into the twentieth century. As the path progresses, the effects of the Foreign Monopolies spirit will be lessened and lessened until finally they can be abolished or co-opted to the benefit of the Greek state. Greek national companies, which require the Foreign Monopolies to be banished, apply better modifiers but the foreign companies are cheaper and ultimately easier to attain.

View attachment 622765

Los siguientes son los enfoques de inversión: el término medio entre las ramas industriales y el árbol político. La inversión es una forma ingeniosa de gastar cualquier poder político sobrante en la búsqueda de fábricas gratuitas, cortesía de su aliado o patrocinador. Sin embargo, sería prudente mostrar moderación, ya que el país patrocinador asumirá una sanción bastante fuerte mientras se preparan para cumplir las promesas que le han hecho a Grecia.


View attachment 622766

Ah, y ahora llegamos a la verdadera carne del árbol: la política. La primera gran elección del juego se produce en el primer mes a través de un enfoque o una decisión, donde el jugador tendrá que decidir si colocar al rey bajo arresto para evitar que se entrometa en las elecciones o permitirle establecer por la fuerza un gobierno. mandato para los monárquicos.

View attachment 622769

Let’s start with the historical path, where the monarchists win their election and the king appoints former officer and arch-enemy of the republicans Ioannis Metaxas as prime minister and soon-to-be-dictator.
View attachment 622770
The Metaxist path is all about trying to maintain your neutrality for as long as possible so you can take all the Metaxist focuses which provide some tremendous national buffs that all go away the moment Greece enters a faction. The exception is if the player reaches the end of the Metaxist branch by finishing Reviving the Spartan Warrior Spirit before they join a faction. Of course, the player doesn’t have to wait that long - they can go straight to the Allied path on the left or transform Greece from a quasi-fascist dictatorship into a full-blown fascist regime.

View attachment 622771

The aim of the fascists is not only to bring themselves closer to the Axis, but to pressure Turkey into joining the war as an equal ally and partner. To achieve this aim, the player can choose to either appoint George Mercouris or Ioannis Metaxas as their fascist dictator. Of course, there’s always the chance negotiations could be sabotaged, giving the Greek player the opportunity to act counter to Germany’s wishes by forcing the Axis into a conflict with the Turkish regional power. Perhaps that might not be so bad, because while Metaxas is fixated on crafting his Third Hellenic Civilization Mercouris has a decidedly fixated obsession with the First Hellenic Civilization…

But let’s return to Metaxas, because even though he was a Germanophile it must be said that not every member of the Axis has Greece’s best interests at heart.

View attachment 622774

Strange times call for strange bedfellows, and despite Metaxas’ fascist leanings he is free to align Greece up with its historical allies in the Mediterranean: the British Empire. Once the overtures have been made, Greece will be free to get down to the business of Cyprus and the facilitation of a change in administration of the island. But Metaxas isn’t the only possible would-be Allies member in the King’s administration…


View attachment 622775

...so let’s talk about the Anglophilic King George II himself! Perhaps Metaxas just isn’t going to cut it for Greece, perhaps what Greece really needs is a strong monarch who can serve as a beacon of stability and hope for the Greek people! Of course, the people aren’t going to see it like that - in fact many of them are going to really hate the government’s guts.

View attachment 622778

Years of instability and infighting shall culminate in a triumphant civil war between the monarchists and the republicans! It’s perhaps not the most delicate solution, but a good civil war really does have the habit of ironing out a nation in contempt of itself. Take on King George II as your absolute monarch and assist the British in scourging fascism from Europe, or alternatively perhaps a good bit of that fascism has already been purged away and the Central Powers have been reborn. Well, in that case link up with your royalist brethren and fight together to protect the divine right of kings!

View attachment 622779View attachment 622780

Political Instability keeps coming up as a concept, so let’s look at the spirit. Greece is divided into four factions: the Monarchists, the Republicans, the Communists, and the Fascists. They’re all pretty hateful of each other, but there was also a common consensus that Greece needed to be strong and united in the face of a global catastrophe (like a World War). Not every leader saw it that way, *cough* Metaxas *cough*, so there will be three primary ways of dealing with political instability.

First, to progress the spirit and lower its debuffs it's necessary for progress to be made down the political tree - every ideology has its own unique Political Instability spirit but although the modifiers change the universal principle remains the same.

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The player can choose between smashing a faction and negating the negative debuffs applied to the nation by having a hostile faction, or they can go the longer and more expensive route of co-opting a faction and making them an ally. Generally, the more allied factions the better because more allies means more manpower and more ministers, but sometimes the resources required to commit to such an act would be better spent elsewhere preparing for external threats rather than internal ones.

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Speaking of factions, how about some insight into the most incongruous of factions - the communists! Communism, being allied with the concept of republicanism, requires the Venezelists to seize the election. Once that is done, they can choose to ally together with the communists so that a Third Hellenic Republic can be reborn. However, as you can imagine the communists aren’t really content with anything short of… well… full-blown communism.

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Of all the branches, the communist one perhaps adds the most in terms of industrial potential for Greece: while all those other sucker ideologies focus on culture and heritage, the communists focus on more material achievements. Although, would it really be a communist branch without a doctrinal split near the end?

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Take the nation under the wing of the uncompromising revolutionary Markos Vafeiadis, and assist Josip Broz Tito in his ascent to power in Yugoslavia as you prepare to tackle the fascist menace in Europe. Or perhaps you’re a little more loose with your Marxist morals; perhaps Stalinism doesn’t seem so bad after all! Chairman Nikos Zachariadis is your man!

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Why waste precious resources fighting fascism when you can leave that to the capitalists! Your objective, like your theory, is based on practicalism and not idealism. Orders from Moscow dictate that the Bosporus must be taken at any cost. To fulfill Stalin’s whims, a crisis must be started - one border conflict shall escalate into another, and before the world knows it Southern Europe will be red from Corfu to Kars!

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...well, that might be all fine and dandy for everybody whose favourite colour is red, but we’ve got one last path to discuss! Yes, yes, the so often spurned democratic path - but even though this path comes last it is certainly not least! Few parties were as influential in Greece’s history between 1910 and 1936 as Eleftherios Venizelos’ Liberal Party, and it was important to me that the player felt some weight playing as these titans of Greek politics. Although, if the Venezelists were titans then Venizelos himself was a colossus. This is reflected in his Ethnarch trait, which provides some much needed manpower and stability - but utilise him while you have him, for he is not long for this world!

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Algo que distingue al partido liberal democrático de Grecia de muchos otros es que el belicismo es una parte fundamental de su doctrina. Los venezolanos eran fieles creyentes en la Idea Megali, el sueño irredentista de una Gran Grecia que incorpora muchas partes de la Turquía moderna. Los venezolanos hicieron un gran intento de cumplir la Idea Megali después de la Gran Guerra ... condujo a la Guerra Greco-Turca ... que, por decirlo suavemente, no terminó bien para los griegos. Fueron derrotados decisivamente por los kemalistas turcos, y la República Helénica se vino abajo poco después.

Cuando restauras a los venezolanos, heredas su legado destrozado; la única forma de restaurar la reputación del venezolano es unirte a los monárquicos, cumplir la Idea Megali y vengar la terrible pérdida que sufrió la nación griega. Pero no todo el mundo en Grecia cree que los venezolanos merecen una segunda oportunidad ...

