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HOI4 Dev Diary - Mexico

Welcome to Mexico, a country ravaged by internal tensions, corrupt politicians, rural rebellions and threatened by the looming shadow of her northern neighbour. In Man the Guns, you will get the chance to work through all these obstacles, reform the nation and turn them into a power strong enough to expand or involve themselves in WW2.

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The Good, The Bad and The Ugly
Mexico’s politics at this time were dominated by revolutionary generals who toppled the dictator Diaz and then squabbled amongst themselves, issuing their pronunciamiento (a justification for their attempt to seize power) and betraying one another ruthlessly. Three of the main figures from these caudillos (a word combining the role of warlord, patron, businessman and politician) were President Lázaro Cárdenas, President Plutarco Calles, and military strongman Saturnino Cedillo. The ruling clique gradually turned from coups and civil wars to less violent means of seeking power, but at the start of the game this transition is still taking place.

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Lázaro Cárdenas, president from 1934 to 1940, was a socialist who led the nationalisation of Mexican oil concessions, built up state financing of manufacturing industries, encouraged the collectivisation of peasant farms and their protection from landlords via Ejido militias, and is celebrated today for his role in modernising the nation. Historically he helped the transition of Mexico from military dictatorship to a stable and functioning democracy thanks to his ability to both compromise with moderate opposition and undermine domestic threats to the state from extremists.

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Plutarco Calles, president from 1924 to 1928 and “shadow president” for much of the reigns of his successors, was a divisive figure to say the least. He attempted to cement the state’s power over the Catholic Church in Mexico using brutal suppression of priests and their faithful, going as far as torturing and even crucifying dissidents. The Cristiada, a rebellion by rural farmers to oppose this forced secularisation, won little success in the field against Calles’ troops, hardened as they were by civil war and supported by modern artillery and bomber planes, but it did cause some concern inside the ruling clique over methods, ultimately leading to a compromise between church and state. Calles still clings to the power he has left, and you must either throw him out of the country or accept his role in the new Mexico.
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Saturnino Cedillo, governor of San Luis Potosí, was one of the last of the caudillos to threaten the Mexican state. A survivor, he absorbed remnants of the Cristero rebels into his private army and managed to maintain relative independence in his province which the central government sought to crush. Ultimately he rebelled against Cardenas’ incursions into his power base. Historically his rebellion was short lived as the Cardenas government successfully undercut his support and disarmed his paramilitary forces, killing him in the field within a few months. Cardenas suspected America and Britain of inciting Cedillo’s rebellion by promising support, in order to punish Mexico for seizing their oil concessions, but no such support ever arrived.

Economic Development
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Mexico is a major producer of oil at the game start and only stands to increase its role as an exporter as the conflagration grips the world and upsets the flow of trade around the globe. Historically Mexico’s nationalisation of the concessions granted by Cardenas’ predecessors (mostly to Royal Dutch Shell and Standard Oil of California) caused a backlash from Britain and America which served to isolate Mexico and almost pushed them into the arms of the Germans. In game, you must develop your oil if you wish to become a major international player, and on the way you will build up your infrastructure using either Cardenas’ path of socialism and import substitution, or his successor Avila’s preference, liberalisation and privatisation.

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As seen in the Dutch dev diary, HoI4 is getting a new mechanic relating to concessions of resources from one country to another, which transfers the contents of a state free of charge. This will make its appearance in Mexico in the form of oil concessions to Royal Dutch Shell and Standard Oil of California. Nationalising these assets was a goal of the Mexican revolutionaries from the outset, and became a source of friction between Mexico and the former owners (Britain and America respectively) once President Cardenas actually took steps towards nationalisation.

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Military Expansion
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Mexico begins in 1936 as a war-weary third rate power, wracked by internal tensions and the legacy of decades of civil war. This was not always the case, however. The armaments industry established by President Diaz prior to the instability was making many advances in weapons technology, aircraft production, and even experiments in tank development. The famous Mondragon rifle was one of the earliest pioneers in semi-automatic small arms. A more assertive Mexico would also likely reject reliance on Italian gunboats and American hand-me-down destroyers if she sought to contest the oceans.

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After building up factories and shipyards, you have a choice to make on both the army and naval branches of the tree.

