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Hello comrades, and welcome back to another DevDiary for No Step Back. After Comrade @ManoDeZombi (as chairman of the People's Commitee for Focus Tree Production) introduced you to the historical and shared branches of the Soviet tree last week, today we will be talking about the Opposition against Stalin.
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The opposition to Stalin during the 30’s was diverse and divided. Thus I guess it is fitting that the work on the various paths for the Soviet Union has been divided between several CDs unlike normally, when one tree is designed by one CD. Thus the creation of the CD Soviet.

I got the honor of writing this diary, so I shall do my best at covering all the options available for the alternative communist branches.

It is also my first dev diary, as I am relatively new to the Content Design team at HoI. Hope you like it!

Please note though that at the moment of writing this dev diary, a lot of things are still being worked upon, and copy edits to be done, so there will be changes before release.

Even before Lenin’s death, there was a bitter power struggle within the party. Lenin introduced a ban on factionalism, which Stalin later used to defeat his opponents. But before that happened, several sub groups had formed behind outspoken leaders. Initially the strongest ones were Kamenev and Zinovyev and their so called “New Opposition”. Their main opponent, back in the early 20’s, was Trotsky, leading what came to be known as the Left Opposition. On the other “side” of the spectrum was the Right Opposition, fronted by Bukharin. Of course, there were other groups as well - as the Workers’ opposition, and the Decemist faction, and nothing was stable for long as allegiances shifted.

Stalin, forming his own faction, aptly called the "center", and using his position as party secretary to his advantage, played the others against each other, gradually gaining total control of the communist party.

While all this was happening, the surviving leaders and generals of what had been the disunited white movement were plotting in Manchuria.

As communist you will have three main options. One is to stay with the center and keep Stalin as country leader. That option has already been covered, so let’s move on.

The second option you have is a move to the left.

1628682438933.png


As you can see from the tooltip, if you go down this path, you will end up in a civil war. There was simply no way Stalin would just hand over power to Trotsky or his allies. You have a few things you can do to make life easier for you once the war starts, and to prepare for what comes after.

3_left_opp_pre_cw.png


You can send trusted advisors abroad, in order to keep them safe from Stalin. Relatively safe anyway, stay clear of ice picks.

1628682487453.png


You can tie closer bonds with Smirnov, and his Workers' opposition, who were always close to the left opposition anyway.

1628682514440.png


Additionally you can convince a few notable Military Officers to side with you. That will strengthen the ties with the military, making your side stronger in the upcoming civil war. Like e.g. Primakov (portrait is work in progress by the way, just wanted to show you one of the new guys):

6_primakov.png


Also, Stalin agitated a lot against what he called “wreckers” - organized workers doing planned sabotage - associated with the Trotskyists. Whether historically true or not, you can use that tactic against him and actually organize wrecker squads.

7_wreckers.png


As can be seen from the screenshot above, you can point your finger at the Right opposition, in the hope that Stalin’s paranoia will hit them, rather than your people.

When you feel ready, you complete the “Ignite the Flames” to start the war - unless of course, Stalin’s paranoia has forced your hand already.

We’ll return to the Civil War in a sec, but first, let's take a peek at the other end of the alternative Communist Branch:


Bukharin's side of the Tree:

8_right_opposition.png


If you want to oppose Stalin, but don’t feel Trotsky is your guy, you can always go to Bukharin, and the Right Opposition. In order to confuse everyone, this time we have “the right” to the right of “the left”... But at least “the left” is to the right of “the center”, to keep some chaos… (There’s a reason for that though - which you can probably guess from the above, but more of that later).

Bukharin was one of Stalin’s first allies, and he used him to thwart Kamenev’s plans. Later he got brushed to the side and accused of plotting against Stalin. When the game starts he is out of favor, out of power, but not entirely out of options.

Just like the Left Opposition you can try your luck at removing Stalin by starting a civil war:

9_ro_civil_war.png


It should be noted though, that the Right opposition will have a much lower support within the military than the Left Opposition has - it is after all “Trotsky’s Red Army” - so if push comes to shove you might have to get some help from abroad.

10_concessions_1.png

For example, you can offer Vladivostok to the Japanese, making them more inclined to support you when the war starts.

