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Stardate: 24204.2

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Today, we bring news regarding the future of Star Trek: Infinite, a journey we've embarked on together with a lot of excitement.

Sadly, we must inform you that Star Trek: Infinite will not receive further updates.

Together, we've explored distant worlds, faced formidable adversaries, and created a community bound by a shared love for the Star Trek universe.

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We want to extend our gratitude to those who have been the backbone of this journey. To the incredible team at Nimble Giant whose dedication and creativity made Star Trek: Infinite a reality. Working alongside such a talented group has been a privilege.

Equally, our partners at Paramount deserve a world of thanks. Your support and insights have been an invaluable resource, enriching our development process and enabling us to craft the game that stands before our community today. Your commitment to this project has helped us navigate the vastness of the Star Trek universe with authenticity and passion.

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Lastly, we cannot express enough gratitude for you, our community, for your support, enthusiasm, and dedication. Your engagement, feedback, and passion have been the driving force behind this adventure. You've built more than just a player base; you've forged a community of explorers united under the banner of Star Trek.

Though our journey in updating Star Trek: Infinite concludes here, the universe we've created together remains. The legacy of Star Trek: Infinite will live on through you, the community, and the adventures you continue to share.

Thank you for being a part of this incredible voyage, live long and prosper.
 
Maybe they think it's unlucky to do so?
48% positive, 7% last 30 days. The game is already being very poorly rated. They simply do it to earn some more sales, because they know that if people find out that it is abandoned and has so many errors, they will not buy it. Those who were Star Trek fans have already bought it, only the unwary are left.
 
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Almost one month later after Dev Log #13, and it is still not on the Steam Store page for ST:I. Why could that be? At this stage it cannot be an innocent mistake. One might even suggest you are being dishonest, hoping to get a few sales from customers who are unaware the game was abandoned.

Dev Logs 1-12 were all posted on the Steam Store page, so why not #13?
It's indeed odd and deceptive, given that if one is not familiar with the current state of affairs, they would be well within their rights to think they're getting a game that is still being worked on.

Paradox just has to ride things out until STI disappears down the memory hole like East vs. West, Empire of Sin, Cities in Motion 2, and Magna Mundi (rightfully canceled) before it.
 
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I see, so this is what Stellaris Dev Diary #317 was sacrificed for...

In hindsight, I'm so glad that happened, because it made me cranky and soured me towards buying STI for the foreseeable time.
Without that happening I might have actually bought this game and would now be sitting with a buggy mess of a skeleton game in my Steam Library.

Another thing that kept me from buying the game (other than the reviews and such, naturally)....why was there never a Paradox wiki for this? Or even a fan wiki? That way I couldn't get many informations about the game,w hich species where in it (and what the species and planet backgrounds looked like, except for a few sample screenshots). I like to know those things before I buy a game.
 
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I like the good Star Trek Parts (Enterprise, STNW, TOS, TNG, DS9, Voyager, Picard) and the Movies (TOS / TNG) a lot. And PDX with the external Devs tried to use the TNG-Timeline. Personaly I liked the Idea to make an Star Trek Game from PDX. Sadly the full Potential didn´t get used. The Game in General isn´t bad, but with maximum 10% of the Potential used, it was foredoomed.

The big reason that the Game was foredoomed is, that the Ground-Base, which comes from Stellaris didn´t get used fully and the second Reason is that the Developers from Nimble Giant didn´t worked with Heartblood on the Project.

That all Players, Streamers and Modders / Freelancer-Helpers saw that after playing an short time. The drive was gone to play it for longer. There was nothing to give to play more. That´s why Stellaris, Hearts of Iron 4, Europa Universals and the other Games from PDX and PDX-Partner-Studios with Heartblood and a lot of Factionts, Events, Specials, Modding-Features etc. make the differnence. That is the Standard-Basic all other Games have to orient oneself.

The only good Part in STI were the Space-Battles there with the great Zoom-In-Cameras. But that was not enough to hold the Drive to play the Game for a long time.

After that Info I could understand, that the Gamers were very angry on Steam. And I would understand if a lot of them wanna have a Refund for the Product (STI).
 
You actually need to leave space dock in order to say you had a "voyage". Luckily I waited to buy your garbage game and I am just here to say you didn't get any money from me no matter how much I wanted to buy this game.
 
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48% positive, 7% last 30 days. The game is already being very poorly rated. They simply do it to earn some more sales, because they know that if people find out that it is abandoned and has so many errors, they will not buy it. Those who were Star Trek fans have already bought it, only the unwary are left.

Well, it should not last long before finding it in the monthly bundle, just to collect a few positive ratings, which usually happen for 1€ games.
 
I still can't believe paradox killed this...
It's so unfair.
Why do companies always do this with good star trek games? They finally have something good and then they kill It. It's so stupid . This games could've been a dlc cash cow
 
I still can't believe paradox killed this...
It's so unfair.
Why do companies always do this with good star trek games? They finally have something good and then they kill It. It's so stupid . This games could've been a dlc cash cow
That is part of the reason this failed. Game was clearly made with the Paradox's standard approach nowadays: release a very shallow game, which would only be slowly improved by payable DLC over months or years. The Romulans and Cardassian factions in STI felt so underdeveloped compared to Feds and Klings, I was half expecting the first DLC announced to be something like the 'Shadowy Empires" to flesh those out. Dominion was noticably absent as well, only being mentioned in the Cardassian mission tree, so they would have been a clear DLC later.

