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HoI4 Dev Diary - Resistance and Compliance

Hello HoI bois and ladies, welcome to the second dev diary on our upcoming unannounced expansion and 1.8 ‘Husky’ update. This update features some big changes to how occupied territory functions. The biggest part of this is an overhaul of the game’s current resistance system into what we are calling the “Resistance and Compliance” system. This should help curb a bit of power from snowballing (Hello, Germany), remove gamey early war sniping of provinces, and put a bit of a clock on world conquest runs.

The old resistance system is rather simple. Each occupied state has a suppression requirement. If you meet that requirement nothing happens. If the suppression requirement is not met then you suffer from increasingly common sabotage to factories or infrastructure as resistance strength grows. We decided we could make this more interesting and use it as a way to further control the power of snowballing.

The growth of resistance is no longer stopped by having an adequate garrison. Resistance now functions with a target system. The resistance level will grow or decay towards whatever the current target is. The target is impacted by the development of the state, the core owner still existing and other factors. Resistance activities will still scale with the level of resistance, but the garrison will now work as a shield that absorbs these sabotages. If the garrison is adequate, the garrison shield will absorb the vast majority of sabotage attempts and take losses to manpower and equipment. Not having an adequate garrison means a higher resistance target and more resistance activity making it past the garrison shield to the state.

DD_RESCOMP_COMP.png


Compliance is in some ways the opposite of resistance. It is a rating of how willing the local state is to work with their occupiers. Compliance will normally start at zero and increase slowly over time. Compliance growth will generally be slow and several factors can affect that speed of growth. As compliance increases in a state, it will decrease local resistance and give access to more resources, factories, and manpower.

DD_RESCOMP_COMP2.png


Resistance and compliance also will have various effects that are unlocked. Resistance will gain the ability to more frequently bypass the garrison shield after it reaches a strength of 25%. Reaching 25% compliance means reducing suppression requirements for the current level of resistance.

DD_RESCOMP_UNLOCKS.png


The highest level of resistance unlocks include two levels of uprising. The first is a passive malus that is applied to the state, adding attrition, decreasing move speed, and slowing org regain for occupying forces in the area. The 2nd level uprising is a full scale organized uprising that functions somewhat like a civil war. The states that rise up will gain low-quality divisions and either rejoin their former master or if that no longer exists, reestablish themselves on the map. Both of these should be somewhat rare and will require the local resistance being supported by an outside source.

DD_RESCOMP_UPRISING1.png



In conjunction with these new systems, we have reworked how occupied states are handled. Colony states will be removed as a concept and every state not controlled by a nation with a core on the state will be viewed as occupied. Occupied states will now be less rewarding for the occupier. Access to the factories and resources of the state will by default be much lower than before. However, the conqueror can get more out of the state by cultivating compliance or adjusting occupation laws. This gives a bit of granularity between what was previously colony states and cores.

Occupation laws will also be updated to work with the new resistance and compliance systems and give the player more choice. Previous occupation laws were mostly a linear system of paying PP and increasing suppression need for increasing rewards. If you could afford it, harsher occupation would almost always be more beneficial. This was also a system not a lot of people interacted with as it was hidden behind several layers of the menu.

New occupation laws are built around trying to give the player choice based on playstyle and short and longterm goals. The new laws tend towards one of three objectives: compliance growth, resistance suppression, factory/resource exploitation. Compliance growth is a longterm reward, while resistance suppression and resource gains are more short term. These laws will, in turn, be bad at what they are not concerned with. IE focusing on resistance suppression will generally not be very rewarding in terms of resources or long term compliance growth. Cultivating compliance will mean that the player will have to deal with a period of low yields and maybe a more active resistance movement. Each of the big three ideologies will also get their own special occupation laws. These laws fit the themes of the ideologies and give them some unique choices

DD_RESCOMP_OCULAW02.png


That's all we got for this week. Next week we will update the good people of these forums on what is going on with France. Secrets and things hidden will be revealed!
 
Edit: The above thing wouldn't affect the game for German Ai. They are too stupid to naval invade or paratroop into UK anyway, so the war never ends.

i dunno, i usually have to boost the UK by 50% to prevent Germany from landing in 1941 and taking everything

now one thing that desperately needs a nerf, US division spam, im currently sitting in 1944, US has 600 divisions all inside their territory, they are fighting off invasions from half the countries in the world without breaking a sweat
 
Wait what? Greece is a horrible example, they don't have any non-core territory at start and by forming Byzantium you can get cores on huge chunks of land, such as Turkey, the Balkans, Italy, the Levant, Egypt and Tunis. They get cores on all of the Balkans and Turkey upon forming the nation, it's not like Rome where you don't get any cores until formation, Byzantium you get decisions which give you cores.