11_concessions_2.png

Other options include e.g. trading future resource rights in return for Military factories.
If you are lucky, some nations might even send a general or two to help you.

The New Opposition and Common focuses
But before we delve deeper into the Civil War, let’s take a step - not back - but rather to the side. I mentioned there’s a reason the left and the right are together in the focus tree and that is of course because, as I said before, alliances shifted all the time, and if you want, you can actually join forces against Stalin. And ally with Zinovyev and Kamenev if you want to do that.

12_new_opp.png


By choosing the “cooperative” option, you get access to more advisors and get a higher level of popular support, but you also get penalties due to the many differences of opinion in the party.

13_coop.png


14_zin.png


But of course, you don’t have to do this, if you’d rather work alone, you can always use the other side as scapegoats.

Another (very) important part in this part of the focus tree are the focuses intended to help you prepare for the actual war. You can start infiltrating the military, to gain control of a larger part of the Red Army/Navy/Airforce when the war starts, secure more generals and admirals to your cause, or simply divert Stalin’s attention to the military branch, making him target them instead of your political leaders, weakening his own forces before the actual show of force.

15_mil.png


Similarly you can infiltrate the NKVD. This can be extra useful if you are planning on having the Right Opposition replace Stalin. More on that soon.

The Civil War Mechanics
Ok, so let’s return to the actual Civil War mechanics:
In general, the mechanics are very similar to the Spanish Civil War mechanics, although slightly simplified as the sheer number of Soviet states would make it overwhelming.
The first thing you have to do is decide from where you want to start the uprising. Depending on which branch you have selected you will be presented with slightly different options. This is roughly what it will look like for the Left Opposition. (again bear in mind the rather rough appearance of the Decision text etc - it is a work in progress image after all).

16_civil.png


Once you have established a base, which will then be your base during the civil war, you can start infiltrating neighboring states - as long as Stalin hasn’t made a crackdown there first. In general it is a good idea to keep the supply situation in mind when planning your civil war. Only controlling states with a poor supply situation will make your attack on the capital much harder.

17_ukr.png


When the war finally starts, the states you have infiltrated will be the ones you control, so doing some thinking ahead can be recommended. Note that you cannot infiltrate central Russian states, nor Leningrad. Stalin and his cronies have too tight a grip on those for them to be taken.

The Military support focus unlocks a number of decisions that can be taken:

18_support.png


These will ensure that you get more officers and/or a larger portion of the armed forces when the war starts. However, as with almost anything the opposition does this also affects Stalin's paranoia. The more people you try to sway to your cause, the likelier he is to randomly swing at his opponents, real or believed.

You can also, as mentioned before, interact with other countries. Either by offering various concessions or by just doing a fundraising campaign (Left Opposition).

So far so good. However, Stalin won’t sit idly by while you are preparing to remove him. First of all, as soon as he gets wind of the plot, he will make crackdowns in various states, blocking them from being taken over by the opposition, as can be seen in the next picture, where Mykolaiv is secured by Stalin.

19_crackdown.png


Additionally, he will use whatever means at his disposal to ensure the loyalty of Generals and admirals. So if you dally too long, you might lose a few key ones - having to fight them rather than having them on your side.

20_stalin_gen.png


But perhaps most importantly, Stalin will continue with his own focus tree. And, as those of you who read last week's diary remember: that has effects on the opposition…

stalin_focus.png


stalin_focus_desc.png



So the longer you wait with kicking off the war, the more people Stalin will have had time to purge. So it’s basically a balancing act. Some purges can be avoided, but it will cost you, and the paranoia will continue to increase. And if it increases too high, there is a risk that Stalin will actually start the war, rather than you. This is not only bad because you don’t get to choose the time, it is also bad as you won’t get the bonuses that the focuses that kick off the war gives.

And sooner or later you have to start that war:

Soviet_civil_war.png


With for example this guy in charge…

trotsky.png


Killing Stalin
“And sooner or later you have to start that war” - to be totally honest; that is not entirely true. If you go down the Right Opposition path, you can actually try to remove Stalin in a different way. If you manage to convert the current NKVD chief to your cause, you can attempt to assassinate Stalin instead, and then stage a coup claiming power in the chaos that reigns after that.

