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HOI4 Dev Diary - Yugoslavia and Romania

Hello and welcome to another developer diary for the 1.10 Collie patch!

Today we’re going to be focusing on some content coming with the patch that will add new content for owners of the Death or Dishonor expansion. Everything that follows will be accessible to DoD owners and will not be unlocked by purchasing Battle for the Bosporus. Some of you may already know this from the leaked screenshot on the Steam store, but Yugoslavia will be getting a light rework coming free with the patch for any owners of Death or Dishonor.
pasted image 0.png


When I originally joined full-time on the project, I was given a list of common complaints from the community regarding the content in Death or Dishonor. Most of these issues were trivial, but none had a longer list of complaints than Yugoslavia so it seemed right that instead of attempting to stitch together a series of minimal low-visibility fixes, it would be best to do a partial rework of the Yugoslavia tree.

This is not quite to the scale of previous major reworks, however. The first draft of changes began as something I worked on out of my free time, so I wanted to keep scope low and avoid creating too much extra work on top of the existing BftB content while improving the overall quality of the Yugoslavia tree to give players more options to explore both history and alt-history.

pasted image 0 (1).png

Let’s begin with the communist focuses, which have seen a little change. For a long time, Yugoslavia was able to branch off and make its own faction with itself, Bulgaria, and Albania but the chances of getting those nations to become Communist in a regular playthrough was pretty dang low. So, Yugoslavia now gains access to a series of decisions to steadily support a peasant’s uprising in both Bulgaria and Albania, creating a viable way to bring them into the Pan-Slavic Worker’s Congress.

pasted image 0 (2).png

pasted image 0 (3).png

Once done, Yugoslavia will gain access to a whole slew of new focuses with their faction reorganizing into the Pan-Balkan Worker’s Congress. Romania, Turkey, Greece, and Hungary are all valid targets for peasant uprisings, so if you ever wanted to see the Balkans start wearing purple, Tito now has all the tools to do it.

pasted image 0 (4).png


Next, we’ll take a look at the old monarchist focuses and how overall the decisions you made were pretty objectively one good decision and one bad. What I really liked about Yugoslavia was the fact that you were constantly making decisions with every focus you pick, following this kind of ladder-design, but with the new tree, I wanted to take that a step further and create some more meaningful and involved choices.
pasted image 0 (5).png


At the very start of their focus tree, Yugoslavia has a choice to either pursue Evolution or Limited Self-Government. Evolution is basically the old Yugoslavia design, where you attempt to stomp out nationalism in your country by whatever means you see fit.
pasted image 0 (6).png


First, establishing the Banate of Croatia no longer makes Croatia a puppet and instead gives Yugoslavia a temporary softer version of Croatian Opposition, but choosing to Crush the Ustase is now a much more involved process and can result in Croatian Nationalism being removed entirely. Crushing the Ustase is a series of decisions tied to two missions. One mission will make the Ustase rise up in an independence war, and the other will peacefully stamp them out. Players have access to a number of decisions to either delay the uprising or speed up the peaceful removal of the Ustase and it’ll take a lot of close attention to keep Yugoslavia in one piece while stamping out nationalism.
pasted image 0 (7).png


For the next two focuses, Yugoslavia has the option to both play appeasement to Italy and Bulgaria while also permanently removing some of their problems. The old focuses do what they always have, but now the negative spirit gained only lasts for a few years, but giving up the territories to these powers will now grant a significant increase in opinion while removing the spirits completely.
pasted image 0 (8).png


Now is as good a time as any to bring up the reworked Yugoslavian states! The goal of this state rework was to facilitate for both modern Balkan borders for the sake of releasables and historical occupation zones.
Yugo New States.png


But instead of doing all that work to maintain the union, Yugoslavia can choose instead to grant self-government to its constituent parts, permanently removing the negative spirits at the cost of losing all of its territory besides Serbia proper. Throughout this path, Yugoslavia will get to choose exactly how it wants to devolve itself; should the two Banovinas of Croatia be individually independent or should they be merged into one? Should the contested territory of Vojvodina be fortified against the Hungarians, given up to them as an act of appeasement, or granted self-government? The ladder design here is more of a choice of how chaotic you want the Balkans to be than a strategic decision. Personally, I enjoy achieving peak-Balkans and granting autonomy to everyone.
pasted image 0 (9).png