You only get decisions for the middle east, for Africa, for Italy and the byzatine itself. You can't get a decision core for just conquering Yugoslavia or Bulgaria. You have to conquer it all... and now, its not going to be possible because once you take Yugoslavia, you have to use all your manpower on resistance.

You dont get cores until you form the Byzatine. You just get it in seperate chunks. You still have to conquer MANY nations to start... you dont have the manpower to do it if you have to spend it on resistance.
 
i dunno, i usually have to boost the UK by 50% to prevent Germany from landing in 1941 and taking everything

now one thing that desperately needs a nerf, US division spam, im currently sitting in 1944, US has 600 divisions all inside their territory, they are fighting off invasions from half the countries in the world without breaking a sweat

Weird. When I play Japan or USA. I never see anyone trying to take UK. Germany just never gets over.


This is why I generally take down USA well before 1941/2. Usually 1940ish. Well before they get started.
 
You only get decisions for the middle east, for Africa, for Italy and the byzatine itself. You can't get a decision core for just conquering Yugoslavia or Bulgaria. You have to conquer it all... and now, its not going to be possible because once you take Yugoslavia, you have to use all your manpower on resistance.

You dont get cores until you form the Byzatine. You just get it in seperate chunks. You still have to conquer MANY nations to start... you dont have the manpower to do it if you have to spend it on resistance.

How dare you have to work towards getting bonuses? Do you want cores at game launch? Well if you open the launcher, you can type "tdebug" and do "add_core" and get whatever cores you want.
 
How dare you have to work towards getting bonuses? Do you want cores at game launch? Well if you open the launcher, you can type "tdebug" and do "add_core" and get whatever cores you want.

Are... what?

You have to work extremely hard as it is! Now you just made it impossible with the new update. Are... are you serious?
 
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Are... what?

You have to work extremely hard as it is! Now you just made it impossible with the new update. Are... are you serious?

To form Byzantium? Not really, probably one of the easier ones. And calling it impossible is ridiculous. This change to the game is going to nerf non-core states yes, but you can make them better than they are already are. It's a good compromise to make sure countries that JUST got taken over have resistance, like they should, but states that have been subjugated for quite some time, like Africa for the Allies, don't have the same issues as say a rampaging Germany across Europe. Yes it's technically a nerf for the Axis, but it's a nerf that was missing at launch, occupation before, during and after a war is pathetic. I'm sorry that world conquest might be trickier in the game and that you don't like that, but in my opinion this is a much needed change. I am in no way saying this is a perfect system, I have questions and concerns about it. But if you're major reason for disliking the implementation of a real resistance system is about making vast conquests of land harder, we just have different visions for the game. Conquering countries should be difficult for minors, unless they're fighting another minor. There's a reason they are called minors and not a major. They're supposed to be harder and trickier to play. A country like Romania shouldn't be able to take over the entire Balkans and annex large parts of the Soviet Union and thrive in only 15 years.

If you don't like the new system, I'm sure there will be a mod that removes the system or at least disables the penalties.
 
