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HOI4 Dev Diary - MTG - Bag of Tricks

Hope you are all having a nice day. It's Wednesday, so that means it's time to roll out another dev diary. Today’s is going to be a bag of tricks diary covering several smaller features from Man the Guns and the 1.6 Ironclad free update. The large changes to naval things are occupying much of the team, so there will be a bit before I start giving you the details on that. But meanwhile, lets dip into some smaller, yet juicy features...

Faction Leadership
Being the leader of a faction comes with a much larger degree of control. Once someone controls a faction that you are in there has not really been any ways of taking over that control, except of course to leave and make your own.

With MTG we are adding a system for taking over that control, assuming you qualify:

To be able to take over leadership in the faction they are in, a country must:
  • Have more than twice the deployed manpower of the faction leader (subjects count, but at varying strength depending on autonomy)
  • Have more than 150% of the factories of the faction leader
  • Be in every war the faction leader is currently in
  • Not having capitulated already ;)
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After paying a hefty amount of political power, and then the faction is yours. The faction leader will get an alert warning them if another country is close to qualifying so they can take steps to avoid it if they want to (AI will generally play fairly nice here), but it is also possible to see candidates in the war screen at any time. Ownership can only change once every 6 months to keep things stable and predictable.

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Cancelable Focuses
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Sometimes you accidentally click that focus and then realize it wasn't at all what you intended, or the situation changed moments after you clicked. It doesn’t happen all that often, but when it does it can be very frustrating… so with 1.6 you will no longer be locked in and can cancel a focus and pick another (with a few exceptions). Some focuses that fire off event chains or would otherwise break by being canceled half-way will still be locked in (the game will warn you in a tooltip ahead of time). To be nice to misclicks we save a few days progress, but beyond that you won't get it all back if you change your mind, so you still need to think through the choice of focus properly.

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Naval and Air Exercises
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With fuel added to the game and a new repair system for ships (see a diary in the misty future!) we felt that there was now an argument for letting the player exercise their ship crews and air wings as well. Before there wasn't enough ability to model cost really. This means that you will be able to tell ships and air wings to go and exercise. This works a lot like training your land forces - your forces take some damage and consume fuel while gaining experience (and also generating some global xp). Just like with land troops, exercises can only train them to a certain level. Experience level on ships is nothing new, but for air wings it is. A trained wing will be performing better, and losing planes means you will be losing experience as well. It will be up to the player to decide how much training they can afford, and this will be heavily dependent on their access to fuel. Of course experience is also gained in combat as you would expect.

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That's all for us this week, see you next week!

Rejected Titles:
- Learning from Experience: A Kamikaze Pilot's Life
- Getting into ship-shape
- Practising RAF-Pilot-Banter
- Pumping Iron: Scharnhorst Edition
- What do you mean a 20min theory course isn't enough to be a combat pilot?
- Luxemburg, the new leader of the axis!
- I will make a seaman out of you
 
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Please add a mis-click guard of some kind for events, too.
Those events popping up are a test of eye-hand reflexes and neural condition. - is the player able to stop the click midway when his neural network has already transmitted the execute click command? Other games also stagger the position of stacked messages which reduces this somewhat. There is no log, so saving and loading the autosave can discover the message contents and get the game on track but takes time so not very practical.

Not quite ready yet :) also I have realized that I prefer doing tuesday teases on twitter instead the day before so I can see people guess whats happening. :cackles:
Does all the twitter content go into the forum posts to share with those for those who frind Facebook and Twtitter too tarnished?

Will the DLC trees and events allow for both a fatiguing British victory in the war and rather more successful outcomes with power that would sustain Churchillian amibtions or forces that would establish an even stronger true British Empire inspired by the dreams of Rhodes? One not making concessions in India and willing to shelve independence for a good few decades of limirted self rule in India.

see there is talk of governments in exile, huzzah! I
Indeed, a bone to chew for these GIEs would be kind to the players and the feel of the game, even if amounting to just some LL, income from pre-war and current assets, and expect forces to arm and partisans to manage that can annoy the enemy.

Are there any plans to buff Nukes so that El Salvador cannot take 20 and continue fighting?
Nukes don't work that way in real life. 20 in a country that size would lay it waste and likely collapse all the government except in the villages and regional militia units. The country laid waste, credibility would be low. The structure of government is destroyed half a dozen A-bombs would lay waste to most of the country, collapse communications,
 
Does all the twitter content go into the forum posts to share with those for those who frind Facebook and Twtitter too tarnished?

I started to collate the twitter teasers in this thread shortly before Waking the Tiger released.

Any time a teaser is posted on Twitter either myself or another member will post a link and a picture for those who don't have access or otherwise avoid Twitter.
 
I started to collate the twitter teasers in this thread shortly before Waking the Tiger released.

Any time a teaser is posted on Twitter either myself or another member will post a link and a picture for those who don't have access or otherwise avoid Twitter.
Very kind of you all.
 
How did you figure that out?

Except that this would be ridiculously overpowered, so instead the conference allows you to discuss federation, after which all Dominions get a spirit reducing their daily autonomy gain. You would have to manually reduce their autonomy levels until they are integrated puppets (or puppets, pending balancing), when you can take the focus to properly integrate them, and get cores on the land of 3/4 (perhaps 5) Dominions.

It's a ludicrously powerful thing, so it should be expensive (both in time and resources) to attain.
 
