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HOI4 Dev Diary - Operations

Welcome to another dev diary for La Resistance. Today we are back talking espionage, namely Operations. These are like big impact missions that may require multiple agents as well as resources and preparation time. I also have some other stuff to cover.

Update on the new launcher
As some of you may have noticed the launcher release got a big bumpier than we had liked. While we had fixed several issues since the stellaris launcher it seemed that HOI4 had a share of unique issues also :/ I’ve looked at telemetry and it seems like mod use is mostly back to pre-launcher-release so it seems most players are back on board with mods, but there are still reports of issues. We released a 1.8.1 hotfix for some issues at the end of last week and we are working on a few things on the game side since. I have been chatting with the team working on the launcher and they will have a launcher bugfix patch out next week (the new launcher updates without us having to update the game or bump version number). While they are mainly looking at bugs at the moment, they are also working on some UI improvements for mod navigation that should be ready during next month.

Operations
Operations all require at least one agent to perform, and some require more than one (in fact some powerful ones require more than you might have as a non-spymaster, making their access more limited). They also all need some level of network to have been built up in preparation.

upload_2019-11-20_16-28-53.png


Operations all need preparation before they can be launched. This is usually produced equipment, agents or a cost in industry over time. We use this last one as an abstract representation of funneling economy into bribes, making or creating counterfeit cash etc where military equipment makes no sense.

upload_2019-11-20_16-31-4.png

In this example we are using the local resistance to saboutage resource extraction and we need to supply the operation with 250 support equipment
You can here also set the operation to just launch when ready if you do not care about timing, or if you want it to keep repeating.

Once preparation is done an operation can have multiple phases. The most common is 3 - Infiltration, performing the job and exfiltration. We have a pretty cool system for this where phases can be mixed and matched and have different costs associated with them. For example if your operatives need to paradrop into location at night it may require transport planes, but if its a neutral border perhaps only some economic bribing is needed to slip in. Operations can take quite a while to perform and will lock up your operatives during this. Operatives can also have traits that affect both chance of better outcomes as well as making them cheaper/faster.
The more times you perform an operation against a target the more difficult it gets. This kind of auto balancing simulates that the enemy will plug holes in their security based on how you have previously broken through.

There are two main types of operations: Gatekeeper ones that give you infiltrated assets, which in turn allow you access to other, more powerful operations.


Infiltration
These are all gatekeeper operations with added benefits.

upload_2019-11-20_16-10-19.png

(note that this resistance contact ones lets you specify a target state. Some operations target nations, some take states and others strategic regions)

Infiltrate Army - Gets you an asset inside the enemy armed forces. Gets you more info on their armies, techs etc.

Infiltrate Navy - Gets you an asset inside the enemy naval command. Gets you more info on their fleets, ships, techs etc.

Infiltrate Air Force
- Gets you an asset inside the enemy air force. Gets you extra intel on their air forces, air techs etc.

Infiltrate Civilian Government
- Gets you an asset in the enemies government. Gives more intel on their production, buildings etc.

Make Resistance Contacts - Get a local contact in the underground resistance. This helps boost resistance growth.

upload_2019-11-20_16-13-33.png


Other operations
Several of these require some form of infiltration to be in place first. Often they will need resistance networks, a certain amount network cover and other limiters also.

Steal Blueprints - Depending on the outcome and what kind of infiltration you have done you can get research speed bonuses, ahead of time or full unlocks of technologies.

Targeted Sabotage - Use your contacts in local resistance and strengthen and focus sabotage in an area

Boost Resistance - Strengthen the local resistance

Capture Ciphers - The old “steal the enigma” trick ;) Capture clues to the enemies cryptos and gain progress on cracking them. Requires that you have a crypto department.

Coordinated Strike - Allow setting up air strikes and launching a surprise attack. This will let us simulate things like Pearl Harbor and the devastation that the germans wrought on soviet air forces on the start of Barbarossa. Your agents prepare an area that will see a strong intial strike. You need to set up your air force missions before and when the operation triggers the strike will happen (and war declared if you are a nation allowed to do this). It works for port strikes and strategic bombing.

Plant False Intel - This lets you create “fake troops” to trick the enemy. These troops will look like regular divisions to the enemy, although they will disappear into thin air if the enemy gains full intel or end up in combat with them. They don’t consume supplies and are not able to capture territory. Fake troops work an all of your non-allies, but a nation needs to be picked where to seed the false information. Bonus point if you do this and put Patton in charge of them ;)
upload_2019-11-20_15-56-51.png



Rescue captured operative - Its bound to happen that one of your Operatives get captured while out on mission. If this happens they will be leaking intel to the enemy, but you will have the option to mount a rescue operation and get them out to safety.

