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HOI4 Dev Diary - Portugal

Olá everyone and welcome to another dev diary for La Resistance! Let me begin by introducing myself: My name is Manuel, I’m from Spain and I joined Paradox as a Content Designer for HOI a couple of months ago (just on time to attend PDXCON, yeah!).

I’ve been working on the implementation of Portugal for La Resistance. The original design of the focus tree was made by Portuguese professor Pedro Santos. He came with what I consider to be a really interesting idea, where the political branch of the tree has multiple possible interactions with the Spanish Civil War.

While I worked on Portuguese Events and Decisions, the whole tree was implemented by our producer, Vachon (big kudos to her!). We tweaked the design of the Focus Tree a little bit, specifically the communist branch, which we felt was a bit dull compared to others, and the SCW-related branches to make them properly interact with Spain. Now I’m the one who will polish the tree and will attempt to get rid of all those lovely bugs our great Betas are reporting. Talking about Betas, our freelance artist @Indyclone77 is the one to blame for all the wonderful Portuguese event pictures and new icons you are about to see in the focus tree and national spirits, he has done an amazing job not only in making all that cool art, but also in providing crucial feedback during the development, so big kudos to him as well!

Before going on, please note that balancing is still a work in progress, so there may be changes in what you are about to see.

So I’d like to start talking about the National Spirits Portugal will start with in 1936:
  • Unreliable Army: Representing the poor state of the Portuguese army during the period of the First Republic, which historically led to a major reorganization in 1937, it provides some penalties to Division Organization, Recruitable Population Factor, War Support and Division Attack, so you want to get rid of this before entering any conflict (probably not the best idea to join the Spanish Civil War only to see how your disgusting Spanish enemies defeat your unprepared troops and occupy your precious mainland in a blink...).

  • Unstable Republic: During its 16 years, the First Portuguese Republic saw the inauguration of nine presidents and 44 cabinet reorganizations. Even during the Ditadura Militar there were several failed coup attempts. In 1933, after Salazar’s creation of the Estado Novo and the new Constitution approved in a referendum, Portugal’s stability slowly increased (maybe the censorship system and the different police forces that repressed all kinds of dissidents also helped a little bit with that). So another no-good spirit applying penalties to your Daily Political Power Gain, Stability and Construction Speed. You will be able to remove it through the different political branches, and you will probably want to do it ASAP.
01 Initial NSs.png


Now let’s look at the Portugese Focus Tree and talk about the different paths a player can choose from:

02 Focus Tree.jpg


As you can see, the general structure varies a little bit from the standards of other trees, where you have clear separate branches for industry, military forces and politics.

Let’s start with the colonial branch, shall we?

Through the first focuses, Portugal will receive big bonuses to non-core manpower that will prove really useful in the early stages, since Portugal’s initial manpower is really low. The player can then choose between integrating the African colonies (which will also provide some extra manpower), or allowing them to form their own governments and puppeting them (something that will be appreciated by other democracies in the world).

There is also a sub-branch that joins the industrial one, developing industry and infrastructure in the African colonies.

03 Colonial Branch.png


Regarding Industry, by continuing the public works initiated by Salazar’s regime around the early 30s, Portugal will gain access to the first focus that will provide her first extra research slot (take into consideration that Portugal starts with only two research slots, so it seems just fair for her to get an early focus to fix that). The player can also choose between a fast development of the civilian industry receiving more factories or, with a slower approach, invest in future development getting some nice bonuses to industry research and construction speed.

Portugal can also improve infrastructure and resource extraction industries on the mainland and, of course, there is a focus representing the construction of dams, something Iberian dictators liked very much to do.

And then we have the military industry sub-branch, where the player can get (much needed) military factories and some useful bonuses to production and research for aircraft, vehicles and artillery. Make sure you don’t miss the extra research slot “hidden” between all these industrial focuses!