1. Congrats. You just showed that you really hate anything that goes against realism. I can't take you serious
Conquering the world should be much, MUCH harder than it is right now. That has nothing to do with realism, it's just common sense.
3. Its obvious youd like to see this game be Allies win 2.0.
I want the allies to at least put up a fight, they are laughably weak right now. It's not even close. It's obvious you'd like to see this game be "clicking the I win button 2.0".
4. I think you are mistaken. This completely makes forming nations much much much harder if not impossible. How exactly do you plan on forming the Byzatine Empire with no greek manpower since you have to spend it on resistance? GG. Just made it impossible.
You realize there are occupation laws right? You can just choose the one that will give you the most manpower, in exchange for either factories or resistance suppression. If it's too challenging for you, turn down the difficulty or use console commands.
5. Way too easy to form? Only if you scum the save game. You ain't going to form it otherwise with big daddy Germany there. They don't ever go oppose Hitler.
Yes, that's why it's poorly designed, but when you do actually get the RNG it becomes too easy. You just do a few focuses and annex countries for free.
6. You ain't gonna get that far. You won't have the manpower.
Do you really want to go down this road again? You cried about Italy being too hard for weeks before people showed you it was just a matter of strategy and skill, the same is true of the One Empire and New World Order achievements.
7. Ironic? I play a ton of nations and i don't need to conquer the entire world ro have fun. But now it makes any sort of formable nation stupidly impossible. Wanna play Sweden and make Scandinavia and Nordic empire? Too bad. No manpower so Germany takes it all so you lost.
Do you really think garrisoning Norway is going to take up so much manpower that you can't take Denmark? It will probably take like one divison's worth, if that. You're wildly exaggerating how much difficulty this is going to add to the game. And you don't play a ton of nations, from what you've said you only play nations that can take a bunch of territory and form some giant empire. Any kind of support or specialist role you consider unplayable.
This update completely negates so much of the game for alt historical paths.
Oh man, where did you get early access to it? Can you show me where you downloaded it? I want to make ridiculous sweeping statements about updates that won't be out for months too.
 
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you are missing the point, i dont want to deal with it AT ALL, i want once the war is over all resistance is permanently gone and i get full access to everything, period, i dont want to devote my already non existent manpower and weapon supply to fight resistance, i cant even keep my front line units supplied ffs and i definitely dont want to wait a X number of years to get full access to industry and resources

for me this is a game breaker
As the other guy who said this update was too much for him, he said that realism to a point is wonderful... but when it makes playing the game impossible unless you enjoy that sort of thing, then its too much.
If you want easy mode, easy mode is in the game. Just swallow your pride and turn it down to recruit.
 
One Empire achievment. Unite the Entire World under the British Empire. Well that'll be impossible now unless you actually have a super computer from NASA able to play the game into late 2026 having to handle all that manpower and equipment for each province. Russia, America, Germany, CHINA.... Good fucking luck.

Someone may well have already addressed this, but with the equipment and manpower being off-map, and no need to do pathfinding and allocation between states, I imagine that the impact on performance will be much better, not much worse.

I could look through more of the achievements, but you pretty much just remove all of it from the gameboard with the future resistance update.

To-date, while some achievements have been made harder in Paradox games through changes to mechanics, I'm not familiar with any that have been taken 'completely off the board'. Given their past track record, there's a chance you might be assuming things about the impact of the mechanic that don't pan out.

Now you just made it a no go to play anything but the ALlies or Germany.

Here, even if your assumptions are correct, you're assuming that there's only one way to play the game (snowball). It can be very enjoyable playing a minor assisting role as a nation that doesn't conquer or control any new land at all. It may well be not the way you prefer to play the game, but it is a very valid way of playing it.

I've already posted why this update could ruin much of the games.... Variety.

I'd actually argue that if every nation can snowball and WC as per the current model with manpower and factories, there's less variety than more, because even though the flag, colour or names are the same, the gameplay is very similar.

Either way, as per my response to Rakia Time below, if the devs' vision has gone beyond what you'd be happy playing, there's always mods. Also, please don't take my response as suggesting you shouldn't have raised your concerns (you should).

for me this is a game breaker

As you've said, if the devs vision moves that far away from yours you would prefer not to play the vanilla game, I'm sure there'll be mods for it. I can't imagine for a second that it won't be possible to tone the effects of resistance down to 0, or compliance to increase super-fast, or garrisons to be invulnerable and only require one person per state, or similar. At the end of the day, the devs will make the game they think is best to make, and we won't always agree with their decisions. They do, however, make it very straightforward to mod for people that like it a bit different.
 
As you've said, if the devs vision moves that far away from yours you would prefer not to play the vanilla game, I'm sure there'll be mods for it. I can't imagine for a second that it won't be possible to tone the effects of resistance down to 0, or compliance to increase super-fast, or garrisons to be invulnerable and only require one person per state, or similar. At the end of the day, the devs will make the game they think is best to make, and we won't always agree with their decisions. They do, however, make it very straightforward to mod for people that like it a bit different.

They might even make a game rule that players can set themselves before starting a match, I'd assume it would remove achievements but so would mods anyway.
 
