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HOI4 Dev Diary - The Intelligence Agency

Hi everyone! Today we will start going through the Espionage features announced at PdxCon in greater detail. First off is the hub of everything - Your Intelligence Agency.


The Agency
The Agency is something you need to construct on game start if you plan to involve yourself in the shadow war that will be running now. We recommend at least an investment in defence eventually to help protect yourself even if you do not plan to dedicate resources to offensive operations. Notice that I said ‘construct’? The Agency will take up several of your factories for a while to be created. Civilian factories is the closest we have to a money budget so we felt this was the most appropriate cost to use. When you decide to make the agency you are free to name it (a historical name will be suggested) and you can also pick from a mix of historical logos as well as generic made up ones (surprise - a lot of agencies did not advertise themselves to heavily).

Screenshot_1.png


In the Agency you can recruit Operatives (more about them and what they can do in a future diary), work on cryptology (also a topic of a future diary) and upgrade the different branches of the agency as well as update training or develop new gadgets to help your Operatives.


Branch Upgrades
Just like the creation of an agency it will cost you some industry time to develop its capabilities. The time is always the same, but the cost itself can vary with how powerful the option is.

Screenshot_2.png



Lets have some examples of the many options:
  • Naval Department - This is one of the basic branches that improves your intelligence gathering in that field. It will ensure that you get the most out of any naval intel you get.
  • Passive Defense - This boosts your agencies counterintelligence rating which together with Operatives help you defend against enemy Operatives.
  • Invisible Ink - Improved ways of sneaking intel back through letters or other ways through writing. It means your Operatives will be generating more intel when active somewhere.
  • Suicide Pills - Captured Operatives will now have a final way out limiting leaks of intel to the enemy
  • Diplomatic Training - Operatives learn to operate among high society and politics and would no longer dream of ordering their Martinis stirred. This one helps with missions such as diplomatic pressure and control of foreign trade (yup.. future diary)
  • Cryptology Department - this sets up a department of math wizards and crossword puzzlers. Why shall be covered in a future diary ;)

The Spy Master
If you have enough upgrades and are in a faction you can become the faction’s Spy Master.

Screenshot_3.png


This is the logical path for people who want to lean heavily into espionage to get the most of it. There can only be one spy master per faction and the main advantage of being a spy master is that it will let you run a lot more Operatives (how many depending on the size of your faction). We felt it was mostly historical that only the really big nations truly invested in this, but the most important reason was balance. A lot of spy systems in games fall down on the fact that people can spam you with agents so you either end up super annoyed or the system needs to be toned down to where it’s no longer impactful and fun. In a historical HOI game given this rule, we have then set us up with 3 potentially powerful agencies: Allies, Axis and Comintern.


See you all next week when we take a look at further espionage topics :)
Rejected Titles
  • HOI4 - Mirai Nikki
  • This dev diary will auto-destruct after being read, please stand back.
  • Popping pills & blowings stuff up with government funds!
  • Renamed to iAgency for the Mac version
  • The Department of Ungentlemanly Warfare (™)
  • There is no department called Military Intelligence because we don’t do oxymorons
  • We didn’t manage to make the icon for Commando Training be a man being hit in the nuts, but based on our research 50% of the training seems to have been this.
 
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Dear HoI4 team - I have more than 400 hours in HoI4, I've quitted HoI4 after Waking the Tiger DLC and I'm not going to be returning to your game anytime soon. You know why? Not because it lacks espionage. It's because it's lacking logic behind almost every game mechanic. When I saw that you are going to introduce espionage I thought to myself - well, this might be interesting. But now, seeing that it will mainly operate on civilian factories cost - I have no interest anymore. Seriously - get rid of this CF/MF (and to add to this - research slots) nonsense and add something more... realistic? Like how am I supposed to imagine paying the price in civilian factories in order to make my spies better? This is beyond absurd for me.
 
A really cool feature! I have a few questions about what possibilities this new system might entail:
Are we getting any new advisors to coincide with this? There were quite a few famous faces (Alan Turing) who contributed greatly to the fields of espionage and codebreaking.

Is it possible to conduct active raids against the enemy? For instance, many espionage operations involved the disruption of key trade routes, stealing valuable resources (especially relating to nuclear technology), or I think there was even a British commando raid to kidnap a German general.

Do any nations suffer penalties or get buffs towards this system? For instance the breaking of the German enigma code or Britain just being better at espionage in general?


I hope to hear more about this system in the coming weeks. It sounds like it has the potential to really open up a new avenue of gameplay.

I also hope that the creation of agencies and other offmap facilities can tie into a future nuclear rework where you have to create the required facilities and acquire the right resources and technologies to make nukes, and just make them more impactful in general.
 
Can we name the agency branches of our intelligence agencies from the generic names? It would be kinda fun to have special names for the Intelligence branch vs the Defense Branch for example
 
Kudos to the artists for choosing Largo and Domino for the Diplomatic Training artwork.
 
It would be interesting for the USSR to have two undercover structures: the Main Intelligence Directorate (GRU) and the NKVD agents that existed in the USSR. Which could give different bonuses.
 
Please call the head of the MI6, C.;)
 
Dear HoI4 team - I have more than 400 hours in HoI4, I've quitted HoI4 after Waking the Tiger DLC and I'm not going to be returning to your game anytime soon. You know why? Not because it lacks espionage. It's because it's lacking logic behind almost every game mechanic. When I saw that you are going to introduce espionage I thought to myself - well, this might be interesting. But now, seeing that it will mainly operate on civilian factories cost - I have no interest anymore. Seriously - get rid of this CF/MF (and to add to this - research slots) nonsense and add something more... realistic? Like how am I supposed to imagine paying the price in civilian factories in order to make my spies better? This is beyond absurd for me.

Money would be simple to introduce in HOI4. You would use some of your factories for a while to generate money. You can use this money to buy intel, do spy actions, diplomatic actions, use it to boost some research to give more flexibility to the research system, and of course reinvest it into the economy in the form of civ boost. At the moment PP is the only currency, it is too limiting
 
So civilian factories getting extra value now. Economy laws need to have better impact in domestic economy and public opinion. If you go strict military laws you should get some penalties in stability or in party popularity and the opposit if you go civilian friendly laws. I dont like the fact that consumer goods have mostly a cosmetic role in game.
 
All of this looks solid so far.

Will inter-agency cooperation between allies be possible in anyway?

Seeing the spymaster thing I would say yes, but only among the same faction as the "leader" gets to use the operatives of the agencies of other faction members. Now, I don't know if the USSR can share some intelligence with the UK for example
 
I'm strangely very hype for this. Very much so to play with it as Britain. Britain did, after all, have a thriving intelligence agency that was supposedly one of the things that won WWII. American Brawn, Soviet Blood, British Intelligence. I hope there's a way to organize partisans in another country, much like the British helped organize the various resistances around the world.

However, this makes me concerned for minor powers. Minor countries already are very heavily disadvantaged, and difficult and almost unenjoyable to play at times, especially in singleplayer. Armored Cars gave them a boon, and will help a great deal in areas like Latin America, but this seems to push them back down again, especially if it helps in direct combat. Having factories for doing everything is already a tenuous system as it is, especially for things like license production. My main hope would be that the AI majors would prioritize going after the other majors first, before trying to meddle in the affairs of a minor player nation.
 
This might be a stupid question but... Is the civ factory an ongoing investment or a one time purchase?

The image shows that it takes 30 days to build those. So presumably the factory cost is for 30 days.

Sorry - ninja'd.