04 Industrial Branch.png


The first focus on the Naval Branch will unlock decisions to buy ships from either The United Kingdom or Italy. If they accept to build your ships (make sure you have good relations with them before activating the decision!), you will then be presented with three different options to choose from.

05 Purchase Ships Decisions.png


06 Purchase Ships Event.png


The central and left sub-branches focus on Convoy protection and submarine warfare, providing a number of research bonuses for destroyers and submarine warfare, as well as adding a couple of dockyards to boost your naval production. These sub-branches then merge, eventually leading to a focus that unlocks Portugal’s third and last research slot (for a total of five).

The right side of the naval branch is focused on the production of the big ships, as well as fortifying the vulnerable Portuguese possessions in the Atlantic Ocean and Asia.

07 Naval Branch.png


The Army Branch, although fairly small (don’t worry, you will find more military focuses under the Political Branch), will help Portugal to get its army in shape for the conflicts to come. The first focus removes that nasty Unreliable Army National Spirit and leads to some research and production bonuses in the next focuses. Finally, you will have to choose between building heavy fortifications in Lisbon, or creating a light fortification line along the coast.

08 Army Branch.png


Now, let’s take a general look at the whole Political Branch before getting deeper into each of the sub-branches:

09 Political Branch.png


As you can see, you can choose between Popular Front and Estado Novo. The first focus leads to the Communist branches, the latter to the Fascist and Monarchist ones, and both of them lead to the Democratic one.

If you choose to go with Popular Front you will unlock the National Communist branch (to the left). This sub-branch starts with the training of socialist militias, followed by focuses that will help make your people see the benefits of living in a Communist society. Nationalize Industry will get rid of the private capital draining your country, putting you in control of new civ factories, but also hurting your stability. After the Reorganization of the Communist Party, your country will be ready and willing to have a Communist government, and the Soviet Union will receive a nice opinion modifier boost on you, which should help you joining the Comintern via the next focus.

The Popular Front also unlocks Support the Republic, allowing you to support the Republicans and send volunteers to the Spanish Civil War, it leads to two different sub-branches:
  • To the left, we have a “radical” approach to the Spanish Civil War. Workers of Iberia, Unite! will trigger a Civil War in Portugal, in which both sides will instantly join their Spanish counterparts (I mean, you do not have a proper civil war unless you have 6 different tags fighting in it). After (presumably) winning the SCW along with your comrades in Spain, you will be able to unify the Iberian Peninsula, annexing the Spanish Republic. Finally, you will be able to create your own faction and appeal to the Latin American countries to join you.
10 Workers of Iberia NS.png

  • In the right, we have the “cautious” approach to the Spanish Civil War. Here you won’t be able to join the SCW until you have swapped to a communist government. It’s a much slower approach, but after the war, you can pick different focuses to interact with foreign countries, including one that will grant you a war goal against Spain, in case their ideology is no longer desirable for you.
11 Fight Alongside  the Republic Decision.png


If you go with Strict Neutrality you won’t be able to interact in the SCW, but you will gain some nice boosts to your industry, production and Democracy support via the British, as well as some recurrent decisions to purchase equipment from them.

11 bis Democratic Leader.png


You will then allow free elections, swapping to a Democratic government and unlocking not only focuses to join the Allies, but also some shared focuses with the communist branch and the right-wing shared focus Iberian Summit, which unlocks the decisions by which Portugal and Spain can jointly send a petition to join the Axis or the Allies together.

12 Iberian Summit Decisions.png


13 Iberian Summit News.png


In case you go with Estado Novo, you will have to choose between Strict Neutrality (mentioned above), Support the Nationalists and the Monarchist branch.

Support the Nationalists, as its Republican counterpart, will allow you to support Nationalist Spain and send volunteers in the Spanish Civil War. You can join the SCW against the Republic in further focuses, and also intervene in Spain after the civil war if the Spanish government does not match your ideology.

