• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

HoI4 Dev Diary - Subs and Convoy Raiding

Greetings, I am a game designer new to the HoI4 team. This is my first dev diary, so be gentle ;). Also, sorry for the late post today. I am an American and when it comes to WW2, we show up late.

Today’s diary entry covers our improvements to submarine convoy raiding. In past versions of HoI4, submarines have not really pulled their weight. We have sought to change that and make them worthwhile to build. I recently put these changes to the test by playing a Germany campaign.

My naval plan as Germany was to exploit the central Atlantic and Cap Verde Plain with a submarine wall. This would hopefully prevent England from getting necessary resources from the USA and the colonies. The biggest effect of this resource shortage would be the UK running out of fuel, crippling both their navy and air force. This would hopefully open the UK to sea lioning before the USA joins the war or at the very least, make winning the air war very easy and cause permanent damage to the UK’s fleet.

Untitled.png


We have previously mentioned the spotting system, and how naval task forces are revealed over time. This functions a little bit differently for subs. Spotting an enemy sub outside of combat is based upon chance. The chance for this to happen is based on how quickly the spotter will spot their target. However, it is possible for a submarine to have a large enough advantage in spotting that the submarine task force will not be able to be spotted. However, convoy escorts will still be able to fight against submarines once combat is initiated, even if subs are not normally detectable by enemy taskforces on the map.

This system creates a tech race between sub stealth and sub spotting, with subs having a better chance of getting an advantage in the early game. Previously, submarines would eventually be detected and killed no matter how good at hiding they were. This is no longer an inevitability.

Before beginning the war, I made sure to complete the German naval focus line down to “U-boat Effort.” Along with getting a research speed boost and some dockyards, the focus gives Germany access to a “Cruiser Submarine.” This sub is a sort of tech 2.5 Sub with extended range, some unique module options, including catapult planes, and the ability to be upgraded with a snorkel.

uboateffort.png


Part of my plan for giving England a hard time included mining up the English Channel. I executed this plan with a cruiser sub equipped with naval mines and plane catapults. These plane catapults boost the sub’s surface detection, giving them an advantage in being detected and helping them remain invisible, at least for the first couple years of the war.

Sub Minelayer.png


I made a tech 3 sub-variant for minelaying the Eastern North Sea and a tech 3 raider-sub for Cap Verde Plain. When I demanded Danzig from Poland in August of ‘39 I had 79 Subs of various roles ready and much of the Trade Interdiction doctrine complete. This focus on raiding will give my subs a further detection advantage over other countries that have yet to complete their convoy escort doctrines.

Speaking of the naval doctrines, we have made some changes all around to account for the new combat system and apply a bit of balance. In particular, we have given some buffs to the Trade Interdiction doctrine to make it more attractive than it was previously. We have added additional survivability for submarines and more of an edge in surface detection values. Capital ships have received some defensive increases as well.

WolfPacks.png


Torpedo reveal chance is a new thing for subs. When subs are in combat, attacking no longer guarantees that a sub will reveal itself. Baseline, subs have a 50% chance to reveal themselves when launching a torpedo volley. This can further be improved through doctrines and admiral traits. This makes ambushing protected convoys safer and retreating when too many destroyers show up easier.

In my campaign, I capitulated France in early December of ‘39. To help with the Axis’s naval situation I formed Vichy France. Before France fell they had been contesting my raiding of Cap Verde Plain to the best of their ability, but I was still seeing some success. Forming Vichy France put more ships in the hands of the Axis and would further help to stretch the limits of what England could endure at sea.

With Vichy France on my side, early 1940 saw a massive spike in convoys raided as Cap Verde Plain and the Mid-Atlantic were now completely covered. By this point, I had ~20 dockyards producing subs for minelaying and raiding. All of my newest tech 3 Raiders were seeing great success in under the guidance of Karl Dönitz. Even when contested by British convoy escorts, they were able to get a respectable amount of kills and retreat. Naval bombers were also ramping up operations in the English channel.

casualties.png


We have added a new effect to convoy raiding, war support reduction due to raiding. By mid-1940, Canada had been raided to 0 convoys and had their war support reduced to a point where they were no longer able to support War Economy. This helps to promote raiding and discourages blunt forcing convoys through an area where you are being raided.

Canada War Support.png


By early ‘41 the UK had been choked out of convoys and fuel and was unable to keep their navy running and were about open to a naval invasion. By mid ‘41 I had naval invaded the UK and was Setup for an attack on The USSR.

See you all next week!

