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Welcome to this AAR dev diary!

Join me as I take on the task of surviving as Poland against both the Soviets and the Germans in the upcoming No Step Back expansion. This diary will function as a sort of compilation of the new features. Normal caveat is that there might be bugs here, and balance are prone to change. It's also a pretty screenshot heavy diary.

Without further ado, let's start.

BUT WAIT. Arheo here! Because I love dev diaries so much, this week you get not one, but two (well, one and a bit really) diaries to feast your eyes upon. For those of you who are invested in the combat width and combat targeting changes mentioned last week, take a look here for more information.

On with the show!

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1936 - The year of housekeeping​


First off let's start with some housekeeping and strategy. I know that Germany will attack first and I can’t properly defend against both the USSR and Germany. My plan is to give up eastern Poland when the USSR demands it to buy myself time and take out Germany, then swing around and take back my lost land.

Therefore I’ll focus my industry buildup on western Poland since I plan on losing eastern Poland, thus limiting my potential losses.
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We start off with the looming peasant strike, which we need to deal with eventually but I like to start out taking care of Danzig first since it gives some easy factories and only takes 35 days. The strike is on a long timer so there is currently no emergency to deal with it from the get-go.
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It is also the path where you can get rid of the Embargoed Economy law which is quite crippling. Since I need to build up compliance it takes some time to get rid off it, so I like to get that ball rolling as quickly as possible.

I know that I will need to increase equipment buildup since Poland has lots of borders to cover. I plan on making cheap tanks later on as well just to deal with basic infantry.

I am a bit worried about German bombing, both against my troops but also because I know that the AI likes to bomb trains, so I plan to make a token air force just to intercept bombers as well as AA tanks and get AA into my divisions.

1937 - The year of toaster buildup​

I have started my industrial buildup and in early 1937 I have completed all the must have industrial focuses that I want. There are still quite a handful of very nice focuses to take here, but time is of the essence and I need to deal with the political focuses as well. I am on a very tight deadline.
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The national defense fund is particularly good to kickstart the Polish industry.

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I have also dealt with Danzig and achieved enough compliance to Ban the Nazi party. This will get rid of the crippling trade law. After that I will switch to dealing with internal politics.

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While the industrial buildup was ongoing I was a little sneaky. Krystyna, the gunslinging seducer has quietly infiltrated the Reich with the end goal of preparing a collaboration government to make it easier to capitulate Germany.
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I also started hiring military advisors for additional XP gain. Since historical Poland can’t farm XP in Spain, advisors are the next best bet.

This reduced my total command power cap, but it's more than worth it. I will need it to unlock doctrines but more importantly, design my tanks.

Mid 1937 - The April constitution​

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It's now mid-1937 and I am starting to deal with the internal politics of Poland. As I do this people will get more and more irritated, and I would rather avoid a civil war, but I don’t like spending 100 pp to sideline people.
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Luckily for me most of the focuses in the Sanitation path can be used to modify the left and right irritation (I like to think of it as a big aspirin).
There are also some really nice “bonus” focuses that can only be taken as long as you are dealing with the Sanitation, and then becomes locked out that I want to try and take. You can kinda mix and match which of these bonus focuses you want to take, depending on how much of a rush you are in.

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I get the sense that someone is considerably more annoyed than the other


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At the end of it all I manage to keep everyone relatively happy without too much effort.

I managed to pick up some focuses along the way, mostly advisors that will help me later on. It is now December 21’st 1938 and I am starting to feel a tingle in the back of my neck. Surely it's just my paranoia. No one is out to get me, surely.

Early 1939 - Defense prepping​

So, no ones really out to get me, but just in case I start to plan for all eventualities.
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Before I go back and finish up the industrial focuses that I left behind I do a detour to take Plan West, which gives me some hefy temporary construction bonuses for forts.

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At this point I start to look into what type of spirits that I have available to me.
Theatre training looks pretty tasty for getting terrain traits much faster, and is relatively cheap. This is a grand battleplan exclusive, but I don’t feel that I have enough XP to switch as I currently need it for other stuff, and it's pretty ok for defending.

Designing a tank fit for Poland​

When all this has been chugging along I have been researching tank modules. As said previously I plan on making a cheap tank that can deal primarily with light infantry. I need to be rather quick to deal with the German enclave in Köningsberg, while also working within the rather modest industry output that Poland has to be able to get out any divisions before the war starts.

