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Stardate 23851.2

Hello everyone,

It's Tuesday and once more we are here with our weekly patch.
We are still working hard on fixing issues, but these are the ones that we managed to fix for this weeks patch.

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#################### VERSION 1.0.3 ######################
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Sync & Save
  • Save games will now remember the current uniform in use for Cerritos and dark UFP.

MAC
  • Game no longer crashes when receiving information about a MiPo under assimilation from the Major Power doing it

Gameplay & Balance
  • Increased waves of Borg that appear during the Pathogen deployment:
    • 1st event "Probe Defenses": from 2 to 6
    • 2nd event "Counteract Security Measures": from 3 to 4 and a medium size cube
  • UFP Mission Tree: node "Exodus" won't get blocked anymore when you cancel "Immediate Evacuation".
  • Cardassian Mission Tree: Free at least one species using the “Back to Basics” species profile is now required to the "Reform" node.
  • Espionage Missions: “Gather Intel” & “Sabotage Starbase” will no longer be able to be carried out in Systems that are part of a Neutral Zone to avoid unintended behaviors.
  • Major Powers will now be capable of breaking any migration pact they have.
  • Lowered the requirement for the "Subspace Sweetie" achievement to 3 gifts, so it's less difficult to reach.

Ships
  • Enterprise-E will now have its name and registration embedded.
  • Fixed the issue where the Enterprise was destroyed in certain events outside of war scenarios. It now correctly shows as M.I.A. (missing in action) when appropriate.
  • A fleet returning from MIA will now do everything possible to return to a system not under siege.
  • Corrected discrepancy between ship size info on the ship window and the galaxy tokens.
Lore
  • Corrected species traits for Ferengi and Nausicaans: they will now have traits according to lore.
  • California class ships will now be named after cities in California, according to lore.
  • All four UFP species now display their homeworlds correctly according to lore.

Crystalline Entity
  • Events:
    • A new system will now be created on the spot to be their homeworld instead of them choosing an existing system.
    • Reduced the time that a Crystalline entity takes to become hostile from 60 to 5 days so that there’s continuity to these events.
  • Added a lacking background image for Crystalline Entity in the Fleet View.
  • Fleet View now shows the Crystalline Entity ship with the correct localization.
  • Fixed Crystalline Entity Fleet Names after successfully recruiting the Crystalline Entity as a fleet through the relevant event sequence.
Audio
  • Fixed volume and/or quality issues in:
    • Cardassian Male Greeting "Our Union greets you."
    • Andorian female Greeting "Let us converse."
    • Cairn female and male Greeting "We will respect your privacy."
    • Cardassian female Greeting "Our Union greets you."
    • Cardassian advisor "Our Warp capabilities have been improved. I've drafted a memo for your approval..."
UI
  • Added a scrollbar for large texts in diplomatic issues to be readable in every resolution.
  • Reinforcement finished alert will now show the correct iconography.
  • Replaced multiplayer chat icon.

Language, localization & spelling
  • Mission Tree:
    • Starburst node: reworked texts to guide the player into the building of Bulk Carriers"
  • Espionage Missions will now show more clearly their success chance:
    • Less than: <X%
    • More than: >X%
    • Between: X%-Y%"
  • Outliner: Replaced the text "Reorder Planets" with the more accurate "Reorder Elements".
  • Added missing localization in the “Warp Agreements” modifier.
  • The text "We do not have enough Resources!" was added to all languages and will now appear when you do not have the necessary resources to hire the leader.
  • Captain Janeway Event: the option that read "Use this advantage with caution." has been cut.
  • Added dots for the acronym USS to follow the ship naming convention in Star Trek (U.S.S. Enterprise, etc.) in all languages
  • “Proton Torpedo” mentioned in events changed to correct spelling (“Photon Torpedo”).

Please note that save file compatibility between versions is not guaranteed.

If you have an important game going, please back up the save file before trying to load the save in the new version. You can roll back to a prior version by right-clicking on Star Trek: Infinite in your library -> Properties -> Betas -> choose the desired version from the drop-down.

If you experience crashing or other issues, first disable all mods and start a new save. If the issue persists, please report it on the Bug Report forums.
 
Almost a month since the launch and you still haven't fixed the placeholders for the Spanish translation that make the war, the firsts contacts and the borg plot unplayable. It's clear what we should expect from the game or the patches. 10/10
 
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How long does it normally take for the patch to appear in your Steam Betas options. Mine is taking a week Plus. The 1.0.2 patch just became available.

I cant keep the game running after doing a restore from save on Mac OS.

iMac Pro Ventura App version 1.02 I have added all the game files to my antivirus exemption list. After running for about a minute it puts the iMac into Deep Sleep. Recovery from Deep Sleep (Pressing Power button) recovers and shows the game running but immediately goes into Deep Sleep again. After this happens 3 times it reboots the iMac.

I will add this info to the bug list.

If you need any detailed information to assist you debug let me know.
 
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