Once done tearing itself apart, Yugoslavia can attempt to reintegrate its constituent parts, or grant full independence to the Balkans, replacing Yugoslavia with a military alliance backed up by a hefty number of free units shared between each of the Balkan nations. Going down the route of independence, the Balkans will have more than double the number of troops Yugoslavia begins the game with, so breaking yourself apart may not be such a bad decision with the Axis breathing down your neck.
pasted image 0 (10).png


Prince Paul is no longer the blank slate he was in the old Yugoslavia design and trying to keep him in power means attempting to align yourself with the Axis. Just like before though, both Britain and the Yugoslavian military are deeply opposed to an Axis alliance, and attempting to do so may lead to a coup.
pasted image 0 (11).png


However, should the coup fail and Paul remains in power, the regency will hardly be a regency after they rejected the right of the legitimate heir to take the throne, so perhaps a new King will be needed to guide Yugoslavia in its dark future…
pasted image 0 (12).png


Joining the Allies brings its own set of difficulties, besides the distance of your friends in the West. King Peter is a mere 12 years old in 1936 and if you attempt to end the regency too early, you will be saddled with a monarch woefully unprepared for rulership.
Young Peter.png


Given a few years however, King Peter matures into the legitimate heir of the Yugoslav throne and may marry himself into a little more than just the Allies.
pasted image 0 (14).png


The Royal Wedding focus allows King Peter to marry himself to many of the major Princesses in Europe and who is available adapts dynamically based on the current state of the world. If the Kaiser returns, Yugoslavia will be able to marry a German princess, similarly they may marry a Spanish princess should the Carlists win the Spanish Civil War. Their choice will then inform the outcome of the focus “The Royal Alliance”, which can bring Yugoslavia into a faction with whomever they chose to marry, with Princess Alexandra of Greece resulting in a historic Yugoslav entry to the Allies.
pasted image 0 (15).png


Yugoslavia is not the only Death or Dishonor country getting new content, however. Romania will now have the ability to change sides midway through the war via a decision following a government coup.
pasted image 0 (16).png


On top of that, the Divide Yugoslavia focus is now a game of bidding and demanding from the powers Romania chooses to invite to the dogpile. Similar to the SCW garrison system, each nation can make up to three bids on a Yugoslav state before being locked in as the controller. When each state is claimed, Romania may push the button and issue their demands to Yugoslavia. This can lead to some… interesting looking Balkans.
pasted image 0 (17).png


There are more changes coming to Romania, but for that I will hand you over to our Producer.

Hi everyone, Vash here with some of the changes I’ve made for Romania. Back in February, one of our forum members, Zeprion, made some suggestions for Romania that we unfortunately couldn’t get to in time for La Resistance. While I still didn’t have the chance to get through the full list, I was able to make a few changes that I’m happy to talk about!

Previously, you may have noticed that the political parties and leaders in 1936 were swapped. Historically, the ruling party in 1936 was Democratic PNL, with Gheorghe Tătărescu as the leader. Armand Calimanescu was also the leader of Non-Aligned FRN. This has now been fixed, and they both have the correct party affiliations. This also means that Romania now starts off in 1936 as Democratic instead of Non-Aligned. We’ve also done some balancing on the back end to account for this change.
pasted image 0 (18).png

pasted image 0 (19).png


Next up, we also switched the starting fascist leader to Octavian Goga, who was the leader of the National Christian Party (Partidul Național Creștin). That means we’ve also switched the starting fascism party to the PNC.

pasted image 0 (20).png


What this means for the player is that upon taking the Iron Guard focus, Ion Antonescu will become the figure head for the fascist party and the party will be renamed from the PNC to Garda de Fier.

pasted image 0 (21).png


pasted image 0 (22).png



Another important historical fact that Zeprion brought up was that King Michael’s Coup was not against his father, but against the fascist Iron Guard. We’ve now relocated this focus to the bottom of the fascist tree.

pasted image 0 (23).png


This now gives the player three options to choose from. You can either stage the coup and appoint King Michael as the leader of the Democratic Party under a constitutional monarchy, force King Carol’s abdication and replace him with the leader of the most popular party, or Handle the King and allow King Carol to stay in power since he has changed his ways for the better.

