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Imperator Dev Diary - 18/03/2020 - Archimedes Update Releases March 31! - Updated Roadmap 2020

Greetings all! Things have been a little up in the air lately, but I hope you’re all managing to stay safe and secure.


In today’s DD, I hope to give you all a little something to look forward to, as well as a round-up of some more minor additions coming to both the free update and content pack alike.


Without further ado, however, it is my pleasure to announce that the Archimedes update and the Magna Graecia content pack will be available for your delectation on the 31st March.

dd-1.png


As you might be aware by now, the Archimedes update will be free for all users, and contains an entire overhaul of the religion and omen mechanics, deities, sacred treasures, new events, additional content, and a dizzying array of bugfixes and balance tweaks.


The Magna Graecia content pack, priced at $7.99 / £5.79 / €7.99, will be available for purchase on all our usual platforms, and contains bespoke mission trees and content for Sparta, Athens, and Syracuse; a set of hellenistic themed treasures, 3 new music tracks, the Apotheosis feature allowing you to deify your past (or present!) rulers, new hellenistic deities replete with unique 2D art, and new 3D art for certain Greek nations (you can find more on this below!).


In addition to this news, I‘d like to share an updated roadmap graphic with you. We’ll begin to reveal more details about future plans as we get a bit closer, but this will serve to indicate my development intentions going forwards.

dd-2.png



And now for those of you that have patiently awaited additional gameplay content - here are some minor changes that we’re making to each of the focus tags in Magna Graecia.


It is my firm belief that the identity of a playthrough in I:R is composed of that feeling of ‘uniqueness’ that exists as a combination of the many small aspects that make up your nation. As we develop I:R, these small but individual mechanical changes to tags, are an incredibly important part of differentiating between tag A and tag B; in combination with interactions and features enabled by other defining aspects of a nation - religion, culture, and more.


As Athens, you’ll be able to revive the ancient punishment of Ostracization; a character interaction that acts much like banishment, but is usable without imprisoning the target. You’ll incur a hefty tyranny cost, as well as the ire of the target’s family, and you’ll have no control over where the target flees, or what they get up to when they’re there..


The power of being able to deal with unruly characters is offset by a highly variable tyranny cost, and the increasing reluctance of the Ekklesia to support your actions at high tyranny.

dd-3.png


As Sparta, a tall, military playstyle can be enriched by two new Province Investments, which replace Provincial Procurators and Mystery Cults for your nation.

dd-4.png


The changes to these investments open up opportunities for some highly optimized core Provinces, in combination with the Spartan mission trees.


The unique mechanic for Syracuse plays off a desire to retain a focus on the famous City States of geographical Magna Graecia, as well as draw on the famous and ruthless nature of Agathocles’ past.

dd-5.png


You’ll be able to release single cities as client states, having installed a puppet governor. These new subjects have a 50% bonus to their -base- manpower, ensuring that they punch above their weight in terms of supported army. For each of the subjects that you own, you’ll receive a small reduction in Mercenary Maintenance cost, and if you double down on the mercenary life, you’ll be able to utilise a new character interaction, which will let you elect a new ruling line from among your mercenary subjects.

The above mechanics are linked to the Magna Graecia content pack, but coming in the Archimedes update, is the ability to favorite characters of your choosing:

dd-6.png



Favorite Characters will appear in the outliner, allowing you quick access to their character sheet or interactions. There is no restriction on who you can favorite - if you want to keep track of foreign rulers, that’s perfectly fine. Characters that have been favorited will be removed from your outliner once deceased.

A final thing we've done as part of the Archimedes update, is to add a series of startup events and choices for Diadochi nations, which make the starting situation a little more deterministic. I felt that the regional narrative in Greece was often lacking; as such, the 4th war of the Diadochi is much more likely to occur, with various rare outcomes still being possible.

Last, but not least, a promised look at some of the unit models that owners of Magna Graecia will receive:

dd-7.png


Included will be unique unit models for Sparta, Athens and Syracuse, and as an added bonus, a unit model for Cretan nations, featuring the feared Minotaur as a shield boss:

dd-8.png


That’s all I've got for you this week, folks, but with our release imminent, you can expect a wrap-up on content and features next week, and a comprehensive set of patch notes shortly thereafter. Stay safe out there!


/Arheo
 
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I really love the fact you point out the idea of the uniqueness of every nation and move towards that direction. Playing different factions differently is the key to replayability. I will definitely pay for that DLC.
 
The new Syracuse mechanics look very interesting...Already having thoughts of conquering Latium and releasing each city there as independent. Should make for some fun borders
 
I really appreciate the direction you're going with this DLC and the update itself. I'm already excited for the cultural rework :D

There's only one thing that still bugs me: as of now there seems to be no dual-monarchy for Sparta :(
 
The new Syracuse mechanics look very interesting...Already having thoughts of conquering Latium and releasing each city there as independent. Should make for some fun borders
I still want a map mode that shows power blocs (all vassals under their liege, all members of a defensive league under their league name).