A Mexico uninterested in fighting decisive battles might instead decide to focus on convoy raiding, whereas choosing the contest the surface against your rivals will require a powerful surface fleet. The two “finishers” on the naval tree reflect these differences.

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When it came to land battles during the various insurrections against the central government, Mexico utilised her infantry, cavalry and nascent airforce in a powerful combined arms force the rebels were unable to defeat, and you will likewise be able to modernise the different branches of the armed forces until deciding between conventional artillery or aerial support as the “finisher” on the army side of the tree.

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Diplomatic Relations
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Mexico is considered America’s “backyard”, an insulting and imperious attitude for the Yanquis to take but one the Mexican leadership must consider seriously before making their move. Taking independent action on the international stage, aligning towards one of America’s enemies, or threatening America’s economic interests would all be causes of concern for President Roosevelt, let alone his more expansionist domestic rivals. Mexico can gamble on her northern neighbour being too isolationist to intervene south, but if the gamble doesn’t pay off, there’ll be Hell to pay.

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Religion
The biggest divide in Mexican society at the time was certainly the place of the Church within society. Most of the Mexican ruling class was strongly anticlerical and a law “on the tolerance of sects” meant that the priests heavily controlled by the state. If you want to change the situation, it will be up to you to progressively support the Catholic Church by giving back their lands and amend the anticlerical laws. If you go down that path the destruction of the separation between the Church and the State will be waiting for you at the end of the road.
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Two groups can rise to power hand in hand with the Church: the Catholic conservatives and the Synarchists. The conservatives try to combine their religious beliefs with republican institutions. It would lead to the rise of the Party of National Action of Manuel Gómez Morín. As an alternative, the restoration of the Church can be concomitant with a much more radical group: the Synarchists. That group will try to institute a “clerical-fascist” state, using the influence of the members of the Church eager to seek their revenge on the anticlericalists who ruled Mexico since the 1911 revolution. At the end of both trees, you can contact the veterans of the Cristero War and incorporate them to your armed forces. Such course of action will obviously anger the former ruling class that will surely try to contest power in order to reestablish the anticlerical legal system.

Revolutionary Legacy
At the start of the game, the Mexican army is divided politically as various generals support their own political group depending on their political orientation (they were usually opposed to the Church). One of your first choice will therefore concern the fate of the armed forces. You can choose to control and depoliticize them, transforming them into a professional force or embrace one of those groups and use them to quickly shift the political landscape of the country.

If you choose to support the Gold Shirts, the country will evolve into an anticlerical authoritarian regime. The exact nature of that regime can however vary a bit. Supporting Plutarco Calles (by selecting the “Jefe Maximo” focus) will grant direct control over the state as he was unable to fully control Cardenas. If Calles was previously exiled and the general Saturnino Cedillo was supported however, he will lead the opposition and take control of the government. If none of those conditions are fulfilled, Nicolás Rodríguez Carrasco, the leader of the Gold Shirts will lead the country instead.

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As an alternative to right-wing authoritarianism, you can favor the communist Red Shirts and suppress other political movements instead. This revolutionary movement will give the presidential seat to the Trotskyist head of the communist party Hernán Laborde

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… unless you invited his mentor to the government previously.

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You would then be rewarded by Leon himself, awake and angry, ready to take his revenge against Stalin

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It would then be your objective to lead the 4th Internationale and show how superior it is to the 3rd (aka the Comintern).

If you want more peaceful solutions, multiple tools are at your disposal, depending on your political orientation. If you are communist and don’t want to embrace the political legacy of the 4th International, you can try to form the Revolutionary American League and spread communism in Latin American countries.

As a more right wing oriented government, you can support “Hispanism”; the concept that the countries of South America should support each other; and try to form a faction including all of South America. If you are fascist (Synarchist or anticlerical), the effect will change from a diplomatic offensive to a more violent one. This course of action will allow you access to wargoal focuses that could enable you to unite South America by force.

If trying to dramatically change the political order in Latin America is not your thing, you can simply adopt “Realpolitik” and find allies in order to survive this era of global conflict.

Territorial Expansion
If you don’t want to just send a few planes to help the US against the Japanese, several expansion paths will be available to you once your diplomatic status is settled. Most of those will grant you wargoals against neighboring countries and in some cases, the addition of new cores will become possible.

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The most peculiar plan is certainly “Operation Just Cause”. If you approve that plan you will be in a border conflict against US in order take control of the Panama canal area.