We’ve also updated the state priorities for some of our building focuses to ensure they don’t give infrastructure bonuses to states you may have given up prior to the start of the war such as Bukovina, Bessarabia, and Northern Transylvania.

And last but not least, we’ve given Constantin Sanatescu a bit of an upgrade! Previously he was only available as an Army Chief with a defensive bonus, but he is now available as a General as well.

pasted image 0 (24).png


That’s it for all the Romania changes for now. Thanks again to Zeprion for all the feedback, and I hope everyone enjoyed this week’s Dev Diary!
 
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Hello and welcome to another developer diary for the 1.10 Collie patch!

Today we’re going to be focusing on some content coming with the patch that will add new content for owners of the Death or Dishonor expansion. Everything that follows will be accessible to DoD owners and will not be unlocked by purchasing Battle for the Bosporus. Some of you may already know this from the leaked screenshot on the Steam store, but Yugoslavia will be getting a light rework coming free with the patch for any owners of Death or Dishonor.
View attachment 633791

When I originally joined full-time on the project, I was given a list of common complaints from the community regarding the content in Death or Dishonor. Most of these issues were trivial, but none had a longer list of complaints than Yugoslavia so it seemed right that instead of attempting to stitch together a series of minimal low-visibility fixes, it would be best to do a partial rework of the Yugoslavia tree.

This is not quite to the scale of previous major reworks, however. The first draft of changes began as something I worked on out of my free time, so I wanted to keep scope low and avoid creating too much extra work on top of the existing BftB content while improving the overall quality of the Yugoslavia tree to give players more options to explore both history and alt-history.

View attachment 633767
Let’s begin with the communist focuses, which have seen a little change. For a long time, Yugoslavia was able to branch off and make its own faction with itself, Bulgaria, and Albania but the chances of getting those nations to become Communist in a regular playthrough was pretty dang low. So, Yugoslavia now gains access to a series of decisions to steadily support a peasant’s uprising in both Bulgaria and Albania, creating a viable way to bring them into the Pan-Slavic Worker’s Congress.

View attachment 633768
View attachment 633769
Once done, Yugoslavia will gain access to a whole slew of new focuses with their faction reorganizing into the Pan-Balkan Worker’s Congress. Romania, Turkey, Greece, and Hugnary are all valid targets for peasant uprisings, so if you ever wanted to see the Balkans start wearing purple, Tito now has all the tools to do it.

View attachment 633770

Next, we’ll take a look at the old monarchist focuses and how overall the decisions you made were pretty objectively one good decision and one bad. What I really liked about Yugoslavia was the fact that you were constantly making decisions with every focus you pick, following this kind of ladder-design, but with the new tree, I wanted to take that a step further and create some more meaningful and involved choices.
View attachment 633771

At the very start of their focus tree, Yugoslavia has a choice to either pursue Evolution or Limited Self-Government. Evolution is basically the old Yugoslavia design, where you attempt to stomp out nationalism in your country by whatever means you see fit.
View attachment 633772

First, establishing the Banate of Croatia no longer makes Croatia a puppet and instead gives Yugoslavia a temporary softer version of Croatian Opposition, but choosing to Crush the Ustase is now a much more involved process and can result in Croatian Nationalism being removed entirely. Crushing the Ustase is a series of decisions tied to two missions. One mission will make the Ustase rise up in an independence war, and the other will peacefully stamp them out. Players have access to a number of decisions to either delay the uprising or speed up the peaceful removal of the Ustase and it’ll take a lot of close attention to keep Yugoslavia in one piece while stamping out nationalism.
View attachment 633773

For the next two focuses, Yugoslavia has the option to both play appeasement to Italy and Bulgaria while also permanently removing some of their problems. The old focuses do what they always have, but now the negative spirit gained only lasts for a few years, but giving up the territories to these powers will now grant a significant increase in opinion while removing the spirits completely.
View attachment 633774

Now is as good a time as any to bring up the reworked Yugoslavian states! The goal of this state rework was to facilitate for both modern Balkan borders for the sake of releasables and historical occupation zones.
View attachment 634184