There are also some things we will wait until next week to reveal...

Historical operations
We also wanted to give you the opportunity to recreate some of the more famous operations in the war. While the generic operations already cover a lot of work done by, for example, allied agents working with the resistance in France and Yugoslavia, there were a few very famous ones that didn’t really fit. Most of these are less inspirations for spy movies and more about Daring Commando Raids (™).

For example, if Germany occupies the Telemark region in Norway, they can now take a decision to begin heavy water production. The decision runs for a fairly long time, and if it completes, the Germans get a bonus to nuclear research. Historically the heavy water was fairly useless for actually building a reactor or even a nuclear bomb, but we decided that if the Germans managed to get it, they would realize that and end up pursuing a better approach.

image (41).png


However, any country with an intelligence agency in a war with Germany can try to sabotage the production plant if there is a certain level of resistance in Telemark. This is to allow the German player to successfully defend by keeping resistance low in the area. Historically, the British had to execute several operations to deny the Germans the heavy water. The most successful was Operation Gunnerside, which completely demolished the plant through the use of explosives planted by a small Commando unit, and which now serves as the basis for our Historical Operation.

There are a handful of other historically-inspired operations, including the German raids to capture or kill Tito and to liberate Mussolini.

See you next week when we talk... collaboration!
 
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You say that, but picture late game MP where the axis needs every drop of oil they need. Lowering infra from 10 to say 8 on romanian oil hurts.

I thought so to. Until I occupied Southern Greece as Allied player, build up Airports and sent 1000 Strat Bombers with Fighter Escorts to the Romanian Airfield bombing their infrastructure.
Bombing Infrastructure is harder then factories (higher resist values) and even after a very long time I got it to 0~1 Infrastructure instead of 10, the oil still is flowing quiet well, since even on 0 infrastrucutre you get quite a bit of oil especially with excavation tech. You only can half the output never reduce it to zero. Then there were some fuel producing synths either way.
As soon as I stopped the infrastructure was really quickly reubild with the repair focus.
 
Welcome to another dev diary for La Resistance. Today we are back talking espionage, namely Operations. These are like big impact missions that may require multiple agents as well as resources and preparation time. I also have some other stuff to cover.

Update on the new launcher
As some of you may have noticed the launcher release got a big bumpier than we had liked. While we had fixed several issues since the stellaris launcher it seemed that HOI4 had a share of unique issues also :/ I’ve looked at telemetry and it seems like mod use is mostly back to pre-launcher-release so it seems most players are back on board with mods, but there are still reports of issues. We released a 1.8.1 hotfix for some issues at the end of last week and we are working on a few things on the game side since. I have been chatting with the team working on the launcher and they will have a launcher bugfix patch out next week (the new launcher updates without us having to update the game or bump version number). While they are mainly looking at bugs at the moment, they are also working on some UI improvements for mod navigation that should be ready during next month.

Operations
Operations all require at least one agent to perform, and some require more than one (in fact some powerful ones require more than you might have as a non-spymaster, making their access more limited). They also all need some level of network to have been built up in preparation.

View attachment 526983

Operations all need preparation before they can be launched. This is usually produced equipment, agents or a cost in industry over time. We use this last one as an abstract representation of funneling economy into bribes, making or creating counterfeit cash etc where military equipment makes no sense.

View attachment 526984
In this example we are using the local resistance to saboutage resource extraction and we need to supply the operation with 250 support equipment
You can here also set the operation to just launch when ready if you do not care about timing, or if you want it to keep repeating.

Once preparation is done an operation can have multiple phases. The most common is 3 - Infiltration, performing the job and exfiltration. We have a pretty cool system for this where phases can be mixed and matched and have different costs associated with them. For example if your operatives need to paradrop into location at night it may require transport planes, but if its a neutral border perhaps only some economic bribing is needed to slip in. Operations can take quite a while to perform and will lock up your operatives during this. Operatives can also have traits that affect both chance of better outcomes as well as making them cheaper/faster.
The more times you perform an operation against a target the more difficult it gets. This kind of auto balancing simulates that the enemy will plug holes in their security based on how you have previously broken through.

There are two main types of operations: Gatekeeper ones that give you infiltrated assets, which in turn allow you access to other, more powerful operations.


Infiltration
These are all gatekeeper operations with added benefits.

View attachment 526980
(note that this resistance contact ones lets you specify a target state. Some operations target nations, some take states and others strategic regions)

Infiltrate Army - Gets you an asset inside the enemy armed forces. Gets you more info on their armies, techs etc.