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It does not have fancy bells and whistles that other tanks have, but it is relatively cheap. With a Automatic cannon it's also moderately good at taking out infantry, but terrible at going against anything else.

This means that I need to focus these tanks on infantry v tank battles and avoid German panzers as much as possible.

Armor is also quite low, but as long as the infantry does not pierce it it's fine. I usually prefer welded armor since it provides a good balance between cost and armor. I use Christie suspension and Gasoline Engine to boost the speed of the tank considerably, and a 3 man turret for some extra breakthrough, with a radio to provide some extra breakthrough (gotta have the Poles being able to listen to the latest hits)

I am also setting up a separate tank construction for some AA tanks, which is using the same modules, except I am changing it from a Automatic Cannon to a basic anti air gun

Late 1939 - Not peace in our time?​

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Uh oh
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This is how I am currently doing. I have 3 tank divisions in the field, 1 army guarding against attacks in the south, and 1 ⅓ armies defending central Poland, mainly huddling behind rivers. A full army is preparing to take out Köningsberg and then switch around to face the Germans.

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As the Germans starts to pile in I spring my trap, reducing their supply to buy myself some time

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Early on in the war and I am getting pummeled by CAS and Tacs, and even though my token air force manage to mitigate some damage I am quite happy that I have equipped my divisions with AA

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Early in the war I am getting pushed on some fronts but I am sticking to my original plan, following the railway and sniping the ports.
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Katowice is lost pretty quickly, despite reinforcing it with forts.
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As I push into Memel I realize that my supply is getting awful. I don’t want to have to build railways at this stage as my industry is strained already. I try to alleviate the issues by motorizing the node closest to it. It did improve my situation a bit, but not enough to solve it.

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In November there has been some back and forth. The Germans are piling up as I try to make another push against Köningsberg. I also manage to take over and link up a new Supply hub in Allenstein
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A thrust has begun to form, and they are pushing quite hard as well. I need to finish Köningsberg fast. Things are looking a bit bleak, but in the darkness there is a hero ready to rise. It's Romania.
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Romania coming to Polands aid, colorized

I convinced my neighbors to join our cause, and there they come, a shining beacon of hope.(A better love story than Twilight)
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With the aid of the Romanian allies I managed to perform a push to take back some land, but in my negligence the Germans sent some medium tanks to Memel and quickly started pushing me back. As feared my automatic cannons could not deal with these tanks, and supply flow deteriorated quickly as supply lines were cut.

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I used some of the XP I gained to add Quick Improvisation. By doing this I got the ability to do several force attacks in a row, finally cutting off Memel from the tanks. They are stranded now. With one last force attack I manage to finish the cornered Memel guard off, stabilizing the front.

1940 - Death on the Reich​

With the last pockets dealt with and Köningsberg that entire army is free to deal with the German front.
Poznań and Łódź will be my 2 first targets since they contain a lot of industry that was lost early in the war.

Planning to go on the offensive decide to promote Marian Rukiei, my field marshal, who has now leveled up enough to be able to be an Chief of Army.

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After that I plan my attack. I can see that the railways that supplies the Polish front is largely supplied by 3 points which if cut off, would create 3 breaches that would force the Germans to either fall back or start taking logistical penalties

2 of those are supply hubs which, if I take out, should force the Germans to leave Poznań . I can then go via the sea, taking the ports there for added supply all the way to Berlin.

One rail junction to the south is also susceptible to being cut off, close to Brno. I doubt I will be able to take it in the first offensive but if I can I will go for it. For now reclaiming my core territory takes priority so I will go for the two supply hubs.
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Shortly after Hungary is doing what Hungary does and declares war on me, cutting a large portion of my force away from supply. I force deploy my now freed army via rails to respond. While it might have looked bad for a second it has opened up an opportunity elsewhere. I redeploy my tanks…
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A coordinated push with my tanks later and Poznań is retaken, a pocket is encircled and the Berlin railway is cut off. Romania is struggling in the south against Hungary. My race-cars sees the opportunity and…
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A temporary victory to be sure. The tank is alone and the railway is unguarded. I have some spare units to redeploy and I pray that they will get there in time.

