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Reception & Thoughts | Patch 1.14.2 [Checksum fbf7]

Greetings all!

Today marks the first dev diary since the release of Trial of Allegiance, so we’ll be looking back over how things went, and community reactions in a little more detail than usual. While I would have loved to have some data on player choices and interactions for today’s diary, our analytics engine is busy chugging away. So, we’ll have to hold off on that until the machine spirit has assessed the incoming preponderance of data.

The Elephant in the Room

It would be hard to talk about Trial of Allegiance without first mentioning that we’re acutely aware of its critical reception from fans.

We’ve had releases with less than satisfactory reviews before, so why talk about them this time? Well, this mostly boils down to the reasons. Usually when something doesn’t do well we’ll create a timeline and buckle down to address the issues that matter. As you’ll see below, things are a little different this time.

Above all, I see no reason not to be transparent about this, and I’m going to use today as an opportunity to talk about what it means to us and how we analyze reactions, so let’s dive into some of the facts:

Everything’s on Fire!

Well, actually no. Trial of Allegiance has thus far been one of our most stable releases in terms of bugs and player-encountered issues. This doesn’t mean there aren’t bugs: stuff always creeps through, but as you may have noticed by now, we’ve had an Open Beta running with a patch scheduled sometime today. The patch notes will be attached to the end of this document. Furthermore, we have another patch scheduled in next week to give us a chance to tackle more complex problems.

Due to the low incidence of bugs in the ToA content, we’re spending a bit more time on general improvements and things folks thought were lacking.

Developer’s Perspective: bugs are defects in the game - errors or unforeseen complexities that render part of the experience to not work as intended. We don’t usually consider design choices or outdated content as bugs unless they cause the first statement to apply, since that evaluation is often subjective.

Circles Within Circles

Our steam review score has taken a fairly heavy beating on Trial of Allegiance. Reviews on DLCs are notoriously hard to draw accurate conclusions from, as very few people tend to leave reviews compared to the overall number of people who bought a DLC. Trial of Allegiance is particularly notable in that regard, as there are fewer reviews overall than we would normally expect. It’s absolutely possible to theorize behind why that is, but that’s all those are: theories.

That said, we read every review. Aaand it’s quite hard, tbh. Being a venerable ancient of the internet, I could wax lyrical on toxicity, vocabulary, and dissociation, but at the end of the day folks leave reviews for a reason. The language they use isn’t as important as the sentiment they’re trying to convey, even if they don’t always know the right way to do it.

What we try and do, therefore, is to try and don our armor of not-taking-things-too-personally, and group negative reviews by common themes or sentiments.

For Trial of Allegiance, we assessed clear ‘meta’ groupings in order of weight*:

  • Unhappiness about recent regional currency price adjustments
  • Unhappiness about the price of the country pack
    • Compared to other HOI4 expansions
    • Other
  • Bought it but wanted something different
    • New mechanics, or
    • A european expansion
  • Unhappy with the quality of the release
    • In relation to specific issues;
    • In relation to mods
    • Unclear/Unintelligible
    • Unclear/Horrendously offensive

*This requires looking at global reviews, not english-language only: something we take quite seriously.

The exact weighting here changes a lot over time, but suffice it to say that the top grouping is significantly larger than any of the others, and the last grouping vice-versa.

But hang on, does this just mean we’re being review bombed by angry interest groups? Well, that would be a nice easy assumption that allows us to feel good about ourselves and go home for supper, but there doesn’t seem to be any coordinated effort here as far as we can tell.

What we can tell here is that folks commonly leave reviews for reasons unrelated to the content we made.

So, these are the findings. So far these have been presented as factual; now we take a more subjective view when it comes to reacting to the findings.

Regional Pricing

This one was a little unexpected, though in hindsight it shouldn’t have been. Looking back over recent reviews on our other expansions, we see the same trend.

In January, Paradox made efforts to normalize pricing across various currency regions according to (as I understand it) a standard used by Valve. On HoI, we saw this as a mostly administrative change, and did not, I think, ask enough questions about the effect it might have on our game-specific player base.
I am not promising any sweeping changes here for decisions that have already been made. What I can say however, is that we will not be treating any such changes as administrative in the future. We will be doing our due diligence.

General Pricing

A little more expected, perhaps, but with some important notes. The vast majority of complaints about the pricing of this release came with comparisons or in relation to other content we’ve released in the past.