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To form Byzantium? Not really, probably one of the easier ones. And calling it impossible is ridiculous. This change to the game is going to nerf non-core states yes, but you can make them better than they are already are. It's a good compromise to make sure countries that JUST got taken over have resistance, like they should, but states that have been subjugated for quite some time, like Africa for the Allies, don't have the same issues as say a rampaging Germany across Europe. Yes it's technically a nerf for the Axis, but it's a nerf that was missing at launch, occupation before, during and after a war is pathetic. I'm sorry that world conquest might be trickier in the game and that you don't like that, but in my opinion this is a much needed change. I am in no way saying this is a perfect system, I have questions and concerns about it. But if you're major reason for disliking the implementation of a real resistance system is about making vast conquests of land harder, we just have different visions for the game. Conquering countries should be difficult for minors, unless they're fighting another minor. There's a reason they are called minors and not a major. They're supposed to be harder and trickier to play. A country like Romania shouldn't be able to take over the entire Balkans and annex large parts of the Soviet Union and thrive in only 15 years.

If you don't like the new system, I'm sure there will be a mod that removes the system or at least disables the penalties.

Why shouldn't world Conquest be feasible? Where does it affect anyone for a World Conquest run? It just adds more variety to the game instead of just focusing on the European and Pacific theaters. It expands the borders. It doesn't harm anyone playing a realistic run. It only adds variety.

Where does World Conquest have any harm to the game? It anything, it adds more life as Variety is Spice Of Life.

As for Byzatium, the achievment itself, needs Yugoslavia, Romania, Bulgaria, Turkey and Albania. And right now, you don't get very much manpower. I think only 13k to start.

So remember, you have to get enough manpower to fund a war quickly, and you have to do it before Germany or Italy takes your stuff. If you don't, you can pretty much kiss your achievment goodbye.

So my thing is... how the heck do you plan on doing any of this now when you have to spend... X amount of manpower on each province. Not a country, a province. It's going to be impossible to do. Its just not going to be feasible with the way its being presented.

I wasn't able to do this achievment in singleplayer. I couldn't see a way it could be done as Facist. And you have to be facist for it to be called the Byzatine Empire.

I did this in a Multiplayer match with my friend as Germany. That was actually fairly easy to do.
 
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Someone may well have already addressed this, but with the equipment and manpower being off-map, and no need to do pathfinding and allocation between states, I imagine that the impact on performance will be much better, not much worse.



To-date, while some achievements have been made harder in Paradox games through changes to mechanics, I'm not familiar with any that have been taken 'completely off the board'. Given their past track record, there's a chance you might be assuming things about the impact of the mechanic that don't pan out.



Here, even if your assumptions are correct, you're assuming that there's only one way to play the game (snowball). It can be very enjoyable playing a minor assisting role as a nation that doesn't conquer or control any new land at all. It may well be not the way you prefer to play the game, but it is a very valid way of playing it.



I'd actually argue that if every nation can snowball and WC as per the current model with manpower and factories, there's less variety than more, because even though the flag, colour or names are the same, the gameplay is very similar.

Either way, as per my response to Rakia Time below, if the devs' vision has gone beyond what you'd be happy playing, there's always mods. Also, please don't take my response as suggesting you shouldn't have raised your concerns (you should).



As you've said, if the devs vision moves that far away from yours you would prefer not to play the vanilla game, I'm sure there'll be mods for it. I can't imagine for a second that it won't be possible to tone the effects of resistance down to 0, or compliance to increase super-fast, or garrisons to be invulnerable and only require one person per state, or similar. At the end of the day, the devs will make the game they think is best to make, and we won't always agree with their decisions. They do, however, make it very straightforward to mod for people that like it a bit different.



Sorry. I dont know how to do what you do with this reply in certain parts, so ill do my best to do a bullentin!


1. Oh yes, I forsee a very big change to performance. I agree.

2. Well, they said that this entire plan was to pretty much negate World Conquest. I mean not in those exact words. I believe the exact words was put a clock on it. Im not exactly sure what the heck he meant by it, but there is an achievment in the game:

One Empire
Unite the entire world under the British Empire.

This will not be possible. This is literally a world conquest achievment. So obviously, Paradox originally did plan for World Conquests to be viable, doable, and in the game for a reason. It's obvious now that they are going back against this, with this particular update and the way they were talking about it.

Theres several other achievments which I don't think will be possible anymore, but im not going to take the time to post them all and why. But the one achievement I took, actually imo, negates all the arguements.