But instead of doing all that work to maintain the union, Yugoslavia can choose instead to grant self-government to its constituent parts, permanently removing the negative spirits at the cost of losing all of its territory besides Serbia proper. Throughout this path, Yugoslavia will get to choose exactly how it wants to devolve itself; should the two Banovinas of Croatia be individually independent or should they be merged into one? Should the contested territory of Vojvodina be fortified against the Hungarians, given up to them as an act of appeasement, or granted self-government? The ladder design here is more of a choice of how chaotic you want the Balkans to be than a strategic decision. Personally, I enjoy achieving peak-Balkans and granting autonomy to everyone.
View attachment 633775

Once done tearing itself apart, Yugoslavia can attempt to reintegrate its constituent parts, or grant full independence to the Balkans, replacing Yugoslavia with a military alliance backed up by a hefty number of free units shared between each of the Balkan nations. Going down the route of independence, the Balkans will have more than double the number of troops Yugoslavia begins the game with, so breaking yourself apart may not be such a bad decision with the Axis breathing down your neck.
View attachment 633776

Prince Paul is no longer the blank slate he was in the old Yugoslavia design and trying to keep him in power means attempting to align yourself with the Axis. Just like before though, both Britain and the Yugoslavian military are deeply opposed to an Axis alliance, and attempting to do so may lead to a coup.
View attachment 633777

However, should the coup fail and Paul remains in power, the regency will hardly be a regency after they rejected the right of the legitimate heir to take the throne, so perhaps a new King will be needed to guide Yugoslavia in its dark future…
View attachment 633778

Joining the Allies brings its own set of difficulties, besides the distance of your friends in the West. King Peter is a mere 12 years old in 1936 and if you attempt to end the regency too early, you will be saddled with a monarch woefully unprepared for rulership.
View attachment 634190

Given a few years however, King Peter matures into the legitimate heir of the Yugoslav throne and may marry himself into a little more than just the Allies.
View attachment 633780

The Royal Wedding focus allows King Peter to marry himself to many of the major Princesses in Europe and who is available adapts dynamically based on the current state of the world. If the Kaiser returns, Yugoslavia will be able to marry a German princess, similarly they may marry a Spanish princess should the Carlists win the Spanish Civil War. Their choice will then inform the outcome of the focus “The Royal Alliance”, which can bring Yugoslavia into a faction with whomever they chose to marry, with Princess Alexandra of Greece resulting in a historic Yugoslav entry to the Allies.
View attachment 633781

Yugoslavia is not the only Death or Dishonor country getting new content, however. Romania will now have the ability to change sides midway through the war via a decision following a government coup.
View attachment 633782

On top of that, the Divide Yugoslavia focus is now a game of bidding and demanding from the powers Romania chooses to invite to the dogpile. Similar to the SCW garrison system, each nation can make up to three bids on a Yugoslav state before being locked in as the controller. When each state is claimed, Romania may push the button and issue their demands to Yugoslavia. This can lead to some… interesting looking Balkans.
View attachment 633783

There are more changes coming to Romania, but for that I will hand you over to our Producer.

Hi everyone, Vash here with some of the changes I’ve made for Romania. Back in February, one of our forum members, Zeprion, made some suggestions for Romania that we unfortunately couldn’t get to in time for La Resistance. While I still didn’t have the chance to get through the full list, I was able to make a few changes that I’m happy to talk about!

Previously, you may have noticed that the political parties and leaders in 1936 were swapped. Historically, the ruling party in 1936 was Democratic PNL, with Gheorghe Tătărescu as the leader. Armand Calimanescu was also the leader of Non-Aligned FRN. This has now been fixed, and they both have the correct party affiliations. This also means that Romania now starts off in 1936 as Democratic instead of Non-Aligned. We’ve also done some balancing on the back end to account for this change.
View attachment 633784
View attachment 633785

Next up, we also switched the starting fascist leader to Octavian Goga, who was the leader of the National Christian Party (Partidul Național Creștin). That means we’ve also switched the starting fascism party to the PNC.

View attachment 633786

What this means for the player is that upon taking the Iron Guard focus, Ion Antonescu will become the figure head for the fascist party and the party will be renamed from the PNC to Garda de Fier.

View attachment 633787

View attachment 633788


Another important historical fact that Zeprion brought up was that King Michael’s Coup was not against his father, but against the fascist Iron Guard. We’ve now relocated this focus to the bottom of the fascist tree.

