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HOI4 Dev Diary - The Baltic States 1/2 and Poland 3/2

Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!
Baltic States Map.png


The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.
Baltic Total Focuses.png


Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.
Baltic Industry Branch.png


The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.
Attract Workers.png


Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.
Natural Resources.png


Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.
Estonia civil war.png


The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.
Restore Workers Republic.png


Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.
Lithuania Belarus Soviets.png


If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.
Latvia Belarus decisions.png


The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.
Baltic Socialist Republic.png


From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.
Baltic Warpath.png

That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet! ;)
Poland focus icons.png


We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
Poland atomic bomb.png


Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.
Karl Albrecht I.png

Habsburg Path.png


Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.
West Slavia.png


Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.
Soldier King.png


With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
Demand Habsburg Rule.png


Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…
Diet of Galicia.png


I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.
Cossack King Event.png


The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
Tree compacting.png


That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
funny_hat_dot_png.png
 
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Great Lithuania with the Polish minority?
Poland also had huge ukrainian, belarussian population and language doesn't mean ethnicity there were alot of lithuanians who spoke polish because since the commonwealth times it was considered a peasents language besides those borders where recognised by the USSR, Germany and Latvia.
 
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Honestly if we ever redo TfV trees, I would love to do New Zealand. EU4 players may know I have a bit of an obsession with the Pacific and I'd love to make New Zealand more fun to play.

Shut up and take my money!

Since Man the Guns most fun I’ve had in HOI4 is playing New Zealand in the Pacific theater.

Hopefully you don’t see this as a complaint. I would love to see a rework of all the Commonwealth nations trees. Also if you threw in Philippines tree that’d be cool it does have commonwealth in the official name of the country. Sorry, I couldn’t resist the last part.

I’m really excited for the new DLC, keep up the good work!
 
Poland had no armoured units of divisional size in 1939. There were tank companies and battalions, some independent GHQ reserves, others organic to the cavalry and motorized brigades.




We consider crunch a sign of planning failure, not business as usual. In my 4+ years at PDS, I think I've done it maybe two times. We have no intention (nor in Sweden, even the legal right) to deathmarch overtime our people.
It saddens me to say it... but shouldn't you change your role since you're most likely no longer working on imperator?
 
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There should definitely be an option that allowed ahistorical paths, but disallowed the more wacky ones, like communist USA, Green Poland, or Scandinavia reverting to paganism and starting to raid Britain's coastline again. So the choices would be Historical, Plausible, and an "anything goes" setting.
Frankly I'd love to just be able to create a customizable ban-list for which paths they can take when set to random. Whilst wacky paths don't quite bother me, stuff like Brittain constantly releasing all their damn colonies and lagging the crap out of my games does in fact annoy me something fierce. Or just setting up so the factions don't become too heavily weighted one way or another, the fact that Monarchist Brittain and Italy can coexist in the Axis for example is a problem since that path is specically supposed to go out of its way to isolate and destroy Italy but they can quite merrily jump into the faction regardless.
 
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I'm going to reply again because I don't think people got my point. I know the DLC is focused on the eastern front, and I know Italy is worthy of her own DLC. That being said, I supported them when they said "Italy is not coming because it wasn't that important in the eastern front" ( that was the idea not the actual quote ) , but to me it doesn't seem right that the Baltics just get content before the italians, because if we talk about participation, Italy sent men to fight in Russia, they also led the last successful cavalry attack in the whole war,

Tens of thousands of estonian and lithuanian and latvian SS men would like a word with you....
 
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Great Dev Diary. I was not expecting these nations but they look really interesting. I can’t wait for next week DD.

The Polish changes look really nice. A new branch is always welcome, and I am very glad you didn’t touch the democratic breach cause Iiked it. On the other hand, I am sad that there is no mention to the legitimacy fight between the government in exile and the Polish Committee of National Liberation that was a Soviet puppet. This is very interesting and in the end it was the Soviet puppet the one who ended ruling Poland, while the government in exile was once again, betrayed by its western allies. I hope we may see something about this in the soviet tree.
 
