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HoI4 Dev Diary - Resistance and Compliance

Hello HoI bois and ladies, welcome to the second dev diary on our upcoming unannounced expansion and 1.8 ‘Husky’ update. This update features some big changes to how occupied territory functions. The biggest part of this is an overhaul of the game’s current resistance system into what we are calling the “Resistance and Compliance” system. This should help curb a bit of power from snowballing (Hello, Germany), remove gamey early war sniping of provinces, and put a bit of a clock on world conquest runs.

The old resistance system is rather simple. Each occupied state has a suppression requirement. If you meet that requirement nothing happens. If the suppression requirement is not met then you suffer from increasingly common sabotage to factories or infrastructure as resistance strength grows. We decided we could make this more interesting and use it as a way to further control the power of snowballing.

The growth of resistance is no longer stopped by having an adequate garrison. Resistance now functions with a target system. The resistance level will grow or decay towards whatever the current target is. The target is impacted by the development of the state, the core owner still existing and other factors. Resistance activities will still scale with the level of resistance, but the garrison will now work as a shield that absorbs these sabotages. If the garrison is adequate, the garrison shield will absorb the vast majority of sabotage attempts and take losses to manpower and equipment. Not having an adequate garrison means a higher resistance target and more resistance activity making it past the garrison shield to the state.

DD_RESCOMP_COMP.png


Compliance is in some ways the opposite of resistance. It is a rating of how willing the local state is to work with their occupiers. Compliance will normally start at zero and increase slowly over time. Compliance growth will generally be slow and several factors can affect that speed of growth. As compliance increases in a state, it will decrease local resistance and give access to more resources, factories, and manpower.

DD_RESCOMP_COMP2.png


Resistance and compliance also will have various effects that are unlocked. Resistance will gain the ability to more frequently bypass the garrison shield after it reaches a strength of 25%. Reaching 25% compliance means reducing suppression requirements for the current level of resistance.

DD_RESCOMP_UNLOCKS.png


The highest level of resistance unlocks include two levels of uprising. The first is a passive malus that is applied to the state, adding attrition, decreasing move speed, and slowing org regain for occupying forces in the area. The 2nd level uprising is a full scale organized uprising that functions somewhat like a civil war. The states that rise up will gain low-quality divisions and either rejoin their former master or if that no longer exists, reestablish themselves on the map. Both of these should be somewhat rare and will require the local resistance being supported by an outside source.

DD_RESCOMP_UPRISING1.png



In conjunction with these new systems, we have reworked how occupied states are handled. Colony states will be removed as a concept and every state not controlled by a nation with a core on the state will be viewed as occupied. Occupied states will now be less rewarding for the occupier. Access to the factories and resources of the state will by default be much lower than before. However, the conqueror can get more out of the state by cultivating compliance or adjusting occupation laws. This gives a bit of granularity between what was previously colony states and cores.

Occupation laws will also be updated to work with the new resistance and compliance systems and give the player more choice. Previous occupation laws were mostly a linear system of paying PP and increasing suppression need for increasing rewards. If you could afford it, harsher occupation would almost always be more beneficial. This was also a system not a lot of people interacted with as it was hidden behind several layers of the menu.

New occupation laws are built around trying to give the player choice based on playstyle and short and longterm goals. The new laws tend towards one of three objectives: compliance growth, resistance suppression, factory/resource exploitation. Compliance growth is a longterm reward, while resistance suppression and resource gains are more short term. These laws will, in turn, be bad at what they are not concerned with. IE focusing on resistance suppression will generally not be very rewarding in terms of resources or long term compliance growth. Cultivating compliance will mean that the player will have to deal with a period of low yields and maybe a more active resistance movement. Each of the big three ideologies will also get their own special occupation laws. These laws fit the themes of the ideologies and give them some unique choices

DD_RESCOMP_OCULAW02.png


That's all we got for this week. Next week we will update the good people of these forums on what is going on with France. Secrets and things hidden will be revealed!
 
What about resistance in pre annexed areas.
Talking about the Czechoslovak Republic. "Peacefully" annexed in 1938/39 according to the HoI rules it belongs to Germany fair and square so no resitance will happen, no government in exile. Yet in reality there had been a government in exile and resistance.

Are there any plans to allow for the UK for example, to "form" or recognize Government in Exiles for previous annexed states in order to forment unrest in those areas in order to cause headaches for the germans?
 
What about resistance in pre annexed areas.
Talking about the Czechoslovak Republic. "Peacefully" annexed in 1938/39 according to the HoI rules it belongs to Germany fair and square so no resitance will happen, no government in exile. Yet in reality there had been a government in exile and resistance.

Are there any plans to allow for the UK for example, to "form" or recognize Government in Exiles for previous annexed states in order to forment unrest in those areas in order to cause headaches for the germans?
Given that nowhere in the dev diary does it say that this resistance mechanic is limited to lands occupied in war or any Governments in Exile (Indeed, the first example of the new mechanics they've given is a colony France starts out in ownership of in 1936), I don't think there's much to worry about.