This makes me want it even more. My god the gore is coming.
 
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Great! Imperator gets me the most excited these days, I really like the direction it's headed and really feel that if it keeps improving like this it'll become the most interesting game of the bunch.
 
Dear devs, The relese is sooner than we expected,

It's very good to see many improvements like unique mechanics for certain nations, or the diadochi fighting each other.

A few questions:
If ostracizing costs half the victim's power base, does it mean doing it with someone without powerbase would have no tyranny penalty (only -5 stability)?

What about Sparta's dual kings? As this is the update focusing on Sparta (and Athens and Syracuse), it's very concerning NOT to see this feature announced.

Characters that have been favorited will be removed from your outliner once deceased.
Will there be a message stating that they have died and how? Otherwise things could get confusing if a favorite charater dies while a player deals with something else.
 
Greetings all! Things have been a little up in the air lately, but I hope you’re all managing to stay safe and secure.


In today’s DD, I hope to give you all a little something to look forward to, as well as a round-up of some more minor additions coming to both the free update and content pack alike.


Without further ado, however, it is my pleasure to announce that the Archimedes update and the Magna Graecia content pack will be available for your delectation on the 31st March.

View attachment 555583

As you might be aware by now, the Archimedes update will be free for all users, and contains an entire overhaul of the religion and omen mechanics, deities, sacred treasures, new events, additional content, and a dizzying array of bugfixes and balance tweaks.


The Magna Graecia content pack, priced at $7.99 / £5.79 / €7.99, will be available for purchase on all our usual platforms, and contains bespoke mission trees and content for Sparta, Athens, and Syracuse; a set of hellenistic themed treasures, 3 new music tracks, the Apotheosis feature allowing you to deify your past (or present!) rulers, new hellenistic deities replete with unique 2D art, and new 3D art for certain Greek nations (you can find more on this below!).


In addition to this news, I‘d like to share an updated roadmap graphic with you. We’ll begin to reveal more details about future plans as we get a bit closer, but this will serve to indicate my development intentions going forwards.

View attachment 555587


And now for those of you that have patiently awaited additional gameplay content - here are some minor changes that we’re making to each of the focus tags in Magna Graecia.


It is my firm belief that the identity of a playthrough in I:R is composed of that feeling of ‘uniqueness’ that exists as a combination of the many small aspects that make up your nation. As we develop I:R, these small but individual mechanical changes to tags, are an incredibly important part of differentiating between tag A and tag B; in combination with interactions and features enabled by other defining aspects of a nation - religion, culture, and more.


As Athens, you’ll be able to revive the ancient punishment of Ostracization; a character interaction that acts much like banishment, but is usable without imprisoning the target. You’ll incur a hefty tyranny cost, as well as the ire of the target’s family, and you’ll have no control over where the target flees, or what they get up to when they’re there..


The power of being able to deal with unruly characters is offset by a highly variable tyranny cost, and the increasing reluctance of the Ekklesia to support your actions at high tyranny.

View attachment 555588

As Sparta, a tall, military playstyle can be enriched by two new Province Investments, which replace Provincial Procurators and Mystery Cults for your nation.

View attachment 555589

The changes to these investments open up opportunities for some highly optimized core Provinces, in combination with the Spartan mission trees.


The unique mechanic for Syracuse plays off a desire to retain a focus on the famous City States of geographical Magna Graecia, as well as draw on the famous and ruthless nature of Agathocles’ past.

View attachment 555590

You’ll be able to release single cities as client states, having installed a puppet governor. These new subjects have a 50% bonus to their -base- manpower, ensuring that they punch above their weight in terms of supported army. For each of the subjects that you own, you’ll receive a small reduction in Mercenary Maintenance cost, and if you double down on the mercenary life, you’ll be able to utilise a new character interaction, which will let you elect a new ruling line from among your mercenary subjects.

The above mechanics are linked to the Magna Graecia content pack, but coming in the Archimedes update, is the ability to favorite characters of your choosing:

View attachment 555591


Favorite Characters will appear in the outliner, allowing you quick access to their character sheet or interactions. There is no restriction on who you can favorite - if you want to keep track of foreign rulers, that’s perfectly fine. Characters that have been favorited will be removed from your outliner once deceased.

A final thing we've done as part of the Archimedes update, is to add a series of startup events and choices for Diadochi nations, which make the starting situation a little more deterministic. I felt that the regional narrative in Greece was often lacking; as such, the 4th war of the Diadochi is much more likely to occur, with various rare outcomes still being possible.