You have to do this before Stalin’s ally (and basically 2nd in command) Beriya becomes head of the NKVD, however, or else it will be too late. If you succeed, you will have a window of opportunity in which you can move to replace Stalin's temporary successor with the man of your choice. Thus basically replaying the historical events of 1953, only some 15 or so years earlier. But beware, if the attempt fails, Stalin's paranoia will increase greatly (rightly so this time, I guess) - and that might lead to him launching a full scale war against you, so you’d better prepare for that eventuality...

Infiltrating the rank and file of the NKVD in addition to getting their chief on your side certainly increases the odds as well.

DeathOfStalin.png



After the Civil War
So you fight the civil war, defeat Stalin. Then what?
Well, if you do it as one of the two communist branches, you can still do basically everything that Stalin could - apart from those focuses locked behind the The Centre focus. Not all, but most of the industrial and military focuses are still valid - as are most of the foreign policy ones.

But going through all this must surely lead to something else as well, right?

And yes it does.

For the Left opposition the “bottom half” (more really) of the tree looks like this:

lo_bottom.png


You have the “Permanent Revolution” sub branch that helps you spread world revolution:

permanent_revolution.png


perm_rev_desc.png


If you have Trotsky as your leader, he also gets an upgraded trait when you go down this route.

You can make final call on how to deal with any remaining opposition groups as well (goes for both left and right opposition)

opposition_options.png


If you go for the Builder of the Red Army focus ( only available with Trotsky at the helm) you can also have Trotsky assuming command of your field forces.

builder_red_army.png


Aside from restarting world revolution you will have the decision on how to proceed with what was once the Soviet Union. How far will you decentralize? Either you can go for a fully decentralized state, including giving greater autonomy to the republics, in effect releasing them as puppets and then helping them get stronger:

regional_dev.png


Or you work towards giving the Supreme Soviet increased power, basically removing the need for a figurehead leader

supreme_soviet_focuses.png


sup_soviet.png


If you are going down the Right opposition path, you will have a similar amount of things to do after the take over, but with a slightly different mix:

right_opp_lower.png


The “Back to the NEP” sub branch contains various focuses for revamping the Soviet economy, with the goal of turning the country into an economic powerhouse.

sust_economy.png


You can also upgrade Tomsky’s traits, again improving your ability to compete with the USA for example.

tomsky_traits.png


You can also get puppet wargoals and bonuses against non-communist neighbors through the “Enemies of the people” focus.

Like the Left Opposition you can go down the “Supreme Soviet” path, but you can also choose to keep your current leader and instead go for the “For the Common Good” sub path.

for_the_common_good.png


This further strengthens your country, and also your allies. Ending with the Socialist Humanism focus:

socialist_humanism_desc.png


And here's a summary of the new leaders you can get through these parts of the Focus tree:
1628681251845.png
1628681313809.png


1628681281767.png




1628681344750.png
1628681362110.png


1628681386340.png


1628681409424.png


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1628681533843.png


That was all from me for now. I hope you liked this little peek into what’s going on with the not so Stalinist Soviet things!

And hopefully I can come back with more details at some later stage.

Oh, I almost forgot, the entire Communist Focus Tree:

soviet_communist_tree.png

Well, ok some extras just for the fun of it:

state_border_2.png



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I'm still hoping for a defeated Stalin to potentially show up in the communist USA after the civil war as "Joe Steele".
Me too. In the end we'll get "Joe Steele" leading communist USA vs "Fyodor Roosevsky" leading democratic Russia from his mechanized wheelchair.

Take that, Kaiserreich!
 
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I didn't think there would be enough to the alt communist paths for a whole dev diary, but I was wrong.
 
How did it happen, when Bukharin, who was strongly against Brest peace treaty (when Bolsheviks were in much tougher situation), now trades strategically important territories? What mastermind came up with it?
 
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After releasing SSRs and making them stronger (getting all their claims, cores, completing their focuses) will we annex them back and get buffs for it or cores on their ones? What benefits will we get from from decentralization and liberating the republics?
 
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Will there be any expansion for the berlin-Moscow axis path? Also are the focuses to claim istanbul and greek islands going to be removed from the focus tree?
Berlin-Moscow Axis was never going to happen, unless you somehow get rid of Hitler in favour of idk Strasser, and even then...
 