Alas the tank was encircled and destroyed, but it did pull enough troops away from the front to allow me to advance and redeploy troops. With overstretched supply lines I stop my advance to allow the railways to be regauged.

As I have unlocked some tactics I set mine to Elastic Defense for some extra defense. I would have liked to have Blitz
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But I feel that I don’t yet have enough tanks to make do with this tactic. I'll switch it around later


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Through some shenaniganry Germany managed to get a hold of Norway and Sweden. I set a small task force to deal with this. It should be simple as I took every German port, so even though I know that there are German units guarding it, they are basically sitting ducks.
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As expected the Soviet Union finally woke up and on the wrong side at that.
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Although I planned for this already I cant resist leaving them a parting gift

As the end of the Third Reich draws near I draft plans for doing after the USSR.
The tanks made at the start of the war are now inadequate to go up against the Red army and as such I am drafting new designs
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Tank destroyer with a high velocity gun and a Squeeze-bore adaptor for extra piercing


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Main battle tank with medium canon and wet ammunition storage

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Anti air


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Flamethrower tank (these are support companies, which mainly gives attack boost modifiers to Urban, Jungle, Fort and Forests and are mutually exclusive with engineers)

1942 - Death throes of the axis​

In the first month of the new year Germany finally capitulated after a series of tank offensives. Supply started to become an issue, first due to lacking trucks for motorization and after a while just due to the sheer amount of troops in the field.

The last city to fall was Vienna (I am super happy that I did the initial collaboration government , otherwise I would not have enough victory points.

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The state of the world

I grab my tanks to go straight for Hungary and Italy. Obviously I prioritize Hungary first to liberate the Romanians (yes I know I should go for Italy but it’s not my fault I get emotionally attached easily). Although I am stopped pretty quickly due to the German remnants holding key strategic railways which prevents supply from reaching the new front.

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Once the railways are fixed Italy is a piece of cake to steamroll since they lost most of their troops in Germany.
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The final tally of the war is as follows. The vast majority of casualties inflicted (90%) on me was early in the war from Germany where I struggled the most.
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Post peace conference looks similarish to what it was during the war, with the added wormy southern Slovakia in the middle of it all as a bonus

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The absolute nerve. Its alright we don’t need them where we are going
I now have time to prepare to retake Eastern Poland




1943-1946 - Years of the big quiet​

Fast forward a couple of years to rebuild my armies to take on the Soviets. Not much happened in between since the bad man was destroyed.

I now have an army of tanks ready, with an army of mechanized to follow up behind them.
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I got the cost of mechanization down to quite low by upgrading its production cost.

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I also produced some Railway guns for support, which now give these effects (as per popular request)

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And this is how my tank template current looks like

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The plan is to follow the Kiev line up to Moscow since its mostly plains.
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I want to avoid the north as much as possible since there is mud and marshes galore, which really makes offensives difficult.

I also sent a part of the army to Burgas (Bulgarian coast) in the south (which was why I grabbed that part of Bulgaria to begin with) to make a naval invasion using mulberry harbors into Baku to cut off the oil for the Soviets. I formed the Międzymorze to invite Turkey into my faction since I couldn’t get access with my submarines otherwise.


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With everything planned and ready I guess its ok to knock and see if anyone's home?
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I successfully land on the shores near Baku. Some of the divisions land without a port, although that is no problem at the moment since I have mulberry harbors, so I don't have supply issues, but I need to take a port for permanent supply quickly.

As you can see I also have transport planes delivering supplies by air, stationed in Turkey which also helps in really bad areas.

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When I land I am met with fiery resistance and although I manage to take a port before the mulberry harbor is destroyed I realize that I will be unable to take Baku immediately. Although an opportunity presents itself as Sevastopol is vulnerable and lightly defended. I take 4 tanks and zoom across the Island, managing to encircle a lot of the Soviet southern front.

As the southern front collapses the Soviets are forced to retread from Baku to fill it

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In the meantime a titanic air battle is happening in Eastern Poland. The enemy is trying to bomb my trains, and as the majority of my trains are War Austerity trains that leaves them vulnerable to bombing and disruptions.