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Entra, etapa a la izquierda: una nueva generación de fascistas, Ethniki Enosis Ellados. La EEE se derrumbó en 1935 debido a las luchas internas, pero con el resurgimiento de los venezolanos han encontrado un nuevo propósito: unir a los millones de griegos que fueron exiliados de sus hogares en Anatolia después de la guerra greco-turca, y derrocar al gobierno que lideró ellos en la derrota la última vez. El EEE es un movimiento de 'no medias tintas', para ellos la Idea Megali no es digna del papel en el que fue escrita; cuando se trata de reclamar territorio a Turquía, debe ser todo ... o nada.

Jugando como los venezolanos, el EEE va a ser una espina en el costado de cualquier gobierno que intente unir efectivamente al país, y antes de que se pueda abordar la Idea Megali, se debe abordar el EEE. Hay un joven particularmente famoso y talentoso que también fue un exiliado de Anatolia, y podría ser conveniente alentarlo a formar un contramovimiento para frustrar el naciente EEE. O tal vez el jugador quiere ver a la EEE en el gobierno, bueno, la opción de llevarlos a una coalición ciertamente está disponible, aunque las consecuencias de este curso de acción estarán en su cabeza ...

Una vez que los EEE estén fuera del camino, será el momento de recurrir a los signatarios del Tratado de Sèvres original para que se pueda tener una discusión franca sobre el futuro del estado turco. El resultado final de una Convención de Heraklion particularmente fructífera es verdaderamente un espectáculo para la vista.

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Pero si los venezolanos fracasan ... si su legado se destruye una vez más y sus líderes son expulsados de sus cargos ... bueno, ese podría ser un día verdaderamente oscuro para Europa ...

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Eso es todo por esta semana, ¡así que gracias por leer! ¡Asegúrate de estar atento a otro diario de desarrollo la próxima semana!
[/CITAR]
Buenos días, estaría bien que los países que conquisten a otros se puedan aprovechar de su tecnología, ya que las unidades de países como España son muy simples, como carros de combate, aviación, etc.
un saludo y decir que es un excelente juego que del cual se puede sacar mucho y bueno
 
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This was the least-expected but also the greatest dev diary for this game! This portrayal of Greece is very historically accurate and I am glad you found a way around this "democratic parties are inherently peaceful (and therefore boring in such a game)" silliness that plagued a few countries around the world, with this one being the biggest example. Fantastic work guys, keep it up!
 
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Remember that Paradox Development Studios and Paradox Interactive aren't one and the same, It's pointless talking about shareholders and other specific corporate information relating to PI when discussing the content of a DLC made by a Subsidiary. It's like blaming DICEs LA subsidiary for EA's business decisions.

Comparing Game Development with modding is also an Apple to Pineapple situation where it seems similar but is completely different spheres OWB has 33 active developers all focusing on softcoding elements of Content Design and Art while in actual Game development you have to account for QA, Programming, Producers, Translators in addition to your artists and Content Designers.

Most mods are just as flawed as "questionable" PDX content but you overlook it because it's free but I guarantee you wouldn't be as forgiving at all when charged money for it yet expect Paradox to emulate it wholesale.

Overall there is a reason content is created the way that it is and if it wasn't well sold and popular then it wouldn't continue to be developed in the manner that it is by both PDS and PI.
 
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Yet another country that looks more interesting than the USA.
 
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While I don't mind that every nation it is going to get a proper focus tree, Italy and the Soviet Union are stuck with the release day one and the ideological part of the United States' one it's probably the worst in the game (too few choices, not really sound ideologically), despite being upgraded with Man the Guns. I think those issues need to be addressed as well before fleshing out other nations.
Now most states in Europe have interesting alternative political turns to take compared to the historical ones, yet with Italy there it isn't a tree to align to the Allies (with or without Mussolini) and America still seems to go down to a second civil war path for "not supporting Roosevelt" in a very simplistic fashion.

Speaking about the new Greece tree, I think the Megali Idea shouldn't be restricted to the Venezelists alone, after all, it's much more politically plausible than Hellenoturkism (Did it have any significant consensus in the general populace? It sounds so strange, considering the history of both Greeks and Turks).
 
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Hey all! After a long break over the summer, we are back with our regularly-scheduled dev diaries! Before we delve into today’s main topic, let me give you some info on what we will be doing next and how this dev diary fits into the overall scheme of things.

Way back in 2017, we released Death or Dishonor, something we called a Country Pack at the time. Back then, the community was mainly asking for big new flashy mechanics and revamps of game systems, so the initial reaction from the community was pretty mixed. In hindsight perhaps we shouldn't have been surprised :D. These days though we are bombarded with requests of more, better and bigger focus trees, and people are wondering if it's going to take 10 years to add trees to everyone? As a Content Designer, it has been very rewarding to see the community get more excited to see focus trees!

So we have decided to bring back the idea of a Country Pack, a smaller expansion that focuses on a specific part of the world and covering 3-4 minor nations. But at the same time, we didn’t want to put the entire team on it while there were still other parts of the game we wanted to work on such as adding an intelligence system. The idea is that this will let us increase how many focus trees and flavor we add while still being able to deliver big juicy features in larger expansions.

The approach we took was to recruit a freelancer to work on the focus trees while the rest of the team in Stockholm worked on the next big DLC, which would eventually become La Resistance. Today we are going to show you the first of the new focus trees coming in the next country pack, and in the coming weeks we will share more information on what other countries get focus trees in the pack, as well as what other content will accompany the release. As always, the country pack will be accompanied by a patch that will fix some bugs as well.

We think that this approach allows us to get more content to you faster, without taking resources away from the main team, which continues to work on the next big DLC. You will get more information on what that DLC contains after the country pack releases later this year (disclaimer: it is 2020 and fate can be fickle).

I’ll now hand you over to the man of the hour: Freelance CD Busby, working from Australia!


G’day, my name is Busby and I am the Freelance Content Designer who was responsible for putting together Greece and another soon-to-be-revealed mystery nation! ‘Freelance Content Designer’, I hear you ask, ‘how does that differ from your standard run-of-the-mill Content Designer’? Well, with COVID-19, those lines have certainly blurred; nominally, it means that I work remotely of the core team so I can focus on getting this pack out to you while they all collaborate on the next big expansion! Of course, I didn’t work alone, and you’ll be hearing from a familiar face who worked with me on this next week!

Before kicking things off, I just want to say as someone who used to read Hearts of Iron IV Dev Diaries on my lunch break in high school that it is an absolute privilege and an honour to be presenting you all with one of my very own! So, without further ado: Greece!

View attachment 622701

Greece was a very interesting challenge to tackle, they are well known for repulsing the Italian invasion of their nation and then successfully launching a counter-offensive of their own, which culminated in the Capture of Klisura Pass. So, it was important that Greece be able to play defensively, but it would also have been thoughtless to neglect what might be one of the world’s richest histories that shared in some of the grandest of accomplishments. Greece has been the beating heart of many historical empires, so they had to be capable of reaching their historical heights but without neglecting the many challenges that faced them at the time.

