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Reception & Thoughts | Patch 1.14.2 [Checksum fbf7]

Greetings all!

Today marks the first dev diary since the release of Trial of Allegiance, so we’ll be looking back over how things went, and community reactions in a little more detail than usual. While I would have loved to have some data on player choices and interactions for today’s diary, our analytics engine is busy chugging away. So, we’ll have to hold off on that until the machine spirit has assessed the incoming preponderance of data.

The Elephant in the Room

It would be hard to talk about Trial of Allegiance without first mentioning that we’re acutely aware of its critical reception from fans.

We’ve had releases with less than satisfactory reviews before, so why talk about them this time? Well, this mostly boils down to the reasons. Usually when something doesn’t do well we’ll create a timeline and buckle down to address the issues that matter. As you’ll see below, things are a little different this time.

Above all, I see no reason not to be transparent about this, and I’m going to use today as an opportunity to talk about what it means to us and how we analyze reactions, so let’s dive into some of the facts:

Everything’s on Fire!

Well, actually no. Trial of Allegiance has thus far been one of our most stable releases in terms of bugs and player-encountered issues. This doesn’t mean there aren’t bugs: stuff always creeps through, but as you may have noticed by now, we’ve had an Open Beta running with a patch scheduled sometime today. The patch notes will be attached to the end of this document. Furthermore, we have another patch scheduled in next week to give us a chance to tackle more complex problems.

Due to the low incidence of bugs in the ToA content, we’re spending a bit more time on general improvements and things folks thought were lacking.

Developer’s Perspective: bugs are defects in the game - errors or unforeseen complexities that render part of the experience to not work as intended. We don’t usually consider design choices or outdated content as bugs unless they cause the first statement to apply, since that evaluation is often subjective.

Circles Within Circles

Our steam review score has taken a fairly heavy beating on Trial of Allegiance. Reviews on DLCs are notoriously hard to draw accurate conclusions from, as very few people tend to leave reviews compared to the overall number of people who bought a DLC. Trial of Allegiance is particularly notable in that regard, as there are fewer reviews overall than we would normally expect. It’s absolutely possible to theorize behind why that is, but that’s all those are: theories.

That said, we read every review. Aaand it’s quite hard, tbh. Being a venerable ancient of the internet, I could wax lyrical on toxicity, vocabulary, and dissociation, but at the end of the day folks leave reviews for a reason. The language they use isn’t as important as the sentiment they’re trying to convey, even if they don’t always know the right way to do it.

What we try and do, therefore, is to try and don our armor of not-taking-things-too-personally, and group negative reviews by common themes or sentiments.

For Trial of Allegiance, we assessed clear ‘meta’ groupings in order of weight*:

  • Unhappiness about recent regional currency price adjustments
  • Unhappiness about the price of the country pack
    • Compared to other HOI4 expansions
    • Other
  • Bought it but wanted something different
    • New mechanics, or
    • A european expansion
  • Unhappy with the quality of the release
    • In relation to specific issues;
    • In relation to mods
    • Unclear/Unintelligible
    • Unclear/Horrendously offensive

*This requires looking at global reviews, not english-language only: something we take quite seriously.

The exact weighting here changes a lot over time, but suffice it to say that the top grouping is significantly larger than any of the others, and the last grouping vice-versa.

But hang on, does this just mean we’re being review bombed by angry interest groups? Well, that would be a nice easy assumption that allows us to feel good about ourselves and go home for supper, but there doesn’t seem to be any coordinated effort here as far as we can tell.

What we can tell here is that folks commonly leave reviews for reasons unrelated to the content we made.

So, these are the findings. So far these have been presented as factual; now we take a more subjective view when it comes to reacting to the findings.

Regional Pricing

This one was a little unexpected, though in hindsight it shouldn’t have been. Looking back over recent reviews on our other expansions, we see the same trend.

In January, Paradox made efforts to normalize pricing across various currency regions according to (as I understand it) a standard used by Valve. On HoI, we saw this as a mostly administrative change, and did not, I think, ask enough questions about the effect it might have on our game-specific player base.
I am not promising any sweeping changes here for decisions that have already been made. What I can say however, is that we will not be treating any such changes as administrative in the future. We will be doing our due diligence.

General Pricing

A little more expected, perhaps, but with some important notes. The vast majority of complaints about the pricing of this release came with comparisons or in relation to other content we’ve released in the past.

While it overlaps a little with the next topic, I feel like we could have been clearer with setting expectations about what a country pack is.