13bis Fascist Leader.png


National Syndicalism will pave the way to become Fascist, leading to some interesting focuses: You can either join the Axis, or claim that Portugal will be the nation that finally unites the entire world under the same rule, ideology and faith (this will provide a powerful National Spirit, but it will also annoy some people around the globe).

Refuse the Naval Blockade unlocks a decision for countries at war with the United Kingdom, by which they will use some of your convoys to carry supplies where they cannot reach, increasing their War Support and, of course, diverting the production of one of their factories to meet your needs.

14 Refuse Naval Blockade Decision.png


From there, you can claim the African territories between your Angolan and Mozambican colonies (righting the humiliation of the British Ultimatum of 1890), recover the East Indies and Brazil, and even declaring war on a threatening Japan!

Last but not least, we have the Monarchist Branch. You will start by uniting the Brazilian and Portuguese royal houses (wedding bells ringing in the distance). After that, your goal is to restore the Monarchy not only in Portugal, but also in Brazil, some recurrent decisions will help you in that matter. Once you succeed in that, you will be able to politely ask Brazil to submit under your rule, re-establishing the Empire of Portugal and Brazil.

15 Empire of Portugal and Brazil.png


In the case of a Carlist Uprising happening during the Spanish Civil War, you can support your Monarchist friends in Spain and join the war against all those misguided souls that refuse to bow to the god given rights of monarchs to rule the people.

16 Carlist volunteers NS.png


And that’s all from me, I hope you enjoyed the dev diary and make sure to stay tuned for the next one. Anyways, we wish you all a merry Christmas and very happy New Year. See you all in 2020!

xmas.jpg
 
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I don't see why people are saying there's no "endgame focuses" for Salazar Portugal, lets take a look:
View attachment 535425

So to keep a "pseudo-historical" Salazar path you need to go "Support the Nationalists" and pick anything but "National Syndicalism" right?
If this is the case then you can still: intervene in Spain, intervene in Africa, intervene in Brazil, intervene in Latin America, refuse the Naval Blockade, intervene in India and there's even a focus to pick a fight against the Japanese still available I assume.
What do you actually lose by locking yourself out of "National Syndicalism"?
Well, "National Syndicalism" focci I'm pretty sure is just a fascist boost, you lose the focci to join the axis or create a faction, both of which you can do easily without focci, a wargoal vs China and a "Research Agreement" (I assume its just faction research) are hardly something to cry about. The only focci I have no idea about is "Camisas Azuis".
For a country that didn't participate in the actual war irl, I'd say this is far generous for a non-aligned "historical" path, you don't really lose nothing of worth as you can still do most of the Nationalist's focci.
The only problem I can detect is maybe a little ocd from not picking every available focus down a straight line...

I seen somewhat similar complaints from the French historical path as well, by "not having a concrete finish line", but I think both paths are fine and in Portugal's case, quite generous.
Other than the OCD of deliberately leaving a branch unfinished, i think the main complaint is that the amount of flavour regarding the Estado Novo, its internal policies and its untapped potential concerning the war absolutely pales in comparison to the flavour given to the completely made up ahistorical paths that in some cases make so little sense that seem simply an aesthetical rebranding of the same generic "switch ideology through advisors" way we had so far.
 
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Despite the OCD of deliberately leaving the tree unfinished, i think the main complaint is that the amount of flavour regarding the Estado Novo and its policies and untapped potential absolutely pales in comparison to the flavour given to the completely made up ahistorical paths that in some cases make so little sense that seem simply a aesthetical reframing of the same generic "switch ideology through advisors" way.

I'm not sure how much more flavor can you give to a historical path of a non-combatant country in a war-game...
As I said before there's a lot of options to chose here considering Portugal is a non-combatant, plus you get to smuggle resources past the UK's blockade which is unique and can be an interesting mechanic.
The only more thing I can think of is involvement in espionage from a neutral stance, but I don't think Paradox revealed anything about that yet.
 