Rejected Titles:
-Raiding and Reaving, 1940 edition
-Subs, they're not complete trash now!
-Under the sea, Darling its better
 
Last edited:
@YaBoy_Bobby How does adding more submarines scale in terms of how many convoys you can disrupt? Could you give us some estimate numbers so we can understand better?

Say there is a route with 100 convoys with no escorts. How many subs would you need to intercept 10%, 50%, 100%? Do you ever get a feedback on the percentage of enemy convoys you are intercepting?
I assume that escorts would not mess with that intercept rate, but they can enter the combats and fight the subs. Is that correct?

Welcome aboard and thanks so much for your time. So excited about MtG!
 
Looks like the Wolfpacks got their teeth at last.

And this is as it should be. A wolfpack should cause devastating losses on its target. On the other hand, the mere formation of a wolfpack necessarily means that huge patches of ocean are going unpatrolled...

It's still a very big ocean today with satellites and airborne/OTH radar, let alone in 1940.
 
And this is as it should be. A wolfpack should cause devastating losses on its target. On the other hand, the mere formation of a wolfpack necessarily means that huge patches of ocean are going unpatrolled...

Since the formation of a wolfpack is necessitated by the enemy using convoys, what use would it be for the other submarines of the wolfpack to patrol huge patches of empty oceans when all the targets that they seek are concentrated in the same place anyways ( that place being the convoy that the wolfpack aims to attack )?
 
Since the formation of a wolfpack is necessitated by the enemy using convoys, what use would it be for the other submarines of the wolfpack to patrol huge patches of empty oceans when all the targets that they seek are concentrated in the same place anyways ( that place being the convoy that the wolfpack aims to attack )?

There is usually more than one convoy at a time. Ships that cross the ocean also have to cross back. Ideally you want to get them all, track them all, intercept them all. Not just one of them. As soon as your subs are done with one convoy they need to know where the next one is to go get it. Otherwise you might have sunk the small fish and let the bigger fish just walk right past...

Woflpack tactics necessitate a trade-off between firepower and intel. You can concentrate firepower on one point, but you lose intel about the rest of the sea until the wolf-pack units get back to their patrol areas.
 
@podcat I know this is off topic but I have a coupe of questions that weren’t answered in the previous two dev diaries (I think it was because I was too late to the party) 1. How will the Post-War peace go if you are very historical with the new borders (hoping for accuracy because I am a perfectionist and when playing the U.S.S.R. it bugs me that I can’t take the northern Königgsberg area and then give the south to Poland as well as the proper division of Austria but if your saving that for the next dlc which is rumored to have the U.S.S.R. in it which would be great then that is understandable)? 2. Will Winston Churchill and FDR be getting any new traits or portraits? 3. How many destroyers would you say is required to guard convoys in the three sea zone pattern? Also great dev diary and am definitely looking forward to the next one on submarines (and possible release date) and great dev diary @YaBoy_Bobby I am excited to choke Britain like Germany historically did.
@podcat does this mean I was late again or can you not answer these questions? EDIT: also I only asked about the portraits for FDR and Winston Churchill because the leader of Mexico got a brand new and might I add amazingly great looking portrait.
 
Last edited:
There is no approach time in the new combat system. Subs begin attacking convoys immediatley.

tenor.gif


That's going to change things a bit. No more locking down troop convoys in convoy battle for weeks on end. But now they can be sunk before enemy ships show up to rescue them.
 
Is there any information yet how spotting works?
Do ships spot only for themselves or can planes spot for ships?
 
Is there any information yet how spotting works?
Do ships spot only for themselves or can planes spot for ships?
Yes, as far as I understand your navy basically gather "a score" towards spotting enemy vessels. Stuff such as Aircrafts and radar increase the speed you gain spotting and when you have fufilled the spotting bar your navy will either engage the enemy or send a request for the strike force to engage the enemy navy.

Becuase how it works, the side who is able to spot the enemy first will have a huge advantage because their ships will start in combat while any enemy ships that are outside of combat would have a hard time to join Before the battle is over. So investing into spotting may pay off quite well.

Now that is gone, and the primary difference is that Patrol sends the ships out to, well, patrol, while Strike Force makes the ships sit in harbor until a patrol has found an enemy. This is particularly useful if you want your fuel-hungry battleships to remain in port and not use up your precious fuel until you know there is actually something out there to sink.

Finding the enemy is the main purpose of the Patrol order, so you’ll want your ships with good surface detection values to make up the bulk of your patrols - particularly destroyers and cruisers, ideally equipped with Radar and/or floatplanes. If there is an enemy in a zone you patrol, you’ll gain spotting on them, which essentially goes from “there is something out there” to “It’s the Bismarck and Prinz Eugen!” (at this point HMS Hood sorties to destroy them, in an easy and painless victory for the Royal Navy). Weather, terrain and the amount of ships committed all affect how fast you gain spotting. If you time it right, your big ships might be able to break out into the Atlantic before the enemy knows they are there. Depending on your engagement level and enemy strength, your patrol group might just decide to deal with the enemy directly, without even calling in the big guns.
 