Another observation here is that our fanbase seems to attach more importance to the consistency of expansion prices than we tend to. A lot of the comparisons we’re seeing are equating content made many years ago or at a completely different scale to Trial of Allegiance.

Wanted Something Different

This one is a real games-industry conundrum. Traditionally, if you bring something to market that doesn’t interest everyone, the uninterested ones avoid it. Not so here.

We knew that South America would be a divisive topic amongst the fanbase: some regard it as important, some do not. We calculated that this would make these nations perfect for a country-pack release instead of a full expansion - including mechanics in something that may not interest everyone would put fans in the situation of having to purchase something they did not want.

And, uh, that backfired a bit. Overwhelmingly, reviews in this category are asking where the mechanics are, or why we’re spending time on X instead of Y.

Importantly though, we aren’t gonna change that. We will sometimes have country pack releases, and they will not contain mechanics, though perhaps there’s some middle ground for tech/unit/other additions.

This all comes with a big but: the Juno team who created Trial of Allegiance are not the only ones working on HOI4. Creating content packs is not being done at the expense of other things. We aren’t ready to talk about exactly what’s coming yet, but simply put: we have mechanical expansions in the pipeline that are being built at this very moment. Outside of expansions, we have even more big stuff happening for HoI in the very near future. Watch this space.

Developer’s Perspective: Even if we wanted to, making two mechanical expansions in parallel would be a significant technical challenge. Some games are built to make that easy! HOI is not one of them.

Quality of Release

This is predominantly the stuff that reviews traditionally focus on. Was the delivered content good/bad/neutral? The nature of this is subjective, and these reviews are really where we can act by making changes and fixes. Below you’ll find the patch notes for our first iteration on ToA’s content, with more to come soon.

Overall what we’re seeing from players that stated an active interest in South America is a trending positive reaction. There are some key problems raised to us from highly invested players, which we’ll do our best to address. There are learnings we want to take into future country packs or war effort patches, including but not limited to:

  • Shared branches were one of those things that made sense at the time, but in hindsight we should have avoided.
  • People love map changes more than I thought humanly possible.
  • Power creep is real, and we should have a balance reckoning sooner rather than later
  • We can do more with units, tech, and non-focus content without being explicitly ‘mechanical’ in nature. This was sort of on our radar already, but player feedback confirms that.

As I mentioned above, this has been a very bug-light release, but if an issue is plaguing you then please let us know through the usual channels, and we’ll spend any time left over on making other improvements to ToA’s content.

—-----------

Stuff That Doesn’t Really Help

Reviews that are empty/irrelevant/insulting/contain mysterious dwarven chanting are not going to be useful to us. When I say that we read all reviews, I’m not kidding - but if there’s no actionable text, we can’t do anything with it. Of course, it is your right to maintain a practice of critical ambiguity, I’m just saying it won’t produce results.

Reviews and comments that set up a strawman and try to assign a motive to the decisions we make serves only to create a rift between developers and community. We love this game as much as you do, and while it would be naive of me to assume that every discussion can be equally polite and constructive, I do believe that it is better if we let people represent themselves.

Of course, the vast majority of you understand this.

In Conclusion

From my perspective, team Juno had a cracking debut release, and I’m beyond proud of what they accomplished. The strategic side of things is where we’ve fallen short, and that is my cross to bear.

Finally, the reason I’m saying any of this stuff is to give you folks some context. This is hopefully an insight into the thought process that collectively happens behind the scenes at HoI HQ.

I’ll be around to try and answer any questions!



Below, you’ll find the patch notes for the update coming sometime today:

################################################################
######## Patch 1.14.2 "Bolivar" #########
################################################################