While it overlaps a little with the next topic, I feel like we could have been clearer with setting expectations about what a country pack is.

Another observation here is that our fanbase seems to attach more importance to the consistency of expansion prices than we tend to. A lot of the comparisons we’re seeing are equating content made many years ago or at a completely different scale to Trial of Allegiance.

Wanted Something Different

This one is a real games-industry conundrum. Traditionally, if you bring something to market that doesn’t interest everyone, the uninterested ones avoid it. Not so here.

We knew that South America would be a divisive topic amongst the fanbase: some regard it as important, some do not. We calculated that this would make these nations perfect for a country-pack release instead of a full expansion - including mechanics in something that may not interest everyone would put fans in the situation of having to purchase something they did not want.

And, uh, that backfired a bit. Overwhelmingly, reviews in this category are asking where the mechanics are, or why we’re spending time on X instead of Y.

Importantly though, we aren’t gonna change that. We will sometimes have country pack releases, and they will not contain mechanics, though perhaps there’s some middle ground for tech/unit/other additions.

This all comes with a big but: the Juno team who created Trial of Allegiance are not the only ones working on HOI4. Creating content packs is not being done at the expense of other things. We aren’t ready to talk about exactly what’s coming yet, but simply put: we have mechanical expansions in the pipeline that are being built at this very moment. Outside of expansions, we have even more big stuff happening for HoI in the very near future. Watch this space.

Developer’s Perspective: Even if we wanted to, making two mechanical expansions in parallel would be a significant technical challenge. Some games are built to make that easy! HOI is not one of them.

Quality of Release

This is predominantly the stuff that reviews traditionally focus on. Was the delivered content good/bad/neutral? The nature of this is subjective, and these reviews are really where we can act by making changes and fixes. Below you’ll find the patch notes for our first iteration on ToA’s content, with more to come soon.

Overall what we’re seeing from players that stated an active interest in South America is a trending positive reaction. There are some key problems raised to us from highly invested players, which we’ll do our best to address. There are learnings we want to take into future country packs or war effort patches, including but not limited to:

  • Shared branches were one of those things that made sense at the time, but in hindsight we should have avoided.
  • People love map changes more than I thought humanly possible.
  • Power creep is real, and we should have a balance reckoning sooner rather than later
  • We can do more with units, tech, and non-focus content without being explicitly ‘mechanical’ in nature. This was sort of on our radar already, but player feedback confirms that.

As I mentioned above, this has been a very bug-light release, but if an issue is plaguing you then please let us know through the usual channels, and we’ll spend any time left over on making other improvements to ToA’s content.

—-----------

Stuff That Doesn’t Really Help

Reviews that are empty/irrelevant/insulting/contain mysterious dwarven chanting are not going to be useful to us. When I say that we read all reviews, I’m not kidding - but if there’s no actionable text, we can’t do anything with it. Of course, it is your right to maintain a practice of critical ambiguity, I’m just saying it won’t produce results.

Reviews and comments that set up a strawman and try to assign a motive to the decisions we make serves only to create a rift between developers and community. We love this game as much as you do, and while it would be naive of me to assume that every discussion can be equally polite and constructive, I do believe that it is better if we let people represent themselves.

Of course, the vast majority of you understand this.

In Conclusion

From my perspective, team Juno had a cracking debut release, and I’m beyond proud of what they accomplished. The strategic side of things is where we’ve fallen short, and that is my cross to bear.

Finally, the reason I’m saying any of this stuff is to give you folks some context. This is hopefully an insight into the thought process that collectively happens behind the scenes at HoI HQ.

I’ll be around to try and answer any questions!



Below, you’ll find the patch notes for the update coming sometime today:

################################################################
######## Patch 1.14.2 "Bolivar" #########
################################################################