Infiltrate Navy - Gets you an asset inside the enemy naval command. Gets you more info on their fleets, ships, techs etc.

Infiltrate Air Force
- Gets you an asset inside the enemy air force. Gets you extra intel on their air forces, air techs etc.

Infiltrate Civilian Government
- Gets you an asset in the enemies government. Gives more intel on their production, buildings etc.

Make Resistance Contacts - Get a local contact in the underground resistance. This helps boost resistance growth.

View attachment 526981

Other operations
Several of these require some form of infiltration to be in place first. Often they will need resistance networks, a certain amount network cover and other limiters also.

Steal Blueprints - Depending on the outcome and what kind of infiltration you have done you can get research speed bonuses, ahead of time or full unlocks of technologies.

Targeted Sabotage - Use your contacts in local resistance and strengthen and focus sabotage in an area

Boost Resistance - Strengthen the local resistance

Capture Ciphers - The old “steal the enigma” trick ;) Capture clues to the enemies cryptos and gain progress on cracking them. Requires that you have a crypto department.

Coordinated Strike - Allow setting up air strikes and launching a surprise attack. This will let us simulate things like Pearl Harbor and the devastation that the germans wrought on soviet air forces on the start of Barbarossa. Your agents prepare an area that will see a strong intial strike. You need to set up your air force missions before and when the operation triggers the strike will happen (and war declared if you are a nation allowed to do this). It works for port strikes and strategic bombing.

Plant False Intel - This lets you create “fake troops” to trick the enemy. These troops will look like regular divisions to the enemy, although they will disappear into thin air if the enemy gains full intel or end up in combat with them. They don’t consume supplies and are not able to capture territory. Fake troops work an all of your non-allies, but a nation needs to be picked where to seed the false information. Bonus point if you do this and put Patton in charge of them ;)
View attachment 526977


Rescue captured operative - Its bound to happen that one of your Operatives get captured while out on mission. If this happens they will be leaking intel to the enemy, but you will have the option to mount a rescue operation and get them out to safety.

There are also some things we will wait until next week to reveal...

Historical operations
We also wanted to give you the opportunity to recreate some of the more famous operations in the war. While the generic operations already cover a lot of work done by, for example, allied agents working with the resistance in France and Yugoslavia, there were a few very famous ones that didn’t really fit. Most of these are less inspirations for spy movies and more about Daring Commando Raids (™).

For example, if Germany occupies the Telemark region in Norway, they can now take a decision to begin heavy water production. The decision runs for a fairly long time, and if it completes, the Germans get a bonus to nuclear research. Historically the heavy water was fairly useless for actually building a reactor or even a nuclear bomb, but we decided that if the Germans managed to get it, they would realize that and end up pursuing a better approach.

View attachment 526982

However, any country with an intelligence agency in a war with Germany can try to sabotage the production plant if there is a certain level of resistance in Telemark. This is to allow the German player to successfully defend by keeping resistance low in the area. Historically, the British had to execute several operations to deny the Germans the heavy water. The most successful was Operation Gunnerside, which completely demolished the plant through the use of explosives planted by a small Commando unit, and which now serves as the basis for our Historical Operation.

There are a handful of other historically-inspired operations, including the German raids to capture or kill Tito and to liberate Mussolini.

See you next week when we talk... collaboration!
Very nice. I plan on rummaging through my closets for cloak, dagger and classic movies:

Gregory-Peck-David-Niven-James-Darren-Gia.jpg
 
@podcat

So, I don't see the point in getting info on army, navy, air force, and even less reason for the civilian government.

Unless you make changes to how players already collect this information. Players can already inspect available production licenses to see what an enemy has.

So the entire point of this risky and costly missions means basically nothing. What can they tell us that's so important it's worth the investment?

Right now, we will already know if the enemy has fighter 2s or not. We also get rough estimate of national assets simply by clicking on them. Does this information our agents collect just narrow the number (I can't imagine they could give exact numbers, because no spy could say "they have exactly 4847 planes")

Furthermore, how are nations going to guard top secret projects? Like the Manhattan project? I'm sure we should definitely have more specific and powerful ways to guard some information that is extremely secure and top secret.

Rather than focus only on operations I hope you don't completely ignore defense and leave it as just that boring passive stance.
@podcat
still hoping for a response to this.

right now the operations make no sense because we have no idea what kind of information we get and if the current espionage system (clicking on a country and inspecting its estimated numbers and production licenses) will change or how it will change..

Also, I really want to know there are ways to do defensive operations and top secret stuff, players deliberately making some things harder for an enemy to crack. Defense was just as important if not more important than offensive operations.
 