##################################
# Bugfix & Gameplay Additions
##################################
- Presets in the equipment designer should not be blocked because of so-called negative stats
- Blockade runner now requires fighting with at least one >37 knot ship
- Added a decision for fascist Chile after completing the focus "Forge a New Chilean Identity" to change the national flag to the Patria Vieja based one, due to popular demand.
- Added Felipe Molas López as advisor for Paraguay
- Valentino Riroko Tuki's trait has been buffed, and RAP now gains slightly more things when released and chosen to be played as a part of the Araucanian-Chilean civil war.
- Blockade runner is now actually obtainable
- Flourishing economy for Paraguay no longer expires
- Revenge for the Triple Alliance and Rekindle old gripes now gives wargoals against both actors in a civil war if BRA or ARG is in a civil war
- Fixed an issue where two designer companies for Chile wouldn't have icons with AAT disabled.
- Fixed a bug where Bartolome Blanche would go to the revolting side in the Araucanian civil war despite the non-aligned side still meeting all the requirements to keep him.
- Fixed an issue where taking any of the Promote Spanish Immigration decisions as Chile would permanently block the player from taking any further immigration decisions.
- Support the Spanish republicans no longer spams the error folder
- Historical AI behavior setting for Uruguay no longer disallows achievements
- Fixed an issue where Paraguay could take a focus before taking the prerequisite focus
- You no longer require French Somaliland for the Chilean empire achivement
- USA should no longer guarantee Monroe countries in addition to having the Monroe spirit if Trial of Allegiance is on, unless Tension is > 90%
- Replaced some Uruguayan spirit icons with nicer ones
- Italy now joins the war when France proper is being invaded by Axis troops, or on the historical date
- Reshuffled priorities for building slots for URG/PAR to make it less likely that the capital hits the 25 slot limit
- Paraguay river navy gets properly removed upon capitulation
- Fixed Oscar Escudero Otárola having his name backwards
- 'Reach out to Soviets' in the Argentina tree now checks if the Soviet Union is communist.
- Election event will now only fire if Brazil has completed 'Repeal the National Security Laws'
- Made the requirements to get Senor Hilter slightly easier.
- Added the correct Mechanized tech icons for Brazil
- Fixed an issue where Argentina and Chile could not use their modern small aircraft icon for carrier aircraft.
- Added a fix so you can now see that Prestes will become country leader with the 'Align with Moscow' trait.
- Added a check to Argentina's 'Support the Spanish Republicans' focus so it can only be taken if the Spanish Republic exists.
- some more portrait tweaks for minvervino, valentino and dartnell
- Added a check to the Juan Peron focus to make sure he is still recruited. Also added tooltip to event to make it more apparent he will not be available.
- Argentina can now peace out all UK allies when taking the Falklands
- Modified requirements for 'Revise Treaty of Roca-Runciman' in Argentina focus tree. Now accessible to communists after civil war.
- New Edelman portrait added and minor tweaks to previously existing portraits
- Fix for the Cisplatine war achievement not working.
- Fixed snake smoked achievement file names.
- Nerfed some of the recruitable population and supply in Communist Argentina
- Merged two instances of a duplicated Brazilian admiral/advisor
- Added fix to prevent elections from firing if Vargas is still country leader
- Eugenio Gomez portrait updated to show the right person
- Neglected state and Cangaco state modifiers will now be removed when another country owns the state.
- Fixed an issue that was preventing players from inviting countries to the Org of American states faction and made it easier to see how to integrate countries into US of South America.
- Updated some focuses that were not adding cores to new states.
- Added a fix to make sure that Support the Spanish Nationalists isn't available if they win the civil war
- Added chief of army for those without ToA for Argentina
- Made Fascist demagogue advisors available from game start in Argentina
- Brazil and Argentina now have full access to their respective intel agency icons
- Improved tooltip for Align with Moscow focus
- Beneath the shadow of the Triple Alliance and Rekindle old gripes no longer instantly white peace PAR/URG, giving them the option of continuing the war without being teleported back
- Fixed confusing Tooltip for blockade runner
- Peru can no longer go to war with Ecuador if subject
- Chile can no longer create their own faction is subject
- Mexico can no longer invite Peru to their faction if they are at war with Ecuador
- Normandy is now part of Chile's decisions to core France
- Manuel A. Rodriguez no longer has a duplicated localization key and is recruited when ToA is disabled.
- Added fix that prevents players from taking "Demand Compensation From Spain" if Spain does not own Equatorial Guinea
- Fixed an issue with Argentina's starting plane having the wrong icon.
- Fixed a bug where "TAG makes aggressive moves on Uruguay" event fires twice
- URSAL focus now grants cores to Brazil
- Fixed a bug which required reloading the game to show hidden Senor Hilter focuses


##################################
# AI
##################################
- AI now motorizes supply hubs if needed, even if they are controlled by allies or puppets
- The ai should no longer be as willing to send volunteers to the Kingdom of Araucania and Patagonia for all of eternity.
- Limiting some italy ai strategies for only when in faction with germany

##################################
# Modding
##################################
- Removed the check on negative stats that disabled create_equipment_variant and AI equipment creation


##################################
# Stability & Performance
##################################
- Improve performance in resource computation.
- Various minor optimisations across the game (infrastructure etc)
 
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I loved this DLC, I had a lot of fun invading all my neighbors and creating a great nation with all of South America.

Paraguay is, in my opinion, the most fun to play.