##################################
# Bugfix & Gameplay Additions
##################################
- Presets in the equipment designer should not be blocked because of so-called negative stats
- Blockade runner now requires fighting with at least one >37 knot ship
- Added a decision for fascist Chile after completing the focus "Forge a New Chilean Identity" to change the national flag to the Patria Vieja based one, due to popular demand.
- Added Felipe Molas López as advisor for Paraguay
- Valentino Riroko Tuki's trait has been buffed, and RAP now gains slightly more things when released and chosen to be played as a part of the Araucanian-Chilean civil war.
- Blockade runner is now actually obtainable
- Flourishing economy for Paraguay no longer expires
- Revenge for the Triple Alliance and Rekindle old gripes now gives wargoals against both actors in a civil war if BRA or ARG is in a civil war
- Fixed an issue where two designer companies for Chile wouldn't have icons with AAT disabled.
- Fixed a bug where Bartolome Blanche would go to the revolting side in the Araucanian civil war despite the non-aligned side still meeting all the requirements to keep him.
- Fixed an issue where taking any of the Promote Spanish Immigration decisions as Chile would permanently block the player from taking any further immigration decisions.
- Support the Spanish republicans no longer spams the error folder
- Historical AI behavior setting for Uruguay no longer disallows achievements
- Fixed an issue where Paraguay could take a focus before taking the prerequisite focus
- You no longer require French Somaliland for the Chilean empire achivement
- USA should no longer guarantee Monroe countries in addition to having the Monroe spirit if Trial of Allegiance is on, unless Tension is > 90%
- Replaced some Uruguayan spirit icons with nicer ones
- Italy now joins the war when France proper is being invaded by Axis troops, or on the historical date
- Reshuffled priorities for building slots for URG/PAR to make it less likely that the capital hits the 25 slot limit
- Paraguay river navy gets properly removed upon capitulation
- Fixed Oscar Escudero Otárola having his name backwards
- 'Reach out to Soviets' in the Argentina tree now checks if the Soviet Union is communist.
- Election event will now only fire if Brazil has completed 'Repeal the National Security Laws'
- Made the requirements to get Senor Hilter slightly easier.
- Added the correct Mechanized tech icons for Brazil
- Fixed an issue where Argentina and Chile could not use their modern small aircraft icon for carrier aircraft.
- Added a fix so you can now see that Prestes will become country leader with the 'Align with Moscow' trait.
- Added a check to Argentina's 'Support the Spanish Republicans' focus so it can only be taken if the Spanish Republic exists.
- some more portrait tweaks for minvervino, valentino and dartnell
- Added a check to the Juan Peron focus to make sure he is still recruited. Also added tooltip to event to make it more apparent he will not be available.
- Argentina can now peace out all UK allies when taking the Falklands
- Modified requirements for 'Revise Treaty of Roca-Runciman' in Argentina focus tree. Now accessible to communists after civil war.
- New Edelman portrait added and minor tweaks to previously existing portraits
- Fix for the Cisplatine war achievement not working.
- Fixed snake smoked achievement file names.
- Nerfed some of the recruitable population and supply in Communist Argentina
- Merged two instances of a duplicated Brazilian admiral/advisor
- Added fix to prevent elections from firing if Vargas is still country leader
- Eugenio Gomez portrait updated to show the right person
- Neglected state and Cangaco state modifiers will now be removed when another country owns the state.
- Fixed an issue that was preventing players from inviting countries to the Org of American states faction and made it easier to see how to integrate countries into US of South America.
- Updated some focuses that were not adding cores to new states.
- Added a fix to make sure that Support the Spanish Nationalists isn't available if they win the civil war
- Added chief of army for those without ToA for Argentina
- Made Fascist demagogue advisors available from game start in Argentina
- Brazil and Argentina now have full access to their respective intel agency icons
- Improved tooltip for Align with Moscow focus
- Beneath the shadow of the Triple Alliance and Rekindle old gripes no longer instantly white peace PAR/URG, giving them the option of continuing the war without being teleported back
- Fixed confusing Tooltip for blockade runner
- Peru can no longer go to war with Ecuador if subject
- Chile can no longer create their own faction is subject
- Mexico can no longer invite Peru to their faction if they are at war with Ecuador
- Normandy is now part of Chile's decisions to core France
- Manuel A. Rodriguez no longer has a duplicated localization key and is recruited when ToA is disabled.
- Added fix that prevents players from taking "Demand Compensation From Spain" if Spain does not own Equatorial Guinea
- Fixed an issue with Argentina's starting plane having the wrong icon.
- Fixed a bug where "TAG makes aggressive moves on Uruguay" event fires twice
- URSAL focus now grants cores to Brazil
- Fixed a bug which required reloading the game to show hidden Senor Hilter focuses


