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HOI4 Dev Diary - Man the Guns and PdxCon

Hi everyone! We are now back from PdxCon which was an amazing experience. If any of you were there, thanks a lot for coming! I had a lot of fun and interesting conversations with HOI fans and we had a very cool challenge to as Poland inflict as much casualties as possible on Germany in 1939 in just 30 minutes. The winner (all glory to @Zwireq, AKA Zwirbaum) pulled off 1.8 million using clever tactics and a strong cavalry army! What better way to save Poland than to turn the false myth of the polish cavalry charging German tanks around :)

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The myth itself is something based on reality where polish cavalry performed a successful charge early on in the war vs German infantry at the battle of Krojanty. Something the German propaganda machine tried to falsely portray as the poles being unprepared for meeting modern German armor (there were no tanks there). The myth apparently lived on a long time, notably taught in schools and promoted in soviet propaganda… that said, in Hearts of Iron IV at pdxcon the polish hussars did ride out and win!

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The HOI4 booth where we ran the challenge.

We also announced the next big expansion for HOI: Man the Guns.
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Man the Guns will focus on naval warfare primarily but also redoing UK and USA and giving them more fun options. There will also be other new focuses but those are secret for now. We will also be adding fuel to the game which a lot of people were very excited to hear about at pdxcon :)

The UK and US revamps we plan to handle the same way we did Germany and Japan, e.g the changed trees and historical path in the 1.6 'Ironclad' update and the new alt-history paths (despite my perhaps not so subtle hints people have figured out that there is going to be the possibility of a 2nd american civil war among other cool things).

As for the themes we decided to go with naval for several reasons. One, that it fits very well with USA (and they were on the top of our list of nations we felt needed more fun gameplay). Secondly we have already done big changes to both land and air in previous expansions and updates so it was time for the 3rd type of warfare to get its time in the spotlights. Its also currently in my opinion the weakest part of HOI and something we really want to make shine.

We are currently very early in development so things may change, but here are some things mentioned we are aiming to do (in expansion or free update or mixed):
- Ship design and the ability to refit older ships and keep things up to date
- Naval Terrain: different seas will behave differently and suit different ships and fleet compositions
- Revamped naval combat
- Fleets split up into task forces for better control
- New naval spotting system
- Ability to control naval routes and block areas you dont want units to travel through
- Fuel, obviously going to be a massive balance job for us and a big gameplay change for you :)
- Gameplay rules, particularly to help multiplayer groups out when it comes to manage their games
- of course other stuff as well. to be revealed in the future.

We don't have a release date yet, and most of the above is still subject to change because we are are still early. I really wanted to talk as much as possible about what we are up to at pdxcon though :) Hopefully I will see more of you next year there!

We also announced that HOI4 has hit 1 million sales (wooot), and to celebrate that we have decided to make an anniversary edition that comes with a super cool alt history diorama - Italian soldiers raising the flag over the rubble of Big Ben, Iwo Jima style ;). I felt italy invading London was one of the more hearts of iron things there was when it comes to alt-history :)

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We had the first version for PdxCon in the booth fresh from the maker, and you can see it there in the picture above. The anniversary edition is actually possible to preorder already! Just follow this link.

As have been mentioned elsewhere this doesn't mean we are ready to start up regular diaries yet. You guys are not really fans of filler stuff, so we are going to have to wait a little longer for diaries to start up regularly again. I will let you know as soon as we feel ready to start showing things off proper.
 
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I hope it comes out sooner rather than later. I'm somewhat confused by this talk of ship customization. Does this mean the current generic unit system where every nation researches the statistically same units is being replaced with a more realistic system of specific national units with unique stats?

A big part of the Battle of the Atlantic was the technological arms race between convoys/convoy escorts and submarines. I hope this can be simulated because it could be really fun. As a German you could have your "Happy Times" of inflicting huge losses and then all of a sudden your submarines start sinking in droves because the Allies researched a new defense/weapon and equipped their escorts with it.

I also hope Uboat Aces are implemented, they were a big deal. All the submarines should have their historical captains if possible. That would add a lot of flavor and immersion to the game. Also, fleet training via 'Sea Trials' definitely needs to be added. There's a huge difference between undertrained noobies and veteran sailors.

Also, some form of ship or submarine lending should be added. Pretty sure the Germans lended submarines to the Spanish and the British definitely got a ton of old ships from the U.S.

Another thing really needed I think is some kind of report or log which shows you how well your Uboat campaign/wolfpacks are doing. It should show the total tonnage you've sank for all time, year, half year, quarter, month, week, day. When and where they were sunk. Every naval battle. Your losses.