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Oh my God, I am so happy! Not only you adres Habsburg as a candidate, but you made him a generał AND an option to create unified kingdom of west slavs (something I'm quite obsessed about irl and was already working on in my own mod)! Also I can't wait for political paths for Baltic states, I really wanted to play as them for a long time but i'm current version they're a bit too boring for me, so I do wonder what deliciousness you've prepared for us this time!

Also now I see, my home, Silesia is being added to the game, nice!
 
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I still don't understand why Italy wasn't reworked in the last patch. And now we see Baltic reworked before Italy. I may be wrong, but wasn't Italy a (kinda) major at the war we're talking about? I hope Barbarossa comes soon (with long overdue USSR work and hopefully some German adjustments as well) and then we can get an Italy (major) rework. It's badly needed.
 
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I really appreciate addition of von Habsburg to Polish focus tree, and other changes. It's now really really amazing. However there's also something that I simply can not mention. Focus icon for Sanation Left. There are wrong guys on this icon. I mean:
  • Col. Walery Sławek - correct
  • Gen. Lucjan Żeligowski - someway not correct. He was indeed BBWR envoy, and even Marshal Senior of the Sejm, but he was by any means not member of Sławek's party (which is very often reffered as "Sanation Left" - also by You)
  • Gen. Joseph Haller - completely incorrect. He was member of the "Front Morges" - opposed to Sanation
    1620847193949.png
 
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Hmm, an election event where candidates present themselves? Why do I get the creeping suspicion there's an easter egg hidden here? Will we be able to elect Wojtek*? It would make sense lore-wise (Paradox lore, not real history lore) if you consider a certain event in Victoria 2.

On a more serious note, now I really want to try a Baltic campaign pre-Barbarossa! Also, maybe the price of nuclear bombs could be controlled via game-rules? I think they help accelerate drawn out wars in-game, so I'm all for cheap bombs, but historically speaking they should be far harder to develop I feel. You could also make it so smaller countries send their reactor-output to the faction leader or something like that. But maybe this could be covered when/if wunderwaffe are looked at, seeing as anything nuclear kinda falls under that category.

What else to say? Well, it seems like my Danish Danish Revolution achievement prediction is one step closer to being correct, as it now has been confirmed that separate SSRs is a thing :p

(EDIT) * I should probably clarify that this wouldn't be some memey new branch or anything, but more of a secret scenario. Maybe, if anything, he could give cores/claims on all lands native to his kind and/or a significant boost to artillery? It wouldn't really be over-powered seeing as you'd presumably have to pause politics for most of the game to get him.
What is this certain Vicky II event you speak of, good Sir?
 
What is this certain Vicky II event you speak of, good Sir?
I looked it up and it might not be an event, but rather a decision. To get it you have to reach secondary power as Jan Mayen, which can be released from Sweden in the 1836 start.
 
"Why are you doing X when you could be reworking Italy?" is a question that haunts my nightmares.

Funny Hat Man III

You're going to be very disappointed when I release part 25 of my Poland changes.

I really hope we find out in part 25 we are able to use our off-map army to Anex Italy :D
 
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Yeah we usually wouldn't add new branches after the tree is already "done" but I saw a timely way to add him on so it felt like something we could squeeze in.

Of course! I'll be showing more of those off next week!

I live to please!

Ah yes, I meant to include a screenshot of the new states but I forgot, here they are!
View attachment 717791

It certainly could, but whether or not it will be is another question.

Yeah, Lithuania does become a puppet of the USSR in the pro-Soviet option. To be independent, you have to go against the Soviets in your civil-war buildup.
About the states of Estonia. The state where Tallinn is located should be named Harjumaa. "Harnu" looks like a typo. Since there are names like Virumaa and Saaremaa, then why not have Pärnumaa and Tartumaa instead of the name of the towns?

I'd appreciate it if you'd fix the incorrect eastern border of Estonia that a couple of users already mentioned before.
 
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