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Hear me out, once again if you deleted my post. Could you implement those border, game fixes, and idea. Asking the second time for developers to see. At least some of them:

Ukraine should have a core on Carpathia Ruthenia because of ethnicity.

Soviet Union gets no claims on Vilnius after the focus Claims on Poland, which makes them not annex it.

German Reich does not annex Zaolzie from Poland.

In the 1939 start, Germany should have cores on Sudetenland, Eastern Sudetenland, Memel, but they do not have them here, probably because done by event agreements, same with Poland on Zaolzie.

Regular (fascist) Hungary gets cores on regions after completing a focus where I don't think it would be logical for them to have. You should make them only have cores on Nothern Transylvania and Vojvodina, the other regions didn't really had any Hungarian population, but you could make them have claims on them.

Once you decolonize South America by Custom Game Rules, Guyana owns, and has claims on British islands there, you can give them to the most closest countries, Argentina to Falkands and South Georgia, Pitcairn to Tahiti if decolonized, or to the closest one then, and of course delete Guyana's cores there. And if decolonized Asia, Malaysia owns random British islands there also, just give the ones to the south to Australia (Cocos Islands, Christmas Islands), as it is, Andaman islands to India. And East Timor should be more likely Indonesian, they make a lot more sense, and they even tried to take it, no sense for Malaysia, they aren't closer to it either. Delete Malaysia's cores there and replace them with these.

Give Ecuador the Pastaza state. Ecuador and Peru had a war resulting in the modern borders in 1941. At least a correct border change would be good, if you don't have the time to do it now. Of course make it Ecuador's core, remove Peru's core, and move Peruvian division out of it.

Give the top Moldova province to the Bucovina state, it would make the borders more accurate. It doesn't really serves no purpose, and on the map it doesn't really qualifies for the actual Bucovina, but for the correct borders it'll be accurate. Bucovina should be cored by Ukraine from the start, because of population there and that it's now part of Ukraine. If Romania gets to keep Bucovina somehow and lose the rest of Moldova then it'll look weirder, same for historical Austria-Hungary borders, but it's main point is to be annexed by the USSR, it'll make more for the modern borders, or the SSR's. The best would be to create an option to annex small provinces into bigger states, mainly disputed, small territories that are just additional land. it'd be weird to create a whole radar, factories, airbases on a small territory the size of a province. Another proposition is to make this into air regions, for example if Germany annexes Memel it'll be added to Western Poland region for easier wing managing, not assigning one into the Baltic region just for this one small state. That would be perfect for historical occupation zones, unimportant, small territories would be merged so that would make it easier and better. That would be really nice, something I came up with.

There's a new Baltic DLC, so you should also correct their borders, for Latvia and Estonia with the Soviet Union. They're pretty tiny and they serve little purpose, mainly more provinces. But my idea that annexing disputed provinces into bigger ones so it wouldn't cause problems. It would be complicated but it could work. In a peace deal those provinces show up and you could annex them. That would make it easier for accurate borders.

Give Tibet the Xikang state, which they owned, and remove the chinese cores of it. Once you lead China there is a focus to conquest Tibet, and since China claimed it, you can also make China have actual claims on it, not just a wargoal. Same with Mongolia, but you also should add Tuva to that focus, they've been also claimed, so add actual claims to them. Since there's a Soviet rework, you could add an event for either China or Soviets to propose giving Mongolia and Tuva to China for something, or just an ultimatum by China. It doesn't makes sense without any ultimatums, a war with Soviets is granted right now. There'd be always more possibilities and more logical decisions.

Give Slovakia cores in 1936 by default, make them democratic as releasable, and change the support, because right now Slovakia is just Germany's choice of existence, a cheat code tag, and mainly a fascist puppet. You could also code it into the game that Czechia changes it's name once they legally don't own Slovakia anymore, right now they change their name only after being released and not owning it. Maybe even add an option for Czechoslovakia that has been conquered, Slovakia stolen, and then liberated to have claims on Slovakia, if they do not own it anymore, still being named Czechoslovakia, but it shouldn't have cores on them anymore. Mainly because right now historically in the game after the allies win, Slovakia gets puppeted, not being reintegrated into Czechoslovakia, maybe add a decision, historically Czechoslovakia should be reborn.