The only thing I didn't like about it was the lack of an option to do cores in South America with communist Brazil and the lack of content with Lampião in power, so I ask you to take a look at it.
I agree. I played as Lampiao Brasil and I would at least like an accompanying flag. Maybe even a flag with a hat over the central blue sky which would be pretty cool. Or even a flag which represents the northeast of brasil. Also, maybe the capital could move to Salvador or another city in the nordeste? That would add allot of nice flavor.
 
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What's the big difference between AAT and TOA? What makes AAT acceptable in quality and TOA not?
1) It was South America, not Europe.
2) the price went up, even though game prices have stayed stable for far more years than people realize, but the world is changing, and inflation has come to everywhere, and not in any equal way, as some residents of various nations have found out. The fact that their currency has fallen vs other currencies over the same time period is not really Paradox's fault.

It's the Internet. Someone has to be blamed, after all.
 
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Stupid question to all those critical of TOA:

What's the big difference between AAT and TOA? What makes AAT acceptable in quality and TOA not?
Though not being in the "ToA-is-overpriced"-camp, AAT contains new games mechanics/features as well (like e.g. the International Market or MIOs) compared to ToA
 
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Though not being in the "ToA-is-overpriced"-camp, AAT contains new games mechanics/features as well (like e.g. the International Market or MIOs) compared to ToA
Herennius, I thought you were the biggest lover of new focus trees on the forum? Are you now saying new mechanics are more important than focus trees for you?

That would be a surprise.
 
Herennius, I thought you were the biggest lover of new focus trees on the forum? Are you now saying new mechanics are more important than focus trees for you?

That would be a surprise.
As stated, I'm not thinking that ToA is overpriced. I both enjoy new focus trees and new features (and I wouldn't say that I prefer the former over the latter the way you describe it) and so both country packs and bigger expansions are welcome additions to the HoI4 universe for me. I just wrote the remark you quoted because you asked why others don't like price/content of ToA and I think that's one of their arguments. Posting it doesn't equal supporting it, though.
 
As stated, I'm not thinking that ToA is overpriced. I both enjoy new focus trees and new features (and I wouldn't say that I prefer the former over the latter the way you describe it) and so both country packs and bigger expansions are welcome additions to the HoI4 universe for me. I just wrote the remark you quoted because you asked why others don't like price/content of ToA and I think that's one of their arguments. Posting it doesn't equal supporting it, though.
Understood.

Would be interested in hearing more from the people who are dissatisfied with ToA but content with AAT.

Because surprisingly to me, reviews for AAT are 69% positive while for ToA they are 32% positive. There's a 37% discrepancy, and it's too big to just say it's just a slight deviation.

1710747348664.png

1710747367482.png


At the same time, AAT & TOA look very similar to me (with one of two key exceptions), and in my country the difference between the two in price is 50% which is why I'm curious why the different treatment exists. Noticed also that the number of reviews for TOA is more than for AAT, which is extremely weird.
 
Stupid question to all those critical of TOA:

What's the big difference between AAT and TOA? What makes AAT acceptable in quality and TOA not?
I'm not critical to the DLC itself, but critical to those who decided to devalue the Rupiah almost 50% and making the game and its DLCs twice as expensive for us Indonesians since 2022.

*Uhh, okay, i actually got one... the devs said that it is a countrypack akin to Bosporus, but why its Indonesian price is 1,5 times of BftB? If it's only 20-25% higher, i would consider buying it with the 2021 Rupiah value or 35-40% higher (not the 97% higher as for the 2022-2024 one).
 
Noticed also that the number of reviews for TOA is more than for AAT, which is extremely weird.
I see at least two likely reasons for this: If you compare how many people live in the countries receiving unique content in both DLC, South America is probably just a bigger absolute "audience" (I suspect this effect to be in place even if the relative amount of people caring for a video game like HoI4 might be higher in in Scandinavian countries). Also, enraged people tend to leave more reviews that people who think "it's okay"
 
I'm not critical to the DLC itself, but critical to those who decided to devalue the Rupiah almost 50% and making the game and its DLCs twice as expensive for us Indonesians since 2022.

*Uhh, okay, i actually got one... the devs said that it is a countrypack akin to Bosporus, but why its Indonesian price is 1,5 times of BftB? If it's only 20-25% higher, i would consider buying it with the 2021 Rupiah value or 35-40% higher (not the 97% higher as for the 2022-2024 one).
Was it the same for AAT relative to LaR or some other "Big" DLC?
 
Was it the same for AAT relative to LaR or some other "Big" DLC?
In my place, AAT, BBA, LaR, WtT, MtG, and NSB are at 215k Rupiahs.

BftB and DoD are at 108k Rupiahs.