Last edited by a moderator:
And this is as it should be. A wolfpack should cause devastating losses on its target. On the other hand, the mere formation of a wolfpack necessarily means that huge patches of ocean are going unpatrolled...

It's still a very big ocean today with satellites and airborne/OTH radar, let alone in 1940.

Since the formation of a wolfpack is necessitated by the enemy using convoys, what use would it be for the other submarines of the wolfpack to patrol huge patches of empty oceans when all the targets that they seek are concentrated in the same place anyways ( that place being the convoy that the wolfpack aims to attack )?

As best I understand it, it wasn't quite either/or with wolf packs. The doctrine was in place before WW2 broke out, but it wasn't until a ways in that there were enough u-boats in the Atlantic for it to be practical. After it was, though, wolf packs would sometimes form 'patrol lines', covering a band of ocean, and when one of the subs in the line spotted the convoy, they'd radio the others and they'd coordinate (ish - the coordination got the subs to the battle, but as best I understand it, the actual battle was each sub for itself) and attack.

Semi-random aside - one of the downsides to wolf packs (and the German approach to using subs more broadly) was the relatively frequent use of radio to coordinate, which meant Allied RDF (radio direction-finding) often got half-decent intel on u-boat positions even during the periods when Enigma wasn't broken (although Enigma was much, much better), and was very handy tactically in giving warning of an upcoming attack on a convoy.

Intel from both sides was super important in locating enemy shipping or avoiding enemy submarine concentrations, both through RDF and code-breaking (iirc, Germany's B-Dienst was able to read merchant navy codes for much/all* of the war), as was intel from aircraft patrols (the Condor's that @Catharsis27 well mentions above played an important scouting role, as well as for direct attacks on shipping).

* Sorry, can't remember details clearly - pretty sure it was one of the two.
 
Probably Q1 2019, maybe Q2. My guess.
 
Jesus Christ this dlc still hasn't been released!?
Yeah, I think most of us share your frustration at the wait. However, I would rather they work on it as long as they need to get it out *right* the first time. We've all dealt with games that shoot out DLC like mad—which makes the gamers happy—but the DLC is buggy, incomplete, and disappointing. So yeah, MTG has been on my Steam wishlist since June, but I'm pretty confident that when it comes out it will be polished and ready. For that, and for the amount of work the Paradox team has obviously been putting into this, I think it's worth the wait.
 
That would make the UK and her Dominions weaker than ever. It's simply too much for the British AI to handle between the fall of France and Barbarossa.
Balance plz

Britain was very near to capitulation. Screaming "balance" to make Britain immune to the sub threat actually goes against any historical grain to the game. Britain should be one of the hardest nations to play at the start. She was under constant air attack, sea transport was being denied her, and her colonies were slowly being invaded with the Germans and Italians in N. Africa and the Japanese in Indo-China and Indonesia.

Any game that gives the UK a 50-50% chance of survival is perfectly balanced in my book. You don't like the sub threat then counter the sub threat. Britain did by inventing ASDIC and Radar and sharing it with America, convincing America to help patrol the West Atlantic and inventing Leigh Lights to bomb subs at night. It was a close thing. Losing all her heavy weapons at Dunkirk didn't help, either. In Britain everything was rationed. It was a tough time.
 
What about adding food as a resource in the game, with the possibility of starving out countries by blocading them (like the british blocade of Germany in WW1 and the german unrestricted sub warfare trying to do the same so the UK) ?

I'm not asking about it to cause civilian casualties (they are not counted in any shape anyway) but a progressive decrease in stability/war support, and at extreme level a decrease in combat efficiency when it's no longer possible to give soldiers their daily 4000 KCal required for optimal combat performances, would encourage invading food-rich regions (like the Ukraine) and more risk/rewards situations (should I send my navy in a all-or-nothing situation to break the enemy blocade ? Should I harden my occupation policy to take more of the harvest ?)
 
We have speeded up research and tightened up ahead of time penalties to make it easier to research broad


kinda. you cant get the planes to strike, they are simply scouts improving spotting abilities for the sub

Historically the Japanese Imperial Navy had subs that had planes that could strike, in fact that was the plan when the Japanese sent a mission to bomb the Panama Canal with submarine Catapult planes (but had to back off because I believe the war ended). It would be nice if there was a small tech tree added for that.