Last, but not least, a promised look at some of the unit models that owners of Magna Graecia will receive:

View attachment 555593

Included will be unique unit models for Sparta, Athens and Syracuse, and as an added bonus, a unit model for Cretan nations, featuring the feared Minotaur as a shield boss:

View attachment 555595

That’s all I've got for you this week, folks, but with our release imminent, you can expect a wrap-up on content and features next week, and a comprehensive set of patch notes shortly thereafter. Stay safe out there!


/Arheo
OMG I thought Sparta unit graphic would be awesome but Athenian is my favorite! I will be an Athenian from now on! That corinthian helmet omg... oh yeah!
Spartan, it's good work, historical, they used those dull helmets by this time in majority.
Impressive work!
 
OMG I thought Sparta unit graphic would be awesome but Athenian is my favorite! I will be an Athenian from now on! That corinthian helmet omg... oh yeah!
Spartan, it's good work, historical, they used those dull helmets by this time in majority.
Impressive work!

I had to look it up on wikipedia! Because I was very disappointed with the look of the Spartan 3D unit... I was hoping something more akin to 300 or Assassins creed with the Corinthian Helmet... But it is historical I suppose... Perhaps showing a decline in their military prowess?? I kid, I have no idea why they moved on to those dull pilos helmets.

Still I am excited for the content pack and 1.4 and perhaps we will get a mod to combine the new Athenian Corinthian style helmet with the Macedon 3D unit's muscle cuirass with red trim. :p
 
I had to look it up on wikipedia! Because I was very disappointed with the look of the Spartan 3D unit... I was hoping something more akin to 300 or Assassins creed with the Corinthian Helmet... But it is historical I suppose... Perhaps showing a decline in their military prowess?? I kid, I have no idea why they moved on to those dull pilos helmets.

Still I am excited for the content pack and 1.4 and perhaps we will get a mod to combine the new Athenian Corinthian style helmet with the Macedon 3D unit's muscle cuirass with red trim. :p
Haha yeah, well actually the aristcratic elites and citizens might have used the corinthian helmets still, as thei inherited it from their father etc, but most Spartans used these helmets by this time as they where easier to mass produce. Also some have made arguments that the Spartan training made it more important to be able to read the surroundings better, having lighter armor, relying more on skills, and enhancing both vision and hearing(for commands, warnings etc). BUT you can easily mod the Athenian helmet to the Spartans, which I might do... muahahahaha
 
OMG I thought Sparta unit graphic would be awesome but Athenian is my favorite! I will be an Athenian from now on! That corinthian helmet omg... oh yeah!
Spartan, it's good work, historical, they used those dull helmets by this time in majority.
Impressive work!
The only thing thats missing imo is the Spartan red color.
At least the tunic could have been colored in a more vibrant Red (a red cape would be even better) :D
something more like this:
e4793407fa96015f457dcd9e64763f03.jpg

1-3a-spartan-warriors-mantinea.jpg

916697.jpg
capsule_616x353.jpg
 
  • 1
Reactions:
Greetings all! Things have been a little up in the air lately, but I hope you’re all managing to stay safe and secure.


In today’s DD, I hope to give you all a little something to look forward to, as well as a round-up of some more minor additions coming to both the free update and content pack alike.


Without further ado, however, it is my pleasure to announce that the Archimedes update and the Magna Graecia content pack will be available for your delectation on the 31st March.

View attachment 555583

As you might be aware by now, the Archimedes update will be free for all users, and contains an entire overhaul of the religion and omen mechanics, deities, sacred treasures, new events, additional content, and a dizzying array of bugfixes and balance tweaks.


The Magna Graecia content pack, priced at $7.99 / £5.79 / €7.99, will be available for purchase on all our usual platforms, and contains bespoke mission trees and content for Sparta, Athens, and Syracuse; a set of hellenistic themed treasures, 3 new music tracks, the Apotheosis feature allowing you to deify your past (or present!) rulers, new hellenistic deities replete with unique 2D art, and new 3D art for certain Greek nations (you can find more on this below!).


In addition to this news, I‘d like to share an updated roadmap graphic with you. We’ll begin to reveal more details about future plans as we get a bit closer, but this will serve to indicate my development intentions going forwards.

View attachment 555587


And now for those of you that have patiently awaited additional gameplay content - here are some minor changes that we’re making to each of the focus tags in Magna Graecia.


It is my firm belief that the identity of a playthrough in I:R is composed of that feeling of ‘uniqueness’ that exists as a combination of the many small aspects that make up your nation. As we develop I:R, these small but individual mechanical changes to tags, are an incredibly important part of differentiating between tag A and tag B; in combination with interactions and features enabled by other defining aspects of a nation - religion, culture, and more.


As Athens, you’ll be able to revive the ancient punishment of Ostracization; a character interaction that acts much like banishment, but is usable without imprisoning the target. You’ll incur a hefty tyranny cost, as well as the ire of the target’s family, and you’ll have no control over where the target flees, or what they get up to when they’re there..