[FLEET NAME SUGGESTIONS]
At the start of the game you have historical OOB with historical fleet names like Kriegmarine, Unterseeboots, Norefleet,...Many people have a tendency to merge and split fleets, the historical names will disappear.
I wonder if the devs can make drop-down list like division designer to choose the historical names I want or anything about it. I can't wait some interesting names such as Hochseeflotte, K.u.k Kriegmarine, Regia Mariana,...
 
[FLEET NAME SUGGESTIONS]
At the start of the game you have historical OOB with historical fleet names like Kriegmarine, Unterseeboots, Norefleet,...Many people have a tendency to merge and split fleets, the historical names will disappear.
I wonder if the devs can make drop-down list like division designer to choose the historical names I want or anything about it. I can't wait some interesting names such as Hochseeflotte, K.u.k Kriegmarine, Regia Mariana,...
Good idea!
 
Thanks for the great dev diary, again. However, I just hope you also improve the peace conference mechanics in the upcoming dlc?!?! :)

EDIT: Also the warscore mechanic is terrible. Please fix this! I mean, it is ridiculous that you get more warscore when your own men die rather than when you inflict casualties to your enemy.
 
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[FLEET NAME SUGGESTIONS]
At the start of the game you have historical OOB with historical fleet names like Kriegmarine, Unterseeboots, Norefleet,...Many people have a tendency to merge and split fleets, the historical names will disappear.
I wonder if the devs can make drop-down list like division designer to choose the historical names I want or anything about it. I can't wait some interesting names such as Hochseeflotte, K.u.k Kriegmarine, Regia Mariana,...
Nice idea, but one of the wierdnesses comes from, say, the "Mediterranean Fleet" turning up in the north sea. Maybe a way could be devised to localise fleet names depending on the port at which they are based? Does the AI even bother basing fleets moderately locally to their operational area?
 
Shouldn't there be a distinction between losing pilots and losing planes? It's not as though pilots fused to their crafts or something.
The separation of pilots and planes would be a real improvement for a few reasons, I think. At the moment, I see literally hundreds of obsolete aircraft being used well into the war; in reality this would have been both impractical due to the number of trained pilots required and deeply undesirable as a virtual death sentence for the poor pilots selected to fly the obsolete units. A pilots reource could act as a simple cap on the number of planes deployable, and represent a valuable resource to be developed and shielded. Maybe, eventually, an air-sea-rescue mission might be added to increase pilot "trickleback".
 
While I've not done it since the first couple of months I've started playing HOI4, I must say that being able to cancel most of the national focuses to pick a new one is refreshing. I do remember misclicking more than once, or realizing that I needed to do something else in response to what the AI is doing.

And while I am still leery about fuel, the fact I can train my navy and planes? Makes it worth it now.
 
That's how they did it during WWI. ( ͡° ͜ʖ ͡°)
That it is, explains why they would try throwing bricks at each other to knock each other out of the sky. then at some points someone brought a grenade, and then a pistol and finally somone took some duct tape and a maxim and strapped it on a plane (not literally, but the rest of these happened) and you get ww2 fighter planes
 
That it is, explains why they would try throwing bricks at each other to knock each other out of the sky. then at some points someone brought a grenade, and then a pistol and finally somone took some duct tape and a maxim and strapped it on a plane (not literally, but the rest of these happened) and you get ww2 fighter planes
Well, you get WW1 fighter 'planes :D

Then, some time later, with around ten times the engine power, stressed metal fuselages, multiple machine guns and cannons in fuselage and/or wing mounts - oh, and one less wing, generally - you get WW2 fighter 'planes... :p
 
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Those events popping up are a test of eye-hand reflexes and neural condition. - is the player able to stop the click midway when his neural network has already transmitted the execute click command? Other games also stagger the position of stacked messages which reduces this somewhat. There is no log, so saving and loading the autosave can discover the message contents and get the game on track but takes time so not very practical.
I suppose that in the age of modern web browsers and smart phones they expect us to have honed this skill.

:tries to click link:
:random thing loads unexpectedly with perfect timing and displaces everything on the screen and you hit different link:
:stop web browser from loading and return to where you were:
:click again:
pop-up window appears with perfect timing, you click empty space in popup window:
:try to close popup and try to hit link again:
:misclick because every link is about 5mm tall:
etc.


Dead seriously, though, yes, add some protection against misclicks and also, more importantly, a log that lets you revisit past pop-ups.
 
During the late 1930s, Britain, France and the USA had (via corporations and resource concessions and whatnot) access to almost all of the oil coming from the Middle East - so strictly speaking three shouldn't be a need to invade them. Maybe if we're lucky, down the track there'll be some way of modelling this in HoI4 (Britain's pre-war strategic thinking relied significantly on oil from Abadan, in Persia/Iran, for example).

I feel that a bit more could be done on the political/economic bits like this. There were multiple plans for an Axis invasion of the Middle East, by either Rommel from Africa or post Barbarossa from the north, to deprive the British of the oil there. As things stand now, there is no real reason to do it as the Axis other than to get that oil yourself, and I don't know about in MP, but in SP if you can do that you have conclusively won.

@Secret Master @Fulmen In an MP game, if the Axis could spare the men to take the Middle East, how hard are the Axis winning?
 
@Bratyn Will you guys be doing some edits for TfV focus trees? (Asks like that dog in the rain art for Alaskan cores when conquered and Labrador and Newfoundland referendum focus for Canada)
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