ToA and TfV are at 161k Rupiahs.
 
In my place, AAT, BBA, LaR, WtT, MtG, and NSB are at 215k Rupiahs.

BftB and DoD are at 108k Rupiahs.

ToA and TfV are at 161k Rupiahs.

Hmmm...

In CAD, AAT is 26.99. TOA is 19.99. AAT is more expensive by 59%.

In IDR AAT is 215k, TOA is 161K. AAT is more expensive by 33%.

In USD AAT is 19.99 and TOA is 14.99. AAT is more expensive by 33%. BFTB was 9.99 USD when released, LaR was 19.99 USD.

In RUB AAT is 1099, TOA is 829. AAT is more expensive by 32%.

Technically you are right, prices did rise.

This year's upcoming expansion then will likely cost around $27 USD (19.99*1.33 = 27, hah, Canada you're ahead in the game).



I'm actually surprised then, that there's such a fuss about the prices. It's $5, one cup of coffee (maybe 2 in a place like Russia, don't know about Indonesia). Even if they charged an extra $10, I wouldn't really care. Why does everyone make it seem like it's the price of a car?
 
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I'm actually surprised then, that there's such a fuss about the prices. It's $5, one cup of coffee (maybe 2 in a place like Russia, don't know about Indonesia).
The last DLC i bought was No Step Back, which i have preodered at 109k Rupiahs in November 2021. I also bought Waking the Tiger in mid-2018 at 109k. Now both are at 215k.

As comparison, Dan*ne's 600ml bottled water (choose it because its price was rarely affected by shortages and it's widely bought in Indonesia, we have a sh*tty public pipeline water service here but that's for another story) changed from 2.5k before Covid to around 2.7-2.8k at mid-2022 to 3k nowadays. So the prices went from 43.2 bottles in 2018 to 71.7 bottles right now, a 64% rise if we're using the bottled water equivalent.

*Everything has becoming more expensives nowadays, but games are moreso. Especially if it's a game that you enjoyed and has good mechanics you're looking forward to play with, such as AAT's MIOs or BBA's expanded peace deals. I have the option to just wait and not buying until the price is becoming more affordable, which is the option i take since 2022 until now.

Nevertheless, i still supporting them to do the fixes and delivering good "big-shot" contents for previously generic countries as always regardless the prices (albeit i do hope that they can make more sense at their regional pricings). After all, they do listened to their fanbase, like my aforementioned comment about the addition of Natuna Islands which is very surprising considering that they're working at a region across the ocean.
 
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I would actually love that too. Especially for naval combat where you really need that information before your highly expensive ships are sunk due to mistakes you made 5 years ago.

Maybe add a tooltip that pops up when you hover over an air/sea zone giving you a prediction of the outcome in the form of a percentage range of success.
 
Also a key mechanic that needs to be implemented soon is one that prevents you from building 50 1-brigade cavalry divisions and then switching the template to a regular 3x3 infantry brigade division. Maybe make template switching cost some military points as a sort of deterrence and/or add a training time if new brigades need to be made. This and also something regarding how small/big your army can be during peace time based on your mobilization/conscription laws. I think it’s too easy to get early mobilization during peace time, maybe add a war support requirement to it.

Also, I wouldn’t mind some unemployment % as the game starts towards the middle/end of the Great Depression. You could technically have an excess amount of factories so long as you improve/conquer states. Consumer goods should make a comeback to allow players to better balance civilian/military factories and also to give mobilization laws a stronger purpose. Technology could also make factories more efficient, freeing up the work force. This would also make factory conversion more common as opposed to just building new factories all the time with a population that needs to be conscripted into the armed forces as WW2 progresses.
 
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… Also, enraged people tend to leave more reviews that people who think "it's okay"
I am over 50 years old chap… and based on my living experience… this is the main reason. And in internet it is even more biased by that!
I personally very random leave review if i am happy with the product… (i spend that time to play that good content instead), but if i am unhappy i will leave review more easily, because i have no intention of gaming because the content just is not so good… So it is about the time and what we people just are… we like to moan and complain more that thank and be greatfull.

And in the game where there are hundreds of countries… 99% of the people are not happy because their own favorite country is not in the DLC… allways 99% of the people think that ”wrong” country did get the update. And then there are those people who think that because they pay $200 several year ago, they should be get something free because of those earlier purshases…
So not easy to be game developers in a game where so many people have so many different expectations, hopes and options.
Good luck! I allready see the slack Paradox will get when they release HOI5 and it does not have all the features HOI4 has now! It will be bloodshed in the internet! (Ones again…)
 
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