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HoI4 Dev Diary - Poland Focus Tree Rework Part 1/2

Hello everybody and welcome to another dev diary for the upcoming Barbarossa patch and yet to be announced DLC. Today I’m going to be talking about the first focus tree which is a rework of Poland.

Poland was first added as a free DLC on release for everyone titled "United and Ready" so as such what you see in this diary will be free for everyone once Barbarossa drops. Next diary we will continue on to cover the DLC parts of the focus tree, because the tree is a bit too large to cover in one go. Enjoy!

Poland is interesting because it is a hugely popular minor (it's roughly as popular as Spain and more popular than Greece). Yet it has a very difficult position sandwiched between Soviet and Germany, which tend to scare people off. Perhaps it's the challenge, or its critical role in WW2, or just the large amount of Polish HOI4 fans, you tell me.

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So, if we load up the tree we can see not only Ignacy Mościcki’s beautiful new portrait, but an entirely new tree.

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Let’s start with the industrial branch. In the old tree, the player would have to dredge through a lot of low-value research bonuses to get just a few extra factories, so many of those old focuses have been expanded with extra factories and bonuses. But, this branch is not just about getting free factories, Poland is on a tight schedule and must use her time well if she has ambitions of outlasting the Reich.

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Many industry focuses for Poland grant powerful but temporary bonuses towards consumer goods and construction speed so time the funding of your armement well to maximize the bonuses you’ll get.

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Poland was a nation with many problems in 1936, and one such problem was that their rail networks were disparate and disconnected; largely due to the fact that Poland had only a few decades prior been part of three different nations. Among many problems this caused for Poland, it also disrupted their agricultural supply networks, which resulted in the Peasant’s Strike of 1937.

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Beginning as mere whispers among the peasantry, if Poland fails to join the supply networks and enact major agricultural reform, they will be faced with a nasty peasant’s strike, damaging their stability, industry, and populace. Though on a tight schedule, Poland may pacify the countryside to delay this uprising, but until reform is enacted, the peasants will remain restless.

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Failing to enact reform entirely will result in a massive populist uprising, and a civil war is the last thing Poland needs. If Poland is to survive the Reich and the USSR, she must be united and ready.

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Moving on to another issue Poland had in the 30s; we have the Free City of Danzig! Danzig/Gdansk was in a unique and complicated position in this period. The city was simultaneously free and owned by no-one, an official Polish protectorate, and an international city partially run by the League of Nations. So representing Danzig/Gdansk as an on-map tag in 36 felt not quite right, so instead the city is demilitarized and Poland is incapable of accessing any of their factories, resources, or manpower.

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When the Nazi party took power in the city, it strangled Polish trade, so Poland begins the game with the “Embargoed Economy” trade law, similar to Undisturbed Isolation in the US but not nearly as harsh. To remove the Embargoed Economy, Poland must either develop a new trade port in Gdynia, gain a new port through conquest, or clamp down on Danzig.

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Attempting to seize control of Danzig will cause the city to begin a resistance, and Poland can fight that resistance through decisions and the usual resistance/compliance mechanics. With enough compliance, Poland will be able to ban the Nazi party and take permanent control of the city; ending the resistance, gaining access to all of Danzig’s resources, manpower, and industry, and finally being able to remove the embargoed economy.

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Failing to bring Danzig under control will result in the city rising up against you and appearing as a tag on the map. Failing to stamp out this uprising in time will cause the city to defect to the Reich.

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When either Gdynia or Danzig has become Poland’s major port, they gain access to the rest of their naval branch, granting dockyards, factories, and research bonuses.

Next up we have the old Prepare for the Next War branch, which has been expanded quite considerably since its original implementation. Poland now has access to Plan East and Plan West, military plans to fight the USSR and the Reich.

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Historically, Poland believed the USSR to be the greater threat and didn’t begin preparing Plan West until just two years before invasion. But, with the power of hindsight, the player can start either plan immediately after completing the Prepare for the Next War focus, and accumulate forts and construction bonuses along the border.

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However, until Plan West has been completed, Plan East cannot be begun and vice versa, but when complete, no further focuses from the branch may be taken.

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Finally, probably the part of the tree that has received the most love; the historical Polish political focus branch. Poland was not the united stable regime we had previously seen on release. Along with impending threats outside their borders, Poland was (like most authoritarian regimes) plagued with infighting and factionalism.

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The dictatorship was divided between the Castle lead by Ignacy Mościcki, the Sanation Right lead by Edward Rydz-Śmigły, and the Sanation Left led by Walery Sławek.

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Each branch of the Sanation has a series of focuses that can be completed for various bonuses and the player does not have to commit to one faction or the other right away. Rather, you can form your government with a multitude of policies from each of the three factions, but the longer you spend forming your government, the less time you have for other things like industry and plans East and West.