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This will of course anger the US so be careful. The rest is either pretty straightforward or will be food for thoughts until the release.

Mexico was our final focus tree for MTG, so next we return to to the seas for more naval gameplay updates.

Rejected Titles:
  • Mexico? More like Maxico!
  • Making your casa my casa
  • Where in the world is Leon Trotsky?
  • No one expects the Mexican inquisition. Seriously. No one...
  • Mexico, or how I learned to stop worrying and love el jefe
  • Hit or Miss, I Guess They Never Miss Huh, You Got a Trotsky, Stalin gon' Icepick Ya

READ Thread mark before posting (no offtopic spam)
 
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Oooh, did my mods inspire some new features?
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Regardless, great stuff coming up. Loving the plentiful choices in Government/country leadership, as well as the new function for foreign control of resources, allowing us to now simulate nationalisation of resources. I'm just wondering if the Netherlands should have a small say and a piece of the cake when it comes to Mexican petroleum resources, like the US and the UK does.

I'm guessing the Middle East is also due the addition of foreign resource control when the time comes, but a simple solution for adding it with MtG could be to have it controlled by the usual suspects trading partners at the start of the game, and then letting certain generic focuses, or smaller decision/event combinations remove or reduce it. But then again, maybe this would be too simplified an approach, and also outside the scope and allotted time of the DLC/update.
 
I love how much depth we're seeing in the new focus trees and these mechanics being added to individual countries. However, I find it weird that many of these minor powers that played small roles in the war (or basically no role when it comes to Mexico) have more special mechanics and better focus trees than many of the major and minor countries that played the most significant roles in the war.
 
The question is not only that Brazil has sent troops to Europe but much deeper.
Brazil was divided, playing the cards with the Allies and Axis and staying away from the Commies.
Brazil had the second large merchant navy in the world at the time.
So not sure all that could be done but it could be done something nice.
 
Yeah, he will give priority to going back to the USSR if he gets the choice.
So, if Trotsky does go back to the USSR, and ends up in charge of the USSR, how would the "vanguard of the fourth international" work? In that situation, you'd expect Comintern to basically be turned into the 4th international, and Mexican Trotskyists wouldn't want to strike against the USSR. Would the "strike against the degenerated workers state" focus just be unavailable?
 
Let's get to Man the Guns first. But I do agree with this prediction. However they keep hinting at the secret weapons dlc they want to make. But I can see that rolled into a commie/espionage pack.

I want a "Trains" DLC.

Supply following trainlines, then being distributed either by trucks (land convoys, fast, long range, cost oil and trucks) or by horsecart (free land convoys, slower supply, slower replenishments etc) - something that makes a real difference between fighting in western Europe and east Asia.
 
Don't think they're planning to revisit any previous DLC focus trees.
But decisions are not part of the focus tree per se. Decisions are also many times easier to program into the game than is a focus tree, according to the devs.
 
I love how much depth we're seeing in the new focus trees and these mechanics being added to individual countries. However, I find it weird that many of these minor powers that played small roles in the war (or basically no role when it comes to Mexico) have more special mechanics and better focus trees than many of the major and minor countries that played the most significant roles in the war.

One thing I keep considering is that a lot of the inactivity that Mexico had directly in the real life war was mostly due to US backing out of deals and even a tighter agreement when it was clear that the Axis was losing. In the game there's all the more chances that the war can extend that many more years.

And more importantly... what more special mechanics? Both Mexico and Netherlands are barely 'benefitting' from the resources ownership which takes most of their resources and give it to UK (or Japan).

UK, US, Netherlands, Belgium, France and parts of central europe get all the benefits from governments in exile...

Meanwhile UK and US get a lot more roleplay mechanics that I'd describe as interesting compared to not having resources, or being kicked out of your country, you know?
 
Cheers for the DD Podcat, and the extra info Tristan :D. I have to admit I know almost nothing about Mexico during the period, at least in any depth, but that tree looks like it has a bunch of interesting gameplay options and lots of interesting historical (and alt-historical) options :).

Mexico's a bit tougher to find naval-related pics for (at least during the period), but here's a pic of the pride of the Mexican Navy, the mighty gunboat Durango, during the 1940s :).

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Where in the world is Leon Trotsky?

I got a chuckle from this and the rest :). Keep those alt-titles coming :).