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As the caucasus frontline is in shambles I see an opportunity to cut off the entire supply chain. The entire frontline is supplied by just one railway, which I manage to cut off. Effectively forcing the Soviets to retreat towards Stalingrad

As the year comes to an end I have pushed quite a bit into the USSR. However I am having a harder and harder time advancing towards Moscow. The city of Bryansk is giving me quite a headache as it's quite well defended and attacking cities from multiple angles is less effective than other terrain. It also has a supply hub that I need in order to advance further, and my lines are quite stretched.
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I stop for a while, build up the railway and then let them eat 2 nukes to the face. After that a breach is formed in the frontline as my tanks push towards Moscow. At its gates fierce fighting commences.
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It does not help that it's January and a lot of the provinces outside Moscow are in deep snow. The red army is pretty exhausted at this point with most of its armor being destroyed. Eventually Moscow falls under a barrage of tanks, fighters and tac bombers.

During this Leningrad falls under a combined assault from Sweden by the allies and Rostov is encircled, entrapping a lot of the remaining southern army that defended Stalingrad.

1947 - The year of “please just capitulate”​

Even though a lot of the army that defended Stalingrad is dead and the red air force lies in a scrapyard somewhere it is still somewhat tricky to take as the red army still controls a long stretch of the railway.

Trying to take Stalingrad head on is still impossible, so I focus on cleaning up the infantry protecting the Stalingrad outskirts. As supply becomes better (relative) I can finally perform the last push and take the city. This puts the USSR quite close to capitulation, and I only need to snipe a few victory points.
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Casualties just before Stalingrad capture and their eventual capitulation.

That's that! I tried to show off as many features as possible, and I hope you enjoyed reading through my craziness.. Now I guess there's only one thing to do, as a reward for being a true friend in need
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For your second question, you can annex them. They still use the normal subject system so you just have to lower them to annex them. I don't see what the point of adding any other system to this process would be, it's not like they're gonna give Germany cores to half of Russia.
Italy can get cores on most of Europe though, and Britain on half of the world.
 
@CraniumMuppet

One question I have about these flamethrower tank engineer companies.

Is this a straight upgrade over normal engineers, or do the fflame tank engineers not provide any entrenchment bonus or other terrain related bonuses that normal engineers do?

If they don't provide entrenchment as normal engineers do, it will be a very niche support company indeed. Even on armor divisions, you always want engineers for their various bonuses and the entrenchment can be useful against enemy armor counter-attacks.
 
Italy can get cores on most of Europe though, and Britain on half of the world.
First off thats for the memes and not actually because its all necessary. Second off Germany is still usually more powerful than both of them at its height and would have no need of them. Germany is the head of one of the most powerful factions in the game, and can even puppet most of its "allies." It has the second most amount of starting manpower after Russia. It has some of the most industrial slots of any county. It literally has no need for cores on half of Europe. If you really need more manpower raid, raid your subjects for it. One of the easiest country doesn't need a whole rework just because you want more land. If you really want more cores as Germany, form the HRE, you'll get all the useless extra manpower and factories you'll ever need.
 
@CraniumMuppet

One question I have about these flamethrower tank engineer companies.

Is this a straight upgrade over normal engineers, or do the flame tank engineers not provide any entrenchment bonus or other terrain related bonuses that normal engineers do?

If they don't provide entrenchment as normal engineers do, it will be a very niche support company indeed. Even on armor divisions, you always want engineers for their various bonuses and the entrenchment can be useful against enemy armor counter-attacks.
I used to play with this mentality too but the truth is that when it comes to fast moving divisions like tanks, the movement buff isnt really necessary because your tanks are still going to be much faster than everything else. You shouldn't be using your tanks on the defensive so you can absolutely get away with skipping the engineers for the extra offensive combat units. It really specializes the unit. The real question is will this be only as a tank equipment company or will there be an infantry equivlant because I can see uses when it comes to Marines for instance. To be fair you could just use the tank but it seems like a waste to build a whole tank for use in an infantry division.
 
As the AAR is from "historical" gameplay, I will be talking only about details which keep strictly to realworld events.

Bravo for Bohumín (Bogumin in Polish) railway node!​

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It is not named in the game, but I consider it as meta-joke, as most people are not aware how important it was. Just like the horse ass widht had been the limiting factor for space rocket size, the same Bohumín rail node played a major role on the moment a war in Europe started.