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Historical Poland will also have access to the April Constitution, the binding document of the Dictatorship. Though it begins weak, through collaboration with Sanations Left and Right, the Constitution will become a powerful bonus to Poland's politics. With all power consolidated in the President, you'll be able to change your laws and your cabinet with ease.

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Time isn’t your only opponent here though, each of the two factions will expect Mościcki to appease them by enacting their policies and giving them power. Every focus of the Left you complete will make the Right more irritated and vice versa. On top of that, both factions will passively gain irritation over time so spend too long without taking a side and you risk losing both to civil wars.

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Historically, Mościcki maintained control of the government until wartime, at which point it was agreed Śmigły would take control, but Poland failed to last long enough for this to take effect. However, if the player has appointed either Śmigły or Sławek as Chairman of Poland, the Sanation Right/Left can supercede the Castle and become the majority controller of the government. This enables some light alt-history within the historical branch, as well as unlocking new diplomatic options for Poland.

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Available to all three factions of the dictatorship is the Align With the West branch, which allows Poland to join the Allies as they were able to in their old tree.

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In the 30s, Lithuania was technically at war with Poland until the 1938 Polish ultimatum to Lithuania in which Poland demanded an end to the cold war over Vilnius. As well as being able to gain cooperation and eventually an alliance with Lithuania, Poland may also demand Lithuania’s annexation which can result in occupying Lithuania without the need for war, but take this focus with caution as it extends your frontline with the Axis.

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Lastly, the Romanian Bridgehead Strategy has now been moved to the diplomatic branch and allows Poland to bring Romania into the allies. Historically, Poland and Lithuania had an alliance prior to the war, and Poland can pursue this alliance closer, bringing Romanian guns to the Polish front.

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The Sanation Right exclusively has access to Polish Revanchism which has now been expanded into its own full branch. As well as being able to demand the annexation of Lithuania, the Right can pursue both a restored Commonwealth and fulfil the ambition of the Polish–Czechoslovak confederation.

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Lastly, the Sanation Left has access to an expanded Baltic Alliance path, allowing them to gain alliances with the Baltic states, Czechoslovakia, and Romania, and unlocking the newly expanded Between the Seas branch!

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(It's worth mentioning at this point that most focus icons are placeholder)

No matter which path Poland is pursuing, as long as Poland is not in a faction already, they will be able to realize the Intermarium ambition and create an alliance from sea-to-sea! All they need to do is be considered a major or be a faction leader already, and have a large army. At this point, Poland can be considered a real contender for a major alliance of their own.

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The old Between Seas focus was not really “between seas” so much as it was just a Baltic alliance, but now the first nation to be invited to the faction is Romania. After Romania has made their decision, the alliance can spread any direction; north into Scandinavia and the Baltics, and south into the Balkans. Though unlikely, an Italian alliance is not out of the question for Poland here, but some significant change in policy for either nation would be necessary to tempt the Italians away from the Axis.

That’s all for this one, next week we’ll be talking about Poland’s DLC-locked alternate history branches!
 
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It's under what seems to be the supply depot icon (the one with the boxes), interestingly, there's also enough space for a 5th state building.
Yeah you're right. I hope they don't leave it like that though because it would be awful to look at
I read in the previous DD (or one of the replies) that regular infra will have a new cap of 5. The icon looks like a highway, so probably the level of regular (not rail) infra.
I see. So it's probably just danzig that for some reason has max level 1, because the previous dd said that rails will have levels
 
I dont get why people whine so much for such a good anticipated rework. I mean, I would've loved to have an unaligned/democratic-religious-monarchist path in México :confused:. Lets see what Poland part 2 DD alt his have for us.
 
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That Peasant's Strike never had a chance to really do anything as leadership was split and so the entire Strike was poorly organised, that's I have to question the idea to implement it.
 
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It's so sad and very disappoint that Italy will not have a focus tree
1. because for obvious reasons the eastern front and USSR had to take priority over Italy.
2. because this update is massive enough as it is.
3. because Italy is important enough that they will probably get a DLC all to their own.
 
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That Peasant's Strike never had a chance to really do anything as leadership was split and so the entire Strike was poorly organised, that's I have to question the idea to implement it.
Another forumer wrote that it's probably there to force the Polish player to build more railroads, which will ensure there is enough infrastructure for Germany down the road.
 
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You guys should name a DD as "Non an Italy's rework" , just for memes. As people wont read how many times has been told italy wont be getting a rework for this patch.
 
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It shouldnt be Rydz-Śmigły but Śmigły-Rydz. Because in Poland a nickname added to a surname should be placed before the surname. For example General Gustaw Orlicz-Dreszer (Orlicz is a nickname) or General Stefan Dąb-Biernacki (here Dąb is a nickname).
What? I'm a Pole and I've literally never seen it be spelled "Śmigły-Rydz".

