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HOI4 Dev Diary - Yugoslavia and Romania

Hello and welcome to another developer diary for the 1.10 Collie patch!

Today we’re going to be focusing on some content coming with the patch that will add new content for owners of the Death or Dishonor expansion. Everything that follows will be accessible to DoD owners and will not be unlocked by purchasing Battle for the Bosporus. Some of you may already know this from the leaked screenshot on the Steam store, but Yugoslavia will be getting a light rework coming free with the patch for any owners of Death or Dishonor.
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When I originally joined full-time on the project, I was given a list of common complaints from the community regarding the content in Death or Dishonor. Most of these issues were trivial, but none had a longer list of complaints than Yugoslavia so it seemed right that instead of attempting to stitch together a series of minimal low-visibility fixes, it would be best to do a partial rework of the Yugoslavia tree.

This is not quite to the scale of previous major reworks, however. The first draft of changes began as something I worked on out of my free time, so I wanted to keep scope low and avoid creating too much extra work on top of the existing BftB content while improving the overall quality of the Yugoslavia tree to give players more options to explore both history and alt-history.

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Let’s begin with the communist focuses, which have seen a little change. For a long time, Yugoslavia was able to branch off and make its own faction with itself, Bulgaria, and Albania but the chances of getting those nations to become Communist in a regular playthrough was pretty dang low. So, Yugoslavia now gains access to a series of decisions to steadily support a peasant’s uprising in both Bulgaria and Albania, creating a viable way to bring them into the Pan-Slavic Worker’s Congress.

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Once done, Yugoslavia will gain access to a whole slew of new focuses with their faction reorganizing into the Pan-Balkan Worker’s Congress. Romania, Turkey, Greece, and Hungary are all valid targets for peasant uprisings, so if you ever wanted to see the Balkans start wearing purple, Tito now has all the tools to do it.

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Next, we’ll take a look at the old monarchist focuses and how overall the decisions you made were pretty objectively one good decision and one bad. What I really liked about Yugoslavia was the fact that you were constantly making decisions with every focus you pick, following this kind of ladder-design, but with the new tree, I wanted to take that a step further and create some more meaningful and involved choices.
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At the very start of their focus tree, Yugoslavia has a choice to either pursue Evolution or Limited Self-Government. Evolution is basically the old Yugoslavia design, where you attempt to stomp out nationalism in your country by whatever means you see fit.
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First, establishing the Banate of Croatia no longer makes Croatia a puppet and instead gives Yugoslavia a temporary softer version of Croatian Opposition, but choosing to Crush the Ustase is now a much more involved process and can result in Croatian Nationalism being removed entirely. Crushing the Ustase is a series of decisions tied to two missions. One mission will make the Ustase rise up in an independence war, and the other will peacefully stamp them out. Players have access to a number of decisions to either delay the uprising or speed up the peaceful removal of the Ustase and it’ll take a lot of close attention to keep Yugoslavia in one piece while stamping out nationalism.
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For the next two focuses, Yugoslavia has the option to both play appeasement to Italy and Bulgaria while also permanently removing some of their problems. The old focuses do what they always have, but now the negative spirit gained only lasts for a few years, but giving up the territories to these powers will now grant a significant increase in opinion while removing the spirits completely.
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Now is as good a time as any to bring up the reworked Yugoslavian states! The goal of this state rework was to facilitate for both modern Balkan borders for the sake of releasables and historical occupation zones.
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But instead of doing all that work to maintain the union, Yugoslavia can choose instead to grant self-government to its constituent parts, permanently removing the negative spirits at the cost of losing all of its territory besides Serbia proper. Throughout this path, Yugoslavia will get to choose exactly how it wants to devolve itself; should the two Banovinas of Croatia be individually independent or should they be merged into one? Should the contested territory of Vojvodina be fortified against the Hungarians, given up to them as an act of appeasement, or granted self-government? The ladder design here is more of a choice of how chaotic you want the Balkans to be than a strategic decision. Personally, I enjoy achieving peak-Balkans and granting autonomy to everyone.
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Once done tearing itself apart, Yugoslavia can attempt to reintegrate its constituent parts, or grant full independence to the Balkans, replacing Yugoslavia with a military alliance backed up by a hefty number of free units shared between each of the Balkan nations. Going down the route of independence, the Balkans will have more than double the number of troops Yugoslavia begins the game with, so breaking yourself apart may not be such a bad decision with the Axis breathing down your neck.
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Prince Paul is no longer the blank slate he was in the old Yugoslavia design and trying to keep him in power means attempting to align yourself with the Axis. Just like before though, both Britain and the Yugoslavian military are deeply opposed to an Axis alliance, and attempting to do so may lead to a coup.
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However, should the coup fail and Paul remains in power, the regency will hardly be a regency after they rejected the right of the legitimate heir to take the throne, so perhaps a new King will be needed to guide Yugoslavia in its dark future…
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Joining the Allies brings its own set of difficulties, besides the distance of your friends in the West. King Peter is a mere 12 years old in 1936 and if you attempt to end the regency too early, you will be saddled with a monarch woefully unprepared for rulership.
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Given a few years however, King Peter matures into the legitimate heir of the Yugoslav throne and may marry himself into a little more than just the Allies.
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The Royal Wedding focus allows King Peter to marry himself to many of the major Princesses in Europe and who is available adapts dynamically based on the current state of the world. If the Kaiser returns, Yugoslavia will be able to marry a German princess, similarly they may marry a Spanish princess should the Carlists win the Spanish Civil War. Their choice will then inform the outcome of the focus “The Royal Alliance”, which can bring Yugoslavia into a faction with whomever they chose to marry, with Princess Alexandra of Greece resulting in a historic Yugoslav entry to the Allies.
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Yugoslavia is not the only Death or Dishonor country getting new content, however. Romania will now have the ability to change sides midway through the war via a decision following a government coup.
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On top of that, the Divide Yugoslavia focus is now a game of bidding and demanding from the powers Romania chooses to invite to the dogpile. Similar to the SCW garrison system, each nation can make up to three bids on a Yugoslav state before being locked in as the controller. When each state is claimed, Romania may push the button and issue their demands to Yugoslavia. This can lead to some… interesting looking Balkans.
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There are more changes coming to Romania, but for that I will hand you over to our Producer.