You can look it up on the Steam Page it isnt listed there anymore.
When the expansion was announced they forgot to add this:
Portuguese Focuses: Navigate the pressure of the World War, or involve yourself in the Spanish Conflict with the new Focus Tree for Portugal (updated point)

On official page it was later updated but on Steam it still wasn't, Portugal is confirmed they even said they had professor from Portugal who is HoI4 player helping them to design focus tree for it.
 
When the expansion was announced they forgot to add this:


On official page it was later updated but on Steam it still wasn't, Portugal is confirmed they even said they had professor from Portugal who is HoI4 player helping them to design focus tree for it.

The point of mine is that I remember the focus tree for portugal listed on the DLC´s Steam Page.
 
Does somebody know, if the dlc have things like "Unternehmen Walküre"? Also in the case of the germans, insurgents germans? Not only things which come frome the outsite like spionage, but things come from the inside of the country? Unhappy population who want to see hitler dead?
 
So, if Mussolini has to be rescued, there will be an Italian civil war?
Sadly no plans for implementing any civil war stuff for italy right now. Its the kind of stuff that probably comes together with a focus tree

Can I conduct operations against a nation I'm not in war with? Please don't hard code a 'NO'. I'm thinking Cold War Mod and Modern Day Scenario ..
yes

Wasnt a Focus Tree for Portugal planned? Because on the DLC´s Steam Page this Part of the DLC isnt there anymore.

There was some screwup with the steam description so it lacked the most up to date stuff. Last I heard they were rewriting it. Portugal is in the plan.

right now the operations make no sense because we have no idea what kind of information we get and if the current espionage system (clicking on a country and inspecting its estimated numbers and production licenses) will change or how it will change..
#futurediary
 
Sadly no plans for implementing any civil war stuff for italy right now. Its the kind of stuff that probably comes together with a focus tree
Then what does rescuing Mussolini even do?
 
Indeed, what does rescuing Mussolini do? Besides looking really good on the resume if your last name happens to be Skorzeny.
 
Sadly no plans for implementing any civil war stuff for italy right now. Its the kind of stuff that probably comes together with a focus tree


yes



There was some screwup with the steam description so it lacked the most up to date stuff. Last I heard they were rewriting it. Portugal is in the plan.


#futurediary

What about top secret information? Can players actively work to protect information? All the focus has been on stealing information and I haven't seen anything about countering these operations. Passive defensive stance doesn't count. There needs to be a real defensive side to this. Will we learn more about active defense in a future Dev diary as well?

We need things like the Manhattan project or other projects that were deliberately kept top secret.

@podcat
 
Ideas for OPERATIONS: Steal technology, Get some army(naval aerial) experience, Destroy infrastructure, Discover Rocket/Nuclear research station, Damage such stations...

Guess damage production, infiltrate army, get intelligence ( where and how much troops are), increase partisan activity, get vision on a province/state, generate coups or increase ideology drift are already in use.

I undestand that kill a specific leader or general would be game breaking, exept by especific events or one time desicions.
 
What about top secret information? Can players actively work to protect information? All the focus has been on stealing information and I haven't seen anything about countering these operations. Passive defensive stance doesn't count. There needs to be a real defensive side to this. Will we learn more about active defense in a future Dev diary as well?

We need things like the Manhattan project or other projects that were deliberately kept top secret.

@podcat
Still wondering about this. I really hope to hear more about the defensive side.
 
One thing I have always wanted but looks like it would be really needed now is multiple goverment for each country.

I want the power to set up east and west Germany's all over the place.

I dont like it if, say the uk puppets Italy and that means I cant, as the USSR, set up a communist puppet Italy in the north, I can only release the land to democratic italy.
 
Didn’t collaborationists ruined USSR play (and half world with it)? Because now USSR often war solo against many countries that can focused on it (fascist GB hello!), and now only one way to win - give away (or almost) Moscow and strike back, if u have many collaborationist u already give up at this point.
 
Italian Frogmen Operations please. They had an absolutely INCREDIBLE record.

https://en.wikipedia.org/wiki/Decima_Flottiglia_MAS



https://en.wikipedia.org/wiki/Raid_on_Alexandria_(1941)

Also, the Japanese need a Panama Canal strike Operation.

This crazy Operation Tracer would be awesome to have in the game. It would be available for the British. You would leave some men behind in Malta and Gibraltar (Decision) and Aden if you lose them. And the men would provide you some basic Intel on passing enemy forces. https://en.wikipedia.org/wiki/Operation_Tracer

 
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