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HOI4 Dev Diary - Man the Guns and PdxCon

Hi everyone! We are now back from PdxCon which was an amazing experience. If any of you were there, thanks a lot for coming! I had a lot of fun and interesting conversations with HOI fans and we had a very cool challenge to as Poland inflict as much casualties as possible on Germany in 1939 in just 30 minutes. The winner (all glory to @Zwireq, AKA Zwirbaum) pulled off 1.8 million using clever tactics and a strong cavalry army! What better way to save Poland than to turn the false myth of the polish cavalry charging German tanks around :)

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The myth itself is something based on reality where polish cavalry performed a successful charge early on in the war vs German infantry at the battle of Krojanty. Something the German propaganda machine tried to falsely portray as the poles being unprepared for meeting modern German armor (there were no tanks there). The myth apparently lived on a long time, notably taught in schools and promoted in soviet propaganda… that said, in Hearts of Iron IV at pdxcon the polish hussars did ride out and win!

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The HOI4 booth where we ran the challenge.

We also announced the next big expansion for HOI: Man the Guns.
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Man the Guns will focus on naval warfare primarily but also redoing UK and USA and giving them more fun options. There will also be other new focuses but those are secret for now. We will also be adding fuel to the game which a lot of people were very excited to hear about at pdxcon :)

The UK and US revamps we plan to handle the same way we did Germany and Japan, e.g the changed trees and historical path in the 1.6 'Ironclad' update and the new alt-history paths (despite my perhaps not so subtle hints people have figured out that there is going to be the possibility of a 2nd american civil war among other cool things).

As for the themes we decided to go with naval for several reasons. One, that it fits very well with USA (and they were on the top of our list of nations we felt needed more fun gameplay). Secondly we have already done big changes to both land and air in previous expansions and updates so it was time for the 3rd type of warfare to get its time in the spotlights. Its also currently in my opinion the weakest part of HOI and something we really want to make shine.

We are currently very early in development so things may change, but here are some things mentioned we are aiming to do (in expansion or free update or mixed):
- Ship design and the ability to refit older ships and keep things up to date
- Naval Terrain: different seas will behave differently and suit different ships and fleet compositions
- Revamped naval combat
- Fleets split up into task forces for better control
- New naval spotting system
- Ability to control naval routes and block areas you dont want units to travel through
- Fuel, obviously going to be a massive balance job for us and a big gameplay change for you :)
- Gameplay rules, particularly to help multiplayer groups out when it comes to manage their games
- of course other stuff as well. to be revealed in the future.

We don't have a release date yet, and most of the above is still subject to change because we are are still early. I really wanted to talk as much as possible about what we are up to at pdxcon though :) Hopefully I will see more of you next year there!

We also announced that HOI4 has hit 1 million sales (wooot), and to celebrate that we have decided to make an anniversary edition that comes with a super cool alt history diorama - Italian soldiers raising the flag over the rubble of Big Ben, Iwo Jima style ;). I felt italy invading London was one of the more hearts of iron things there was when it comes to alt-history :)

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We had the first version for PdxCon in the booth fresh from the maker, and you can see it there in the picture above. The anniversary edition is actually possible to preorder already! Just follow this link.

As have been mentioned elsewhere this doesn't mean we are ready to start up regular diaries yet. You guys are not really fans of filler stuff, so we are going to have to wait a little longer for diaries to start up regularly again. I will let you know as soon as we feel ready to start showing things off proper.
 
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2019, pretty sure. As a reference: WtT started with weekly diaries in August and was then released in march, makes 7 month. For MtG they even said they are far away from weekly diaries.
 
Who doesn't like more alt history options? Anything to keep an already amazing game going that much longer!

So, what about the ability for countries to capture another country's naval assets tied up in port? Or even at sea? And, Mers el Kebir anyone?

Thanks for giving my favorite aspect of World War II; naval warfare, some much needed love!
 
I'm very excited for this expansion, maybe the first time since release of this game... but the diorama... seriously... o_O

Well if said diorama were part of a collection to sit on my desk in a virtual Reichskanzlerei office in Berlin? Or on your desk in Whitehall? Or on your Resolute desk in the White House? Or on your desk in the Kremlin? Or whatever capital you claim as your homeland! I sure could deal with that and think it'd lend a bit of something to the game. Show the map of your conquests on a wall in the background! I would love to have all of that as an option to have your virtual office filled with booty from your various conquests! Now, all of that would be worth paying something extra for! Or how about as a free thank you gift for making that amazing milestone marker?
 
With regard to the
"New naval spotting system"
I sincerely hope that radar technology developments will be a significant part in this, and played a prominent role in the Pacific fleet engagements.
 
And the Med *cough*Cape*Matapan*cough

And North Cape, and a few other smaller Med night actions :). There were more surface actions in the Med than any other theatre (not to take away from the night battles off Guadalcanal or Surigoa Strait).
 
And North Cape, and a few other smaller Med night actions :). There were more surface actions in the Med than any other theatre (not to take away from the night battles off Guadalcanal or Surigoa Strait).