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To say that Greece is in a challenging position in 1936 would be a great understatement. The Hellenic Armed Forces are the one positive in a sea of negatives, and even they’re woefully underequipped. Greece’s economic and political issues are represented through their starting national spirits:
  • I am going to start first with Greece’s broadly encompassing Political Instability spirit. Greece was mired in political uncertainty throughout the entirety of the Great War, and although they were finally able to rally around the prolific political leader and vocal republican Eleftherios Venizelos for a time, this newfound stability was not to last. Greece decisively lost the Greco-Turkish War that immediately followed the Great War, and this loss sent shockwaves throughout the entire political scene: there were many coups, a dictatorship, and finally the Second Hellenic Republic came to a bitter end by November of 1935. In 1936, the country remains divided among those who believe in the institution of the monarchy, and those who are followers of the liberal democratic ideologue Eleftherios Venizelos.

  • The restoration of the monarchy turned the Greek political situation on its head: King George II, exiled in 1923, is back on his throne while Eleftherios Venizelos hides in exile after being forced to flee the country in 1935. The status of King George II serves as the ‘hook’ for every political path in the focus tree, but that will be addressed shortly. For now, understand that King George II’s status as monarch of the Kingdom of Greece is precarious to say the least.

  • The next four spirits are related to Greece’s economic situation, which is… not in a good state. Greece is buried underneath the tremendous debt it has accumulated over the past few decades, and this is represented through Greece’s Debt to the International Finance Commission spirit. If Greece wishes to free itself from the burdens of its debt, it will have to satisfy the three great powers holding the Greek economy hostage, and those would be the usual suspects: France, the United Kingdom, and the Kingdom of Italy.

  • Greece’s colossal debt is only the start of Greece’s economic woes: Greece remains one of the only mostly agrarian economies in all of Europe by the game start, and this has spawned two issues: 1). Greece’s economy and working class are centered around their agricultural sector rather than the nation’s industrial output, and 2). Greece’s agrarian economy has led to a dependence on foreign nations to supply their heavy industry for Greece’s construction needs. Greece’s industrial paths are focussed on nullifying these issues while also rapidly modernising the country so Greece is able to still compete with its neighbours.

  • But it’s not all bad for Greece, for they have a continental guardian angel to assist with their crippling economic hardship… Germany! Yes, the Schachtplan, a clever mechanism that gives the Germans a higher degree of control over the country’s finances and natural resources, but when you’re struggling as hard as Greece you take any form of reprieve you can get - even if it is ultimately serving German hegemonic aims in Europe.
Now, I know these debuffs seem rough - perhaps even discouraging - but every negative national spirit can be removed or mitigated through Greece’s focus tree, which you can see here!

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We shall be going through the focus tree from right-to-left, like an old Japanese novel!

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Greece can often find itself wanting for manpower so most Greek games aren’t going to be about amassing large armies but rather about fielding a smaller, professional army. The same applies to Greece’s navy and air force, but with the right sponsor who’s to say Greece couldn’t put one of its decommissioned battleships back into action?

Each armed forces branch offers at least one permanent national modifier that helps ensure Greece can set up a successful defensive game even if it can’t muster the manpower or equipment for a large army. The Hellenic Academy Battleplans should help quite a great deal in this!

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Greece can preemptively draw up defensive plans against the major powers of Europe as well as its smaller but no less threatening neighbours. These temporary boosts to defense, and even to attack in some cases, should ensure Greece can successfully hold any frontline so long as they aren’t being faced with an overwhelming force - very much like real life! Next, let’s look at how you can get your industrial base to match the level of excellence of your armed forces.

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Greece’s industrial path is your one-stop shop to access the means of eliminating those pesky national spirits that Greece starts with. The first focus, which is 35 days, unlocks the ability to chip away at that pesky Debt to the I.F.C. through decisions.
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Greece immediately unlocks the ability to make small debt repayments after finishing the first industrial focus, and other options can be unlocked along the way. The forced industrialisation path, for example, offers a faster route to getting rid of the Debt to the I.F.C. spirit by unlocking large debt repayments - and while they are more resource intensive than small debt repayments, they can clear a debt away very quickly. Of course, if Greece happens to fall under the influence of a regime that doesn’t quite play by the established rules of the liberal democratic world then there will of course be other roads opened up to circumvent the nasty capitalist plot to ruin the Greek economy!

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Greece’s two branching paths in the industrial path allow the player to choose how the Greek economy modernises: they can either double-down on their service economy and use Greece’s large commodity export sector to enrich the nation using the means of the outside world, or they can force their farmers off their farms and into the cities so Greece can be brought fully into the twentieth century. As the path progresses, the effects of the Foreign Monopolies spirit will be lessened and lessened until finally they can be abolished or co-opted to the benefit of the Greek state. Greek national companies, which require the Foreign Monopolies to be banished, apply better modifiers but the foreign companies are cheaper and ultimately easier to attain.

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Next up are the investment focuses: the middle ground between the industrial branches and the political tree. Investment is a nifty way to spend any spare political power in the pursuit of free factories courtesy of your ally or sponsor. It would be wise to show restraint, however, for the sponsoring country will take on a pretty hefty penalty while they prepare to fulfill any pledges they’ve made to Greece.


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Ah, and now we get to the real meat of the tree: the politics. The first big choice of the game comes in the very first month via either a focus or decision, where the player will have to decide whether to place the king under arrest to prevent him from meddling in the election or allow him to forcibly establish a governmental mandate for the monarchists.

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Let’s start with the historical path, where the monarchists win their election and the king appoints former officer and arch-enemy of the republicans Ioannis Metaxas as prime minister and soon-to-be-dictator.
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The Metaxist path is all about trying to maintain your neutrality for as long as possible so you can take all the Metaxist focuses which provide some tremendous national buffs that all go away the moment Greece enters a faction. The exception is if the player reaches the end of the Metaxist branch by finishing Reviving the Spartan Warrior Spirit before they join a faction. Of course, the player doesn’t have to wait that long - they can go straight to the Allied path on the left or transform Greece from a quasi-fascist dictatorship into a full-blown fascist regime.

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The aim of the fascists is not only to bring themselves closer to the Axis, but to pressure Turkey into joining the war as an equal ally and partner. To achieve this aim, the player can choose to either appoint George Mercouris or Ioannis Metaxas as their fascist dictator. Of course, there’s always the chance negotiations could be sabotaged, giving the Greek player the opportunity to act counter to Germany’s wishes by forcing the Axis into a conflict with the Turkish regional power. Perhaps that might not be so bad, because while Metaxas is fixated on crafting his Third Hellenic Civilization Mercouris has a decidedly fixated obsession with the First Hellenic Civilization…

But let’s return to Metaxas, because even though he was a Germanophile it must be said that not every member of the Axis has Greece’s best interests at heart.

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Strange times call for strange bedfellows, and despite Metaxas’ fascist leanings he is free to align Greece up with its historical allies in the Mediterranean: the British Empire. Once the overtures have been made, Greece will be free to get down to the business of Cyprus and the facilitation of a change in administration of the island. But Metaxas isn’t the only possible would-be Allies member in the King’s administration…


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...so let’s talk about the Anglophilic King George II himself! Perhaps Metaxas just isn’t going to cut it for Greece, perhaps what Greece really needs is a strong monarch who can serve as a beacon of stability and hope for the Greek people! Of course, the people aren’t going to see it like that - in fact many of them are going to really hate the government’s guts.