##################################
# AI
##################################
- AI now motorizes supply hubs if needed, even if they are controlled by allies or puppets
- The ai should no longer be as willing to send volunteers to the Kingdom of Araucania and Patagonia for all of eternity.
- Limiting some italy ai strategies for only when in faction with germany

##################################
# Modding
##################################
- Removed the check on negative stats that disabled create_equipment_variant and AI equipment creation


##################################
# Stability & Performance
##################################
- Improve performance in resource computation.
- Various minor optimisations across the game (infrastructure etc)
 
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I pre-ordered the DLC but I've not had a chance to play it yet. To be honest, my only real gripe with the game is the meme stuff. For instance, Frenchmen fought and died in droves during the first world war so it seems unlikely that they'd hand over chunks of their country to the Swiss just because the latter asked. That said, coring South America is probably fine given the linguistic and cultural similarities.

I think going forward, I'd like to see less of the memey stuff. Like, every video I've seen on YouTube for the new DLC is just content creators conquering the continent and France or Germany for cores which they get for some reason.

I pre-ordered because I love the game and want to support it. I appreciate that without the silly memey stuff, there's little to do with some countries but surely that would make them less of a priority for updates and content? Switzerland was neutral but Belgium fought in the war but Belgium still has the generic tree.
 
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I think there might also be an additional concern underlying a lot of these "groupings", being the amount of technical debt that HOI4 is accruing through each new release and a belief that pushing more paid content while leaving a lot of this debt unhandled or adressed decreases the general health of the game.

Reading the forums, there is no lack of players requesting that features sold in previous releases are fixed or brought to a more functional state, and I would guess that some annoyance is generated not only from the DLC revolving around content one isnt too interested in, but that said content ist prioritized above improving what has already been sold and possibly contribute to introducing new problems.
Seeing as Arms Against Tyranny has dumped down to ‘mixed’ reviews, and having read a number of steam reviews for ToA pointing at old features not working properly, I do believe the above hypothesis is somewhat strenghtened. It looks to me like the combination of high technical debt that keeps increasing with each paid release and a move to push even more paid content while problems with previously released content persists burns a lot of ‘goodwill’. Goodwill that might otherwise have convinced a lot of us to buy content we were not particularly interested in at a quite steep price to support the developers.
 
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Please add generals and field marshals of Norway.
Henrik Rogstad
Hans Reidar Holtermann
William Steffens
Kristian Laake
 

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Hello,

I believe this is one of my first messages on these forum but I am an avid HOI Player and Modder, I have really just one big question;

Why are focus branches like the French King in Chile or Hilter going to Argentina being added into the game? They feel a lot like something out of a very weird alt-history mod. I can sort of understand Hilter showing up in Argentina, as that is a pretty common conspiracy, but the French King in Chile does not really make any sense as the kingdom that's referred was claimed by a pretender to the throne from France, which is apparently enough credibility for a tree to be made for one of his descendants?
I get what you mean about the 'sillyness' but it's based on a true event which was equally as ridiculous so I don't have any issue with that. I like to play with random focuses to see the carnage, if I want realism I just keep historical on.

On a side note devs, I like the way you can nerf the majors but it would be better if you could do this for all countries (or at least those with focus trees?) Would love to try to keep fascist nerfed Luxembourg in check
 
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For me there is three main issues with this DLC:

- no developable resources, this shouldn't be a thing, if there is oil and I am willing to make the investment I should get the ressources even if I occupy the land
- No fifth research slot. A country unifying all of South America having hundreds of factories should have a fifth research slot, put it behind a very high factory count, but make it happen. That Uruguay and Paraguay have it, adds insult to injury. Same goes for Ethiopia. I had playthroughs where I had achieved 300+ factories as Ethiopia, don't tell me at that point I wouldn't compete in the big league research wise.
- no use of new mechanics like powerstruggle from BBA, parliament from MtG, factions from BftB etc. I love these things, especially the power-struggle. Would have been nice to have them implemented in some way or form. For example for the Brazilian monarchy taking over and abolishing the constitutional restraints, but then parliament asserting itself if you lose the wars.
 
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Seeing as Arms Against Tyranny has dumped down to ‘mixed’ reviews, and having read a number of steam reviews for ToA pointing at old features not working properly, I do believe the above hypothesis is somewhat strenghtened. It looks to me like the combination of high technical debt that keeps increasing with each paid release and a move to push even more paid content while problems with previously released content persists burns a lot of ‘goodwill’. Goodwill that might otherwise have convinced a lot of us to buy content we were not particularly interested in at a quite steep price to support the developers.