3. You are correct. If you ENJOY THAT, thats fine, but there is ZERO reason toforce people into a particular playstyle or two. It's like playing call of duty, and nerfing assault rifles to fire nerf darts and then nerfing machine guns that fire BB gun pellets. You now only have sniper rifles that is the only viable wepaon. it's silly. While I was 100% agreeing that Germany needed tobe toned down or something to be put in place, completely negating the other cotunries, ruining them imo, and making other playstyles unviable, just makes the game worse. Variety is the spice of life, and trying to remove variety for the sake of Realism is just going to strangle the game. I actually dont want a map painter entirely, but I want the option to do so. OPTIONS. With this update, your options are very limited now.

4. Im not actually argueing that every nation in the game should be able to conquer the world. Im sorry, but Luxemborg conquering is silly... too silly. But the majors in the game, France, Uk, Italy, Japan etc etc etc, should have "Equal" opportunity to conquer the world. Am I asking for it it to be even? No. Of course not. Theres absolutely no way France could be equal as the Soviet Union in conquering the world, but they should get the option to do so. When i played Italy, I admit that I said Italy is garbage and unplayable. I was wrong. I was 100% wrong. I admit it. Ive complained, Ive bitched, ive moaned. I said that Italy is absolutely unplayable. I was wrong. I finally didi t. I formed that Roman Empire after so many tries. I found the strategy that worked for me after trying all the others. Now, with this new update? Wont be possible to do my strategy anymore... and I dont see any other way to do it. Thats why im upset. All my work is for nothing now. All my strategies in the dumpster. All my games. In the dumpster. This ruins Hungary, Sweden, Italy, UK, France, Spain. ALl of it, gone. Soviet Union. Gone. No longer being able to 'snipe' early provinces? That just makes it so you're stuck in a singular path. No variety. No options. There was no reason for this particular update to occur in the way it's designed. While yes, it helps curb Germany... people don't think of the other things that this effects.
 
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Conquering the world should be much, MUCH harder than it is right now. That has nothing to do with realism, it's just common sense.

I want the allies to at least put up a fight, they are laughably weak right now. It's not even close. It's obvious you'd like to see this game be "clicking the I win button 2.0".

You realize there are occupation laws right? You can just choose the one that will give you the most manpower, in exchange for either factories or resistance suppression. If it's too challenging for you, turn down the difficulty or use console commands.

Yes, that's why it's poorly designed, but when you do actually get the RNG it becomes too easy. You just do a few focuses and annex countries for free.

Do you really want to go down this road again? You cried about Italy being too hard for weeks before people showed you it was just a matter of strategy and skill, the same is true of the One Empire and New World Order achievements.

Do you really think garrisoning Norway is going to take up so much manpower that you can't take Denmark? It will probably take like one divison's worth, if that. You're wildly exaggerating how much difficulty this is going to add to the game. And you don't play a ton of nations, from what you've said you only play nations that can take a bunch of territory and form some giant empire. Any kind of support or specialist role you consider unplayable.

Oh man, where did you get early access to it? Can you show me where you downloaded it? I want to make ridiculous sweeping statements about updates that won't be out for months too.

1. Why does it need to be harder? It's already difficult as it is... not for Germany mind you... but its already painfully difficult. Why make it harder? Thats not common sense. It wasn't needed. World Conquest was not harming anyone.

2. Ok? You still need manpower in order to use these laws. You still haven't addressed that.

3. So basically, we need to redo every single tree because of a few focuses giving you free annex's? Alrighty then. Good bye, Germany, Japan((I think?)), USA. All of those countries are now needing reworks to fit this bill. You're asking for this entire game to be turned upside down to fit your style.

4. If you dont see how this update screws that the achievments, then let me explain it to you.

Lets be generous and say that the harshest occupation law only costs... 1k manpower to use.

So theres at least 760 provinces. That's 760,000 manpower required just to man the entire world. At the harhest, but you get no equipment, no factories, no resources, so you're army is weak. Yea, that sounds like an AMAZING idea. You do realize the UK doesn't get that much manpower right? Lets say thats two million manpower you get as UK. Thats about 1.4 million manpower left over. You have to og to war with Germany and Soviet Union. You need manpower to field armies, so now you have to delete your manpower in order to make alot of armies.

You will not have the manpower needed in order to this. Its not possible having to garrison all of the provinces.