Regarding this and the Soviet rework, Soviets should be able to install communist governments into most of eastern europe by an event, the allies could interfere, but historically they hadn't had a problem with it. Poland did had a Warsaw uprising that the main goal was an independent government from the Bolsheviks occupation, it failed. Maybe the feature of the uprising would prevent from being communized.

The Malaysian Borneo has islands to the west, which were always controlled by Indonesia, you could just make them part of the Kalimantan state, not really a single province if you don't have much time right now.

Add Channel Islands, shame they don't really exist, barely even see them, I mean you could add them as a state, and maybe even a focus to fortify it as Britain. You could also reduce the size of some islands, mainly Japanese, they aren't that big.

Translate the names of some leaders written in english. I'm talking about the Fallen Government (United Kingdom), Anarchist Commune (Spain), Regency Council (Bulgaria). They're all the same in every language, in english. They should be translated to fit into every language.
Also the state South Serbia in polish has been translated to South Siberia for some reason. It should be Serbia Południowa, not Syberia Południowa.

Could you implement those, fix those? The core and giving the states, teleporting is all possible by cheat codes, maybe you could also add a claim cheat, to give players more ways to play. I don't think it should be hard for most of these. That would be really refreshing, I don't think most people pay attention but I do, and I'd really want to see you do something about this. At least reply, or tell other developers to try doing something on these. It's been so many years and it should be worth doing something to these.
Wow! You wrote so much! I don't know you but i'm sure that you are cool!
 
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Mongolia was never annexed by Stalin because it would damage relations with China. I can Imagine there being a decision over Mongolia but I have no idea what the historical context is for the right opposition giving territory to Japan.
 
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Hear me out, once again if you deleted my post. Could you implement those border, game fixes, and idea. Asking the second time for developers to see. At least some of them:

Ukraine should have a core on Carpathia Ruthenia because of ethnicity.

Soviet Union gets no claims on Vilnius after the focus Claims on Poland, which makes them not annex it.

German Reich does not annex Zaolzie from Poland.

In the 1939 start, Germany should have cores on Sudetenland, Eastern Sudetenland, Memel, but they do not have them here, probably because done by event agreements, same with Poland on Zaolzie.

Regular (fascist) Hungary gets cores on regions after completing a focus where I don't think it would be logical for them to have. You should make them only have cores on Nothern Transylvania and Vojvodina, the other regions didn't really had any Hungarian population, but you could make them have claims on them.

Once you decolonize South America by Custom Game Rules, Guyana owns, and has claims on British islands there, you can give them to the most closest countries, Argentina to Falkands and South Georgia, Pitcairn to Tahiti if decolonized, or to the closest one then, and of course delete Guyana's cores there. And if decolonized Asia, Malaysia owns random British islands there also, just give the ones to the south to Australia (Cocos Islands, Christmas Islands), as it is, Andaman islands to India. And East Timor should be more likely Indonesian, they make a lot more sense, and they even tried to take it, no sense for Malaysia, they aren't closer to it either. Delete Malaysia's cores there and replace them with these.

Give Ecuador the Pastaza state. Ecuador and Peru had a war resulting in the modern borders in 1941. At least a correct border change would be good, if you don't have the time to do it now. Of course make it Ecuador's core, remove Peru's core, and move Peruvian division out of it.

Give the top Moldova province to the Bucovina state, it would make the borders more accurate. It doesn't really serves no purpose, and on the map it doesn't really qualifies for the actual Bucovina, but for the correct borders it'll be accurate. Bucovina should be cored by Ukraine from the start, because of population there and that it's now part of Ukraine. If Romania gets to keep Bucovina somehow and lose the rest of Moldova then it'll look weirder, same for historical Austria-Hungary borders, but it's main point is to be annexed by the USSR, it'll make more for the modern borders, or the SSR's. The best would be to create an option to annex small provinces into bigger states, mainly disputed, small territories that are just additional land. it'd be weird to create a whole radar, factories, airbases on a small territory the size of a province. Another proposition is to make this into air regions, for example if Germany annexes Memel it'll be added to Western Poland region for easier wing managing, not assigning one into the Baltic region just for this one small state. That would be perfect for historical occupation zones, unimportant, small territories would be merged so that would make it easier and better. That would be really nice, something I came up with.