IMO, players are fed up with devs releasing half-baked games, and many people saw STI for what it was and avoided it. I don't blame them.
 
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That is part of the reason this failed. Game was clearly made with the Paradox's standard approach nowadays: release a very shallow game, which would only be slowly improved by payable DLC over months or years. The Romulans and Cardassian factions in STI felt so underdeveloped compared to Feds and Klings, I was half expecting the first DLC announced to be something like the 'Shadowy Empires" to flesh those out. Dominion was noticably absent as well, only being mentioned in the Cardassian mission tree, so they would have been a clear DLC later.

IMO, players are fed up with devs releasing half-baked games, and many people saw STI for what it was and avoided it. I don't blame them.
From what I gathered and also saw, it's not that not enough people bought the game, but it's that paradox decided to not renew the star trek license, so that the devs can't make new content.
Paradox have been on. Very bad streak lately
From cities skylines 2, to even Life By You.

The devs had so much passion and love for this project but in this case the blame is fully paradox
 
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What a shame, i thought about this the other day without having this on any sort of newsfeed and went to look it up, like many people i imagine they were terribly turned off by the game being thrown on the scrapheap, but if you take a moment to dissect the public criticism, its unavoidably a engine and development problem (ei: where to go from stellaris).

I think for the time being, the game should be de-listed (not revoked for people who already have it, game collectors thrive on unlisted titles), and if they feel like they can revisit it, re-releasing the game in its own non-stellaris medium with the lessons learnt under a related title like "Star Trek: Beyond Infinite" would be a way to reclaim face and also find ways to benefit people who stood by the original. Todd howard's re-released skyrim about six times already, its not rocket science.
 
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I agree, after Star Trek: Infinite I'll stick to the Paradox history-based titles in-house developed only, at least those if they are commercially successful, I know they do get continually developed over the years.
I love most of the Paradox games, but the base game is always a "starting point" in my opinion, without the successive DLC development, taking only the base game as "finished product" they do look somewhat bareboned and are not really satisfying to replay over and over, unless they get properly fleshed out later.
 
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I agree, after Star Trek: Infinite I'll stick to the Paradox history-based titles in-house developed only, at least those if they are commercially successful, I know they do get continually developed over the years.
I love most of the Paradox games, but the base game is always a "starting point" in my opinion, without the successive DLC development, taking only the base game as "finished product" they do look somewhat bareboned and are not really satisfying to replay over and over, unless they get properly fleshed out later.
I agree. At first I just accepted it because their titles in the 2000s were so unique, but flash forward 20 years and its starting to wear a bit thin now, especially when the next sequel to a game is missing content from the previous. HO3 at launch felt like a better looking but stripped back version of HOI2 with all its add-ons, and HOI4 at launch feels like a better looking but stripped back version of HOI3 with all the add-ons. Same with Crusader Kings 3 . No doubt when Stellaris 2 eventually comes out it will also be a prettier game, but missing all the DLC content of Stellaris 1, only being finished with several payable DLC.

In the old days good sequels actually built on the predessor, not deliberately stripped back so they could make you pay for all it all later as DLC. Some Paradox superfans still lap it up (look at the excitment over Cosmic Storms, a £10.99 DLC that on face value seems to adds very little), but others are seeing this model for what it - cheap and lazy.

STI was clearly destined for the same model due the notable absence of content and bare bones feel. It backfired, and i'm confident now this wont be the only Paradox published or developed game that suffers this fate. Maybe then Paradox will change its approach and think back to what made its games so good in the 2000s. One can hope.
 
I agree. At first I just accepted it because their titles in the 2000s were so unique, but flash forward 20 years and its starting to wear a bit thin now, especially when the next sequel to a game is missing content from the previous. HO3 at launch felt like a better looking but stripped back version of HOI2 with all its add-ons, and HOI4 at launch feels like a better looking but stripped back version of HOI3 with all the add-ons. Same with Crusader Kings 3 . No doubt when Stellaris 2 eventually comes out it will also be a prettier game, but missing all the DLC content of Stellaris 1, only being finished with several payable DLC.
To say the truth, I've really never liked HOI3, even with all the DLC, it felt, at least to me, still poor compared to HOI2, especially in terms of alt-history and politics options. That said, HOI3 was gorgeous graphically compared to HOI2, but even with that, it's probably my least favorite PDX title. And CK3 in my opinion while it was worse in some areas, I don't feel it was completely barebone, and in my opinion it has caught up quite well as for now, and hopefully, it still has many years of development ahead to best CKII in the areas it hasn't yet. I'm not even sure what can be improved "visually" now that the game is full 3D, from every map element to characters, to the point of needing a "fourth chapter" in the next decade; after all, all Paradox game are maps in the end.
Anyway I agree, while the Paradox games are still far better than "The Sims" series, that literally strip everything in the next iterations of the series, to the point that I completely lost interest in playing them, I think that most mechanics should be kept from one title to next one.
 
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