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Years of instability and infighting shall culminate in a triumphant civil war between the monarchists and the republicans! It’s perhaps not the most delicate solution, but a good civil war really does have the habit of ironing out a nation in contempt of itself. Take on King George II as your absolute monarch and assist the British in scourging fascism from Europe, or alternatively perhaps a good bit of that fascism has already been purged away and the Central Powers have been reborn. Well, in that case link up with your royalist brethren and fight together to protect the divine right of kings!

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Political Instability keeps coming up as a concept, so let’s look at the spirit. Greece is divided into four factions: the Monarchists, the Republicans, the Communists, and the Fascists. They’re all pretty hateful of each other, but there was also a common consensus that Greece needed to be strong and united in the face of a global catastrophe (like a World War). Not every leader saw it that way, *cough* Metaxas *cough*, so there will be three primary ways of dealing with political instability.

First, to progress the spirit and lower its debuffs it's necessary for progress to be made down the political tree - every ideology has its own unique Political Instability spirit but although the modifiers change the universal principle remains the same.

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The player can choose between smashing a faction and negating the negative debuffs applied to the nation by having a hostile faction, or they can go the longer and more expensive route of co-opting a faction and making them an ally. Generally, the more allied factions the better because more allies means more manpower and more ministers, but sometimes the resources required to commit to such an act would be better spent elsewhere preparing for external threats rather than internal ones.

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Speaking of factions, how about some insight into the most incongruous of factions - the communists! Communism, being allied with the concept of republicanism, requires the Venezelists to seize the election. Once that is done, they can choose to ally together with the communists so that a Third Hellenic Republic can be reborn. However, as you can imagine the communists aren’t really content with anything short of… well… full-blown communism.

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Of all the branches, the communist one perhaps adds the most in terms of industrial potential for Greece: while all those other sucker ideologies focus on culture and heritage, the communists focus on more material achievements. Although, would it really be a communist branch without a doctrinal split near the end?

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Take the nation under the wing of the uncompromising revolutionary Markos Vafeiadis, and assist Josip Broz Tito in his ascent to power in Yugoslavia as you prepare to tackle the fascist menace in Europe. Or perhaps you’re a little more loose with your Marxist morals; perhaps Stalinism doesn’t seem so bad after all! Chairman Nikos Zachariadis is your man!

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Why waste precious resources fighting fascism when you can leave that to the capitalists! Your objective, like your theory, is based on practicalism and not idealism. Orders from Moscow dictate that the Bosporus must be taken at any cost. To fulfill Stalin’s whims, a crisis must be started - one border conflict shall escalate into another, and before the world knows it Southern Europe will be red from Corfu to Kars!

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...well, that might be all fine and dandy for everybody whose favourite colour is red, but we’ve got one last path to discuss! Yes, yes, the so often spurned democratic path - but even though this path comes last it is certainly not least! Few parties were as influential in Greece’s history between 1910 and 1936 as Eleftherios Venizelos’ Liberal Party, and it was important to me that the player felt some weight playing as these titans of Greek politics. Although, if the Venezelists were titans then Venizelos himself was a colossus. This is reflected in his Ethnarch trait, which provides some much needed manpower and stability - but utilise him while you have him, for he is not long for this world!

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Something that sets Greece’s liberal democratic party apart from many others is that warmongering is a core part of their doctrine. The Venezelists were staunch believers in the Megali Idea - the irredentist dream of a Greater Greece incorporating many parts of modern day Turkey. The Venezelists made a grand attempt to fulfill the Megali Idea after the Great War… it led to the Greco-Turkish War… which, to put it mildly, did not end well for the Greeks. They were decisively defeated by the Turkish Kemalists, and the Hellenic Republic fell apart shortly afterwards.

When you restore the Venezelists, you inherit their shattered legacy - the only way to restore the reputation of Venezelism is to couple yourself with the monarchists, fulfill the Megali Idea, and avenge the terrible loss the Greek nation endured. But not everybody in Greece believes the Venezelists deserve a second chance…

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Enter, stage left: a new breed of fascist, Ethniki Enosis Ellados. The EEE collapsed in 1935 due to infighting, but with the reemergence of the Venezelists they have found new purpose: to unite the millions of Greeks who were exiled from their homes in Anatolia after the Greco-Turkish War, and to oust the government that led them into defeat last time. The EEE is a ‘no half measures’ movement, to them the Megali Idea is not worthy of the paper it was written on - when it comes to reclaiming territory from Turkey, it must be all… or nothing.

Playing as the Venezelists, the EEE are going to be a serious thorn in the side of any government trying to effectively unite the country, and before the Megali Idea can be addressed the EEE must be dealt with. There’s a particularly famous and talented young man who was also an exile from Anatolia, and it might be expedient to encourage him to form a counter-movement to thwart the nascent EEE. Or perhaps the player wants to see the EEE in government, well, the option to take them into a coalition is certainly available - although the consequences of this course of action will be on your head…

Once the EEE are out of the way, it will be time to call on the original Treaty of Sèvres signatories so that a frank discussion on the future of the Turkish state can be had. The end result of a particularly fruitful Heraklion Convention is truly a sight to behold.

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But should the Venezelists fail… should their legacy be trashed once again, and their leaders thrown out of office… well, that could be a truly dark day for Europe indeed…

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That’s all for this week, so thank you for reading! Make sure to stay tuned for another Dev Diary next week!
Hey all! After a long break over the summer, we are back with our regularly-scheduled dev diaries! Before we delve into today’s main topic, let me give you some info on what we will be doing next and how this dev diary fits into the overall scheme of things.

Way back in 2017, we released Death or Dishonor, something we called a Country Pack at the time. Back then, the community was mainly asking for big new flashy mechanics and revamps of game systems, so the initial reaction from the community was pretty mixed. In hindsight perhaps we shouldn't have been surprised :D. These days though we are bombarded with requests of more, better and bigger focus trees, and people are wondering if it's going to take 10 years to add trees to everyone? As a Content Designer, it has been very rewarding to see the community get more excited to see focus trees!

So we have decided to bring back the idea of a Country Pack, a smaller expansion that focuses on a specific part of the world and covering 3-4 minor nations. But at the same time, we didn’t want to put the entire team on it while there were still other parts of the game we wanted to work on such as adding an intelligence system. The idea is that this will let us increase how many focus trees and flavor we add while still being able to deliver big juicy features in larger expansions.

The approach we took was to recruit a freelancer to work on the focus trees while the rest of the team in Stockholm worked on the next big DLC, which would eventually become La Resistance. Today we are going to show you the first of the new focus trees coming in the next country pack, and in the coming weeks we will share more information on what other countries get focus trees in the pack, as well as what other content will accompany the release. As always, the country pack will be accompanied by a patch that will fix some bugs as well.

We think that this approach allows us to get more content to you faster, without taking resources away from the main team, which continues to work on the next big DLC. You will get more information on what that DLC contains after the country pack releases later this year (disclaimer: it is 2020 and fate can be fickle).

I’ll now hand you over to the man of the hour: Freelance CD Busby, working from Australia!


G’day, my name is Busby and I am the Freelance Content Designer who was responsible for putting together Greece and another soon-to-be-revealed mystery nation! ‘Freelance Content Designer’, I hear you ask, ‘how does that differ from your standard run-of-the-mill Content Designer’? Well, with COVID-19, those lines have certainly blurred; nominally, it means that I work remotely of the core team so I can focus on getting this pack out to you while they all collaborate on the next big expansion! Of course, I didn’t work alone, and you’ll be hearing from a familiar face who worked with me on this next week!