Italy wont be able to do this anymore either. Their entire strategy for making that Roman Empire, was all based on SNiping Early Provinces. Now its not possible.

5.Yea I do. I dont think they are going to make each province different for how much manpower you need. I dont trust these devs at all. This update was NOT needed as its designed to be. It feels like a cop out. It's going to cause more issues than it solved, which was Germany. This entire update was based on Germany, but they didn't think of the repercussions.
And sure, I don't play support nations. I dont play normally. I play alt-historical. I have no interesting in playing Belgium and trying to hold the line. Thats not fun for me. Its a boring style of me just sitting there halting any attack with forts and men. Not something i enjoy. I enjoy playing nations with fun alt-history paths to alter the path of WW2.

Hungary, Romania, Greece((A bit)), Turkey((I need to do this again)), Spain, France, UK, Soviet Union, Sweden, Japan, Colombia.

Yea its not alot of nations. I actually dont enjoy USA. They dont enter the war until relaly late and I do enjoy going facist, but its usually really late by the time Im ready for war.

6. You are right, I dont know whats going to happen with this update. It might even be a good one, but the way its presented now, just set off alot of Alarm Bells in my head.
 
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Whats this snipping of provinces people talk about? First time I hear it.

So Sniping of provinces means early game conquests. Thats what it is. So like when you play Soviet UInion, you do your purge, and do a war to remove the Lessons of War. Now, this update pretty much says... no you cant do that. I mean yea yo ucan do that, but you're going to pay for it. Soviet Union might not get hit that hard because it has a massive manpower pool, but just an example.

Another example of this update being REALLY bad is Hungary.

So when you play Hungary, you have the option to recreate the Austrian-Hungarian Empire.

To do this, you get several focuses that CAN annex Austria, Czech and parts of Romania, but its heavily RNG based.

Austria, in general, is pretty common to always work, though sometimes you have to go to war. If you ever played Hungary, you have zero manpower and you are relying on annexing Austria for their units. You actually dont get any manpower from them as it all goes to the units. Then a few focuses down, you have Czech.

This one is usually they reject you and now you need to go to war. You get cores and claims. But see, you dont have the ability to actually wage this war. You will lose because you have no manpower, no equpiment, and you also have to beat Germany to it. Good luck.

So, what happens now with the new update... lets say you actually do take Czech with war((I dont know think you can but for trhe sake of the arguement)). You still have no manpower. You're at a deficit. Ah but now you have the man... what 5 provinces? How can you do that with no manpower.

Sure you can raise your conscription, but it wont help much. Trust me.

So, this update actually makes the Hungarian Alt-history focuses/path... completely pointless. You have to save scum right now as it is... and now its solidified.
 
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World Conquest was not harming anyone.

Unless there is a separate 'World Conquest Mode', this isn't the case. The game's various mechanics (starting position, resources, factories, NFs, etc.,) are balanced a particular way, and having them balanced in a way that enables world conquests mean that they're less balanced for things like a more historically plausible recreation of the time period. Sadly, there do need to be compromises between allowing world conquest runs (particularly with things like limiting the resistance of conquered areas) and having a historically plausible gameplay experience.

While my personal preference is strongly skewed towards historical plausibility, there's nothing wrong with advocating for a more world conquest style of gameplay, but this does come at a cost of a less historically plausible experience for the historical plausibility crowd.
 
Unless there is a separate 'World Conquest Mode', this isn't the case. The game's various mechanics (starting position, resources, factories, NFs, etc.,) are balanced a particular way, and having them balanced in a way that enables world conquests mean that they're less balanced for things like a more historically plausible recreation of the time period. Sadly, there do need to be compromises between allowing world conquest runs (particularly with things like limiting the resistance of conquered areas) and having a historically plausible gameplay experience.

While my personal preference is strongly skewed towards historical plausibility, there's nothing wrong with advocating for a more world conquest style of gameplay, but this does come at a cost of a less historically plausible experience for the historical plausibility crowd.

But see, then by going with the historical plausible side, it comes at the cost of the alt-history people. The way they are going with this, is showing they are going to divide the playerbase.

Honestly, what they COULD have done was allow a world conquest style in the Non-historical side. Like you select the box for it. Keeps achievments running in an iron man mode, so both sides can be pleased.

You can tell they actually DID intend World Conquest to be a thing, hence their achievments being the make everyone facist or a world conquest as Britain.