Forgot to mention that the Spanish joining the Axis would’ve meant that they could seize Gibraltar through Spain therefore forcing the British to go through the Suez Canal only making reinforcements nearly impossible for the Africa forces and Axis victory in Africa and total domination of the Mediterranean assured.

The vast, vast majority of forces sent to Egypt/Libya came around Africa regardless once Italy was in the war - there was at least one and I think a couple of Gibraltar to Alexandria operations (Tiger and maybe one other, memory hazy....) but these weren't "if the ships don't get through, we lose Egypt" situations.

Malta would be another story though - I'd imagine if Gibraltar fell, Malta would be in a fair bit of trouble unless the Allies made much better progress in Libya.

Far more importantly imo, Spain being in the war gives Germany u-boat bases from Brest to (at least) Gibraltar, which would make their position in the Battle of the Atlantic far stronger.
 
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Really, if you want to check Mexico over, the Curse of Huitzilopochtli is still a little better on accuracy and information (and actually on gimping and making Mex interesting.)
 
Precisely, being an absolute mess means it would be extremely fun to play, as it has potential for a lot of content and a lot of outcomes. Plus, the aftermath of the Spanish Civil War was way more meaningful for the development of WWII than the Mexican power struggles. More difficult to code, yet way more meaningful to have.
It most likely means they haven´t decided/nailed how they want to implement the clusterfuck that is the SCW. I´m sure there is a large whiteboard in Dan´s office full of ideas and nations he looks longingly trying to figure out how he wants to portray them in-game.
 
Cheers for the DD Podcat, and the extra info Tristan :D. I have to admit I know almost nothing about Mexico during the period, at least in any depth, but that tree looks like it has a bunch of interesting gameplay options and lots of interesting historical (and alt-historical) options :).

You'll love learning about Cardenas and Calles and the rest of the host of colorful characters, then. I hope you'll enjoy learning about them as much as I did.

Malta would be another story though - I'd imagine if Gibraltar fell, Malta would be in a fair bit of trouble unless the Allies made much better progress in Libya.

Far more importantly imo, Spain being in the war gives Germany u-boat bases from Brest to (at least) Gibraltar, which would make their position in the Battle of the Atlantic far stronger.

Didn't they fortify Malta significantly?
 
You'll love learning about Cardenas and Calles and the rest of the host of colorful characters, then. I hope you'll enjoy learning about them as much as I did.

I am that :).

Didn't they fortify Malta significantly?

They did, but with Axis control of Crete and Greece, running convoys from Alexandria was generally more difficult than running them from Gibraltar, and given how close to running out of supplies Malta came with Gibraltar open, I'd wager there's a fair risk it would have had to surrender if Gibraltar fell. That's all counter-factual, alt-history theorising though - could be way off :).
 
I love how much depth we're seeing in the new focus trees and these mechanics being added to individual countries. However, I find it weird that many of these minor powers that played small roles in the war (or basically no role when it comes to Mexico) have more special mechanics and better focus trees than many of the major and minor countries that played the most significant roles in the war.

I think they're trying to basically mix major power reworks, minor power reworks, and tertiary reworks so that players who like different styles of gameplay have something to get excited about. Personally one of my favorite things is to take those theoretically powerful medium-sized countries - Mexico, Brazil, Iran, Turkey, Thailand - and lead them from non-aligned to playing a major role on the war. And Mexico is much more on theme in an expansion focused on America.

I share your rabid desire to have a better Spain focus(es), though!
 
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I think they're trying to basically mix major power reworks, minor power reworks, and tertiary reworks so that players who like different styles of gameplay have something to get excited about. Personally one of my favorite things is to take those theoretically powerful medium-sized countries - Mexico, Brazil, Iran, Turkey, Thailand - and lead them to playing a major role on the war. And it's much more on theme in an expansion focused on America.
I'm not disagreeing with that, I just think that some of countries that actually played major roles in the war, especially several majors, need more depth and flavor.
 
I'm not disagreeing with that, I just think that some of countries that actually played major roles in the war, especially several majors, need more depth and flavor.

I agree! But if you go with this plan of a variety of different scale and importance of nations getting focus trees you're inevitably going to have some less-important nations getting trees before some more-important ones. As long as Bhutan isn't getting a tree before Spain, I'm fine with that