Hi everyone, Vash here with some of the changes I’ve made for Romania. Back in February, one of our forum members, Zeprion, made some suggestions for Romania that we unfortunately couldn’t get to in time for La Resistance. While I still didn’t have the chance to get through the full list, I was able to make a few changes that I’m happy to talk about!

Previously, you may have noticed that the political parties and leaders in 1936 were swapped. Historically, the ruling party in 1936 was Democratic PNL, with Gheorghe Tătărescu as the leader. Armand Calimanescu was also the leader of Non-Aligned FRN. This has now been fixed, and they both have the correct party affiliations. This also means that Romania now starts off in 1936 as Democratic instead of Non-Aligned. We’ve also done some balancing on the back end to account for this change.
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Next up, we also switched the starting fascist leader to Octavian Goga, who was the leader of the National Christian Party (Partidul Național Creștin). That means we’ve also switched the starting fascism party to the PNC.

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What this means for the player is that upon taking the Iron Guard focus, Ion Antonescu will become the figure head for the fascist party and the party will be renamed from the PNC to Garda de Fier.

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Another important historical fact that Zeprion brought up was that King Michael’s Coup was not against his father, but against the fascist Iron Guard. We’ve now relocated this focus to the bottom of the fascist tree.

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This now gives the player three options to choose from. You can either stage the coup and appoint King Michael as the leader of the Democratic Party under a constitutional monarchy, force King Carol’s abdication and replace him with the leader of the most popular party, or Handle the King and allow King Carol to stay in power since he has changed his ways for the better.

We’ve also updated the state priorities for some of our building focuses to ensure they don’t give infrastructure bonuses to states you may have given up prior to the start of the war such as Bukovina, Bessarabia, and Northern Transylvania.

And last but not least, we’ve given Constantin Sanatescu a bit of an upgrade! Previously he was only available as an Army Chief with a defensive bonus, but he is now available as a General as well.

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That’s it for all the Romania changes for now. Thanks again to Zeprion for all the feedback, and I hope everyone enjoyed this week’s Dev Diary!
 
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I hope that the "flip all subjects fascists after the failed coup" will put proper figureheads in the fascist states.
For example, Leon Rupnik, who was the leader of occupied Slovenia.
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Also, he should be added in as a general since he was a general in Yugoslav army and responsible for building the Rupnik-line (the defensive built on the border with Italy and Austria, based on the Maginot Line, but sadly it never saw completion due to the Axis invasion).
 
