• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Imperator Dev Diary, 2/24/2020

Welcome back for this week’s Imperator dev diary.


Today, I’m going to be talking a little bit about the three mysterious boxes that a few of you picked up on when we took a look at the new Religion View wireframe the other week.

f5JiO9ZDb7bW3vsu9OzdMFDzifmvryCnFkz2pJK72pv-nafZJYTfT2DqNzkSx8OWIH4qR_AEPKzY9yhh4ldkIm2nyOp6E1MdDhGpBWcSc9_oTCbAFPdWIzmMbgrxbcOPPdLK4TgB



Linked strongly to Holy Sites, the Sacred Treasures system will be included as part of the Archimedes update. We will be including a set of general treasures for all owners of I:R, and a set of treasures as part of the Content Pack, with a Greek theme, as per the rest of the pack.

Sacred treasures will appear in holy sites around the world, and are intended to represent famous or important artefacts that were known or presumed to have been revered in the ancient world.

It’s important to note here, I think, what treasures are not. Just as with the deities and omens, we’re keen to stress the importance of belief and ritual in antiquity, rather than treating these items as ‘magical’ in nature. The vast quantity of carved/written requests for blessings or even curses that are still found by archaeologists at temples and holy places dating to antiquity, shows that religion was a hugely relevant, almost transactional, part of life.


How will they work?

Every holy site will have a number of slots for sacred treasures, represented as above in the religion view. This corresponds to the ‘level’ of the holy site, which in turn corresponds to the city status of the territory in question. A settlement will be able to sport one artefact, two in a city, and up to three in a metropolis.

I’m keen that treasures are considered unique. Treasures will be created at the beginning of the game, and there will be a finite number. Where the Pythia in Delphi might begin with a brazier of Oleander, you will not find 45 Braziers of Oleander doing the rounds 100 years into the game.

Treasures themselves will exert a provincial effect, applying a modifier to all territories within the province in which they reside. This makes it very relevant where your holy sites are located, and which city status they possess.

Naturally, putting all your eggs in one basket can have a down side. Treasures are fair game for looting, and the desecration of a holy site by a unit will pass all contained treasures to the looting nation.

Treasures can only be actively placed in holy sites which represent gods currently worshiped in your pantheon, and treasures present in holy sites of other deities will have no effect. To add a level of commitment to your choices, you will be unable to remove a treasure unless the holy site is desecrated (possible through the Religion View screen).


Can’t we just stack these to crazy levels?

To an extent. We’re addressing this in a couple of ways. Firstly, the various pop output bonuses for Capital, Capital Province and Capital Region are being cut down significantly. Secondly, by tying treasure slots to city status, you would need to have 4 metropolises in one province in order to stack the maximum number of treasure slots. This makes it theoretically possible, but a significant logistical challenge to feed and supply a fully decked out province.


Can we mod these?

You most certainly can. Time allowing, I will also be looking into allowing characters to benefit from possessing treasures, replete with character effects. Nota bene: I have no current plans to enable the character aspect of the sacred treasures system in the base game.

Next week, we’ll be showing off some more missions that will be coming as part of the Magna Graecia content pack, as well as an interaction with the deity mechanics that I hinted at a few diaries ago.


/Arheo
 
  • 1Like
Reactions:
Hey there,

I was a bit offtopic since december last year. When can we expect the new update? Or is it acutally the update archimedis?
Archimedes is the next update; they changed the plan with the personnel changes.

No release date has been given, but given that they don't have even a pretense of a UI for what is supposed to be a centerpiece of the update (the religion update), it seems likely that it is still a ways away. Which is fine; it takes time to deliver a quality product.
 
But didn't they say there would be more updates than their other sister titles? That seems like the same pace as the previous patches.

We don't know about the actual pace of how they are developing without being in the studio, but just from what we have from the DDs it seems to be crawling at a snails pace. The last three dev diaries could have been one diary, nothing radically new has been presented since the introduction of state pantheons. The first Diary described it with no picture, the second showed a wire frame of what we already knew, and this one just honed in on a part of the wireframe. We know that the GUI for relics was in last weeks Diary, they could have described it then, but they left it to this week because they knew they'd have nothing to show.

Not to mention for a religious update it really does not tie up any religious loose ends at all. Every state has 4 god choices? They haven't responded to anything about Pharos, Judaism, Zoroastrianism, Buddhism etc. They also have not mentioned any religious flavor in terms of events/religion specific modifiers whatsoever despite the plethora of fascinating ideas in the suggestion forum.

With the lack of flavor I can only see this update as a wireframe in itself, which would need to be updated in a large DLC if they ever come. Which is still just how the game initially launched.
 
I think with patch 1.4 we can expect something similar to patch 1.2.

It would be good if in 3 weeks or 1 month we obtained a beta and when the official patch can be obtained. The little information that is provided in the developer diaries suggests that the great news is already finished and it is necessary to polish them aesthetically and check that everything fits together.


And yes, there are very good suggestions that people contributed. Hopefully each religion has something unique.
 
Saying the future is so people don't complain that I said a time that was wrong. Well I feel I kinda failed at that but in some other way.
If you don't want people saying you are wrong and also have no idea just don't make a comment about it
 
However when a question is asked it is good to try to give some sort of answer, here you don't know how long you can wait for one given the rather few people here.

Have they hinted at a Q2 release? I mean, Q2 is what, April to June? If the Dev Team have been working on this patch since, lets say, the beginning of the year, an April release at the earliest is hardly faster than any of their sister titles.
 
My guess is end of March for Archimedes. HoI just got DLC. Stellaris is waiting for Federations. So, after that (2 weeks?) there will be time for marketing activities for Archimedes and paid DLC. And it will loosely fit into seasons narrative.
 
The status of the UI in particular (just a placeholder drawing, not even pretending to look like part of the game aesthetically) makes me think we are still some ways away. If it were really being released in a month, I'd expect to see things further along. For that matter, we clearly have more than 4 dev diaries worth of content (what are the precise effects of changing deities or upgrading holy sites? how does religious conversion/state religion work? are there nations other than Syracuse getting mission trees? how is Judaism represented in this system? Buddhism? etc.).

At the same time, I imagine they want to push something out in the not too distant future. So Q2 sounds reasonable to me.

Remember that they had a reorganization with a new leader and a new vision (essentially scrapping the previous planned update, RIP Cassander, to go in a new direction), so it wouldn't surprise me if they were a bit behind their originally planned schedule. I'm sure they could use some of the work they had done for planning Cassander, but the whole religion rework would presumably be new. Good news is that that means Meander should be not too long after Archimedes.
 
The status of the UI in particular (just a placeholder drawing, not even pretending to look like part of the game aesthetically) makes me think we are still some ways away. If it were really being released in a month, I'd expect to see things further along.

UI is usually one of the last things to be implemented. It's not very efficient to do it in stages as implementation of features comes in.