Before kicking things off, I just want to say as someone who used to read Hearts of Iron IV Dev Diaries on my lunch break in high school that it is an absolute privilege and an honour to be presenting you all with one of my very own! So, without further ado: Greece!

View attachment 622701

Greece was a very interesting challenge to tackle, they are well known for repulsing the Italian invasion of their nation and then successfully launching a counter-offensive of their own, which culminated in the Capture of Klisura Pass. So, it was important that Greece be able to play defensively, but it would also have been thoughtless to neglect what might be one of the world’s richest histories that shared in some of the grandest of accomplishments. Greece has been the beating heart of many historical empires, so they had to be capable of reaching their historical heights but without neglecting the many challenges that faced them at the time.

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To say that Greece is in a challenging position in 1936 would be a great understatement. The Hellenic Armed Forces are the one positive in a sea of negatives, and even they’re woefully underequipped. Greece’s economic and political issues are represented through their starting national spirits:
  • I am going to start first with Greece’s broadly encompassing Political Instability spirit. Greece was mired in political uncertainty throughout the entirety of the Great War, and although they were finally able to rally around the prolific political leader and vocal republican Eleftherios Venizelos for a time, this newfound stability was not to last. Greece decisively lost the Greco-Turkish War that immediately followed the Great War, and this loss sent shockwaves throughout the entire political scene: there were many coups, a dictatorship, and finally the Second Hellenic Republic came to a bitter end by November of 1935. In 1936, the country remains divided among those who believe in the institution of the monarchy, and those who are followers of the liberal democratic ideologue Eleftherios Venizelos.

  • The restoration of the monarchy turned the Greek political situation on its head: King George II, exiled in 1923, is back on his throne while Eleftherios Venizelos hides in exile after being forced to flee the country in 1935. The status of King George II serves as the ‘hook’ for every political path in the focus tree, but that will be addressed shortly. For now, understand that King George II’s status as monarch of the Kingdom of Greece is precarious to say the least.

  • The next four spirits are related to Greece’s economic situation, which is… not in a good state. Greece is buried underneath the tremendous debt it has accumulated over the past few decades, and this is represented through Greece’s Debt to the International Finance Commission spirit. If Greece wishes to free itself from the burdens of its debt, it will have to satisfy the three great powers holding the Greek economy hostage, and those would be the usual suspects: France, the United Kingdom, and the Kingdom of Italy.

  • Greece’s colossal debt is only the start of Greece’s economic woes: Greece remains one of the only mostly agrarian economies in all of Europe by the game start, and this has spawned two issues: 1). Greece’s economy and working class are centered around their agricultural sector rather than the nation’s industrial output, and 2). Greece’s agrarian economy has led to a dependence on foreign nations to supply their heavy industry for Greece’s construction needs. Greece’s industrial paths are focussed on nullifying these issues while also rapidly modernising the country so Greece is able to still compete with its neighbours.

  • But it’s not all bad for Greece, for they have a continental guardian angel to assist with their crippling economic hardship… Germany! Yes, the Schachtplan, a clever mechanism that gives the Germans a higher degree of control over the country’s finances and natural resources, but when you’re struggling as hard as Greece you take any form of reprieve you can get - even if it is ultimately serving German hegemonic aims in Europe.
Now, I know these debuffs seem rough - perhaps even discouraging - but every negative national spirit can be removed or mitigated through Greece’s focus tree, which you can see here!

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We shall be going through the focus tree from right-to-left, like an old Japanese novel!

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Greece can often find itself wanting for manpower so most Greek games aren’t going to be about amassing large armies but rather about fielding a smaller, professional army. The same applies to Greece’s navy and air force, but with the right sponsor who’s to say Greece couldn’t put one of its decommissioned battleships back into action?

Each armed forces branch offers at least one permanent national modifier that helps ensure Greece can set up a successful defensive game even if it can’t muster the manpower or equipment for a large army. The Hellenic Academy Battleplans should help quite a great deal in this!

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Greece can preemptively draw up defensive plans against the major powers of Europe as well as its smaller but no less threatening neighbours. These temporary boosts to defense, and even to attack in some cases, should ensure Greece can successfully hold any frontline so long as they aren’t being faced with an overwhelming force - very much like real life! Next, let’s look at how you can get your industrial base to match the level of excellence of your armed forces.

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Greece’s industrial path is your one-stop shop to access the means of eliminating those pesky national spirits that Greece starts with. The first focus, which is 35 days, unlocks the ability to chip away at that pesky Debt to the I.F.C. through decisions.
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Greece immediately unlocks the ability to make small debt repayments after finishing the first industrial focus, and other options can be unlocked along the way. The forced industrialisation path, for example, offers a faster route to getting rid of the Debt to the I.F.C. spirit by unlocking large debt repayments - and while they are more resource intensive than small debt repayments, they can clear a debt away very quickly. Of course, if Greece happens to fall under the influence of a regime that doesn’t quite play by the established rules of the liberal democratic world then there will of course be other roads opened up to circumvent the nasty capitalist plot to ruin the Greek economy!

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Greece’s two branching paths in the industrial path allow the player to choose how the Greek economy modernises: they can either double-down on their service economy and use Greece’s large commodity export sector to enrich the nation using the means of the outside world, or they can force their farmers off their farms and into the cities so Greece can be brought fully into the twentieth century. As the path progresses, the effects of the Foreign Monopolies spirit will be lessened and lessened until finally they can be abolished or co-opted to the benefit of the Greek state. Greek national companies, which require the Foreign Monopolies to be banished, apply better modifiers but the foreign companies are cheaper and ultimately easier to attain.

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Next up are the investment focuses: the middle ground between the industrial branches and the political tree. Investment is a nifty way to spend any spare political power in the pursuit of free factories courtesy of your ally or sponsor. It would be wise to show restraint, however, for the sponsoring country will take on a pretty hefty penalty while they prepare to fulfill any pledges they’ve made to Greece.


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Ah, and now we get to the real meat of the tree: the politics. The first big choice of the game comes in the very first month via either a focus or decision, where the player will have to decide whether to place the king under arrest to prevent him from meddling in the election or allow him to forcibly establish a governmental mandate for the monarchists.

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Let’s start with the historical path, where the monarchists win their election and the king appoints former officer and arch-enemy of the republicans Ioannis Metaxas as prime minister and soon-to-be-dictator.
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The Metaxist path is all about trying to maintain your neutrality for as long as possible so you can take all the Metaxist focuses which provide some tremendous national buffs that all go away the moment Greece enters a faction. The exception is if the player reaches the end of the Metaxist branch by finishing Reviving the Spartan Warrior Spirit before they join a faction. Of course, the player doesn’t have to wait that long - they can go straight to the Allied path on the left or transform Greece from a quasi-fascist dictatorship into a full-blown fascist regime.

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The aim of the fascists is not only to bring themselves closer to the Axis, but to pressure Turkey into joining the war as an equal ally and partner. To achieve this aim, the player can choose to either appoint George Mercouris or Ioannis Metaxas as their fascist dictator. Of course, there’s always the chance negotiations could be sabotaged, giving the Greek player the opportunity to act counter to Germany’s wishes by forcing the Axis into a conflict with the Turkish regional power. Perhaps that might not be so bad, because while Metaxas is fixated on crafting his Third Hellenic Civilization Mercouris has a decidedly fixated obsession with the First Hellenic Civilization…

But let’s return to Metaxas, because even though he was a Germanophile it must be said that not every member of the Axis has Greece’s best interests at heart.