Also another big thing that should be in there is, the perceived location and direction and routes of enemy convoys based on your best intelligence and encounters/spottings of the enemy. It shouldn't be a completely blind/random thing.

Also, I think maybe the way your submarines communicate with HQ should be a choice and affect different things. Because the way German submarines communicated with HQ was a big deal and affected a lot.

Also, I think day/night should have an affect on naval combat and it should be a fleet behavior choice.
 
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I hope you guys are looking to include a fleet designer ala Stellaris. It's not very fun having to keep track of every destroyer and carrier that was destroyed and then reassigning naval dockyards to replenish them. Maybe certain ships can be set to automatically be rebuilt? It would be easy to order a new fleet too, especially for a huge naval power like the USA. One last thing maybe a percentage of ships sunk in friendly harbors can be raised? Sort of like how the US managed to save a lot of ships after Pearl Harbor.
 
About Naval Doomstacks, where they this ahistoric? Serious question, since I don't know?.
In WW1 Germany had its fleet in one doomstack, and in the pacific you aready kinda split up your fleet to controll all these seazones, and if you have more then 4 Carriers.
Just when a battle starts you try to pull everything in. I would assume in RL a battle was long over, until other TaskForces could arrive?
 
You need to roll back the changes to soft attack for arty and tanks, and get rid of the special forces cap. They have made the game less fun to play, particularly as a smaller country.
I'm not sure how much if any of the pdxcon talk your saw, but one thing @podcat did talk about was that with the introduction of fuel they could make tanks and mechanised etc stronger as there would be another factor constraining them being op when massed.
 
there is going to be the possibility of a 2nd american civil war among other cool things.

Deo Vindice! If you can stamp upon the cursed alliance in HOI, it will lessen the sting of no Vicky 3 this year!
 
Hi everyone! We are now back from PdxCon which was an amazing experience. If any of you were there, thanks a lot for coming! I had a lot of fun and interesting conversations with HOI fans and we had a very cool challenge to as Poland inflict as much casualties as possible on Germany in 1939 in just 30 minutes. The winner pulled off 1.8 million using clever tactics and a strong cavalry army! What better way to save Poland than to turn the false myth of the polish cavalry charging German tanks around :)

25036_1b.jpg

.

I must say the challenge and the time limit is what it made quite interesting. It was nice to win the challenge on my birthday! :) (I wouldn't mind if you would add my nickname Zwirbaum / Zwireq to the DD, to stroke my ego ;) )
 
Good luck with implementing the coming new fuel system. I can imagine it being a pain in the butt to balance, since this pretty much affects everything. I must say i have my reservations about it, if it aint broke dont fix it, that kind of thing but for gameplay i can see this being a positive change.
 
Will we be able to purchase the diorama alone ? I already have the game with all DLC so the full anniversary edition is too much
 
I guess it will be like galleys being better in inland seas in EU4?
Well, unfortunately if you want to keep it real, you will need to create new classes of vessels.

1.Fleet subs or long range subs wouldn’t perform poorly in coastal waters, it’s just coastal subs were cheap and lower tech, hence having shorter range and less dive depth.
2.Torpedo Boats were a great bang for the buck, but definitely only effective in coastal style and waters.
3. Corvettes were so small that they did have problems in blue water fighting, even though that is what they were designed for. Nevertheless they were cheap and the best bang for the buck in convoy escort, so they were pumped out. (Heh, UK actually LLed then to USA!!!)

Since you will have to create 3 new classes just right here, might as well make escort and light carriers as well, as their use is very popular in many mods, but might be too detailed for use in Vanilla.
 
I must say the challenge and the time limit is what it made quite interesting. It was nice to win the challenge on my birthday! :) (I wouldn't mind if you would add my nickname Zwirbaum / Zwireq to the DD, to stroke my ego ;) )

will do ;) we were talking about if it would be possible to make an achivement to beat your score in the future ;D
 
I'm not sure how much if any of the pdxcon talk your saw, but one thing @podcat did talk about was that with the introduction of fuel they could make tanks and mechanised etc stronger as there would be another factor constraining them being op when massed.
Current tanks are already too powerful. Unless they redo hard attack mechanics, buffing tanks will make game far worse.
 
Will there be a way for me to scrap ships but keep the experienced crews?

Its always been frustrating when I'm scrapping my Destroyer Is with Veteran crews while putting out Destroyer IIs with completely green sailors as they come out. Why did I just let all those seasoned sailors go?