But now they are going back on their "word".

But yea, they could have easily added an optino for more historical accuracute playstyle, instead of forcing everyone into the same bubble.

Im not you. I prefer more variety and changing the course of history. So thats why I dont like this update. its forcing me into the historical bubble, despite thats not how this game was marketed to me.

With all the alt-history paths, all the things you can do, all the options available, thats what I liked... now... well now its just not going to be possible unless you mod the game up and thats silly. We could have easily co existed but now its pretty much impossible. This update is pretty much a 'fuck you' to people who like variety, options and the ability to change the course of history.


Edit: The game IS currently balanced somewhat. The factory issues honestly is not an issue. Realistically, you would still have all the factories you conquer... so with Germany having more factories with all the land they take, makes complete sense to me. Maybe make a limit on how many factories a nation can build or something, but thats just going to harm something else.

You cannot do something in this game, without a consequence of something else. It's the third rule of physics. For every action in nature there is an equal and opposite reaction.

You cannot touch something as big as this, without a consequence.


What they couldhave done was touch up the Allied AI, reworked how factories work, rework how manpower works for individual countries, rework things other than a band-aid that does more harm than good. All this update does was slow Germany down and screws everyone else. Its not the right way to go about things.

This is just a knee-jerk reaction to the Germany OP cries. Thats honestly how I see it. Why else would they change something this big without thinking of the consequences. its obvious they didn't.
 
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Im not you. I prefer more variety and changing the course of history. So thats why I dont like this update. its forcing me into the historical bubble, despite thats not how this game was marketed to me.

Keep in mind I was talking historically plausible, not historical. There's a big difference between historically plausible mechanics and alt-history, and some of the world conquest strategies and tricks as they stand currently. I very much enjoy some of the alt-history paths of the focus trees (although I'll readily admit a good proportion of my games are with historical focuses on).

That said, I understand there's a trade-off, I was just noting that earlier you'd argued that it was possible to have a world conquest-geared game with no cost to anyone else, when this isn't really the case. This can't be done by a simple 'tick box' with historical focuses are off, because historically plausible mechanics are a different thing to a historical playthrough. Just trying to tease it out, so you know what you are and aren't asking for. As before, I'm not saying historical plausibility is right, or a world conquest focus is wrong :). Different peoples' gaming preferences are different preferences and are as valid as the next gamers. But if you were successful in pushing what you were looking for, it would mean other gamers wouldn't have as much of what they were looking for.

Either way, I'm quite sure it could be accommodated in mods. I do think it would be easier to have historically plausible mechanics, then mod a relatively small number of factors to drop the difficulty of world conquests, than the other way around, so I think the broad playerbase is likely best served by the devs' current approach, but I could well be wrong - I'm just another punter.

But now they are going back on their "word".

Even if this pans out like you think it's likely to (which is by no means the case - we're all in the dark at this stage, and even if we knew how it worked now, it'd all be subject to balancing until not long before launch), until it's proven that those achievements are no longer possible (which, particularly for things like the British achievement, I highly doubt will be the case) then this isn't the case. It might be a bit harder, but having an achievement doesn't mean it's easy (or even 'normally achievable' - Paradox achievements usually have a good range of 'fairly straightforward' to 'yikes, that looks scary' when it comes to achievement difficulty ratings).
 
Keep in mind I was talking historically plausible, not historical. There's a big difference between historically plausible mechanics and alt-history, and some of the world conquest strategies and tricks as they stand currently. I very much enjoy some of the alt-history paths of the focus trees (although I'll readily admit a good proportion of my games are with historical focuses on).

That said, I understand there's a trade-off, I was just noting that earlier you'd argued that it was possible to have a world conquest-geared game with no cost to anyone else, when this isn't really the case. This can't be done by a simple 'tick box' with historical focuses are off, because historically plausible mechanics are a different thing to a historical playthrough. Just trying to tease it out, so you know what you are and aren't asking for. As before, I'm not saying historical plausibility is right, or a world conquest focus is wrong :). Different peoples' gaming preferences are different preferences and are as valid as the next gamers. But if you were successful in pushing what you were looking for, it would mean other gamers wouldn't have as much of what they were looking for.

Either way, I'm quite sure it could be accommodated in mods. I do think it would be easier to have historically plausible mechanics, then mod a relatively small number of factors to drop the difficulty of world conquests, than the other way around, so I think the broad playerbase is likely best served by the devs' current approach, but I could well be wrong - I'm just another punter.