As far as I can see, wartime occupation or an active Government in Exile only increases resistance, you don't need them for resistance to happen (And as I imagine we probably won't need them to support rebellions from the outside either given the hints they've dropped so far.
 
What about resistance in pre annexed areas.
Talking about the Czechoslovak Republic. "Peacefully" annexed in 1938/39 according to the HoI rules it belongs to Germany fair and square so no resitance will happen, no government in exile. Yet in reality there had been a government in exile and resistance.

Are there any plans to allow for the UK for example, to "form" or recognize Government in Exiles for previous annexed states in order to forment unrest in those areas in order to cause headaches for the germans?

Resistance movements will be present in all non core territories.
Aka "Colonies" as the game mechanics currently classify them... But they will no longer be called Colonies.

With the annexation of Czechoslovakia ethnic Czech lands are currently not cores of Germany by 1939... So yes... That means there will be Czech resistance! Just not in the Sudetenland :p
 
Hopefully, resistance will stop when yo ufinish off the main war. So like Poland, France, Belgium and Netherlands, will stop resistanting once you take out the faction leader.

Otherwise, World Conquest will be nigh impossible until the 60's or 70's.

and thats for Germany.


Italy or minors until the 80's or 90's.
 
Will occupation rules also be fleshed out in this expansion? Right now no one can really explain which nation gets to occupy what, especially when there are multiple wars involved. It's currently very incoherent.
As far as I can tell (and it doesn't seem complex, just frustrating) then as a member of the Allies:

If the province is a core of a country participating on your side: they get it. (Example: when I marched into Soviet-controlled Lithuania as the Kaiserreich while a member of the Allies, the provinces went to Lithuania.)

If not, then if the province is adjacent to a province you control: you get it. (Example: when I marched into Białystok state from East Prussia, I got control of it.)

If not, then if the province is adjacent to a province someone on your side controls: they get it. (Example: when I marched into Latvia from Lithuania in the same game, Lithuania got control of the Latvian provinces.)

If not, then you get it. (Example: when the UK invaded Norway in that way, they got control of it.)

I haven't explored whether the rules are different for red, brown, or grey factions compared to blue ones (because I've never got that far as part of one).
 
I'm not sure if you guys are getting rid of garrison units or not. I'd be in favor of more abstract garrison units. But if you do keep garrison units, please fix the silliness where Cavalry count double, and building MP companies is waste of research and manpower.

Overall I really like the changes.
 
Resistance movements will be present in all non core territories.
Given that nowhere in the dev diary does it say that this resistance mechanic is limited to lands occupied in war or any Governments in Exile (Indeed, the first example of the new mechanics they've given is a colony France starts out in ownership of in 1936), I don't think there's much to worry about.
Thanks guys, I seem to have overread that part.

As far as I can see, wartime occupation or an active Government in Exile only increases resistance, you don't need them for resistance to happen (And as I imagine we probably won't need them to support rebellions from the outside either given the hints they've dropped so far.
Maybe, but I'd like to see the opportunity to establish a GiE by decision of a preannexed territory. While I am at war with my opponent. Imagine the fun we could have to form a GiE for Chad as Germany. Okay bad example but the Japanese tried this stuff during WW2 iirc.
 
If garrisons against resistance are moved off-map, that has the nice benefit of removing a number of divisions from the game. This is very welcome, as any initiative that reduces division count will also slightly improve game performance.
 
Please tell me we no longer need actual divisions on the map to suppress resistance.

I'm not saying there shouldn't be IC and other costs using game mechanics, but having so many anti-partisan divisions is so spammy. I honestly don't think it adds any value to gameplay.
This so much, not only is resistance management boring making it more complex isn't guaranteed to make it more fun. It would be good for the AI as well if its just some sliders instead of actually composing a good suppression unit and then using it smartly. Just make it subtract from the manpower pool, cost some PP and equipment and be done with this.
 
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Wow, this looks excellent, assuming the AI can handle it. I've actually noticed for a while now the AI garrisoning well, even to the point that minor allies take care of garrisoning territories, as it should be!

This looks realistic and fun. Any change that nerfs minor WC runs into the ground is a welcome change. It looks like there now may be an actual incentive to establish reorganized nationalist china rather than annexing all of China for yourself as Japan.

I only hope you spill the beans on the armored car designer and the like soon.
 
If garrisons against resistance are moved off-map, that has the nice benefit of removing a number of divisions from the game. This is very welcome, as any initiative that reduces division count will also slightly improve game performance.
Uh, no. You reduce division number on map, but you add a lot of job for CPU. For each tiles : manage rebels and compliance, with a lot of modifier, simulate battle with garrison...
 
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Will this somehow plan into indo-china reveling from France near the end of the war or after like historically?