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Really nice changes you've made!
I was wondering if the other half of DoD nations would also get an update? I've been intensively studying hungarian history and the way hungary is portrayed is just wrong. I am going to make an own thread on that with ideas on what you could do but just to address the fact that Romania can switch sides now: Hungary also wanted to switch sides, which the Germans unfortunately noticed and therefore initiated operation "Panzerfast" to take over Hungary before they switch sides. Also, there are a few "cosmetic" changes that I would suggest. For instance, why is the fascist party at the beginning called "Horthy government"? In-game, Horthy is the leader of the non aligned party and there where a lot of fascist parties then, which I would not call Horthy government. Also, why isn't there an option to crown Horthy the King? Historically he was asked if he'd like the position as King, but declined.
These are just a few of the issues I'd like to address.
 
Please tell me there will be a Hungary rework as well! I mean, what do you do after reforming Austria Hungary? Sit around and do nothing! Give us some international political stances for the Habsburgs-Monarchy!
 
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The reworked Yugoslavia tree looks perfect! looks like you actually have to choose carefully with each focus.

question though, will this change be free to those that brought Death or Dishonour but haven't got the new pack?
 
will this change be free to those that brought Death or Dishonour but haven't got the new pack?
Free for Death or Dishonor owners only, not for BftB owners or other DLCs except DoD.
 
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Great work I do hope that King Michael's Coup is a bit reasonable though. Like if Germany has capitulated USSR then Romania should not defect from the axis. It should be a reasonable defection and Romania should defect only if Germany is getting pushed back by the USSR.
 
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Can Yugoslavia get decisions to flip communist if capitulated? That way Tito can take power the historical way?

Also will Yugoslavia automatically lose Macedonian opposition and Croatian opposition if they lose the appropriate states (say if Yugoslavia is puppeted)?

I really like that the team has been reworking older countries though, and for free to the DoD owners
 
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I'm super happy to see Yugoslavia get the rework it desperately needed, and it's great to see the devs go back and revise some of the older parts of the game that were improved in previous DLCs. My hope is that the TfV focuses will be improved eventually as well - India and South Africa are in a very sorry state right now.

That said, I am a little disappointed in Yugoslavia's borders. I think that this guy has the right idea:

Great dev diary all round and it's nice to see that some of the older focus trees are being gone over. I will say however, both the Banovina splits and statate are all... almost there? Below are images I've just quickly edited with explanations so ideally they'll all make sense, but I feel these divisions will prevent releasable spam (in the case of the newer releasables) for a more tame, realistic one. On top of this, as much as you've said you dislike breaking apart countries into tiny states, in regards to Yugoslavia it's nigh impossible without not factoring something in (either banovinas or occupation states, can't have both without them all looking weird). Either way, the below states are the ones I propose and if it's not something that seems right to do, I'll just mod it in myself if needs be haha, I assume it wouldn't be that difficult to edit event files and foci to redo it somewhat? Or are they all tied in with occupation things so I'll have to do all of that too?
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while not exact, they have been made with the in-game provinces as redoing them seems kinda unnecessary
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Again, I can understand how some of the states might be too small but in the case of 11, it has no reason to not be part of Morava and as part of Kosovo, it makes the Italian occupation borders look really strange
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At the very least, they should adjust the easternmost tip of Croatia to be its own province so that Serbia doesn't have an ugly thing jutting into it when it becomes independent after the collapse of Yugoslavia. The argument about not wanting to create a bunch of small states does not hold when various islands, French India, Gibraltar, Katowice, Memel, Qingdao, the Panama Canal zone, and (soon) Istanbul all exist in the game as states of one, two, or three provinces at the most. I fully understand not wanting to clutter the state map like Kaiserreich, but I would certainly ask the devs to reconsider the design choices of the Yugoslav borders.
 
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Very nice work and glad to hear it applies retroactively applies for DoD. But:

The other chances look fine; could do with some more Chetniks and guerrilla warfare though.

Yes! Please some Chetnik and Communist Partisan action would be great! I'd like to see some weird off-map tug-of-war between them and the occupiers. At the very least occupying Yugoslavia should be very expensive on Lá Resistance terms.
 
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While I'm unlikely to ever play any of these, revision of old content is always a good thing. Keep it up.
 
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I'm super happy to see Yugoslavia get the rework it desperately needed, and it's great to see the devs go back and revise some of the older parts of the game that were improved in previous DLCs. My hope is that the TfV focuses will be improved eventually as well - India and South Africa are in a very sorry state right now.