Well put, i would say this is the main reason why I changed my review for the game and haven't bought the last DLC.
This is the best game of it´s kind in my opinion but this "technical debt" has been accumulating. At the moment i don´t consider the vanilla experience playable.
I, at least, need balance/AI mods that fix, cheat and script away the most glaring issues to enjoy the game. But mods cannot do all.

There really needs to be a, I don't know, "mega patch", AI road map or something. I would even pay for an AI/fix DLC.
 
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I'm not really an active HOI player but someone quoted this in the Cities skyline II thread. Can i just say that this is exactly what a community expects and appreciates after something didn't go too well? Maybe you can have a coffee with Colossal Order's CEO...
Once again, thanks for being so transparent! Players appreciate!
 
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I can appreciate you wanting to liking hoi4 and wanting to support it. But if you want less meme stuff and less "technology debt" I think our only option is voting with our wallet. Therefor you really shouldn't be preordering meme focus trees dlcs. It's really frustrating hearing people not wanting the stuff but still preordering.
 
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I think $10 is the most I'd spend on a country pack. The rest of the DLCs are $20 and contain both focus trees and new mechanics. This one is priced at 75% of a full DLC but contains only half the content. So I won't be buying it till it goes on sale.


As for the general tone of the game, HOI4 has been unserious and meme driven ever since it was released. Hoping for a course correction on that 8 years and 8 DLCs later is futile. If I want to play something less silly, I just launch HOI 3 again, or a different series altogether (to this day I still have lot more hours on 3 than 4).
 
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I can appreciate you wanting to liking hoi4 and wanting to support it. But if you want less meme stuff and less "technology debt" I think our only option is voting with our wallet. Therefor you really shouldn't be preordering meme focus trees dlcs. It's really frustrating hearing people not wanting the stuff but still preordering.
Voting with our wallets and raising our concerns, and I believe recent reviews for the two most recent releases being mostly negative is an example of the latter.
 
Perhaps the best way to salvage this mess would be making Trial of Allegiance a two parter. Go back to work and finish out trees for Peru, Colombia, Venezuela, and Ecuador, and release them once they’re done as a free update for those who’ve bought the DLC.

That would be enough content to justify the $15 price, satisfy complaints about countries being overlooked, and it wouldn’t screw over anybody who bought it at $15 like it would if you just chopped the price down to $10.
 
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I agree. AI should use the Royal Navy to stop you. What I meant is that IRL the British did not have much ground forces to stop the invaders, if they could land in Britain.
There is also the other elephant in the room: If Britain had fallen India (Including Pakistan and the other c colonies would have TOTALLY thrown the towel right then and there instead of just saying: "Come at me Bro! Want to come to the other side to the planet to fight millions of pissed-off Indians, Sikhs, Muslims, Hindus? "
The peace conference system might be fine for MP but as a history simulation they kind of suck.
 
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As for the general tone of the game, HOI4 has been unserious and meme driven ever since it was released

I'm not super keen on the memes either, but how exactly do they detract from your experience playing the game?

The default AI behaviour is historical, and no one is forcing you to restore the Byzantine Empire. You can play for hours and never have to engage with the fantastic content if you don't want to.

Personally I would prefer it if all the implausible focuses were hidden like Papal Italy and Hitlerian Argentina. But that's a matter of framing not substance. At the end of the day, the players who buy DLC for the memes are subsidising our historical content.
 
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Long time supporter of Paradox, 19+ years. Holy smokes, 19 years. I bought the South American and Scandinavian DLCs and ended up playing ............GERMANY!

You want to know how to make most players happy and address most “please add” and “complaints”? SURVEYS. Give every registered player one chance to vote on top 2-4 “please add” and 1-2 “complaints” per major/minor/very minor nation. Maybe add a limited text wildcard item block. Beats sifting thru forum posts of varying brevity.

I would say that there is a huge divide between historical/ahistorical players and embrace that. Both types of players love map changes, increased leaders, war equipment flavor, and nation flavor.

BTW: There are plenty of players, like myself, who would fact check nations for accuracy FOR FREE. My dream is to play German historical and never say “thats not accurate”.

Thanks for all the hard work Paradox.
 
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