View attachment 633789

This now gives the player three options to choose from. You can either stage the coup and appoint King Michael as the leader of the Democratic Party under a constitutional monarchy, force King Carol’s abdication and replace him with the leader of the most popular party, or Handle the King and allow King Carol to stay in power since he has changed his ways for the better.

We’ve also updated the state priorities for some of our building focuses to ensure they don’t give infrastructure bonuses to states you may have given up prior to the start of the war such as Bukovina, Bessarabia, and Northern Transylvania.

And last but not least, we’ve given Constantin Sanatescu a bit of an upgrade! Previously he was only available as an Army Chief with a defensive bonus, but he is now available as a General as well.

View attachment 633790

That’s it for all the Romania changes for now. Thanks again to Zeprion for all the feedback, and I hope everyone enjoyed this week’s Dev Diary!

Will Josip Broz Tito rise to power as the new leader of Yugoslavia in the postwar world, like he did historically?
 
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Question: Considering that Yugoslavia will be broken down, are there going to be unique leaders of the constituent nations? I remember that Serbia's democratic party was led by a royalist chetnik, which was pretty strange (Ljubomir Davidovic or Slobodan Jovanovic would make sense), and Peter II was the leader of non-aligned Serbia but had a generic portrait. Would be nice if the constituent nations had at least some unique leaders instead of it being "The alliance of the generics".
Also, If you break down Yugoslavia completely, you are left with Serbia, correct? How will this affect the industrial focus tree?
 
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Great dev diary all round and it's nice to see that some of the older focus trees are being gone over. I will say however, both the Banovina splits and statate are all... almost there? Below are images I've just quickly edited with explanations so ideally they'll all make sense, but I feel these divisions will prevent releasable spam (in the case of the newer releasables) for a more tame, realistic one. On top of this, as much as you've said you dislike breaking apart countries into tiny states, in regards to Yugoslavia it's nigh impossible without not factoring something in (either banovinas or occupation states, can't have both without them all looking weird). Either way, the below states are the ones I propose and if it's not something that seems right to do, I'll just mod it in myself if needs be haha, I assume it wouldn't be that difficult to edit event files and foci to redo it somewhat? Or are they all tied in with occupation things so I'll have to do all of that too?
correct banovinas.png

while not exact, they have been made with the in-game provinces as redoing them seems kinda unnecessary
Banovinas.png



Proposed States.png

Again, I can understand how some of the states might be too small but in the case of 11, it has no reason to not be part of Morava and as part of Kosovo, it makes the Italian occupation borders look really strange
Axic Occupation.png
 
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Goga's portrait was already in, he just wasn't hooked up until now. Codreanu's art has been added as well, I just haven't scripted him in yet because I haven't had time. I want to do it properly so as soon as I get a chance to give it proper attention, he will be added :)

I really really hope that you will add 2 small subbranches for both fascist parties (the iron guard and LANC, which had 15% respectively 10% of the election that takes place during hoi4 time period), also Antonescu should be something like Franco where he is not fully fascist, and can make his own govenrment and stay unaligned as he intended (and still join the axis) or choose to ally with one of the 2 parties and go fascist, or ofc skiping the antonescu part and giving one of the fascist parties full power with Codreanu as the leader of TiG or to Sima if you choose to kill Codreanu during the royal dictatorship and with AC Cuza as the leader of LANC or Goga if you choose so.

also an interesting thing would be a bargain meditated between Hungary and Romania for western Banat, Hitler used that region to lure the 2 into participating more in the war promising them that he would give the region to the one that will do the most on the eastern front, also a focus for retaking Transylvania after the war on the eastern front.
 
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Gotta love how they’re out here reworking half a dozen little countries that nobody asked for while the damn Soviet Union is still trapped in Version 1.0 :mad:
 
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I will be perfectly honest, while I do quite like the Yugoslav Royalist side of the tree and the many options, the Communist side still feels very much like the bland old one, just with a few extra "invite into faction" focuses.
May I suggest something along the lines of Communist Yugoslavia having extra focuses and/or decisions to resolve ethnic tensions, as opposed to instantly removing them with a single focus? As well as an expansion of the Pro-Soviet side of the tree? I can imagine Yugoslavia and USSR working together to influence Romania and Bulgaria, and perhaps even Turkey, so the Soviets finally get their desired warm water ports? I made a thread about this back in 2017, which I think is still perfectly valid, especially now with the new mechanics allowing for things like Royalist Guerillas sabotaging in Serbian lands after the Revolution.
Perhaps there could also be a Federalization option similar to how the Royalist side can do it? This occured historically in 1974, which allowed a great deal of autonomy for the republics, especially after Tito died, comparable to having a bunch of little puppets.