I'm not sure how much more flavor can you give to a historical path of a non-combatant country in a war-game...
As I said before there's a lot of options to chose here considering Portugal is a non-combatant, plus you get to smuggle resources past the UK's blockade which is unique and can be an interesting mechanic.
The only more thing I can think of is involvement in espionage from a neutral stance, but I don't think Paradox revealed anything about that yet.

Yet the obvious issue with this isn't "lack of options", but plausibility. We don't mind options and alternate history, but you have yet to really give a good reason as to why there shouldn't be an option to join the war as the Salazar Regime. Salazar joining the allies is infinitely more plausible than national syndicalists or communists taking over Portugal. The one possibility that actually isn't insanely far-fetched isn't an option, inexplicably.
 
I'm not sure how much more flavor can you give to a historical path of a non-combatant country in a war-game...
As I said before there's a lot of options to chosea here considering Portugal is a non-combatant, plus you get to smuggle resources past the UK's blockade which is unique and can be an interesting mechanic.
The only more thing I can think of is involvement in espionage from a neutral stance, but I don't think Paradox revealed anything about that yet.
A wonderful thing are "my peolple not are considered enemy from your enemy and my spy can work more efficenty can your, if i pass you information(crypt code etc) what do i get? this can be a fantastic feature "information for land" after the war i can gain much land for "out war support" and this un luck the possibility to play tall in hoi4(ok not is the perfect game to play tall...but modders can appreciated this thing)
 
Yet the obvious issue with this isn't "lack of options", but plausibility. We don't mind options and alternate history, but you have yet to really give a good reason as to why there shouldn't be an option to join the war as the Salazar Regime. Salazar joining the allies is infinitely more plausible than national syndicalists or communists taking over Portugal. The one possibility that actually isn't insanely far-fetched isn't an option, inexplicably.

What do you mean "joining the war isn't an option"?
That option IS there, its the focci called the "Iberian Summit" which creates a proposal for both Portugal and Spain to join either the Allies or Axis.
 
So I’m a bit late to the party, but I have a few questions about this dev diary and DLC in general;

With the Unreliable Army national spirit, would it not make more sense from a gameplay perspective to remove it in tiers like the Netherlands De Crisisjaren spirit? Being able to get rid of it almost immediately makes it seem somewhat redundant.

Also, in the symbol for the Iberian Summit focus, Portugal looks like it controls Galicia. Will this be possible through a national focus?

Any chance Brazil’s going to get a focus tree in this DLC? It’d make sense from both historical and gameplay perspectives, and whilst there’s equivalent to four trees (plus the Free/Vichy French sub-trees), all other DLCs to date have had at least four separate ones. If Brazil doesn’t get one, any chance of a Belgian one given the theme of La Resistance is, well, resistance?

Finally, Gibraltar got resized. Is the western enclave of Portuguese Timor going to get the same treatment? Currently it does seem slightly too large.
 
So I’m a bit late to the party, but I have a few questions about this dev diary and DLC in general;

With the Unreliable Army national spirit, would it not make more sense from a gameplay perspective to remove it in tiers like the Netherlands De Crisisjaren spirit? Being able to get rid of it almost immediately makes it seem somewhat redundant.

Also, in the symbol for the Iberian Summit focus, Portugal looks like it controls Galicia. Will this be possible through a national focus?

Any chance Brazil’s going to get a focus tree in this DLC? It’d make sense from both historical and gameplay perspectives, and whilst there’s equivalent to four trees (plus the Free/Vichy French sub-trees), all other DLCs to date have had at least four separate ones. If Brazil doesn’t get one, any chance of a Belgian one given the theme of La Resistance is, well, resistance?

Finally, Gibraltar got resized. Is the western enclave of Portuguese Timor going to get the same treatment? Currently it does seem slightly too large.
Sorry man, no Brazilian or Belgian focus tree for this DLC.
 
Oh great, a DD on portugal. A country I will never play as in any WW2 game. What is this supposed to be Europa Universalis 5?
 
Oh great, a DD on portugal. A country I will never play as in any WW2 game. What is this supposed to be Europa Universalis 5?