After Polish retaken Zaolzie, Czechoslovakia was afraid Poland will punish them. Just like Czechoslovakia was blocking supplies from Hungary during Polish-Soviet war 1919-1921, Poland could now block transport of Czechoslovakian troops into Slovakia. Which destroyed main Czechoslovakian war plan, about stepping back into Slovakia to shorten frontline against Germany. In his book former Czechoslovakian president Edvard Beneš has written, Czechoslovakia would fight against Germany, if Zaolzie problem was resolved differently...

Danzig, what state is it?​

It was not showed. Is it still portrayed as demilitarized state, even it makes no sense from historical perspective? Because
1. Poland could keep there its naval forces. Poland enforced Danzig to respect this law during Danzig crisis 1932.
2. In fact, the first shots (at it is believed in Poland) in II world war were done there, when battleship Schleswig-Holstein attacked Polish coast artillery battery in Westerplatte. Yes, inside territory of Free City of Danzig.

Embargoed Economy​

Ah, yes. Thanks for reminding me about that BS embargo and Gdynia not being a major port in 1936
I agree. By 1936 Gdynia seaport was the biggest trade port in Baltic, bigger than Danzig. There was no trade embargo nor blocking of trade done by Danzig. I've already explained that and provided numbers, here and here. It makes much more sense to replace this debuff with Great Depression, because in Europe, only Austria suffered to it more than Poland.

Looming peasant strike description​

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This one should be the most easy patch in history, as it would be only about a description! By 1936 there were almost no major problems in infrastructure. Everything was transported smoothly between countryside and city. The problem was big depression, which decreased an agriculture products much more than industrial products. They reacted by increasing production, which decreased prices even more! I already described it here.

You can switch description to using public job offers by infrastructure development as a way to decrease rural unemployment and increase demand, which would help farmers by stimulating economy.

Walery Sławek situation​

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Is Walery Sławek alive in 1939? Because he "commited" suicide in April this year. I described mysterious circustamces of his death here. I guess it would be a nice thing to include it, depending on chosen focus path.

Bravo for Romania aligning with Poland​

In reality, an invasion of Poland was a plan B, or even C for everyone. Plan A for everyone was:
Germany plan A: make Poland and ally against Soviets. Than attack France or Soviets.
UK plan A: no more German appeasement, as after taking the whole continent, UK would be next
Poland plan A: prevent any territorial loss. As Germany will probably request something for alliance, go ask UK for support.
Germany plan B: Poland is now a potential threat. Attack it and create a puppet. Put anti-communism forces to power, still use it as anti-Soviet ally. Or sign a treaty with small Poland, without German gains, as a buffer state. Without access to sea, surrounded by Axis members and Soviets, they would ask for German support anyway.
Russia plan A: prevent seizing a common border with Germany. Stalin did not want Hitler to fight him first. He wanted Europe to exhaust itself during war, and than to take everything with Red Army. He even proposed to allies to put 1 milion of Soviet troops on 15th August 1939, just to prevent invasion of Poland
Russia plan B: as agreement with allies cannot be achieved in time and Germany is just about to attack, drag allies into war and prevent creating of Polish puppet. This was one of the reasons to attach a secret protocol to pact Ribbentrop-Molotov about dividing Poland. It was also one of the reasons to not attack Poland together with Germany.
Germany plan C: cheat on Stalin and create puppet Poland anyway. It was cancelled, when Stalin enforced it by talking with German ambassador, Friedrich-Werner von der Schulenburg, on 25th September 1939.

It does mean, alliances at II world war emerged from rather chaotic mix of diplomacy efforts and bluffs. In case of succesful defense, Poland may receive some support from Southern neighbour. Let it be either Hungary of Romania, but never both!

I know it's easy to forget that Hoi4 is at the end of the day just a game, but it is what it is.
It is so much more thant just a game! To be honest, I've learned much more about II world war because of that game, than from school. It is mainly thanks to all that research I've done to help developers achieve more historical plausibility and fun! Just check my signature, please...

No Soviet invasion on 17th September?​

Why doesn't the game model the historical Russian invasion of Poland? Darkest Hour and a number of HoI mods have modelled it. There are ways around causing a war between the Allies and the USSR.
I guess I found a compromise.

If Poland would be successful in defending, the war should take a different course. Stalin probably would not invade. Therefore I believe, demand on Eastern Poland should be instead an event available to Russians when Poland is close to capitulation, not a focus thing.