That said, I am a little disappointed in Yugoslavia's borders. I think that this guy has the right idea:



At the very least, they should adjust the easternmost tip of Croatia to be its own province so that Serbia doesn't have an ugly thing jutting into it when it becomes independent after the collapse of Yugoslavia. The argument about not wanting to create a bunch of small states does not hold when various islands, French India, Gibraltar, Katowice, Memel, Qingdao, the Panama Canal zone, and (soon) Istanbul all exist in the game as states of one, two, or three provinces at the most. I fully understand not wanting to clutter the state map like Kaiserreich, but I would certainly ask the devs to reconsider the design choices of the Yugoslav borders.
That is pretty much the problem with the Yugoslav states, like I addressed. You can't have occupation borders, Banovina borders and modern borders without having a decent chunk of those being 1 or 2 province states. IMO, like you said, the argument that it's too small doesn't hold up and that if you try and keep the states as a mixture of old + new, it'll prevent players from doing any in the first place, be it modern, historical occupations or Banovinas.
 
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Yugoslavia looks really promising, it's probably a country which you could never hope to represent 100% accurately, but this seems to be much closer than what DoD delivered. As of now there's probably is no european minor with a unique focus tree that I enjoyed playing less than Yugoslavia and Yugoslavia to me was the only country that got reworked in DoD that I expected to see a signifcant rework. So I'm very happy with what we're shown here.

Regarding Romania, I wrote the following comment about a month ago in a different thread:

"King Michael's Coup is generally implemented not very well IMO. King Michael is bland, he has nothing going for him but a unique portrait and not having the debuff of King Carol. If you have taken the focus "All Parties Must End" or "Handle the King" though, you lose the debuff anyway and get a national spirit that boosts non-aligned or democracy. If you take this focus and haven't forced King Carol to abdicate via the "Force Abdication" focus, you don't even get the "Figurehead King Michael" (if I'm not mistaken). As of now, it's a bit of a wasted focus. I really hope that the developers give more leaders unique traits someday.

And while I'm at it: Why do you need to puppet Hungary to appoint "His Majesty's Loyal Government"?
"

I'm very curious to see if King Michael gets bit more flavour now.
 
Great dev diary all round and it's nice to see that some of the older focus trees are being gone over. I will say however, both the Banovina splits and statate are all... almost there? Below are images I've just quickly edited with explanations so ideally they'll all make sense, but I feel these divisions will prevent releasable spam (in the case of the newer releasables) for a more tame, realistic one. On top of this, as much as you've said you dislike breaking apart countries into tiny states, in regards to Yugoslavia it's nigh impossible without not factoring something in (either banovinas or occupation states, can't have both without them all looking weird). Either way, the below states are the ones I propose and if it's not something that seems right to do, I'll just mod it in myself if needs be haha, I assume it wouldn't be that difficult to edit event files and foci to redo it somewhat? Or are they all tied in with occupation things so I'll have to do all of that too?
View attachment 634255
while not exact, they have been made with the in-game provinces as redoing them seems kinda unnecessary
View attachment 634256


View attachment 634257
Again, I can understand how some of the states might be too small but in the case of 11, it has no reason to not be part of Morava and as part of Kosovo, it makes the Italian occupation borders look really strange
View attachment 634260
I don't agree with everything, but yes:
  • 11 should be given to the Morava state for historical occupation of Kosovo.
  • Lika (3) should be its own state because of Greater Hungary.
  • Ljubljiana (1) should exist for historical occupation of Slovenia.
  • 2 isn't needed but would be ok.
  • 7 should have the last two tiles, not just the last one.
Things I don't agree with:
  • I don't think there's a need for so many states in Kosovo. 9, 10 and 13 should be the same state. It's where Albanians live, it should be a core of Yugoslavia, Serbia and Albania and a claim of Italy.
  • 8 is completely unnecessary.
  • 4, 5 and 6 are completely unnecessary.
There should be small states just to represent historical occupation, not to represent internal divisions.
 
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If Romania is at war with the allies and the comintern and joins the allies will it peace out with the Soviets? Or drag the allies into a war with the Soviets. Also can Bulgaria get the same decision?
 
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Does turning Albania commie as Yugo will mean a certain war with Italy? They have a focus to annex it or declare war.

Also inciting peasant revolts all across the Balkans as commie Yugo feels a bit off as even the big NKVD can't do it :)

Moreover i think (i'm not sure) peasantry in the Balkans were generally much more anti-communist than pro-communist at the time. So not like in the (pre-) Soviet Union where the peasantry largely supported the Bolsheviks.