It's safe to assume that these changes can't be made and shipped in 2 weeks, but a future update implementing these changes would be merry to see. :)
@podcat, I agree with these suggestions. We deserve to see more action of Communist Yugoslavia, since this is exactly how it ended up in history.

And please, more Partisan interactions. Let's have Tito in the Historical Mode.
 
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What's with the modern 90s flags being used instead of ones actually used during the period? Bosnia, Kosovo and Macedonia in particular are pretty bad

The flags are unchanged from when the tags were originally added in the MtG patch. Kosovo in particular had no flag until the 1990s, and in-game is largely used to represent Albanian minorities in Yugoslavia. Changing up the Bosnian and Macedonian flags is something that could be considered, but there largely doesn't exist a "Non-Aligned" Macedonian flag from this time period so we'll either be going too far back in history or too far ahead.
What will greater Yugoslavia do? Do you Annex Bulgaria?
In the event that you have gone down the Limited Self Government route, you will gain a puppet wargoal on Bulgaria, but otherwise it functions the same as it always has; granting claims. Similarly, the focus to claim Macedonia will give your Macedonian puppet cores rather than yourself if you have devolved the union.

Question: Considering that Yugoslavia will be broken down, are there going to be unique leaders of the constituent nations? I remember that Serbia's democratic party was lead by a royalist chetnik, which was pretty strange, and Peter II was the leader of non-aligned Serbia but had a generic portrait. Would be nice if the constituent nations had at least some unique leaders instead of it being "The alliance of the generics".
Also, If you break down Yugoslavia completely, you are left with Serbia, correct? How will this affect the industrial focus tree?
In the event of this devolution, Croatia will have a unique country leader and Serbia continues to use Yugoslavia's set of leaders. The rest are largely generic, but you can at least enjoy a unique Vladko Macek portrait ;)
1601466797336.png


The industrial focus largely functions the same, but now it checks if the state is owned by you OR a puppet of you, so you can use your industrial tree to develop your puppets if you wish.
 
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In the event of this devolution, Croatia will have a unique country leader and Serbia continues to use Yugoslavia's set of leaders. The rest are largely generic, but you can at least enjoy a unique Vladko Macek portrait ;)
View attachment 634263

The industrial focus largely functions the same, but now it checks if the state is owned by you OR a puppet of you, so you can use your industrial tree to develop your puppets if you wish.

Brilliant! Thank you for your hard work, good to see Macek represented, considering his major role in Yugoslav politics.
And good to know that I won't have to rush the industrial path before the devolution.
 
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Communard Yugoslavia should not have Tito as a leader unless it comes out from the uprising. Tito was in Moscow in 35-36 and had little to no political clout in yugoslavia before leading the red resistance.
 
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Down the road will we see any tweaks down the road with Hungary or Czechoslovakia?
Besides the "Hungary demands Vojvodina" event that did not account with state changes after 1.6 (West Banat), perhaps nothing....
 
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I am loving the rework but can we please just get close to historical borders in Yugoslavia. And micro states are fine. We have Hatay, Southern Serbia now, as well as memel. Really i would over to see Ljubijana, and the art of Macedon ceded Italian Albania. I would just love to see this addition. This is a ww2 game and imo ww2 borders should take precedent over modern borders.
 
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Just want to point it out, West Banat is a new state created since 1.6, if that's a bug, please fix the event then. But if the devs' intention for the Hungarian player is "MUST going to war to take the rest a.k.a. West Banat state", then it's okay.

And I am pointing out that as of now you can form Greater Hungary peacefully, but then Yugoslavia only give up Vovjodina, because that is the ultimatum. West Banat may be annexed (and it is a Magyar core after renouncing Trianon) through war. If you are not in a faction it often leads to war. As long as Yugoslavia do not enter the Axis or Allies it is fairly simple to get West Banat.

What the devs are supposed to do and what they intend is obviously out of my purview.
 
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