Why it has to be reflected? Because of losses:
Poland: 3 000–7 000 killed or missing, 20 000 wounded, 320 000–450 000 captives
Soviets: 1 475–3 000 killed or missing, 2 383–10 000 wounded

Also, before Molotov-Ribbentrop pact, Russian historical AI should pursue guarantees with Allies. But it should be sabotaged by Polish historical AI, disagreeing to include them in the negotations. Like it really was happening since January 1939. Why a gamer-lead Poland would avoid such an proposition? Make it cost Eastern Poland and change government to communism.

No bonus for defense from railway gun?​

It makes no sense. American built about 32 8-inch Mk. VI railway guns for coastline defense. They should help for defenders somehow. Let France also enjoy them, shooting shells above Maginot line :)

Why do railway guns give enemy suppression? If it's the suppression stat I'm thinking of (the one in division templates) that means it helps deal with resistance/partisans, which seems odd.
That is quite accurate :) Only the presence of such terrifying gun should decrease a resistance amount. Please meet 60-cm Karl Gerät 040, unit VI named "Ziu". On the picture, it is shooting at Warsaw during urprising 1944. And it is "only" a self propelled mortar, so much smaller than Gustav railway gun!
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And the photo of a succesfull hit
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Schorched earth and paratroopers/partisans​

Well you blow up your own stuff, and you can only do it when you control the province.

In my experience I was mainly limited by using it because I like...controlled parts of a state and I didn't want to destroy my own rails. It's somewhat hard for a smaller country (read not China or Soviet) to use with without suddenly not having rails for a part of your frontline

Maybe we need a short timer for it, like the nukes. A question for design
Scorched earth is instant? Yikes.
No, no, no no! For both gameplay and historical accuracy, make it an instant event, triggered by loosing territory. This is how it worked.

OK, by from gameplay perspective, attacker should have an option to prevent it, right? Then make paratroopers not triggering it. There would be a reason to make Market Garden :) Paratroopers seizing bridges is so cool, awesome and iconic, why avoid it? Didn't you watch Saving private Ryan? A bridge too far?

A second way to prevent it, use resistance forces. Like here, in old Polish movie, resistance is trying to prevent Germans blowing up the bridge, before Soviet tanks arrive.

There should be also possibility to sabotage bridges like in The Bridge on the River Kwai movie or Force 10 From Navarone. Ok, ok, in the latter they blew up a dam. But they planned at beginning to destroy a bridge!
 
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Always nice to have the bane of the Ottomans allied with the Ottomans. Can't beat them, join them? Maybe the guys at Paradox are fans of that. :p

Bane? Poland? I don´t think so. I will not go into depth but just an mark here from the Second Siege of Vienna until today there aren´t much changed how the majority in Poland sees Turkey (I´m not even mentioning a certain guy who is currently ruling Turkey) and that´s just anything in bad light.

Some guys are even obsessed with their "Winged Hussars" fetish when this is the only last real remained Military Victory over decades.

Mekanlarda polonya elçisi geldi dersin kim bilecek.
 
I'm so impressed. AAR style is a good option for DD because it is an example that how a player thinks about playthrough.

I have a question about the tank design. Is it available to change tank class(role) after design like outdated Pz.III set as a light tank and use for scout-tank?
 
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This is super interesting - thanks, and I am very much looking forward to trying it out. However, even as an experienced player, my reaction was that this is going to take quite alot of skill and attention. I do remember however getting the game just after TogetherFV, and being very bad and frustrated to the point of almost giving up. Each new patch/dlc adds to the fun if you already know how to play the game as it was just before, but I fear it will just get harder for new players to get up and running ? Not sure of the answer, but things like 'just pick an historic tank design' or ship design, or just attach your planes to follow your army around all help. Thanks, Monty
 
This is super interesting - thanks, and I am very much looking forward to trying it out. However, even as an experienced player, my reaction was that this is going to take quite alot of skill and attention. I do remember however getting the game just after TogetherFV, and being very bad and frustrated to the point of almost giving up. Each new patch/dlc adds to the fun if you already know how to play the game as it was just before, but I fear it will just get harder for new players to get up and running ? Not sure of the answer, but things like 'just pick an historic tank design' or ship design, or just attach your planes to follow your army around all help. Thanks, Monty

Yeah, I agree that each DLC increases the slope of the learning curve for new players. When it first came out, one of HOI4's features was that it was relatively easy to learn for a PDX game. I'm not sure that that's still the case. I really wish that they would develop a better tutorial(s) to help people learn the game because the UI takes some time to learn, let alone the game mechanics.
 