There's a new Baltic DLC, so you should also correct their borders, for Latvia and Estonia with the Soviet Union. They're pretty tiny and they serve little purpose, mainly more provinces. But my idea that annexing disputed provinces into bigger ones so it wouldn't cause problems. It would be complicated but it could work. In a peace deal those provinces show up and you could annex them. That would make it easier for accurate borders.

Give Tibet the Xikang state, which they owned, and remove the chinese cores of it. Once you lead China there is a focus to conquest Tibet, and since China claimed it, you can also make China have actual claims on it, not just a wargoal. Same with Mongolia, but you also should add Tuva to that focus, they've been also claimed, so add actual claims to them. Since there's a Soviet rework, you could add an event for either China or Soviets to propose giving Mongolia and Tuva to China for something, or just an ultimatum by China. It doesn't makes sense without any ultimatums, a war with Soviets is granted right now. There'd be always more possibilities and more logical decisions.

Give Slovakia cores in 1936 by default, make them democratic as releasable, and change the support, because right now Slovakia is just Germany's choice of existence, a cheat code tag, and mainly a fascist puppet. You could also code it into the game that Czechia changes it's name once they legally don't own Slovakia anymore, right now they change their name only after being released and not owning it. Maybe even add an option for Czechoslovakia that has been conquered, Slovakia stolen, and then liberated to have claims on Slovakia, if they do not own it anymore, still being named Czechoslovakia, but it shouldn't have cores on them anymore. Mainly because right now historically in the game after the allies win, Slovakia gets puppeted, not being reintegrated into Czechoslovakia, maybe add a decision, historically Czechoslovakia should be reborn.

Regarding this and the Soviet rework, Soviets should be able to install communist governments into most of eastern europe by an event, the allies could interfere, but historically they hadn't had a problem with it. Poland did had a Warsaw uprising that the main goal was an independent government from the Bolsheviks occupation, it failed. Maybe the feature of the uprising would prevent from being communized.

The Malaysian Borneo has islands to the west, which were always controlled by Indonesia, you could just make them part of the Kalimantan state, not really a single province if you don't have much time right now.

Add Channel Islands, shame they don't really exist, barely even see them, I mean you could add them as a state, and maybe even a focus to fortify it as Britain. You could also reduce the size of some islands, mainly Japanese, they aren't that big.

Translate the names of some leaders written in english. I'm talking about the Fallen Government (United Kingdom), Anarchist Commune (Spain), Regency Council (Bulgaria). They're all the same in every language, in english. They should be translated to fit into every language.
Also the state South Serbia in polish has been translated to South Siberia for some reason. It should be Serbia Południowa, not Syberia Południowa.

Could you implement those, fix those? The core and giving the states, teleporting is all possible by cheat codes, maybe you could also add a claim cheat, to give players more ways to play. I don't think it should be hard for most of these. That would be really refreshing, I don't think most people pay attention but I do, and I'd really want to see you do something about this. At least reply, or tell other developers to try doing something on these. It's been so many years and it should be worth doing something to these.
Really?The editor deleted your post?
 
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How did it happen, when Bukharin, who was strongly against Brest peace treaty (when Bolsheviks were in much tougher situation), now trades strategically important territories? What mastermind came up with it?

I think it's important to remember that Bukharin's position shifted drastically between the revolution and the death of Lenin. At the time of the Treaty of Brest Litovsk he was one of the left Bolsheviks but by the time Lenin dies he's the foremost figure of the Bolshevik right. Also I don't think anyone actually supports giving up territory in a broader sense they just want to preserve the revolution from Stalin and temporary concessions to foreign powers might be acceptable for that end. That's the basis of the Treaty of Brest Litovsk and presumably it's the same with these arrangements.
 
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How did it happen, when Bukharin, who was strongly against Brest peace treaty (when Bolsheviks were in much tougher situation), now trades strategically important territories? What mastermind came up with it?
I Imagine this is purely a game-wise concession to the fact that the Right Opposition has the ability to get rid of Stalin through the NKVD and avoid the civil war altogether. I do agree this seems entirely out of character and would never get support from other members of the opposition though.
 
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looking great, my only complaint is that we won't be able to have Beriya as leader of the soviet union :eek::eek::eek:
 
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