Where radar was not particularly helpful, if my memory serves me well...island scatter.

K
 
I think it will be in the end of the Year (maibe November, but I think more December), because the AI-tests were running before the PDXCon.

So the normal programming begun at the PDXcon or shortly before like the Hoi 4-Guarantor said (I saw the PDXCon Video on Youtube). And I found it very good, that the Gamers there were asking for not fixed bugs / not fixed integrated features. That should be fixed too in the new Patch / DLC. But we will see.
 
I think it will be in the end of the Year (maibe November, but I think more December), because the AI-tests were running before the PDXCon.

So the normal programming begun at the PDXcon or shortly before like the Hoi 4-Guarantor said (I saw the PDXCon Video on Youtube). And I found it very good, that the Gamers there were asking for not fixed bugs / not fixed integrated features. That should be fixed too in the new Patch / DLC. But we will see.


How about 7th December. Special ceremony in Hawaii?

K
 
Where radar was not particularly helpful, if my memory serves me well...island scatter.

K

There was that time Washington used (I think, I'm going from memory, always dangerous) radar-directed fire to smash one of the Kongos (Kirishima I think, but I'm pretty tired so you/someone else may well tell me that Kirishima wasn't even at the battle!) Definitely agree night use of radar was still far from a perfect art at that stage, scatter or no, and that the islands wouldn't have made it any easier.
 
There was that time Washington used (I think, I'm going from memory, always dangerous) radar-directed fire to smash one of the Kongos (Kirishima I think, but I'm pretty tired so you/someone else may well tell me that Kirishima wasn't even at the battle!) Definitely agree night use of radar was still far from a perfect art at that stage, scatter or no, and that the islands wouldn't have made it any easier.


I was thinking of Savo Island (09/08/42). For Guadalcanal (13/11/42) there is a lovely bit in Edward's book 'Salvo' where he writes: 'As usual, the American ships were using their TBS with complete abandon. Consequently, when Helena's radar picked up VADM Abe's squadron thundering down The Slot towards them, the Japanese were already aware of their approach'. Radar certainly did not save poor Atlanta, she was plastered by Hiei and Kirishima while Callaghan dithered over what to do. Again, to quote Edwards: 'The American ships were in complete disarray and being attacked by the Japanese from all sides. Callaghan's commanders, still hopelessly inadequate in the art of night fighting, used their primitive radar sets rather than their eyes, screamed into their radios and fired on everything in sight, including their own ships, The chaos was unbelievable.' For example, San Francisco opened up on the already crippled Atlanta, and while she was doing so got a full broadside from Kirishima which killed Callaghan outright. Portland had her stern blown off by a Long lance torpedo and started to circle helplessly, all her steering gear destroyed. The destroyers Barton, Cushing, Monssen and Laffey all fell victim to Japanese gunnery or torpedoes whilst the light cruiser Juneau was badly knocked about.

The bright side was the damage to the Hiei, who lost her steering gear and was zig zagging using alternate screws away from the action, but US planes from Henderson Field found her the next morning and pounded her until her crew abandoned what had become simply a floating wreck. Note, these were not TBD, and so had a tough time trying to sink even an elderly unit like Hiei, but were able to make her useless as a fighting unit.

I think you are thinking of the 14-15/11/42 engagement, again at Savo Island where Kirishima crippled South Dakota, whose generators had suddenly cut out leaving her unable to fire, but Washington, using radar controlled salvoes, badly damaged Kirishima and she was scuttled by her crew sometime later. Washington's radar-directed fire seems to have been pretty good, but as the example of Callaghan and his cruisers bear out, it was hardly a panacea and crew training played a major part in making sense of what was very primitive equipment.

K
 
According to what I remember reading the Guadalcanal campaign was pretty much where the Americans learned how to use radar for purposes of surface engagements.

They went from being blind and getting ambushed by Japanese long lance torpedoes taking horrible losses, to consistently winning every time and becoming the ones that ambushed the Japanese ( after having mastered use of radar and night fighting ).

The US navy basically was at a huge initial disadvantage but were very quick learners. They also could afford and replace the attritional losses to both ships and airplanes that the Japanese could not.
 
According to what I remember reading the Guadalcanal campaign was pretty much where the Americans learned how to use radar for purposes of surface engagements.

They went from being blind and getting ambushed by Japanese long lance torpedoes taking horrible losses, to consistently winning every time and becoming the ones that ambushed the Japanese ( after having mastered use of radar and night fighting ).

The US navy basically was at a huge initial disadvantage but were very quick learners. They also could afford and replace the attritional losses to both ships and airplanes that the Japanese could not.
The really tragic thing is that Yamamoto saw this coming and knew that Japan couldn't win a war of attrition against the US. Goes to show how incompetence prevented rational decision-making during those dark times.
 
Goes to show how incompetence prevented rational decision-making during those dark times.

I would not call the Japanese leadership "incompetent". They had hard choices in front of them and came up with a plan they thought could work. There were no illusions about "beating" the US. Rather make it so expensive for the US that they would not pursue the war.