I mean they kind of were important during the war but yeah sure just complain I guess. This DLC focuses on 1 country that lost in the early parts of the war and 2 countries that, while not directly fought, were quite influential behind the scenes and could've joined and swing some things differently. Also I mean the Spanish Civil War was kind of a big deal and major powers of WW2 intervened with troops and equipment, but yeah we don't need to update that thing that almost everyone has been asking to be reworked since the game came out.
 
And yet, Finland...

I mean if a giant 66 times your size won't stop trying to kill you, and another guy offers to lend you a hand, wouldn't you grab that hand, especially when literally no-one else is willing to help? Also, technically they never joined, and never caved in to German pressure like Romania and Hungary did.

I mean they kind of were important during the war

Honestly, if Portugal just closed itself to the outside world and effectively ceased to exist on the world stage 1.1.1936, not much in WW2 would have changed. But anyway historical impact in WW2 evidently has little to do with how the devs decide who gets focus trees.
 
I mean if a giant 66 times your size won't stop trying to kill you, and another guy offers to lend you a hand, wouldn't you grab that hand, especially when literally no-one else is willing to help? Also, technically they never joined, and never caved in to German pressure like Romania and Hungary did.

All of which is completely true, and none of which contradicts the point that a social liberal democracy chose to join the axis and go to war along side them in WWII.

in fact, it sort of proves my point that with the right incentive Portugal could plausibly choose that route in game: a resurgent colonial Portugal could be on a fast track to collide with the UK.
 
Honestly, if Portugal just closed itself to the outside world and effectively ceased to exist on the world stage 1.1.1936, not much in WW2 would have changed. But anyway historical impact in WW2 evidently has little to do with how the devs decide who gets focus trees.

I'll say it again, Portugal is getting a tree because;

A: Portugal involved itself in the Spanish Civil War, something this expansion focuses on quite heavily
B: It's basically a historical game thing of almost always doing Spain and Portugal at the same time due to being geographically and politically connected
C: They could've joined the war and made things interesting and open new fronts, allowing new theatre options and some variety to gameplay
D: Look at the focus tree compared to major powers, hell even the Netherlands and Mexico, it's much smaller because they aren't a focus for the game, just a bonus
E: Let's say we don't do Portugal, what future DLC do we save them for? What country do you add in this expansion that would fit with the theme of the Spanish Civil War and resistance?
 
I'll say it again, Portugal is getting a tree because;

A: Portugal involved itself in the Spanish Civil War, something this expansion focuses on quite heavily
B: It's basically a historical game thing of almost always doing Spain and Portugal at the same time due to being geographically and politically connected
C: They could've joined the war and made things interesting and open new fronts, allowing new theatre options and some variety to gameplay
D: Look at the focus tree compared to major powers, hell even the Netherlands and Mexico, it's much smaller because they aren't a focus for the game, just a bonus
E: Let's say we don't do Portugal, what future DLC do we save them for? What country do you add in this expansion that would fit with the theme of the Spanish Civil War and resistance?
I do agree with all your points and have nothing against a Portugal inclusion, but I have a side comment.
All the above things points you make can be said about Belgium too (exchange Spain with France and the Netherlands), with the small difference that Belgium was a war participant.
They are roughly the same size in inhabitants and even have African colonies at the time. And unless they get a surprise focus tree they probably won't get one for a long time as we all expect the next two expansions to be focused on the USSR (together with Poland & Finland and maybe even Norway/Denmark) and Italy (with Greece, Turkey and Bulgaria).

So I hope (even as a Dutchman) that our neighbours get a Focus tree too somehow.
 
I do agree with all your points and have nothing against a Portugal inclusion, but I have a side comment.
All the above things points you make can be said about Belgium too (exchange Spain with France and the Netherlands), with the small difference that Belgium was a war participant.
They are roughly the same size in inhabitants and even have African colonies at the time. And unless they get a surprise focus tree they probably won't get one for a long time as we all expect the next two expansions to be focused on the USSR (together with Poland & Finland and maybe even Norway/Denmark) and Italy (with Greece, Turkey and Bulgaria).

