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Imperator Dev Diary, 10th of February 2020

Hi all,

As the eagle-eyed amongst you noticed last week, I included a subtle hint upon the subject of today’s DD.

Accompanying the Deity rework that you have already been introduced to, we’re working on a dynamic Holy Sites feature. In keeping with the organic way that Pantheons and deities work, we wanted holy sites to be entirely within player control - something you could dedicate, destroy, and utilise, without having a strict, pre-existing list of sites from day 1.


How will they work?

Any territory can be designated a Holy Site to a Deity which exists as part of your pantheon, and which does not currently have a designated Holy Site. The territory needs to be of the same dominant parent religion as the deity, and there will be a substantial cost for doing so. There can only be one holy site for a deity in the world (consider them a parent temple): if you want to acquire the site for a deity in your pantheon yet it is owned by someone else, you’ll need to resort to more violent means.

If you own and control the holy site dedicated to a deity, the passive and active effects of that deity will be increased. They will have a ‘level’ which is tied directly to the city status of the territory in which they are placed. This ties into some further goodies which I’ll explain more about in a future diary.

You can, of course own holy sites dedicated to Deities that are not part of your pantheon, though you will receive no additional bonuses for doing so.


What about historical sites?

There will be a bunch of pre-scripted holy sites such as the temple of Apollo at Delphi, or the Asclepeion at Epidaurus. Many deities will not have pre-scripted sites.


Can we destroy holy sites, once they’re created?

You will be able to desecrate holy sites, effectively removing the dedication for ephemeral bonuses, and allowing the site to be rededicated elsewhere. This will harm your relations with countries who worship this deity as part of their pantheon.


As a bonus, here’s a WIP wireframe of how your new Religion View might look, after the 1.4 update:


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Next week, we’ll be back to have a look at some of the Missions that will be coming as part of the paid Content Pack: Magna Graecia, that will accompany the 1.4 release, as well as a look at the revised holdings mechanic, which contains a new take on character land ownership.
 
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Monotheistic religions wont have a Parthenon.

I believe that when they focus on monotheistic religions they will take the opportunity to introduce Christianity, it is understood that they do not do so in this patch.

Anyway I hope that monotheistic religions have something unique in patch 1.4.

By the way I take the opportunity to comment on a minor detail about religions. At this time not all religions made sacrifices, would it be very complicated to change the icon and the description of stability? I give an example. If there is a religion that did not make sacrifices but adored nature then change the icon of the pig for a tree and instead of saying sacrifice call it honor nature. Something like that is just an idea.
 
I believe that when they focus on monotheistic religions they will take the opportunity to introduce Christianity, it is understood that they do not do so in this patch.

Anyway I hope that monotheistic religions have something unique in patch 1.4.

By the way I take the opportunity to comment on a minor detail about religions. At this time not all religions made sacrifices, would it be very complicated to change the icon and the description of stability? I give an example. If there is a religion that did not make sacrifices but adored nature then change the icon of the pig for a tree and instead of saying sacrifice call it honor nature. Something like that is just an idea.

Given IR ends in 27 BC, if they include Christianity they'd have move the end date.
 
it is clear that this is why they leave the profound changes in monotheistic religions for later

Let's hope so. An extended end date would be really good and also allow the game for new stuff which develop across centuries as opposed to decades.
 
For the love of god.

Make Ironman compatible with this"continue" Button.... Plz plz
"Devalue all the archievements" you say? Not likely to happen at all.

To do some of the mentioned religions justice, we'd need a new system. That's not going to be part of this update, but something I'm considering for the future. There's only so many hours in the day :(

What I said was that Judaism is not a focus at this point but it will have some rules that separates it a bit from the rest.
As Arheo says we would need a whole update to do Monotheistic religions justice most likely :)
So, what is going to be the stopgap you will be putting in? Allowing us to select the same god for all 4 slots? And have people expect them in one or multiple slots?
It is not like you could just keep them on the old mechanic.
 
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Just a casual 1000 years or so extra...

I know there is a 99% chance that we will never see this campaign, I am realistic. But would it be impossible to do something like that?

I don't have ck2 but I have read things on the wiki and seen gameplays in which the campaign lasts approximately 700 years. There could be a DLC of Christianity that expanded the game until 200 AD. Another of the crisis of the third century, historical migrations, Attila, the fall of great empires and the formation of "successor" states and thus go on extending until connecting with ck3. This game has many possibilities. Most of these things we will never see but dreaming is free ajjajajaj
 
I know there is a 99% chance that we will never see this campaign, I am realistic. But would it be impossible to do something like that?

I don't have ck2 but I have read things on the wiki and seen gameplays in which the campaign lasts approximately 700 years. There could be a DLC of Christianity that expanded the game until 200 AD. Another of the crisis of the third century, historical migrations, Attila, the fall of great empires and the formation of "successor" states and thus go on extending until connecting with ck3. This game has many possibilities. Most of these things we will never see but dreaming is free ajjajajaj

Until 769 is more than enough. If it passes this, it conflicts with the other games.
 
By the way I take the opportunity to comment on a minor detail about religions. At this time not all religions made sacrifices, would it be very complicated to change the icon and the description of stability? I give an example. If there is a religion that did not make sacrifices but adored nature then change the icon of the pig for a tree and instead of saying sacrifice call it honor nature. Something like that is just an idea.

We're going to be doing something very much along these lines, yes.
 
I honestly think you should eventually rework the stability mechanic, it is quite boring right now and don't really feel like it represent stability, why not tie stability into stuff like province loyalty, character loyalty and such instead of just spend political Power on sacrifice?

It feels a bit strange that how stable your nation is mostly based around how many pigs you kill, not on the political situation or internal situation.

Even more strange is that sacrifice have no ties with religion at all in Imperator: Rome, it don't increase omen Power, increase religious happiness or make pops convert faster and stability don't help here either.
 
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I honestly think you should eventually rework the stability mechanic, it is quite boring right now and don't really feel like it represent stability, why not tie stability into stuff like province loyalty, character loyalty and such instead of just spend political Power on sacrifice?

It feels a bit strange that how stable your nation is mostly based around how many pigs you kill, not on the political situation or internal situation.

It would be good if stability were like loyalty in patch 1.4. In case of having x requirements and having good stability we could enter a "pax romana". In changing if we have negative stability, some crisis could arise. Some time ago I proposed some ideas about final crises but they could be applied at any time that we had little stability. Here my ideas.

https://forum.paradoxplaza.com/forum/index.php?threads/final-crisis.1312257/#post-26190558

Nowadays stability feels weird and not very dynamic
 
So, what is going to be the stopgap you will be putting in? Allowing us to select the same god for all 4 slots? And have people expect them in one or multiple slots?
It is not like you could just keep them on the old mechanic.

I'd guess having a deity with large boosts when the other 3 slots are left empty could work.

Monotheistic population? Sure, just plug in your one god and off you go. Have a significant monotheistic minority you want to pander to? Slot it in as one of the 4 for the happiness, but you don't get the added effects.
 
It feels a bit strange that how stable your nation is mostly based around how many pigs you kill, not on the political situation or internal situation.
Why are you sacrifice shaming the Spartans?
I mean okay, their king/generals had to stab pigs to get omens for every decision. And if that one failed, they had to stab another pig. They ended up passing a law that mandated "1 pig from every litter" to be sent to the kings. And they needed them!
But shaming them for that? Realy?

Jokish History lessions aside, it is hardly the only factor. The Stability change is glacially slow. At best stabbing pigs increases the new maximum/target value.
It increses the decay/uptick a bit, but not that much.

I found other passive bonuses to stability way more usefull, as I can not forget to reapply them.