Even if this pans out like you think it's likely to (which is by no means the case - we're all in the dark at this stage, and even if we knew how it worked now, it'd all be subject to balancing until not long before launch), until it's proven that those achievements are no longer possible (which, particularly for things like the British achievement, I highly doubt will be the case) then this isn't the case. It might be a bit harder, but having an achievement doesn't mean it's easy (or even 'normally achievable' - Paradox achievements usually have a good range of 'fairly straightforward' to 'yikes, that looks scary' when it comes to achievement difficulty ratings).

I think every major should have the opportunity/option to go for a World Conquest run, if you are good enough. The game as it is, is already difficult if you play something other than Germany. Like, do you know how long it took me to form that Roman Empire? I have 394 hours in this game. I'd like to say 150 of those hours was put in to work on that one particular goal. I had to try. I bitched. I whine. I complained. I asked for help. In the end, the help somewhat helped but it was through my own strategies that I found the way to do it. I found the right strategy and the right tactics that actually worked for me. I admitted that I was kind of a peice of crap during this time on that thread. I admit to it. And I was so proud of myself. I still have the screen shots of it, and I wont ever get rid of it. It was such a good moment, I cheered, smiled and was really proud. Its one of the more difficult achievments nations to form I'd like to think. I think only Byzantine is harder.

But now, all I see with this new update is just all of these nations just being unable to be formed because of the manpower and equipment issues things will arise with, because they have to make it harsh manpower penalties, otherwise it wont really affect Germany too much and that was their entire selling point. Are they going to make it individual for each country? Each province? Is it going to be 'equal' between countries or just a blanket change. We don't have any of the information, you're right, but this is the worst case and likely scenario from all the information provided.

If you're wondering what im asking for for this game is simple. Balance it properly, for all playstyles in mind.


World conquest, or what some people like to insult us with. Map Painting. This should be a viable playstyle for the majors or the minors that actually get the formable nation to do so. Byzatine can actually do it because they get the manpower to do it but I dont think Romania could or should.

There should be the ALlies win 2.0 simulator that people wanna play. Thats my insult for the die hard 100% realistic realism ww2 simulator fans. Since people wanna call me a map painter, I feel childish enough to make my own insult.

There are so many ways to play this game, and thats the wonderful thing about games. You have options. Variety. Killing off ways to play, just to nerf something that could have been done in another way, is just silly.

As I pointed out, there were many issues that I pointed out surrounding this update. The Byzatine empire achievment for one. You haveto conquer Yugoslavia, Most of Romania, Bulgaria, Albania and Turkey. You obviously can't stand up to Germany and Italy will be hard pressed to form a faction with you. Theres supposedly a way to do it, but I never saw it. But you have no manpower as Greece and you slowly build it up. How exactly are you going to do it if you have to spend all your manpower and resources?

The biggest issue was the Austria-Hungarian Empire.

You already have to race Germany to Austria and Czech, you have to deal with RNG moments, that force you to save scum. And now, you have to deal with this issue? Hungary already starts with no manpower. How exactly do you plan on keeping Austria happy with occupation... when you have no manpower? You're just going to have a rebellion. This entire update, as it is given to us right now, is poorly designed.


You know an idea that I had to keep Germany from snowballing? A max factory cap. Say, 400-600 factories. Max. For any country. Keeps any country from snowballiung.

Boom. Just solved that issue. You dont have to worry about Germany with 1400 factories after conquering the soviets. I don't forsee any issue with this. You still have to conquer to get the factories, and now you can't go over 400-600 or whatever number they set, so no country can just snowball like Germany does. This way, they don't just have a bazillion equipment. They have to stockpile instead of just building more than they lose. This would still slow down Germany. You could even lower how many factories you get in a conquer. Say France has 100 factories. ((I dont know the amount you get off the top of my head.)) Instead of getting all 100... you get... 40. Less than 50%)). It would still slow down, and I still dont see any issue that this would cause the game. You can still form the nations, you can still conquerthe world. It might be slower because you have to wait for equipment, but its possible still.
You could even go further and make a max of how many militarys you can have. Say.... 200 factories.

But no, instead they decide to make an update designed to screw every other country and minorly inconvience Germany, Soviets, China, and USA.