Edit: Okay, I have educated myself a little bit and yes, it seems like you're right. The nickname should typically go before the last name. "Śmigły-Rydz" it is.
@Meka66

Support here for Both. And Rename Międzymorze to Intermarium as @Matihood1 suggested.
Just go with the English name. Prussian Guard is perfectly fine. And I have no idea what "Prusya" is, either. My guess is that it might be a form present in Polish before the language reforms in 1936, but it's no longer a thing and the usage of "y" like that in Polish today looks weird (we use "j" for this purpose now, like all Latin slavs).
 
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That Peasant's Strike never had a chance to really do anything as leadership was split and so the entire Strike was poorly organised, that's I have to question the idea to implement it.
And how would the peasants even stand a chance against the military?! This whole peasant uprising thing seemed kinda cringe to me, but they have to insert the radical alt-history somewhere
 
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I dont get why people whine so much for such a good anticipated rework. I mean, I would've loved to have an unaligned/democratic-religious-monarchist path in México :confused:. Lets see what Poland part 2 DD alt his have for us.
Pretty obvious those are communist, fascist and democratic alt-history paths, just like US rework DLC.
 
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It's so sad and very disappoint that Italy will not have a focus tree, i don't see any why not do, see Italy is completly unrealistic, no switch team, no focus for change ideologies, WHY THE FUCK FERUCCIO PARRI?, no Italian
High Command suck national spirit, and a very sucky focus tree.
Italy need a rework, if there will be on the update a rework for Italy or maybe on the DLC and you want to hide this for the moment and reveal later, it would be the BEST DLC, but no...many players want to not rework the focus because it's op and i know that, but many players want to play "realistic", for Italy nothing is realistic, no events, not realistic focus, no Umberto II, no generals(it would be good add Ettore Bastico, Italo Gariboldi, Umberto II, Pariani and Vittorio Ambrosio).
So please #ItalyRework

It's so ugly see any focus trees more bigger than the Italian one...

Pls devs read this
If it makes not having an Italy rework more tolerable, I can make a mod that adds Italian generals. (If the demand is there, of course)
 
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Poland is usually gone in the first quarter of the game!
Why waste ressources on it?
If you're playing on historical AI then yes, it usually is. I recommend turning that setting off, however, and you'll see that's it's nowhere near as common. Also, it's in the OP that Poland is a very popular choice for people to play as. It would be nice if it had more content.
 
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What? I'm a Pole and I've literally never seen it be spelled "Śmigły-Rydz".

Just go with the English name. Prussian Guard is perfectly fine. And I have no idea what "Prusya" is either. My guess is that it might be a form present in Polish before the language reforms in 1936, but it's completely absent in the present Polish language and the usage of "y" like that in Polish looks weird (we use "j" for this purpose now, like all Latin slavs do).
As a Pole, can you speak to the historical accuracy of this tree? I've seen a few complaints so far that the Wikipedia page used by the dev who wrote the tree didn't list any citations, and that the three paths "Sanation left, Sanation right, and the Castle" are inaccurate. I myself can't find any reference to the terms on google (english google though) outside of hoi4 mod pages and this thread, so I'm wondering what's right.
 
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As a Pole, can you speak to the historical accuracy of this tree? I've seen a few complaints so far that the Wikipedia page used by the dev who wrote the tree didn't list any citations, and that the three paths "Sanation left, Sanation right, and the Castle" are inaccurate. I myself can't find any reference to the terms on google (english google though) outside of hoi4 mod pages and this thread, so I'm wondering what's right.
I'm not very well-versed on the situation within the Sanation itself, sadly. I'd have to do some research first.
 
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Sorry Paradox - historically, the Danzig/Gdansk bit is a little "meh", and I think that Mods covered it better.

Danzig/Gdansk was a "free state", i.e. autonomous (not Polish, not German), but officially represented by an Entente High Commissioner. City policy was made by a city senate - so the High Commissioner did not even intervene.

Note that the city was made independent, because the Entente feared that after the restoration of the Polish State, Poland would simply occupy the city with a majorly German population. There was even risk at some point that Russian/Soviet troops would occupy the city.
Polish influence was to be limited to access of harbor rights for trade. Gdingen/Gdynia was force-build by the Polish government, as it was on Polish territory and therefore would allow trade of military goods also. The Westerplatte was reinforced to control the traffic in the harbor of Danzig/Gdansk even more.

So what is my take from this? I would rather like to see an independent town of Danzig with trade access for Poland, but also a boost in Poland's focus tree to build up Gdingen/Gdynia and Hela/Hel quickly to compensate.
Maybe the embargoed economy is a little harsh.

Otherwise, WELL DONE! I like it!
 
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