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"Shortly after Hungary is doing what Hungary does and declares war on me, cutting a large portion of my force away from supply."

This makes me sad :-/

Seeing as historically Hungary risked Hitler's wrath to help the Poles by denying German troops passage through Hungary.

They also secretly allowed many poles to flee through Hungary to the black Sea and then France.
I also remember reading somewhere while researching for my Steel division 2 mod that Hungarians refused to do anti partisan work against the Poles in occupied Poland!

I can use console commands to mimic this myself, but I find it sad that such a unique and powerful historical event is not in the game
 
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The AAR plainly shows how much of a meme-filled joke this game has become. :confused:

EDIT : And the AI is proven to be as brain dead as ever. Something that I can only attribute to willful neglect. (Makes it easier to meme when the AI trips over its shoelaces).
 
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I'm really looking forward to NSB but there is one thing I’d still like to ask: since you’ve reworked both Poland and the Soviets, surely you’ve changed the states so that the borders for the Molotov-Ribbentrop pact are accurate. I feel it would fit the theme of the expansion as also not be a major thing to implement.

While I'm here I'd like to also like to reiterate another comment I made on the "traiiiiins" diary that never got an answer:
I've got a map from the interwar period that displays (amongst other things) the principal railroads of europe. I noticed that some railways on the map are not present in-game, like the one beween Vologda and Archangel. If it's not too late into development, maybe you could take this resource into account. <3
 
pasted-image-0-33-png.763208

I want to avoid the north as much as possible since there is mud and marshes galore, which really makes offensives difficult.

I also sent a part of the army to Burgas (Bulgarian coast) in the south (which was why I grabbed that part of Bulgaria to begin with) to make a naval invasion using mulberry harbors into Baku to cut off the oil for the Soviets. I formed the Międzymorze to invite Turkey into my faction since I couldn’t get access with my submarines otherwise.

pasted-image-0-33-png.763210


I successfully land on the shores near Baku. Some of the divisions land without a port, although that is no problem at the moment since I have mulberry harbors, so I don't have supply issues, but I need to take a port for permanent supply quickly.

You're using the same picture here, but I don't think you intend to?

Even though a lot of the army that defended Stalingrad is dead and the red air force lies in a scrapyard somewhere it is still somewhat tricky to take as the red army still controls a long stretch of the railway.

This might have been mentioned before that I have missed, but do rivers perform similar functions to railroads in supply? IIRC the volga in particular was very important to the defense of Stalingrad.
 
You're using the same picture here, but I don't think you intend to?



This might have been mentioned before that I have missed, but do rivers perform similar functions to railroads in supply? IIRC the volga in particular was very important to the defense of Stalingrad.
yeah probably, had to swap out last images last minute otherwise they'd break so I probably missed some

1633606009966.png


Yeah you can transfer supplies via rivers. They act as a level 1 railway and they need to have an attachment to the supply capital. Here I am supplying a hub in the amazon using rivers for example
 
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Some old focuses which used to only give infra now gives railways yeah.
good !, and whats about Infrastructure will it have any buffs like give you more buildsloots i always thought that upgrading the infrastructure should give you more buildslots a small buff for smaller countries and also for example whats about the german Reichsautobahn ? do you know only have railway focuses or both Infrastructure and railways ?
 

Thanks! I'm starting to see how the game ends up with the temperatures it does (and if I'm not mistaken, HoI3 used the same data): The monthly mean, min and max temperatures by region all appear to be the average values of an entire 29 year period, from 1931 to 1960. So for example January's mean-temperature is already an average of its 31 days. Now lump the mean-temps of all 29 Januaries from 1931 to 1960 together and average them, and you get the values used in the data and thus in the game. That would explain why the winters are so warm in the game compared to history.

Historically WW2 saw some very cold winters, starting with the winter of 1939-40. Here's some temperature data on the winter of 1941-42:

winter41-42_1.png


winter41-42_2.png
 
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