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Strange times call for strange bedfellows, and despite Metaxas’ fascist leanings he is free to align Greece up with its historical allies in the Mediterranean: the British Empire. Once the overtures have been made, Greece will be free to get down to the business of Cyprus and the facilitation of a change in administration of the island. But Metaxas isn’t the only possible would-be Allies member in the King’s administration…


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...so let’s talk about the Anglophilic King George II himself! Perhaps Metaxas just isn’t going to cut it for Greece, perhaps what Greece really needs is a strong monarch who can serve as a beacon of stability and hope for the Greek people! Of course, the people aren’t going to see it like that - in fact many of them are going to really hate the government’s guts.

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Years of instability and infighting shall culminate in a triumphant civil war between the monarchists and the republicans! It’s perhaps not the most delicate solution, but a good civil war really does have the habit of ironing out a nation in contempt of itself. Take on King George II as your absolute monarch and assist the British in scourging fascism from Europe, or alternatively perhaps a good bit of that fascism has already been purged away and the Central Powers have been reborn. Well, in that case link up with your royalist brethren and fight together to protect the divine right of kings!

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Political Instability keeps coming up as a concept, so let’s look at the spirit. Greece is divided into four factions: the Monarchists, the Republicans, the Communists, and the Fascists. They’re all pretty hateful of each other, but there was also a common consensus that Greece needed to be strong and united in the face of a global catastrophe (like a World War). Not every leader saw it that way, *cough* Metaxas *cough*, so there will be three primary ways of dealing with political instability.

First, to progress the spirit and lower its debuffs it's necessary for progress to be made down the political tree - every ideology has its own unique Political Instability spirit but although the modifiers change the universal principle remains the same.

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The player can choose between smashing a faction and negating the negative debuffs applied to the nation by having a hostile faction, or they can go the longer and more expensive route of co-opting a faction and making them an ally. Generally, the more allied factions the better because more allies means more manpower and more ministers, but sometimes the resources required to commit to such an act would be better spent elsewhere preparing for external threats rather than internal ones.

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Speaking of factions, how about some insight into the most incongruous of factions - the communists! Communism, being allied with the concept of republicanism, requires the Venezelists to seize the election. Once that is done, they can choose to ally together with the communists so that a Third Hellenic Republic can be reborn. However, as you can imagine the communists aren’t really content with anything short of… well… full-blown communism.

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Of all the branches, the communist one perhaps adds the most in terms of industrial potential for Greece: while all those other sucker ideologies focus on culture and heritage, the communists focus on more material achievements. Although, would it really be a communist branch without a doctrinal split near the end?

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Take the nation under the wing of the uncompromising revolutionary Markos Vafeiadis, and assist Josip Broz Tito in his ascent to power in Yugoslavia as you prepare to tackle the fascist menace in Europe. Or perhaps you’re a little more loose with your Marxist morals; perhaps Stalinism doesn’t seem so bad after all! Chairman Nikos Zachariadis is your man!

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Why waste precious resources fighting fascism when you can leave that to the capitalists! Your objective, like your theory, is based on practicalism and not idealism. Orders from Moscow dictate that the Bosporus must be taken at any cost. To fulfill Stalin’s whims, a crisis must be started - one border conflict shall escalate into another, and before the world knows it Southern Europe will be red from Corfu to Kars!

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...well, that might be all fine and dandy for everybody whose favourite colour is red, but we’ve got one last path to discuss! Yes, yes, the so often spurned democratic path - but even though this path comes last it is certainly not least! Few parties were as influential in Greece’s history between 1910 and 1936 as Eleftherios Venizelos’ Liberal Party, and it was important to me that the player felt some weight playing as these titans of Greek politics. Although, if the Venezelists were titans then Venizelos himself was a colossus. This is reflected in his Ethnarch trait, which provides some much needed manpower and stability - but utilise him while you have him, for he is not long for this world!

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Something that sets Greece’s liberal democratic party apart from many others is that warmongering is a core part of their doctrine. The Venezelists were staunch believers in the Megali Idea - the irredentist dream of a Greater Greece incorporating many parts of modern day Turkey. The Venezelists made a grand attempt to fulfill the Megali Idea after the Great War… it led to the Greco-Turkish War… which, to put it mildly, did not end well for the Greeks. They were decisively defeated by the Turkish Kemalists, and the Hellenic Republic fell apart shortly afterwards.

When you restore the Venezelists, you inherit their shattered legacy - the only way to restore the reputation of Venezelism is to couple yourself with the monarchists, fulfill the Megali Idea, and avenge the terrible loss the Greek nation endured. But not everybody in Greece believes the Venezelists deserve a second chance…

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Enter, stage left: a new breed of fascist, Ethniki Enosis Ellados. The EEE collapsed in 1935 due to infighting, but with the reemergence of the Venezelists they have found new purpose: to unite the millions of Greeks who were exiled from their homes in Anatolia after the Greco-Turkish War, and to oust the government that led them into defeat last time. The EEE is a ‘no half measures’ movement, to them the Megali Idea is not worthy of the paper it was written on - when it comes to reclaiming territory from Turkey, it must be all… or nothing.

Playing as the Venezelists, the EEE are going to be a serious thorn in the side of any government trying to effectively unite the country, and before the Megali Idea can be addressed the EEE must be dealt with. There’s a particularly famous and talented young man who was also an exile from Anatolia, and it might be expedient to encourage him to form a counter-movement to thwart the nascent EEE. Or perhaps the player wants to see the EEE in government, well, the option to take them into a coalition is certainly available - although the consequences of this course of action will be on your head…

Once the EEE are out of the way, it will be time to call on the original Treaty of Sèvres signatories so that a frank discussion on the future of the Turkish state can be had. The end result of a particularly fruitful Heraklion Convention is truly a sight to behold.

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But should the Venezelists fail… should their legacy be trashed once again, and their leaders thrown out of office… well, that could be a truly dark day for Europe indeed…

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That’s all for this week, so thank you for reading! Make sure to stay tuned for another Dev Diary next week!

Ok I hope I'm not too late because there's a couple things that are really bugging me as an avid student of Greek late 19th early 20th century history and political culture that I hope there's still time to fix before you move on to other things Busby.

I should clarify that I'm actually pleasantly surprised with how this historical period was represented, and was very concerned that Greece wouldn't get the detail it deserves, which it absolutely has! This just makes it more frustrating to see the two little things which will irritate me forever if they don't get addressed, as I can't imagine these things being important enough to come back to if they aren't handled before release.

Anyway, firstly I'm very pleasantly surprised to see the way the Treaty of Sèvres is represented, and that Greece gets renamed to 'Hellas', but it drives me insane that the capital remains in Athens unless the Byzantines get their way. The whole reason that the Greeks wanted Constantinople ('the City') back is because they considered it to be the cultural and rightful political centre of Greek civilisation. Moving the capital to the City is the whole point of wanting it, so either an automatic change or an option to chance capitals should be included. (I should also take the chance to ask if Greece/Hellas gets cores on the land it gains in Anatolia)

I also want to point out that it seems that the Megali Idea and Enosis seem to be mutually exclusive, which would drive a true Greek nationalist absolutely insane. Even if Megali idea is given up upon in the right-wing tree, the Venezelist Tree wouldn't dream of giving up its claim to Cyprus, and if they were to achieve their goals in Anatolia, Cyprus would indeed become the primary and most important focus of Greek politics.