So I hope (even as a Dutchman) that our neighbours get a Focus tree too somehow.

I agree with you and I want to see a Belgian tree, the thing is I can't help the feeling that, no matter how you put it, the strategic situation will simply be too similar to the Netherlands, which we got just the past dlc, this is why for the sake of variety I prefer Portugal and Spain.
Also helps that both are plausible entries into the war and were certainly into every faction's consideration.
 
I do agree with all your points and have nothing against a Portugal inclusion, but I have a side comment.
All the above things points you make can be said about Belgium too (exchange Spain with France and the Netherlands), with the small difference that Belgium was a war participant.
They are roughly the same size in inhabitants and even have African colonies at the time. And unless they get a surprise focus tree they probably won't get one for a long time as we all expect the next two expansions to be focused on the USSR (together with Poland & Finland and maybe even Norway/Denmark) and Italy (with Greece, Turkey and Bulgaria).

So I hope (even as a Dutchman) that our neighbours get a Focus tree too somehow.
I agree.
Which is why when France and Spain were announced as getting unique/reworked trees, I (and several more people) were expecting and hoping for Portugal and Belgium to be the other two nations getting reworked. Unfortunately, this time there will only be 3 reworked nations instead of the usual 4.

When people were complaining about Italy or the USSR not getting reworked in this DLC, I always pointed out that it was Belgium that worried me the most, because this was the moment that made the most sense for them, and the next one will probably take a while...
 
I'll say it again, Portugal is getting a tree because;

A: Portugal involved itself in the Spanish Civil War, something this expansion focuses on quite heavily
B: It's basically a historical game thing of almost always doing Spain and Portugal at the same time due to being geographically and politically connected
C: They could've joined the war and made things interesting and open new fronts, allowing new theatre options and some variety to gameplay
D: Look at the focus tree compared to major powers, hell even the Netherlands and Mexico, it's much smaller because they aren't a focus for the game, just a bonus
E: Let's say we don't do Portugal, what future DLC do we save them for? What country do you add in this expansion that would fit with the theme of the Spanish Civil War and resistance?

Not sure why you replied like this. I already specifically said that historical importance has little impact in choosing which countries get focus trees, ergo, other factors weigh in more. I.e. I already knew what you just told me.

As for how I would personally like to have handled it (providing I had total control over the project, and not be pressured to do XYZ from company higher-ups, for instance), first you need to know that I would never have poured development resources into completely implausible focuses, at least not before I felt the historical period the game is set in was sufficiently covered. With that being said, I would have added country content primarily based on historical relevance to the time period, more in line with development priorities in previous HoI titles. Given Portugal's minor role during the era, I could see the country getting a far smaller focus tree somewhere down the line, one grounded in reality, possibly bundled together with other neutral minors with similar levels of impact on the war, such as Ireland or Turkey. However not before all the countries that actually fought in the war, including the likes of Croatia, Slovakia, Bulgaria and Mengjiang, would have received their trees, or neutrals with higher levels of involvement than Portugal's, such as Sweden.

Would that be the financially optimal approach to developing the game? No, but neither is developing games for a niché market like WW2 grand strategy games to begin with, which is actually the reason PDX has veered away from that in HoI4, and gone more in the direction of just making the game a sandbox set in the 1930s-40s.
 
Firstly greetings from Turkey. İ respect all of your works. I have almost all historical games of your company and i'm big fan of Hoi4. But its difficult to understand that Portugal gonna have their special focus tree but Turkey gonna keep stucking in the default focus tree ??. This makes me sad. You have great fan base in Turkey. People stopped talking about the lack of Turkish language support in the game because the game is fantastic and playable. But after 5 expansion DLC pack Turkey still hasnt anything. İ think you should think about that a bit. Thanks for reading.