The power of being able to deal with unruly characters is offset by a highly variable tyranny cost, and the increasing reluctance of the Ekklesia to support your actions at high tyranny.

View attachment 555588

As Sparta, a tall, military playstyle can be enriched by two new Province Investments, which replace Provincial Procurators and Mystery Cults for your nation.

View attachment 555589

The changes to these investments open up opportunities for some highly optimized core Provinces, in combination with the Spartan mission trees.


The unique mechanic for Syracuse plays off a desire to retain a focus on the famous City States of geographical Magna Graecia, as well as draw on the famous and ruthless nature of Agathocles’ past.

View attachment 555590

You’ll be able to release single cities as client states, having installed a puppet governor. These new subjects have a 50% bonus to their -base- manpower, ensuring that they punch above their weight in terms of supported army. For each of the subjects that you own, you’ll receive a small reduction in Mercenary Maintenance cost, and if you double down on the mercenary life, you’ll be able to utilise a new character interaction, which will let you elect a new ruling line from among your mercenary subjects.

The above mechanics are linked to the Magna Graecia content pack, but coming in the Archimedes update, is the ability to favorite characters of your choosing:

View attachment 555591


Favorite Characters will appear in the outliner, allowing you quick access to their character sheet or interactions. There is no restriction on who you can favorite - if you want to keep track of foreign rulers, that’s perfectly fine. Characters that have been favorited will be removed from your outliner once deceased.

A final thing we've done as part of the Archimedes update, is to add a series of startup events and choices for Diadochi nations, which make the starting situation a little more deterministic. I felt that the regional narrative in Greece was often lacking; as such, the 4th war of the Diadochi is much more likely to occur, with various rare outcomes still being possible.

Last, but not least, a promised look at some of the unit models that owners of Magna Graecia will receive:

View attachment 555593

Included will be unique unit models for Sparta, Athens and Syracuse, and as an added bonus, a unit model for Cretan nations, featuring the feared Minotaur as a shield boss:

View attachment 555595

That’s all I've got for you this week, folks, but with our release imminent, you can expect a wrap-up on content and features next week, and a comprehensive set of patch notes shortly thereafter. Stay safe out there!


/Arheo

Just letting you know, dear Paradox, the unit models you're providing which is available only to those whose going to pay money is not right. They should have been available without paying a single penny, since they must have been a part of the base game. What you are doing is adding a new peninsula to the map, lets say Italian peninsula, and asking money for it.
Its is absolutely ridiculous. " Oh look, look! I modelled a unit, though it does not have a sword. If you give me money, I will give him a sword. Oh look look I have a model with sword. Geez, its naked! What should I do? Oh boy. Give me more money and I'll dress him up." Do you see my point, dear Paradox?

I would not mind paying to the mechanics like deitification, but asking money for unit models THAT SHOULD HAVE BEEN A PART OF THE BASE GAME is neither right or morally appreciated.
Thank you.
 
I know this is probably not accurate for the time period but I really want a Spartan unit model with a Corinthian helm and muscle cuirass
 
Just letting you know, dear Paradox, the unit models you're providing which is available only to those whose going to pay money is not right. They should have been available without paying a single penny, since they must have been a part of the base game. What you are doing is adding a new peninsula to the map, lets say Italian peninsula, and asking money for it.
Its is absolutely ridiculous. " Oh look, look! I modelled a unit, though it does not have a sword. If you give me money, I will give him a sword. Oh look look I have a model with sword. Geez, its naked! What should I do? Oh boy. Give me more money and I'll dress him up." Do you see my point, dear Paradox?

I would not mind paying to the mechanics like deitification, but asking money for unit models THAT SHOULD HAVE BEEN A PART OF THE BASE GAME is neither right or morally appreciated.
Thank you.
If entitled gamers had their way, the gaming industry would go bankrupt within a year.
 
Wow, that soon... Definitely cool news to read!

BTW, guys, about shields of non-diadochi greeks: should they be THAT big? I mean, after macedonian phalanx steamrolled everything on it's way, everyone seemed to start copying it, and phalangites used a bit smaller shield...

I know this is probably not accurate for the time period but I really want a Spartan unit model with a Corinthian helm and muscle cuirass
Relatively easy to make. Just edit unit model (or to be precise, .asset file of spartan unit) to use macedonian mesh and athenian helmet
 
The only thing thats missing imo is the Spartan red color.
At least the tunic could have been colored in a more vibrant Red (a red cape would be even better) :D
something more like this:
e4793407fa96015f457dcd9e64763f03.jpg

1-3a-spartan-warriors-mantinea.jpg

916697.jpg
capsule_616x353.jpg
Yes but you get that when creating the Pelepponesian League, then the darker red appears :)