Anyway that's it. They're really small things but the Tree is so close to being perfect (as perfect as this game's mechanics allow anyway) that it's sitting in a kind of uncanny valley which I'll never be able to unsee.
 
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To the people complaining that stuff a countrypack is created but other nations are untouched:

We think that this approach allows us to get more content to you faster, without taking resources away from the main team, which continues to work on the next big DLC. You will get more information on what that DLC contains after the country pack releases later this year (disclaimer: it is 2020 and fate can be fickle).

It is not like that the main dev team just took a vacation for several months while the Buzz and the other Freelancer created the country pack focus trees. They are still working on a big new DLC, with the known code name Barbarossa.

Paradox still is a business and needs income, which means needs to put out stuff to sell. So there is a great way to contiune to develop one big DLC, while on the side still generating decent income using freelancers. Which hopefully are also well payed, but hey we are in Sweden+Australia, not USA, so this *should* be fine.
 
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I hope that a player led Greece will be able to actually do things instead of just roll over and die. Several Minors with trees are like that after all. I hope that a player Greece can do whatever they want. Reform Byzatine, invade Britain with the help of France, Split Africa with Italy with Italy fighting the left half and Greece going left, Greece giving Stalin axis into the Med if they take Bulgaria or they bot htake on Turkey.

So many options really and I hope that every option is available to do and not just a pointless item in the game.

I would love to see AI Greece also be strong in SOME games especially if you check the unhistorical box, that way theres some variety.

Variety good.
 
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Three things, first, please change the color of the opposing force in a greek civil war. The colors are a bit too similar. It could just be a darker blue. Second, in the historic path, please add in an ability to negotiate with the Germans to force the Italians out of the Balkan land. The event is only able to happen if you're in a defensive war with Itay, and you have caused heavy damages to the Italians or fully captured Albania. Third, please do something with the Zog of Albania. He for a bit took asylum in Greece after the annexation by Italy of Albania. So maybe if you own Albania, you can put him in as a puppet. Maybe have him tied someway to the Monarchists.
 
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I do hope the other DLCs, and free patch content, for that matter, are updated at some point, though. The devs have learned a lot since the early days, and a lot of those early features are pretty bland compared to what they're releasing now. Some of the nation-unique mechanics (Chinese inflation, American congress/senate, etc.) could probably be expanded to the rest of the game, too.
 
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1. Great that you like it. It does feel like its the best way forward to get more content out imo
2. No comment :O
3. Country packs as we wrote are for minors. Bigger expansions are for revamps etc. At least thats our plan right now.

In my opinion, I believe an Italian overhaul and a Soviet one are very much needed to bring all the majors into the same quality level of Focus trees.

That being said, I believe that the next full fledged expansion should be:

1. New Greek Focus Tree, which I see is already in the works
2. Turkish Focus tree, with an option to bring back the Ottoman Empire via focus, or give in to Soviet whims and make the Bosphorus Red, etc. (I believe that's the second country you are working on right now :) )
3. Bulgarian focus tree, adding a fascist historical path that gives focuses against Yugoslavia and Greece, but requires balancing with the other Monarchist path, said Monarchist path would tie back with the Central Powers focus in Germany if the Kaiser returns, but otherwise not much of a difference with the fascist branch. Also a communist branch, allowing for you to bend the knee to the Soviets and help them against Turkey and gaining dominance on the Black Sea.
Possible democratic ideas could focus on a mega Balkan alliance to strike either against the Soviets or Germany and Italy, or even both.
4. Soviet overhaul, allowing the Great Purge to spiral into a full fledged Second Russian Civil War, with options to bring back the Tsar, or execute a military coup (I'm obviously thinking of Dreams of a White Russian Victory) that turns the country fascist, possibly bringing back Rodzaevsky from exile, or bring back Kerensky and his Trudoviks and join the Allies to strike at the Fascist threat, and finally more alternate Communist focuses (Trotsky right now requires a bit of luck to acquire.) All of it ties back into the theme of Mediterranean gameplay by adding a steaming hot side dish of imperialist agenda in the Middle East, complete with focuses (the Tsarist path would be a great candidate for this), adding a path for revenge on Johnny Turkey, and collecting your long overdue prizes in the Balkans.
5. Italian overhaul, focusing on mediterranean expansion, and building up naval power to fight the Royal Navy.
Politically, it could include in the fascist branch focuses for a Middle Eastern expansion, but mainly grabbing Tunisia and Corsica from the pesky French. A communist branch can go either allying itself with the French and help the Republicans in the Spanish Civil War, bringing the US and UK a powerful anti-imperialist coalition to fight; or looking east to Russia and bullying the Balkans, finally striking against Germany. Democracy could be rebuilding the Stresa Front and allying itself against Hitler, at the cost of France and Britain giving Italy a free hand in Yugoslavia and a fair portion of colonies. Monarchism should be also a branch, yet it shouldn't differ too much from the fascist one in expansion goals.

Bonus:

Albanian focus tree

It should be divided in two mutually exclusive branches. Resist Italy, or Bend the Knee.

Bend the Knee would take us into fascism, and it would involve Albania attempting to realize Greater Albania, at the cost of cooperation with Italy.

In the Resist Italy branch, it divides into 3 parts. Utilizing Enver Hoxha (possibly give him really good leader traits)and allying the Soviets, (you'll have to split from them if you want to keep Enver,) and fighting Italy and the Germans.

Monarchism would also be an option, with Zog attempting to create an alliance with Yugoslavia and Greece, at the cost of accepting the Albanian minorities that reside inside your new allies' borders (Kosovo and Epirus), and strike at the Italians together with them. Possibly add an option to bring Romania into the alliance and prepare yourself for a Third Balkan War.

Democracy would be begging the allies for help, and eventually holding free elections. It could include peaceful options to reclaim the Kosovo Albanians and get massive population bonuses, plus industrial help.

----
I know it's a lot to take in but it's just ideas.

I love the work the designers do in these focus trees, keep up the good job. :)
 
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I see some very much NEEDED and very much WELCOMED state changes!!
I really hope you guys make real WW2 borders in Yugoslavia possible again!
With what I can spot in the screenshots right now, we'd only need "West Macedonia" and a split slovenia more for this to be possible.
Of course they wont be perfect as there were a lot of little things exchanged there, but I dont think anyone is asking for that.
We had good borders here on game release, I hope they will be back...
 
I am sure the content designers do good work, but:
1) It's treading ground that modders have already done. Compare the MTG civil war to Kaiserreich's rich content. I am sure we already have Byzantium mods on steam, so what does this really add?


2) While the content designers are probably great people, Paradox has made a choice to make a Byzantine meme tree instead of fix years-old issues with the AI. I don't blame the content designers but certainly judge Paradox for this.
Again it's by selling DLC that Paradox funds supporting their games beyond launch, development costs money.
So does that mean no Italy for this pack? D:
Nice way to make them let that slip.
So, to access the part of the tree focused on rebuilding the byzantine empire, you must fail as the kingdom of Greece, become democratic, then fail as democratic Greece, and finally turn fascist. Weird but ok
Not fails, it's a tree about compromise. Greece doesn't have to look forward for it's democracy but can instead look back, to the Greek republics but also to the roman empire which was nominally a republic for a very long time.
Perhaps the king in this compromise could become the first citizen the republicans getting the concession that whilst the monarchy is allowed to remain it is an Augustus style emperor.
weird question, but can you go fascist going down this path? because it looks more fascist than democratic tbh, I think it should have a subbranch where you either stay democratic or go fascist, idk tbh.
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It's not really fascist though it's imperial and the roman empire was nominally a republic. I think it's kind of cool.
Also it represents that it was probably not really in the cards for Greece to become a peaceful liberal democracy, there was just to much anger at turkey at this point for the people if given choice not to wanting to try again.

I don't know why people demand so much that their ancient empires fetishes be represented in this game, this is a game about ww2, a war between ideologies of fascism, communism, and democracy, I don't want to sound mean or anything, but there are other paradox games that are set in the time period of those empires, restoring the kaiser, napoleon and ah empire are meme enough branches, this is a ww2 game, not monarchy simulator.
Because those ideologies don't represent what was going on in most countries very well. And these ideas have power today and often did so back then.

Ah yes, another expansion, because adding new content for free is a big no no for Paradox.

By the time all countries have a unique and fully functioning focus tree, Hoi4 will have a grand total of $400,- worth of DLC. Hooray!


Why does a company have to get so greedy when they're getting no competition?

And to future Paradox fanboys attacking me, I am allowed to call a company out on their shit, even if you might not agree with it.
Selling content is how the fund the free patches which improve on game play.
To my knowledge a post-release update, free or not, of a DLC has never been done. What you remember is different. It was the province development feature of the Common Sense DLC that was folded into the base EU 4 game, in a free patch to all customers, whether they owned that DLC or not.

And as bitmode explained, each DLC is its own "silo", to allow each DLC to be purchased and used independently of each other, unlike the older games where a later expansion required the previous one.

The proliferation of DLCs is already confusing enough for players, imagine what it would become if they were told "you need to purchase that new DLC if you want an improved version of Yugoslavia in DoD that you already bought some time ago".
Fairly certain Ck2 did it and maybe stellaris too.
PDX is a public corporation. Their task is to make profit for shareholders.
That's not how a modern corporation works. Dividends to the shareholders is not an objective but a tool to increase share value so that more shares could be issued without devaluing the value of the shares as much, think of it as a way of saving but for companies.
No the objective of a company, in modern times is two fold, continuing it's existence, and fulfilling its mission statement (not sure this is the right term), that is at the core of every company there is a formulated statement which describes what the company is or does at the heart of things.
That said I don't disagree with your post in general, a company got to run a profit because it they don't stay ahead of inflation they will be regressing and eventually fold.
I hope the dev will at least read what I had to say and consider improving/changing a few things.
I sure hope they read your post to, not that I agree with everything but this kind of posts, constructive criticism is what I think they should read.
Kudos for not begin a generic "Become Fascist conquer Turkey and reform Byzantium", I liked especially how the Megali path is tied to democracy, nice touch,
Yeah I think it's kind of awesome.
Is there a focus that gives a CB against Albania or Yugoslavia?

I think if Greece annexes Bulgaria before Germany goes for the Yugoslavia partition focus then Greece should get Macedonia from Yugoslavia.
Sounds resonable.
That’s an outdated way of thinking about publicly listed companies. Creating shareholder value is still important today, but not the myopic focus that was around 20 years ago. Why Paradox may not hear anyone out is not really related to their status as a listed company - that’s more related to company culture.
Exactly.
Exactly, Turkey and Greece are mortal enemies. Alt-history is fine, but it should at the very least have some minimal base in reality. Even today, despite being in the same military alliance, Turkey still is sitting on invaded North Cyprus and still there are military stand-offs. In this context I don't see what Greece could offer Turkey to make them change their minds.

If any re-aproach would happen it would need to come from the Turkish side, which is the more agressive one, like a democratic path where the left+Kurds takes power in Turkey and stops imperialist policies.
I don't think greco turkism is about merging the concepts, I think it is about western turkey oweing more to it's greek past than to it's turkish past and exploiting that to drive a wedge between the two kinds of turks. Even today I have spoken to turks who say that the people at the bosphorus aren't real turks "they're ottomans". Whatever that means.
Alsoyou can't judge turkey back then with the bushels of turkey of today, back then Attatürk had recently reforged them into a modern nation state. If greece had offered coexistence I think they may have taken it. Theoccupation fo nroth cyprus only happened after a pro enosis coup as I recall.
Starting with the historical path of Metaxas, I guess it's fine for a historical run where they don't last long, however what really disappoints me is the fact they have nothing for after occupation. A whole mechanic was made for governments-in-exile and then you make nothing, and it's not like Greece can really run away to anywhere. One might argue Crete and while true, there doesn't seem to be much about holding onto Crete and biding your time in the hopes of a future return. Nothing about the clash between communist/socialist, republican/liberals and fascist/monarchist groups that culminated to the Greek Civil War (something missing from the game and it appears will continue to be missing).
Yeah that seems like something that should be there.
Lastly we have the democratic path, which I will say, is a bold take, while I'm aware about Venizelos being quite an advocate for the Megali Idea, not having a more peaceful (at least moderate) optional tree is quite odd to me. While yes true that he wanted more land for Greece, realistically speaking if Greece went on a rampage and took over land they would most likely be seen as a war hungry nation by the Allies, it doesn't matter if you're democratic, you're still a warmongering nation, many members of the Axis weren't actually fascist, examples are Hungary, Romania, Bulgaria and I guess Finland (who never officially signed into it but effectively were Axis). But I do think it would be an interesting dilemma for a democratic Greek player to have the option of going war like and joining the Axis or going their own path or having a moderate path where they join the Allies, you could also give them the option to go their own path I suppose, maybe instead of annexing vast areas of land they set up a puppet government, or more, and they work together in a Hellas faction while the player remains Greece. I will say I very much like the name change to Hellas if you conquer parts of Turkey, especially since if Greece crosses the Aegan then Greece would only apply to the European part of Hellas so I really like that small but flavourful change.
I think it's an interesting though that peaceful coexistance under anything less than an authoritarian regime might not have been possible. Now I don't know enough about greek history to know if this is true but it's something I find an interesting thought.

What does the hellenoturkic focus do? Does it unite both Turkey and Greece like Portugal does with Spain?
I think it's about coming to terms with greeks and turks having to tolerate one another, perhaps from Greece's point of view with the long term intentions of assimilating the western parts of turkey.
 
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Well i guess we'll have to wait for an other year for the damn rework of the Soviet Union ¯\_(ツ)_/¯
(Cause this dlc is probably gonna be Italy, Greece, Turkey and Bulgarial)
 
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For anyone dissing this dev diary as a mere "BYZ wankin'", it's just restoration of Megali Idea a.k.a. Hellas (see the above post), i presume.

Not from Istria to Van, but only Greece, Northern Epirus, Western Anatolia, and Cyprus.

The BYZ meme formable is still there, but since it isn't get intergrated to the focus tree, i'm cool. Hellas is much more plausible anyway.
 
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